Crappy Climber

Crappy Climber

The map can be punishing at times, but you usually have a safety net before falling, control might be hard to get but it become really easy once you get it. I love/hate the new mode after finishing the game since it make the game way harder, but its good practice for the achievement

Theres a big con to this game though, on some platform, your poo animation will play but your character will stay at the same place, its still rare, mostly happen on some cloud platform, but still really annoying when it does happen.

Real player with 20.7 hrs in game


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My first 2,5 hours of this game were hell. I didn’t know how to do angle jumps and basically got stuck around 20-30%. I kept on trying and trying and finally figured out the technics and got better at it by playing. At the end I finished the game in 6:41:23 with a lot of faceplants (500-1000, didnt check in time and already pressed NG+)

Real player with 10.1 hrs in game

Crappy Climber on Steam

FLATLAND Vol.1

FLATLAND Vol.1

This game is a pretty fun, fast-paced platformer! Not too difficult, though there were a handful of levels that kicked my butt for a teeny bit. The music is pretty banging! Got 100% achievements in just under 7 hours in one sitting. The extra game modes you unlock, “Faster Than Light” (race against the clock) and “Not Him Again” (Boss Chase), were pretty fun and challenging additions to the game! I didn’t really care much for the “Square Fights Back” (arena) mode but others may enjoy it!

I can’t believe I missed that first C-C-C-C-Cube though! I went through each level like 3 or 4 times before I found it. _ And there’s literally NO Achievements Guides anywhere on the Internet nor Steam. But I did find 48/50 of them on the first play-through so they were pretty easy to find! :)

Real player with 7.6 hrs in game


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Flatland is an incredibly well-designed platformer that focuses on player skill and reflexes.

The retrowave aesthetic is vivid, simple and engrossing. I love the use of simple geometric shapes and how they all somehow have a unique character and personality. The bonus levels look particularly stunning when you find them!

The music is also sublime with a handful of catchy electronic/synthwave tracks that are both distinct and match the mood of the game perfectly.

The gameplay is super fast with level design that goads the player into finding creative solutions. It has a free-form platforming design that lets you wall-jump indefinitely, dash

Real player with 5.8 hrs in game

FLATLAND Vol.1 on Steam

Flatland: Prologue

Flatland: Prologue

Very cool and a great addition to Flatland series! It brings up new interesting mechanics that refreshes entire previous experience. Beautiful graphics and nice soudtracks! The game difficulty is well balanced and very challenging sometimes. Recommended!

Real player with 7.6 hrs in game


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So much fun! You can beat it in under 30 minutes, but speedrunning it and figuring out what paths to take, where dashing would be useful even in the early levels, and just getting a full run without dying takes a lot longer.

Real player with 5.7 hrs in game

Flatland: Prologue on Steam

GLADIUM

GLADIUM


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Gladium is the project of Eirik Wiklund a one man developer studio and yes, the game reminded me of Domina , a strategy game where you took charge of a Ludus, training and preparing Gladiators in a management approach, where the fights were simulated. Both games enjoy the pixel art style and that’s where the comparison should end.

Real player with 14.3 hrs in game

This is quite a difficult game to review tbh. It is a very unforgiving game, some of the bosses you will fight will kill you many times, the part that some people may dislike the most is it’s grind system to be able to defeat the bosses or even try another go at them (you gain blood points to trade for perks and for another chance at a boss if you fail), meaning that if you lose to a boss you will have to play either normal mode or horde mode to try again, making the game VERY repetitive. You will also earn gold to unlock new equipment, which is necessary to try different strategies as you cannot fight all the bosses in the same manner (at least I advise againts it). Ultimately I’m giving it a thumbs up because I had fun the whole 14 hours I played and I even got a little addicted, the theme helped as I really like gladiator style fighting games, but be warned, if you get frustrated easily this may not be for you.

Real player with 13.6 hrs in game

GLADIUM on Steam

Impossiball - Gamers Challenge

Impossiball - Gamers Challenge

If you like a mix of flappy birds, portal 2 and getting over it this game might be for you. Very fun game. It’s challenging even for someone who has played games all his life on a high level. I think completing it within 4-5 hours is entirely possible. The mechanics are simple in general but figuring out the levels takes some time which was fun.

Real player with 5.0 hrs in game

Very good game. I’m terrible at it and have no patience but the satisfaction of completing levels is so so sweet. Great concept for a game.

Real player with 1.0 hrs in game

Impossiball - Gamers Challenge on Steam

Soul Climb

Soul Climb

i 100% recommend this game to people. its cheap but it takes a while to complete and is pretty good. i would say its a bit hollow but the lore potential is high. I wont spoil the game but if they updated it and made some changes (maby some more lore) it will feel way better to play. But its a good short experience that leaves you questioning what is going on at the end. GO FIND OUT THE END YOURSELF BTW :EDIT 1: i found out there is a secret achievement probably for beating the game without assist and probably has lore reveals. I also wish the game was more popular

Real player with 1.4 hrs in game

I really loved this game.

It’s not easy in the slightest and you’ll die countless times, but as you progress up the game, it feels really rewarding to die, die, die and then managing to go to the next map.

Real player with 0.5 hrs in game

Soul Climb on Steam

Yuhha: Stolen Treasure

Yuhha: Stolen Treasure

!!!ALERT!!! EXTREMELY DIFFICULT GAME !!!ALERT!!!

NO CHECKPOINTS, NO AUTOSAVE, NO CONTINUE.

If you are a fan of Retro-Style 2D Platformers, you should help disgruntled dragon Yuhha to find out who stole his treasure and waking him!

15 long and hard vertical levels without checkpoints

Each level brings something new! (Enemies, Obstacles, Mechanics)

Horizontal screen wrap! (Leaving one side of the screen, Yuhha immediately reappear on the opposite side)

5 different stages (Each of them has its own unique music theme and thematic tileset)

Try to find secret room to get extra life! (One secret room per level)

Strive to improve your run grade (From zero to ten) and run time (Use built-in timer)

Retro 8:7 aspect ratio of gameplay part of the screen (Gameplay + Interface = 16:9)

Family friendly content! (All enemies in the game are robots)

Platforming with real falls (Since the levels are vertical, you won’t meet any typical “Bottomless pit” in the game)

Made with using classic (8-bit) color palette

Yuhha: Stolen Treasure on Steam

Sunblaze

Sunblaze

I picked up this game 3 days after its release and oh boy am I satisfied with my purchase!

Sunblaze is a brain-twisting precision platformer with hundreds of challenging, handcrafted levels to keep you dying for hours and hours. Also the first platformer game that I have ever played and I am more than happy that I started with this one. As of now I have over 6200+ deaths.

! The game offers at first sight to play the game normal following a character named Josie as she has to complete different challenges in a simulation created by her father, at some point she gets stuck in this simulation and finds a unicorn who becomes your friend, later on betraying you and you have an epic boss fight with it’s actual form, which reminded me of the final boss from DOOM 2016.

Real player with 68.5 hrs in game

Target Audience: Speedrunners, through wanting difficult precision platforming gameplay

Summary:

Sunblaze is one of those games that will hit well with a certain audience: those who love difficult platforming, and in particular, the rush of making through levels quickly with simple yet refined controls. It’s a game that wears the influence of games like Celeste and others on its sleeve with its specific movement, and in that area it does well. Granted, it’s a game that is difficult with precision jumps and needing to master several finite moves in a row, but the consistency of the controls helps the game immensely. Good level variety helps in all the different types of difficulty that the game tests you on. Add in some good visual indicators and you’ve got something that will keep your attention over 4-5 hours to beat the main set of levels.

Real player with 17.1 hrs in game

Sunblaze on Steam

Flatland Vol.2

Flatland Vol.2

Celeste meets Tron!

There’s nothing much to dislike in this game: It’s got tight controls, gorgeous neon graphics, and a powerful soundtrack!

Don’t be fooled by the first levels, it can get really challenging real fast!

If you are into hardcore platformers and enjoy stimulating levels, you can’t go wrong with this one.

Recommended!

Real player with 6.5 hrs in game

So basically everything I liked about Volume 1 and the Prologue is here, with the added bonus of some QoL changes made. Movement is tight and satisfying, graphics are very aesthetically pleasing and the music is just great.

If you want precision platforming in the vein of kaizo Mario maps and Celeste, look no further. This is it.

Real player with 4.2 hrs in game

Flatland Vol.2 on Steam

Philophobia: The Fear of Love

Philophobia: The Fear of Love

I’ve been following this game for quite a while now, from Tims original reddit post and man this game has grown quite significantly if that original GIF is anything to go by. I’ve also helped beta test the steam edition of this game and have poured well over 40+ hours into the various different versions of this game, from its itch.io release to the Kartridge port and now it’s current steam debut!

Real player with 11.0 hrs in game

I can’t give it a blanket recommendation, but having beaten it I enjoyed it well enough. If this one shook out as Positive/Mostly Positive I’d call that a fair assessment but come prepared for tight jumps and minimal hand holding.

The title alternates between a puzzle platformer and a speedrunner. I’m not going to profess that it’s the lovechild of Super Meat Boy and Celeste or anything like that but I think it’s got some interesting ideas. Smoothing out difficulty curve a bit could go a long way (I died 260 times on one level and less than 10 on the next. This is an extreme example but you get the idea). I expect that level to be an exit point for a lot of people.

Real player with 6.9 hrs in game

Philophobia: The Fear of Love on Steam