Velocity Vector
WMR user, controller binding available to the public
It is pretty fun. Very original never seen before VR mechanics.
It reminds me of a slower more technical Trackmania type of game with less tracks.
You will probably need a strong stomach
– Real player with 3.1 hrs in game
Read More: Best Difficult Racing Games.
Five Stars! 🌟🌟🌟🌟🌟
This is an Amazing racer and platformer combined together creating a most unique VR experience! It feels as though you’re driving a mini hovercraft and you need to develop the feel for the drift.
On some parts of the track It’s like riding a bar of soap on a wet floor and on other parts it’s like flying a zeppelin or a space ship. It can also feel like riding a robotic donkey jumping over gaps in the platforms.
If you love driving and are able to imagine a unique combination of a racing and platformer game then just buy it, LOADS OF FUN! ( and worth the price in my opinion).
– Real player with 2.4 hrs in game
Teleball
Teleball is the world’s first first-person Virtual Reality platformer! Throw Teleballs to navigate over 30 environments dodging over 60 traps, obstacles, and more!
Features:
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Designed from the ground up for accessibility and VR friendliness!
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30+ levels each adding new mechanics across 6 different zones!
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Use 8 different Teleballs to navigate environments and avoid over 60 obstacles and traps!
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Try to beat the developer’s time trials and par scores to earn secret levels and mechanics!
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Customize your experience to suit your needs with sliders for strength and ease-of-use features tailor-made for VR!
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Accessibility features like colorblind mode, left-handed mode, and fear-of-heights mode!
Read More: Best Difficult 3D Games.
Dead Moon - Revenge on Phobos -
This game is great!!! You learn the control quick and anyone can play (great game to throw friends on). I know it is still in early access but the developers have a wonderful foundation, and lots of content already. This game is a mixture of syfy, aliens, and FPS shooting. There are some things that could be improved but I highly recommend this to anyone. 9/10
Pros:
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Fast paced movement speed reminds me of retro games like doom…..LOVE IT!!!!
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Plenty of weapons to pick from, and quickly in the heat of battle
– Real player with 3.3 hrs in game
Read More: Best Difficult Shooter Games.
I got this game recently after some updates have been running. I find the game concept successful and very straight. Many monsters and a fast gameplay with some surprises like jumscares etc. A mixture of Dead Space and Doom, I think. With the four episodes you have a long playing time. Three levels of difficulty can be selected. Most of the time you are inside a space station that looks dark and is quickly covered in blood. The levels are kept simple with some nice details. If you like VR action and don’t expect a realistic simulation, this is the place to be. The game runs smoothly on my 1080 TI.
– Real player with 2.9 hrs in game
Blasters of the Universe
I play on the Oculus Rift and it works perfect with only 180 degrees of freedom.
This is my all time favorite VR game of the about 130+ titles I’ve played so far. It was much better than expected on the video.
The gameplay is amazingly perfect! Bullet hell is a very good discription of this game. There’s always shots and enemies somewhere and you have time to react to everything going on. I truly feel that it’s my own fault for doing something stupid and I get better all the time. All the shots coming at you makes it super immersive. The formations of the shots makes it very interesting how to tacle them. Finding a spot to stand where everything flies around you feels awesome.
– Real player with 30.8 hrs in game
BOTU is a wave shooter set inside a retro themed arcade game - it’s conscious about you playing a VR game.
You have a gun and a shield. As you progress through the “campaign” you unlock more shield types and components for the weapon customization. As you make kills, your weapons special ability charges - this brief effect (also customizable) can be anything from a powerful ray to invulnerability.
There are 4 levels in the campaign, each ending with a boss fight. Once a level is unlocked, you can also play it in endless mode. On top of that there’s a challenge mode which runs for a few days, with a predetermined weapon and shield. There are global leaderboards for all levels/modes.
– Real player with 21.8 hrs in game
Hand Simulator
cfygvujhcfgxcrgcts34dcrt6v7by8unxe5crvtbuyhinjse35dcrgvy i got stroke from game. it good
– Real player with 19.3 hrs in game
i now know what it is like to have hands
– Real player with 15.6 hrs in game
Obstruction : VR
A bit too hard!
– Real player with 8.8 hrs in game
Experienced on the Oculus Rift with Touch Controllers
You can view my gameplay & initial impressions review here (warning: spoilers!): https://youtu.be/LXFSUuoUITQ
So I am happy to report that this game works fine on the Oculus Rift with Touch Controllers. I did have fun playing this game and enjoyed the puzzles during my about 1.6 hours of gameplay. However, there is a reason why I didn’t play more and that is because I am totally stuck on one of the puzzles and don’t see a solution.
– Real player with 1.6 hrs in game
Rocking Legend
It’s a bit wacky.
Old Review.
! but THERE SHOULDN’T BE LEADERBOARDS FOR CUSTOM SONGS!!!!
Now that there isn’t custom song leaderboards anymore, I can stop worrying about my scores. There’s still no calibration apparently?
Update #13 has added calibration which I’m really happy about, that’s a big plus. But now notes that transition to HOPOs within a unforced 16th or 32th note don’t appear as HOPOs anymore. Big example is playing songs like Egoless by Hekya. Hopefully this gets fixed in another update. This issue only occurred once when you had previously imported songs. Reimporting them is the fix (as said from the update post)
– Real player with 8.0 hrs in game
Functional. That’s the bare bones of it, it works as intended. Playing in the fingers with the Index controls works fine, though tracking sometimes goes astray which seems to get fixed by turning the controller off and on again. If you wanted something to exploit the finger tracking of those controls then Rocking Hero is 90% there with what it wants to do.
The ability to log in customs was super simple, the game auto loads in on boot whatever you’ve dropped in the custom folder.
Needs a ton of work on the main play screen though as of writing. A lack of atmosphere kind of kills it, along with your connection to the process. The game would and should be a lot more gratifying when your nailing it, something that maybe should have been a focus on before it launched as it’s kind of a standard with these games.
– Real player with 5.3 hrs in game
Ding Dong VR
Thanks for making such a beautiful game, it’s very addictive.
I’ve only gotten to a bit less than 100 so far, but my brain is improving all on its own, I don’t know how it’s doing it.
I had played the non-VR version and I noticed that if my timing wasn’t perfect the orb would get “stuck”,
but somehow using the trigger on the HTC Vive controllers this doesn’t happen, which is nice.
One suggestion: would it be possible to offer an option for a pure-black bagkground in the VR version (rather than grey), and perhaps even an option to remove the square grid? It might look nicer and more relaxing on the HTV Vive like that, and the explosions might stand out more against a pure black background, although they’re already quite delightful.
– Real player with 2.9 hrs in game
This is a great little game to let people slowly into VR or to just sit and relax with after a longer session.
There’s not much to it but it looks nice and is quite addictive. For a game I got on sale for less than the price of a can of Coke, it’s amazing. Even at full price it’s less than a Coke at the bar!
I think there could easily be a bit more:
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The specials could be earned rather than just random maybe by getting close to the various shaped objects.
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Harder levels
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the safe points move left/right
– Real player with 1.7 hrs in game
Flappy Arms
Best $2 I have ever spent, not exaggerating. I am getting ripped as hell from this pixelated bird game. The reset time between dying and restarting is so short that I frequently find myself stuck in a just-one-more-try loop, and the soundtrack has been making guest appearances in my dreams. 10/10 would give myself rubber arms again
– Real player with 4.6 hrs in game
Appears to beat Kitty Hawk in playability, but doesn’t have very good graphics. You bounce up an down in a straight line. I don’t think I’ve yet to play a full on bird simulator, and good flying games in VR are not always so easy to come by. It is probably a waste of 2 dollars now, but I quess maybe it wasn’t 3 years ago. It ticks enough boxes in terms of completeness though, I suppose.
! See interesting history of Flappy Bird mobile game. https://youtu.be/cAMAv1Vr_ys
– Real player with 3.7 hrs in game
Linea VR
A very good game, it’s simple and fun. Also a great workout
– Real player with 1.3 hrs in game
It’s like Beat Saber except just the wall dodging. It’s a good leg workout lol. Pretty good game for the price especially if you get it on sale for $2.
– Real player with 1.3 hrs in game