Silk
Very nice game! Hope the developers will update and expand it though
+Huge open world for hours of exploring
+Simple mechanics of gameplay - easy to learn in minutes
+History notes makes journey immersive
+Handful of ways to beat the game
-No background/ambient music so it is pretty quiet
-Some pieces of map are empty
-No marching armies, caravans etc.
– Real player with 34.9 hrs in game
Read More: Best Difficult Exploration Games.
Silk is a compelling adventure strategy experience - not a genre name you see very often, and what a shame. The importance of picking a sensible route can be paramount, the threat of storms, raiders, wild animals and dead ends feel real and intense, and the feeling you get when you realise you have hit a dead end and have to turn back is a marvellous frustration.
It also means the satisfaction you get when you bring a caravan of silk back home is magnificent. The smalls joys of exploring a world in which every step matters, finding special locations, taking hidden treasure and fighting each small battle are immense. The feeling when your advisors reach a high enough skill level to start to really make the most of your surroundings is superb. A great adventure strategy title, definitely worth your time.
– Real player with 14.2 hrs in game
PowBall Renaissance
Welcome to PowBall Renaissance
This isn’t your classic Breakout game or Arkanoid, however, given that is has open endless possibilities of making your own levels, refusing to purchase upgraded ammunition for your weaponry and adjusting levels to that, you can pretty much play this game in any form or shape you want. Classic, Retro, Modern, or PowBall style.
Make no mistake this game comes with over 300+ levels, including those from PowBall Deluxe, the original game for DOS/Windows.
Good news, game runs perfectly smooth, higher resolution support, and even 4K if you are into that. Level Editor that lets you comprise your own set of master levels with gimmicks of your choice using what the game engine has provided. Perhaps the game may require a Workshop functionality so players can share their own level sets for others to play as a bonus (that is entirely up to steam if I am not mistaken).
– Real player with 27.5 hrs in game
Read More: Best Difficult Looter Shooter Games.
Another clone of arkanoid, but the one which tries a new approach to the genre rather than copying its sucess.
I played the original way back since its original release in 1996 and loved it right away, because it innovated the concept. And this remake is brilliant. Also, it is quite stable since it runs very well on my Toshiba laptop and hasn’t crashed not even once.
Even though I prefer the original, do not miss the chance to try this version. It is simply something you need to try before dismissing it as another Arkanoid rip-off. The concept is the same, the gameplay, is quite different. Go take a ride with it.
– Real player with 18.9 hrs in game
Vagrus - The Riven Realms
Genuinely good. Multiple ways to play through, interesting conceits and brutal treatment of mistakes. A player really gets the feeling that their choices matter to their future and no decision is taken lightly, whether in the scripted events or even in just where to go. Great game to replay using different builds and goals, which adds longevity. A really good strong start form the devs, they should be proud of their product. I hope they continue to build and improve.
– Real player with 496.7 hrs in game
Read More: Best Difficult Story Rich Games.
Vagrus is for particular tastes. Do you want an open world trade-simulation oriented RPG with a lot of content, almost all of which is delivered through text? Are you ok with playing a character that never appears in the game except through choices and effects you make on your trade caravan, your companions, and the factions you fight or ally with? Are you ok with these choices changing the course of the overall story only in a limited way, so the bulk of your player effect is in how you choose to advance your caravan and companions and not how you destroy an enemy or change the world? Most of the big moments in the game are finding out about something that is going on, but being unable to completely stop it. Sometimes you can’t effect it at all. But, you learn, and in almost every way in Vagrus, knowledge is power. The user interface is wonky, the gameplay is deep but takes a long time to get your head around, and currently the Internet will not answer all of your many questions about how the world works. You’ll need to figure quite a bit out for yourself. Does that sound fun? give Vagrus a try.
– Real player with 286.4 hrs in game
Terminal squad: Sentinel
A great concept of piloting a mech and fighting an alien horde through match three gameplay. You get a squadron of ‘J’s (every member of your eight woman team has a name that starts with the letter ‘J’) and must battle constantly spawning swarms of aggressive alien critters. I like the concept. The game is simple and puts you into the action right away. You level up, improve and configure each member of your troop independently. Every tenth level you will face an alien boss who will drop a new module which you can slot into your mech giving you either new or improved abilities. As you advance the levels the aliens will not only increase in strength and numbers but also hazards which affect the match three board (such as blocking sections of it).
– Real player with 58.9 hrs in game
Good game, freezes sometimes when you run out of moves, but just a simple restart solves that issue.
– Real player with 15.2 hrs in game
DOKA 2 GUTS OUT NINJA
Not so much a grossly incompetent game as an utterly pointless and uninspired one, given the “current year” and all. Honestly, give me an old-school top-down shooter like Commando over this any day of the week. Especially one ending with the letter “y”.
Oh, and for those who were wondering: this game has precisely nothing to do with the slightly-more-famous Dota 2 (aside from some “meme”-based nonsense). You should feel a fool for even asking.
Verdict: 4/10.
(PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/
– Real player with 0.4 hrs in game
Avoid this low effort game based on trying to mock an expert in Russia who tried to analyze why a student killed 19 and left 70+ injured in a school shooting in Russia back in mid October of 2018.
You can watch my video here which talks about the reason this game was made, and why I don’t recommend it as opposed to much better games at a similar cost which are simply much better made games (and that also aren’t just trying to cash in on a meme which came from a school shooting in Russia that left innocent people dead)
– Real player with 0.2 hrs in game
Frontier Pilot Simulator
I can’t. I want to but, I just can’t endorse this. This is sci-fi jet plane trucker simulator and it looks cool and I love the idea, but the execution is lacking. This isn’t some honorably realistic aero simulator so don’t expect that from it. Actually, don’t expect anything at all from it other than a challenge and cost effective entertainment.
This is a Unity game with Unity problems. Sometimes the game will hitch when other aircraft fly by or it updates the weather. Early it just completely flips out. Depending on your situation, you either have to re-trim or it kicks and spins out the bottom of your aircraft in a unnatural way. Having played KSP for thousands of hours and using planes in that game: I can see the frayed edges left by Unity in this one. What has been built so far is an accomplishment, but it will forever be held back by this. It needs to look better than it does, play better than it does, consume fewer system resources than it does, and hold fewer frustrations to compete with other games or even other sims. It has performance issues that might prevent them from ever implementing VR or increasing world detail.
– Real player with 51.2 hrs in game
I absolutely love this game and fully recommend it to people who know what early access is and are willing to look past some bugs/systems that haven’t yet been added.
Pros:
-Stable. (I’ve only encountered one crash in this game and it only happened because of a series of unique incidents that I caused.)
-Easy to learn flight mechanics that are still challenging at times and will punish you if you ever get too cocky.
-Weather events that will break the monotony of flying straight and force you to change the style of your flight. (In some situations, you’d be best just to land and let the weather pass by itself since most events force you to fly low and low altitude, clouds and mountain ranges just don’t mix.)
– Real player with 46.8 hrs in game
Forex Trading Master: Simulator
I would just like to reach out to the greater community, and talk about how amazing this game is. Me and my group of people I play with are in talks of a Forex Trading Sim LEAGUE! That’s how highly we think of this game. It’s really helped enlighten me on the diversity on world currencies, helping me become a more socially Conscious person. You know? If you are looking for a truly diverse, progressive, fun and game for bonding, this is the game for you. Highly Recommended.
– Real player with 43.4 hrs in game
Online real-time simulation fails to connect. Lack of updates
– Real player with 24.1 hrs in game
Project AURA
Early Access Review
This is probably one of those games that I least expected to get addicted to.
Its a city builder that (at least for me) had a rather steep learning curve. Typicly that makes me walk away and not return, but thankfully I was persistant this time and kept doing new city after new city unitl I finally got the tech tree right. Hopefuly, the tutorials will get an overhaul and be made more compleate as the current setup is very lacking.
The visuals are sub-par compared to other games within this genra and era, but the layout and mechanics does make up for it enough so as not to become a problem. I do like how that the tech tree is rather well spread out, and its made up so you are not fixed into one path, but there are certainly those that are easier to follow than others (for example, I like to make money by spamming water/seaweed. Its low value compared to others, but easy to complete and avalible at game onset). The diversity of the crew that you can recruit is also a nice touch as you need to pair up the best citizen with the job in question. A good idea is also to give the ability to shoehorn in other citizens when your optimal choice is not readily avalible so you still do get room to play if your impatient (I’m a perfectionist so I typicly wait for the right citizen to spawn)
– Real player with 217.7 hrs in game
TL;DR – As an early access game this has a lot going for it already. It needs to work on balancing resource development and technology progression, but the management systems at the core of the game are excellent and the devs are present in the steam/PA forums so the Q&A available makes getting a grasp on the mechanics more than doable.
This game takes the concepts behind the Anno series and games like Banished and then dives into the mechanics of colonist, resource and technology management and lets you micromanage the heck out of them. Progression is slow and every advance you make, be it adding a food item to the menu or unlocking a new tier of technology, must be meticulously calculated. That’s why I love it.
– Real player with 147.9 hrs in game
Counter-Strike: Global Offensive
Such a fun game, especially when team is communicating properly and/or being friendly :) Can recommend
– Real player with 5937.9 hrs in game
Game is dead now, full with hackers now a days. Good old days are gone now & its full of crap shitty players now. Done with this game :)
Never recommending this shit vac system game to any competitive game lover.
– Real player with 2998.9 hrs in game
Elite Dangerous
I’ve played this game a wee bit, but using words to describe how I feel is difficult, so I’ll just go ever each aspect and things I find important to mention.
Point #1, Starting Out:
Steep learning curve. The game is extremely difficult to get “good” at at base level. The first couple of weeks (Yes, weeks!) were spent looking up tutorials and flying around aimlessly. Learning that you have to plot routes on the galaxy map took me a while too! Really learning the little details and small things about this game will take a lot of time, and it can be frustrating trying to figure out why your ship constantly overheats when fuel-scooping, or what “Jump Exceeds drive fuel use limit of 5 Tons” even means. This complexity makes the game feel like you are actually flying a spaceship, which I quite like, but some people may not like that steepness to the game.
– Real player with 2423.7 hrs in game
After 2000 hours of gameplay, I feel like I did almost everything I could on the game. The truth is, I probably didn’t.
I’m not a fanboy and I do store this game from time to time in my library giving it some time to allow me to miss it. But I can ensure you that this is the kind of game that you would actually miss, indeed.
From the beauty and tranquility of mining on frozen rings of distant planets, to surface exploration on the most daring and unexpected places, asteroid belts 10x bigger then the biggest gas giant, alien life on different forms and places, stuff that you spend hours amazed defying what you thought it could be possible.
– Real player with 2233.0 hrs in game