Super Grave Snatchers
Raise the dead. Kill people. Raise them, too.
There are also spells like fireballs and soul tornadoes, if you don’t want your minions to have all of the fun.
Campaign is not long, but there’s a sandbox mode and a survival mode that you can unlock, also.
– Real player with 12.6 hrs in game
Read More: Best Difficult Action RPG Games.
Super Grave Snatchers is a short, beautifully retro, necromantically witty and very engaging game.
The controls are simple enough, and fairly intuitive. On higher difficulties, the length of the game makes the creative permadeath fun rather than a chore (I recommend at least 2 Cheat Death items, because you basically have 1 HP). On lower difficulties, well, it’s a blast to just run around necromant-ing everything in sight. :D
As for the musical score - ::chef’s kiss::
– Real player with 12.2 hrs in game
Mammon: Devil Help
[THE 5 STAGES]
-“Break them!"
Each victim goes through the 5 stages of grief, at each stage. You
may affect up to 4 Parts of the Victim World:
*** Body, Mind, Soul, Life**
[CONTRACT]
- ”Promise them the whole world, and make one hell of a Deal!”
*** The more desperate the victims are the less you have to offer, and more you could ask for.**
[But Who Are You?]
-“A nobody”
A nobody that lost a bet with the Grim Reaper and now you’re in hell Forever!
Well, it seems not even forever isn’t as long as it used to be…
Since you got out with the help of a Devil named Mammon, but of course, it wasn’t for free.
Read More: Best Difficult Management Games.
POSTAL
I Regret Nothing
POSTAL is one of those games, even after all these years, you can still pick it up and truly appreciate for what it is and how it affected the view of video games back in 1997. Unlike it’s sequel POSTAL 2, this game is extremely dark, (in which HATRED tried to do and then some, but personally found it to try too hard.) Postal is an isometric top-down shooter where your goal is to kill all enemies (or 90% of them) in the map and move onto the next area. Due to what a lot of people believed, you don’t actually have to kill innocent people! Though what’s the fun in that? … It’s not, it’s painful trying to complete the game without killing any innocent people.
– Real player with 51.1 hrs in game
Read More: Best Difficult Shooter Games.
Having played this games series to completion (well, almost: what, you mean to tell me that you actually got all the way through Postal 3?!), I feel that reviewing them all is necessary. This game, however, is going to be difficult to review. It’s not that it’s a badly made game or that I hate it (on the contrary). The problem is that it’s such a disturbing game that I may end up on a watchlist for recommending it. Whatever! Here it goes.
The first installment of the Postal series is of humble origins, provided that your definition of “humble origins” involves being banned in 14 countries, being blacklisted by most major retailers and being mentioned by Senator Joe Lieberman to the Senate as one of the “three worst things in American society” (the other two being Marilyn Manson and Calvin Klein underwear ads). Postal is a game about a guy (the Postal Dude) being bombarded with demonic mental images and voices convincing him to murder society as a whole. Each level is a neighborhood, truckstop, air force base, shopping mart, etc. of innocent people and hostile people (“hostile” being cops, government agents, well-armed vigilantes and other people who are merely trying to stop a madman with weapons from murdering everybody). You are instructed to kill at least 80-90% of the hostile people before progressing to the next level. Unlike the succeeding two games, the only morality choice you’re really given is whether you want to kill only the people trying to kill you or kill everybody.
– Real player with 29.7 hrs in game
The Unliving
The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on the way to a greater purpose.
The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.
CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.
CONQUER UNCHARTED LANDS
The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.
UNRAVEL THE MYSTERIES OF NECROMANCY
Collect cryptic notes, force answers out of your enemies and study the writings of the ancient artefacts to gather the lost memories of the Necromancer piece by piece as you reveal the nature of his immortality, the secrets of his phylactery companion and find out the grim truth about the supreme hierarchies of the Church.
BATTLE EPIC BOSSES
The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these grueling encounters.
DIE AND RISE AGAIN
The ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.
World’s Worst Handyman
https://store.steampowered.com/app/1333930/Worlds_Worst_Handyman/
You’ve been hired! Take control of the World’s Worst Handyman in a 3rd-person slapstick-stealth-action game. Sneak around homes, search for hidden objects, and raise chaos. Complete your havoc-wreaking repairs before the furious homeowner catches you!
The local animal shelter is on the brink of bankruptcy, and the only person that can raise the money to save it is the worst handyman to walk the planet. Everything you attempt to fix only seems to cause more damage! Complete your repairs at all costs, dodge unhappy homeowners, get your paycheck, and save the shelter!
A mysterious couple has hired you to repair homes in the local community. Even though you have never done a single repair in your entire life and are prone to bad luck, you accept the job! Unknowingly to you, the shady couple has hired you in hopes that you will damage homes in the community for their secret purposes.
KEY FEATURES:
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ACCIDENTALLY DAMAGE homes by completing “repairs” on your to-do list
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EXPLORE unique homes in the community
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FIND HIDDEN OBJECTS to complete your to-do list
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GET CHASED by angry homeowners
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UNCOVER the secret plot to your shady employer’s true motivations
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SAVE THE ANIMAL SHELTER
https://store.steampowered.com/app/1333930/Worlds_Worst_Handyman/
Soulbound Steel
I really liked the idea of the game. some things need to be adjusted.
– Real player with 3.0 hrs in game
Pretty good so far.
Core gameplay is a bit tricky at first, but if you time your parries properly and doesn’t just spam them, you’ll be good to go.
Your special ability is even trickier but then I learned to use it in sync with my rmb. It creates this huge AOE skill.
I wonder if I can change my scores without starting a new game, though. Going to back to a castle won’t reset it.
UI could be better, music and graphics are great.
– Real player with 1.2 hrs in game
Age of Fear: The Undead King GOLD
Very well crafted game, especially for a small indie dev. While this has elements of a fantasy rpg (spellcasting units, magical items, fighting “monsters”, etc.) it is an excellent turn-based tactics game. Each of the factions that you can play feels unique and requires different tactics to win battles. The stories can be hit and miss, sometimes they are funny and compelling, other times just ho-hum, but that is par for the course in even AAA games from my experience. Possibly the most impressive thing of all is the prompt, thoughtful replies that the dev, Les, provides to questions and comments on the discussion board. I bought the whole works in their “Stay at Home” bundle for about $20 and I have had more fun with this game than many titles I have bought for 2-3X as much and I still have plenty of content left to explore. GREAT WORK!!! Support indie games–buy this now!
– Real player with 415.4 hrs in game
Never judge a book by its cover. I was very surprised when found this diamond among many of indie-games. Nice design is pleasing to the eyes, great music, very nice story line, which is voiced in the form of a fantasy story - all that are creates the atmosphere of the game, that very addictive and don’t let you go. Very nice Turn-based fights like Heroes or Kings Bounty series. You can proceed main story or play random fights to raise your hero and troops. HUGE amount of artifacts and items. Random encounters with rewards and traps. If you like hardcore you can choose “Death Seeker” difficulty, that gives a huge challenge to every experienced player. You even can choose option “Items for troops” and gear them with artefacts, that can break difficulty but also can give a new experience for playing.
– Real player with 124.2 hrs in game
Swarm the City: Zombie Evolved
I have mixed feelings about this game. While I enjoy’d the gameplay, the game is not completely finished. There is a final chapter that doesn’t unlock, and it really bums you out. Like wtf? It leaves you feeling like you haven’t really beat the game. There’s no congratulation, no finally.. You’re left unable to get legendary parts for upgrades, cause they’re locked behind unreachable levels I guess..? I dunno. It’s rude to charge $15 for a game that isn’t even finished.
For now I am down voting because that is rude on the devs part to release an unfinished game. If the game is finished I will likely change my rating.
– Real player with 31.1 hrs in game
I just kept repeating the process of summoning and dying!!! It’s a lot of fun
At the beginning, the game is kinda easy, but it gets hard once you reach chapter 3, and that’s where strategy is needed. Strategy matters a lot, you have to actually think before you start taking actions. It might still be possible that you keep dying unless you are a hardcore rts player.
Even that, Swarm the City is still good for rts starters. The pause function in the game will make it easier for those new rts players to take a break and think about the next move.
– Real player with 16.1 hrs in game
Legend of Keepers: Career of a Dungeon Manager
Legend of Keepers is a great rogue-lite game in which you manage a dungeon as part of a monster corporation. This corporation employs powerful dungeon keepers that set up traps, cast spells, and train monsters to protect the treasure at the end of the dungeon from heroes,, which are seeking to enrich themselves while destroying monsters and reversing all your hard work.
Gameplay:
The game is played over weeks, each week having one or more options for you to choose from. It plays a bit like slay the spire in that you can’t backtrack to any nodes you skipped, but it being framed as a schedule makes a lot more sense than the more abstract way a lot of rogue-lite games do this.
– Real player with 46.2 hrs in game
I REALLY tried to like this game, and overall would say I had a fun time, but there are enough factors that in accumulation makes Legend of Keepers feel very disappointing.
Before getting into the long list of bad, there are some good aspects:
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The game has a fair amount of content, taking around 30-50 hours for 100% completion and 100 total hours if you wanted to do all that and max the skill tree of all characters including DLC.
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The pixel art style for the game works great.
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It is an interesting twist on being the antagonist in a game.
– Real player with 46.2 hrs in game
Qasir al-Wasat: International Edition
Liked
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story was intriguing. The characters are well-written, even down to the civilians. Dialogue is minimal, but showed the characters' thoughts. Like the insight into Markor’s mind.
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puzzles are great!! Although I struggled with some of the later puzzles, they were not frustrating to the point where I’d stop playing.
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the art is sumptuous. love the designs
Things that can be improved:
- The sound design. The loud footsteps of the protagonist can be jarring at times, especially since it is a stealth game. Other than that I found the minimal music and the use of music cues to heighten the tension effective.
– Real player with 17.6 hrs in game
I was fortunate to stumble across this game a couple of days ago and immediately bought it after having overcome a brief initial astonishment (medieval Arabian myths, demonology, enchanted palace, playing as an otherworldly creature longing for knowledge? – too good to be true). Now that I’ve completed it (having unlocked the true ending, but still not solved all of the palace’s abundant mysteries), I don’t regret a single moment spent in “Qasir al-Wasat”. It’s shamefully unfair that the game is so little known (maybe except for Brazil); I would have purchased such a game upon release, had I only been aware of its existence in the first place. The unique setting, the storytelling, the excellent writing, the stylish visuals, the rich lore drawing from demonology and Arabian tales, the exciting exploration – every key point about this game is remarkable. As for the gameplay, perhaps I can’t judge properly as I’m definitely not into stealth and don’t enjoy avoiding traps and this kind of mechanics, but I must admit they all were well implemented and rooted in the story, which was just too interesting to abandon the game only because of some (for me) boring get-past-the-spikes parts. Besides, I can’t really call a drawback what is simply characteristic of the genre. For adventure game players though, I can say there are also some decent puzzles dealing with removing magical seals and creating alchemical solutions. All in all, it’s an intelligent and elegant game which I would willingly recommend, especially if you enjoy (historical) settings that go off the beaten track, Arabian tales and/or aesthetics, or are a fan of “Goetia”, another indie game with different gameplay but, as the name suggests, a quite similar theme.
– Real player with 13.3 hrs in game