Cold Vengeance

Cold Vengeance

Cold Vengeance is a gun-blazing action-arcade romp through a deliberately polygonal, block-y and hazy look to it that makes it reminiscent of late 90’s 3D action games for the N64, PSX, and Saturn. This retro-flavored and post-apocalyptic appearance in tandem with the forward moving, almost on-rails nature of the shooting bring me back to what I loved most of the era.

An Americana lovechild between Fist of the North Star post-apocalyptic wasteland sensibilities and Sin and Punishment gritty rail-gunning low-poly N64 age badassery, the intuitive weapon combining of the iconic Gunstar Heroes with the forward-pressing level progression of Shock Troopers all wrapped in a hilariously satirical romp rife with action and macho-fueled patriotism that only a post-2016 America could truly be deserving of.

Real player with 25.5 hrs in game


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Playing Cold Vengeance, you can tell this is likely Renegade Sector’s first foray into 3D games; it’s a notably less polished experience than later titles. The inability to turn around is an interesting constraint, one further explored in other RS games, but here the limited free-aim feels a bit clunky, fighting you at the edges and clipping in confined spaces. One unfortunate close-quarters boss fight in particular brings all of this into sharp relief. It’s frustrating, but thankfully not overly difficult, so it’s not long until we’re back in business running and gunning. Overall, it’s a characteristically fun and no-nonsense game with bright, crisp visuals, interesting level design and satisfying power-up synergies.

Real player with 5.3 hrs in game

Cold Vengeance on Steam