Dialogue Box: The Road Less Traveled
The choices are simple, picking is hard.
In “Dialogue Box: The road less traveled”, you will navigate a whimsical landscape while failing to keep your sanity.
The controls are extremely unintuitive and the humor is cheesy to a fault.
I am a great salesman.
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Original physics-based challenges
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Dynamic story that adapts to your actions and choices
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Secrets with extra challenges for the completionists at heart
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Minimalistic yet charming visual style
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Way too many endings
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Puns
I hope you won’t hate me by the time you get to the other side.
Have fun! TomerSSH.
Trailer song:
Canon in D Major by Kevin MacLeod (incompetech) Licensed under Creative Commons: By Attribution 3.0 License
Read More: Best Difficult Funny Games.
AR-K
I received this game as a part of some bundle I bought way back.
I want to like this game. I wish the development team the best. But unfortunately I cannot recommend it, not even for $8 USD.
There are good, or at least decent, things here. There is some humor, including physical humor, that works. The actual voice lines are mostly fine, and what faults there are there in this audio itself are much more likely on the VA director and/or scriptwriters. Barring one jarring segment of lines I noticed in the 2nd episode where something obviously went wrong in recording or compression or something, but the team decided to use it anyway, which… fits with some of my suspicions about how out-of-time/energy/money they were feeling at the time.
– Real player with 16.5 hrs in game
Read More: Best Difficult Point & Click Games.
AR-K may be a study in how to have an okay story, okay graphics and good voice-acting and still come out with a bad game - soo manyy problems.
This title consists of the first two episodes of the game, “Gone with the Sphere” and “The Girl Who Wasn’t There”, and the second feels way better than the first. Still, we see a lot of beginner’s mistakes in the handiwork. Basically every aspect of the game is flawed in some way or another.
Note: Review was rewritten to fit Steam’s transparent character limit.
– Real player with 15.9 hrs in game
DarKnot
DarKnot is a game about the extermination of monsters on the streets of a foggy city. Here you will find insidious opponents, dynamic battles and puzzles of various degrees of difficulty. It’s up to you to decide in what style to play the game.
Darknot is a gloomy world of eternal terror. You are the one who has been left alone face to face with death in its labyrinth. Challenge yourself and try to keep your mind sane meanwhile. Welcome to the third-person non-linear psychological horror game with a high level of detail and immersion by ElbrusLab studio, a new indie game developer.
The action takes place in a labyrinth of streets of a huge city. They feel deceptively calm while being deadly dangerous. You know almost nothing about the world and even less about yourself. You can become a part of Darknot, resist it, or find your own way. What will you do to survive? How far will you go to save yourself?
Explore the world, experience survival at your best. You choose your own style of play and strategy for interaction with each of your opponents. You can return to Darknot again, and your fate will be different.
Features:
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Playability: we use immersive simulation and design the lore in a way that will provide you with a new experience every time you play the game.
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Hardcore: it is not easy to survive, each death affects the plot development and the way you play through the game.
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Several styles to play: Warrior, Explorer, Survivor, Fugitive. Who of them are you?
Read More: Best Difficult Psychological Horror Games.
Dis Pontibus
Dis Pontibus is a fantastic and very difficult puzzle game! Exactly my kind of thing - nothing hidden, just “here’s the mechanics, here’s a puzzle, go solve it!” And with very few mechanics, Marcos has discovered a puzzle space that is wonderfully complex and full of interesting ideas. Patience and persistence are 100% required for some of the more difficult puzzles (one in particular took me about 4-5 hours - 2 hours in-game and the rest with pen and paper)!
I’m incredibly impressed that it’s entirely procedurally generated, as it felt like it had some of the great qualities I would only expect from a hand designed puzzle game - like a smooth difficulty curve, a progression of ideas from one puzzle to the next, and feeling like you’re gaining skills and knowledge as you go.
– Real player with 29.9 hrs in game
7/10, I can’t in good faith thumb this game down but it can get really annoying
It’s the kind of game that’s great to play while watching tv, in the vein of 2048, but can get really frustrating at times. Since it’s all randomly generated, it’s impossible for anyone to create a hint guide– with other hard puzzle games, like Stephen’s Sausage Roll or Baba Is You or Snakebird, I usually google the level number and peek at someone else’s solution if a level has me completely stumped, but that’s just completely impossible here. (I know that some people consider walkthroughs cheating, and that’s fair, but when I’m playing hard puzzles I tend to get fixated on an incorrect solution for hours and looking up a hint is the only way out). This is especially frustrating considering the fact that, unlike those games, this game only has ONE critical path through the world, no alternate routes, so I’ll end up bottlenecked on a puzzle, which makes me pray to god for a walkthrough, whereas in the games where walkthroughs ARE available the maps are non-linear so I can put off the hard levels
– Real player with 18.1 hrs in game
The Sperminator: Rescuing Tzar Vlad
Given the fact that the project is developing, this is a great game in its genre of indie RPG!
11 levels are sweet for everyone)
Pleasantly surprised by the variety of weapons, items and locations, this I clearly did not expect.
Also, preparing for the battle with the boss, collecting totems, you will definitely have time to enjoy the gameplay.
In general, I recommend!
– Real player with 8.3 hrs in game
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– Real player with 5.6 hrs in game
Thymesia
Story
A kingdom once thriving on the power of alchemy enters an age of calamity. After discovering the price behind alchemy, an attempt to stop the use of it backfired. Within a few days, the kingdom was in chaos and the streets infested with monsters.
The key to understanding all of this is in Corvus’ hands, but he has lost his memory. The truth can only be found within his memories, but every time he dives back in, he only finds more secrets.
Features
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Harness the Plague: Seize the disease from gruesome bosses and wield them as weapons. Give them a taste of their own medicine. This is the only way to survive this desolate kingdom.
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Embrace the Raven: Shift into your raven form during battle. Throw your feathers like daggers and execute enemies with the swiftness of a raptor.
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Fight Your Way: Upgrade and modify your basic movements and plague weapons. Build your very own play-style and prepare for the challenges in your way.
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Shattered Memories: Recover your memories through adventures. With different choices you’ve made and items you’ve collected, you’ll get different endings. Stitch together your own truth.
Frog Space
AFTER HOURS I FINNALLY COMPLETED THE GAME!!!!!!! AFTER SOME MUCH KEY BOARD SMASHING!!!!! 8/10 GAME
– Real player with 54.4 hrs in game
Glyph☀️
Glyph is challenging and relaxing platformer. That’s a rare combination to see but in this case it really works well. There are multiple different level themes with their own personal soundtracks to create nice and relaxing atmosphere. Some are darker while others raise you above to clouds.
The learning curve in this game has been balanced well with the levels. At the beginning you feel like you can collect everything quite easily and you get in to nice mood. Then levels get harder but you don’t really notice it that well because you start to be in control of your character and it does what you want it to do.Even harder levels won’t feel impassable because you’re not forced to collect everything and the mechanics are simple to learn. What you need is little creativity to reach harder places.
– Real player with 88.4 hrs in game
One of the smoothest platformers I’ve ever played. It can be a bit frustrating when you first are learning, but once you get the hang of it, you literally start to fly. The world is your oyster- er… scarab!
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The levels are condensed, short and mostly unique, providing amazing replay value after hundreds of attempts. They’re also in a 3D space, so optimization becomes more of an interesting challenge! (I definitely haven’t played Broken Road 1000 times, what are you talking about)
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You can choose the levels you want to play and which ones you don’t, providing relief if a level isn’t your speed.
– Real player with 77.0 hrs in game
Here Goes Muffin
Here Goes Muffin is an exploratory, physics-based, puzzle platformer, starring… A muffin. With legs. Collect various sweets that will enable you to explore the world in new and exciting ways!
Powerups
Every powerup gives you a new way to move through the world. For example:
The Popsicle Lets You Jump!
The Lollipop Wheels let you climb hills, and hang below platforms!
And many more! Mix and match your powerups to overcome the unique challenges that come your way.
The world
Muffin beware: This place isn’t all sugar and sunshine. The path of a muffin is wrought with danger, and soon enough, you will just want to get back home.
There are several areas to explore; Some cheerful, some inhospitable, and some downright scary ones! All part of one big, interconnected world.
Jump, climb, swim, and fly your way to new heights (or depths) to see all that the world has to offer, and try not to fall into the many pits of spikes!
Hieroglyph: Prologue
It is actually a pretty good game with nice char-design and OST. It’s definitely worth the purchase
– Real player with 5.3 hrs in game
Hieroglyph: Prologue is a 2D retro pixel platformer/brawler built by filling out templates in the godawful GameMaker Studio game construction kit.
While some modicum of effort went into filling out the templates here, as the game features some VN story elements and a surreal back story, at heart it’s still just a bad, clunky GameMaker Studio template flip. It’s impossible to build a great game from a terrible, flawed foundation, no matter how much effort goes into putting lipstick on the GameMaker pig.
– Real player with 0.0 hrs in game