Core Defense
Very well-designed Tower Defense game that also incorporates active elements (abilities which you can “cast” after a cooldown) and a random reward mechanism (“choose 1 out of 3”) after each wave of enemies.
This means that all upgrades and additional abilities/towers are basically randomized but you get to choose one out of a random selection (which still allows for a lot of choice), and the randomness is also tailored to what you already have,
so there won’t ever be a completely useless upgrade up for selection.
– Real player with 92.3 hrs in game
Read More: Best Difficult Replay Value Games.
So adding a review after testing a bit of the new DLC.
The game is difficult, punishes small mistakes immediately and is addictive to a point. The amount of hours I have despite the lack of content beyond “now do it again but slightly harder” speaks to how quick it is to fire up a new game and carry on.
Prior to the DLC an update added a feature I’d been looking for to speed up to 5x so I could quickly go through waves where I don’t have to take an active part, but along with this patch the game has started to run very slowly. Not something I’d expect from something that looks like a decade old flash game.
– Real player with 49.7 hrs in game
The Last Defense
ThugGames' goal is to build a series of games that explain one major story.
All of the games are from various genres.
We’re starting with The Last Defense to introduce our players to the universe’s story.
A continent driven by mythic powers. All nations have different abilities. After years of war between themselves, they now have a common enemy and are forced to unite and fight together in order to protect their world. There are five kingdoms. Only the kingdom of Murgaz is standing (Kingdom of Men / Middle Kingdom). All surviving mages join the forces, under the command of King Severin. YOU are playing from the eyes of King Severin and control your own defense by:
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Build your own Defense!
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Cast special abilities for every mage, based on their power. (Fire Mage example)
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Replayable game with different experience every time you play.
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Gameplay for hours.
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Follow a story with every chapter.
Read More: Best Difficult Story Rich Games.
Defense high
–Update 2–
2021-06-06
I finally took the time to finish the game. Achievements 3-8 don’t trigger even if you flawlessly finish a level. What’s up dev?
DO NOT BUY THIS unless you want a partially finished game.
–Update 1 –
5 Levels completed, achievements 3-5 not triggering, yet somehow there are players that have them? Verifying the integrity of game files doesn’t seem to help. It seems like the game is abandoned by the developer…
Major issues:
- It seems like some towers with “abilities” do nothing? After testing them all it is unclear that the freeze and explosion ones do anything obvious. Maybe they buff towers around them?
– Real player with 10.2 hrs in game
Read More: Best Difficult Addictive Games.
Easily the worst tower defence I have ever played
So I played the first 3 levels and every single one of them I won by just using tower number 4 the sniper tower. And I couldn’t be bothered to waste my time playing the other 5 levels but I am 100% sure you can beat the game just by spamming that one tower. And it’s not even close, I would have 10,000 gold and probably a hundred towers and just watch the enemies die. There is a wasp thing that blows up towers which might be frustrating in a more balanced game but I could literally just build infinite towers.
– Real player with 1.5 hrs in game
Eternal Elements
In this challenging strategic tower defense game: towers are elements and enemies are materials. The elements interact with each other and enemies in unique ways (erode stone, freeze water, melt sand, shatter glass, corrode iron, etc.). Learn the best elemental combinations to defeat the materials in each wave. Challenge yourself even further with unlockable difficulty modifiers. Constantly gain power to take on even more difficult challenges.
Key features:
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50+ challenging and fun maps
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9 elemental towers to master
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14 unique enemies to counter
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Hours of handcrafted challenging campaign gameplay
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Infinite replayability with customizable settings and challenge modifiers
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Constant power gain through unlockable and upgradable passive skills
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Discover new strategies to beat seemingly impossible challenges
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Unlockable maps, modes, and gameplay options
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Survive as long as you can in endless mode
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Change the gamespeed to play at your own pace
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Build and manage towers while paused
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Win or lose you always get experience points
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Reduce the base game difficulty with accessibility options
This game has 3 core concepts that influence every aspect of the game.
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Challenge: Each tower has strengths and weaknesses, so do the enemies. It will take cunning strategy to figure out the best way to beat each map. The game offers multiple difficulty modifiers and custom challenges so you can challenge yourself as you see fit. The greater the challenge the better the reward.
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Discovery: Think about new strategies, discover new ways to play, and be surprised by what you unlock. With over 100 unlockables, multiple tower/enemy interactions, and a plethora of customizable gameplay options, there is no shortage of new things to try and strategies to discover. Let your imagination run wild thinking about unique challenges you could face and fun ways to beat them.
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Progression: The game works by a simple formula, time spent = progress made. You can increase the speed at which you gain progress through the strategies you employ. But every enemy you defeat grants experience points regardless of if you win or lose. You will constantly gain more power to eventually beat every challenge you face.
PAGO FOREST: TOWER DEFENSE
**_“We need your reviews and comments on the Steam site.
Comments help us to reference our game to continue “PAGO FOREST”.
Thanks to your contributions, our license still exists! We’re counting on you! “_**
Story
Flora, a former leader of Nova’s army, is back in service. Still alive baal the necromancer contaminates the pago lands with his evil power. Flora’s mission is to build a large army and recover power artifacts to annihilate her enemies. In her quest she will need you! Are you up to the challenge?
Pago Forest worthy successor of The Dragon’s Vengeance (scenario) renews its gameplay. We are no longer in an educational game this time but in a real tower defense! The goal is to put the right characters or tower at the right time against the right enemies. For this you will need gold! a lot of gold! and courage of course… The game is composed of 5 acts, 26 missions that each have their trailer. Each act ends with a boss. Like its predecessor, the dialogues will be well garnished with jokes :) We will also find a mana bar for the spells delivered by the artefacts (beware some powers are only used once per level) The game is simple to understand but you will have to use strategy to finish it…
Kingdom Rush Frontiers - Tower Defense
Having put over a 100 hours into this game and completing every level to perfection https://steamcommunity.com/sharedfiles/filedetails/?id=1764814214
I think It’s safe to review this game now.
Let me start by saying when I first booted this game up, I was extremely impress by this port. This far exceeds anything I ever expected from a mobile (and later learned this port was made in Unity). This is a very polished title, don’t let the flash graphics throw you off. They do seem a bit weak early on, but get better later on in the game, in my opinion of course.
– Real player with 128.2 hrs in game
There are two types of people. The ones who have previously played a kingdom rush game on their browser and the ones who haven’t. For those who haven’t, they still have time before adobe flash gets discontinued thus making the free version unavailable. This review will focus on If you should buy the steam version of this game for those who have already beaten it and for those who have not.
To begin with, Kingdom Rush Frontiers is the sequel to the very popular kingdom rush(2011) and is regarded as the best one so far. It was released as a flash game for you browser(with some heroes you had to pay to get). Later it also got released for android and ios for around 2-3$ If I am not mistaken, with some extra stages.
– Real player with 54.1 hrs in game
Kingdom Rush Origins - Tower Defense
If you’ve played either of the other two Kingdom Rush games, then you know what to expect with Origins. That’s not to say that this installment isn’t accessible to newcomers, but with all of the references to the previous games, veterans of the series will certainly get more out of it.
The big change this time around, other than the brand new assortment of towers, enemies, heroes, and maps, is a new hero specific major spell. It sits right next to Reinforcements and Thunderbolt (this game’s panic button) on every map and recharges the same way they do. Where they differ is the hero specific spell varies in effect depending on the hero, with some mimicking Reinforcements, some mimicking Thunderbolt, and others acting as more direct damage like Reg’son’s one-shot-one-kill Vindicator. This improvement adds a new level of complexity to choosing a hero as that unique spell can completely change your approach. I also found the heroes to be better balanced in this game than in previous installments. Switching heroes is now more about adapting to each one’s strengths and weaknesses than it is about upgrading to better heroes as those become available, at least so far.
– Real player with 52.9 hrs in game
I never did play the first game so I can’t compare (I am now going to tho), but I have to say this is a brilliant game for those into tower defence games.
There is not a great deal to explain here about gameplay, Its a typical tower defence like every other but its fun, smooth and really well balanced for a change, I didn’t come across any performance issues at least which is nice.
As for the maps themselves, they are fairly small, it would have been nice to see much bigger maps just to make things more challenging but they are all still fun to play and still require tactics at times when things get hectic.
– Real player with 42.4 hrs in game
Kingdom Rush Vengeance - Tower Defense
Perhaps Kingdom Rush Vengeance is good when considered in a vacuum, but since I don’t live in a vacuum I can’t recommend it. The Kingdom Rush tower defense games are generally excellent, but in my opinion this is the worst of the bunch. Since the other games are nearly identical, I recommend playing an earlier Kingdom Rush game instead.
The main difference with Kingdom Rush Vengeance is that stars you earn don’t mean anything. In earlier Kingdom Rush games, the better you do, the more stars you earn, and beating the optional challenge modes gives even more stars, and stars are what you used to unlock upgrades. In Kingdom Rush Vengeance, you get the same number of upgrade points no matter how well you do, and beating the optional challenge modes does not give any additional upgrade points. That takes away most of the reason to try to get a top score or to beat the extra challenge modes.
– Real player with 31.6 hrs in game
Kingdom Rush Vengeance Review
TLDR: If you’ve played and enjoyed previous Kingdom Rush (KR) games in the past, then this is an easy recommend. As long as you’re ok with a few tweaks. If you’re new to the series, then Kingdom Rush Vengeance (KRV) is a solid, enjoyable tower defence game.
In this title, unlike the others, you play as the “bad-guys” lead by Vez’nan who was defeated at the end of the last game. The main game takes place across 16 maps in 3 different lands. An additional 9 maps are unlocked after completing the 16th level, 3 maps taking place in each land.
– Real player with 30.2 hrs in game
AMazing TD
Honestly the game has some work that needs to be done to it but if your looking for a classic starcraft td outside of starcraft this isn’t a bad start. It’s still in early access so there are obviously problems/unfinished parts of it but I think its a great start and already currently gets me on a almost once a day to get my dailies and try the new maps. With a little balance and a little more depth this would be a solid td
Things I would add/change:
- The upgrades curve doesn’t seem balanced to me, I always get to a certain point and feel like its just a waste unless there is no room left to build new towers.
– Real player with 30.8 hrs in game
I’d like to preface this review by saying it was written while the game was in Early Access and that fact was taken into consideration while writing this. AMazing TD is an interesting take on the Tower Defense genre. It reminds me of the Tower Defense (TD) games I used to play as custom games in Warcraft 3 and Starcraft 2. It probably reminds me of that because it is a standalone spiritual successor of a Starcraft 2 map I had played previously called Entropy TD.
It’s a deceptively simple appearing Tower Defense game. You build living statues as your towers and they deal with the various waves of enemies. The longer you can keep enemies from exiting the map, the more likely you are to eliminate them. Building a maze and well placed, properly upgraded towers is the key to victory in these sorts of games. AMazing TD goes beyond the basics by also having power fields on the play field that modify the game in some way. Fields that slow, speed up and teleport the enemies, increase the range or damage of your towers or even offering you extra gold are some of the field effects to watch out for when planning your maze.
– Real player with 12.1 hrs in game
Techno Tower Defense
This is more of a top down shooter than a tower defense game. It is interesting. If you’d like you can check out some gameplay showing off the start of the game:
https://www.youtube.com/watch?v=VJffmnmJXdI
– Real player with 0.4 hrs in game