Heroines
its a game
– Real player with 6.9 hrs in game
Read More: Best Difficult Turn-Based Tactics Games.
Good design, challenging gameplay
The game starts off with a well scripted intro. It presents what’s at stake very well and got me hyped to explore the world.
Music choice is really good, as is the character design for most of the characters. Level design is visually appealing and I had fun from beginning to end, apart from occasional frustration with a couple of bosses.
But it isn’t flawless by any means.
Positives:
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Good level design, character design, skill animations and music
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Challenging
– Real player with 6.6 hrs in game
Edifice of Fiends
Nice tiny tutorial how to do your fights & skills
Saving your progress is possible but at a certain cost :P
Each floor you progress through gives u shops & items to buy and improve your character
Interface kept simple but goes fast even playing with the keyboard
Gives you the possibility to change the keybindings
Game also is getting regular updates at the moment of writing
Some minor points:
First floors not have much of a scenery/setup change, took some floors to see a small chance, could use for sure some variations
– Real player with 3.4 hrs in game
Read More: Best Difficult Roguelike Games.
I saw this on sale for 80% off ($1) and decided to pick it up.
Can’t recommend it. This is a poor RPG maker game and there are better ones out there.
Let’s take a look at the listings on the store and go one-by-one, shall we?
“Every choice matters as you try to fight your way to the top of the Edifice of Fiends”
Your choices are… what do I buy, and what skills/attributes do I spec into. There are not any other meaningful choices (well, I guess you could waste your time picking up a pickaxe/felling axe so that you can possibly make gear that is basically as good as what you can buy in the store)
– Real player with 2.6 hrs in game
Age of Fear 3: The Legend
I might not have bothered with a review since I need to be either incredibly impressed or massively wound up by a game to do it, but some dwarves asked me to.
I’m not kidding. I finished the first expansion (which was dirt cheap, short, well made and pretty fun overall) and then my little dwarfy soldiers had a conversation where they talked about how reviews help indie games and asked me to post one. Normally this would really annoy me, but considering how much time I’ve put into the completely free ‘Age of Fear: The Free World’ and the fact it genuinely made me laugh I’ll go along with the beardy little gits and pen this. I’ll do the usual and write sections about the different bits of the game that jump out at me, but I will say that you can stop reading, go download the absolutely free ‘Age of Fear: The Free World’, play that and decide if you’ll like this game based on your experience there. It’s free, which I might have mentioned already, has everything but a main story arc and is constantly being updated, which is crazy. Free game, yet still gets big updates? Yeah. Anyways, back to AoF 3.
– Real player with 108.2 hrs in game
Read More: Best Difficult Tactical RPG Games.
Very good games and I played for 60+ hours now in this series. ThoughI have some feelings and suggestions:
First I go with some defaults and potential improvement in my opinion.
1. Difference race is not very well balanced.
1.1 Death power is too OP in general because the catapult of death is the only accessible one to capture, and super OP and can be resurrected. In late game you can even set up a catapult legion. Also. a legion of Lich is also OP because they can resurrect each other. No mentioning wights can be the solution to almost all hard fights. Basically a legion made up of death hydra, catapult and lich is way powerful than any combination in other races: high aoe damage with morale decrease for all, all-resurrect-able and not influenced by morale. Even units as dark knights which would be quite popular units in other races but it is off the top 3 OP list in Death units.
– Real player with 50.1 hrs in game
The Last Defense
ThugGames' goal is to build a series of games that explain one major story.
All of the games are from various genres.
We’re starting with The Last Defense to introduce our players to the universe’s story.
A continent driven by mythic powers. All nations have different abilities. After years of war between themselves, they now have a common enemy and are forced to unite and fight together in order to protect their world. There are five kingdoms. Only the kingdom of Murgaz is standing (Kingdom of Men / Middle Kingdom). All surviving mages join the forces, under the command of King Severin. YOU are playing from the eyes of King Severin and control your own defense by:
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Build your own Defense!
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Cast special abilities for every mage, based on their power. (Fire Mage example)
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Replayable game with different experience every time you play.
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Gameplay for hours.
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Follow a story with every chapter.
Age of Fear: The Undead King GOLD
Very well crafted game, especially for a small indie dev. While this has elements of a fantasy rpg (spellcasting units, magical items, fighting “monsters”, etc.) it is an excellent turn-based tactics game. Each of the factions that you can play feels unique and requires different tactics to win battles. The stories can be hit and miss, sometimes they are funny and compelling, other times just ho-hum, but that is par for the course in even AAA games from my experience. Possibly the most impressive thing of all is the prompt, thoughtful replies that the dev, Les, provides to questions and comments on the discussion board. I bought the whole works in their “Stay at Home” bundle for about $20 and I have had more fun with this game than many titles I have bought for 2-3X as much and I still have plenty of content left to explore. GREAT WORK!!! Support indie games–buy this now!
– Real player with 415.4 hrs in game
Never judge a book by its cover. I was very surprised when found this diamond among many of indie-games. Nice design is pleasing to the eyes, great music, very nice story line, which is voiced in the form of a fantasy story - all that are creates the atmosphere of the game, that very addictive and don’t let you go. Very nice Turn-based fights like Heroes or Kings Bounty series. You can proceed main story or play random fights to raise your hero and troops. HUGE amount of artifacts and items. Random encounters with rewards and traps. If you like hardcore you can choose “Death Seeker” difficulty, that gives a huge challenge to every experienced player. You even can choose option “Items for troops” and gear them with artefacts, that can break difficulty but also can give a new experience for playing.
– Real player with 124.2 hrs in game
Magi
This is an old and fun game that used to be sold by the standalone developer. It’s a shame strategies are not still posted, for it can really be challenging to win. Music soundtrack is pretty iconic… I don’t think the developer supports it anymore but if you’re into magic duels then you’ve probably spent worse money than this.
– Real player with 8.5 hrs in game
It’s “TUG-OF-WAR” with fireballs and techno-liches.
Other games come to mind, like
“Aeon Command” (space battles)
“Samurai vs Zombies Defense” (goofy samurai warfare)
and
“Puzzle Chronicles” (the illegitimate child of Tetris and Mortal Kombat)
These game elements are constant:
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try to hold the line
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manage your defences
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beef-up your attacks
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spam your enemies to death
In Magi, you start by opening magical “channels.” These channels enable your spells and strengthen them. Then, it’s a real-time battle as you queue-up spells for casting. It’s like the building queue in Starcraft or Civ… only it’s your shield spell, or a magic missile, or summoning an imp. As your mage is casting one spell, you have time to set up the next. And the next. You can plan a bit… or panic. Apparently, I’m still fond of panicking.
– Real player with 7.4 hrs in game
Templar Battleforce
I was in a mood for strategy and blowing things up one day. I found this game while I was cruising through my queue and pretty much bought it impulsively. How’d that turn out? Surprisingly well. While I haven’t gotten too far into the game yet, it did provide me with some inspiration to start a Let’s Play of something that wasn’t a dating sim. (And the dating sim Let’s Play didn’t even begin that long ago either.)
Before I get to the review, this is important to note. The thing about this game that may either attract or repel you is that it is heavily reliant on dice rolls.
– Real player with 152.7 hrs in game
Templar Battleforce is a sci-fi turn-based strategy game played on square grid maps with a focus on squad tactics. While it does have a story that accompanies the campaign, it is the gameplay, post-combat unit development, and a surprising amount of polish that makes this game so enjoyable. It doesn’t re-invent anything within the genre, but the mechanics are tight and well-explained, and the unit progression will hook players who, like me, love to work towards a better and better team.
TL;DR at the end.
– Real player with 116.2 hrs in game
Vagrus - The Riven Realms
Genuinely good. Multiple ways to play through, interesting conceits and brutal treatment of mistakes. A player really gets the feeling that their choices matter to their future and no decision is taken lightly, whether in the scripted events or even in just where to go. Great game to replay using different builds and goals, which adds longevity. A really good strong start form the devs, they should be proud of their product. I hope they continue to build and improve.
– Real player with 496.7 hrs in game
Vagrus is for particular tastes. Do you want an open world trade-simulation oriented RPG with a lot of content, almost all of which is delivered through text? Are you ok with playing a character that never appears in the game except through choices and effects you make on your trade caravan, your companions, and the factions you fight or ally with? Are you ok with these choices changing the course of the overall story only in a limited way, so the bulk of your player effect is in how you choose to advance your caravan and companions and not how you destroy an enemy or change the world? Most of the big moments in the game are finding out about something that is going on, but being unable to completely stop it. Sometimes you can’t effect it at all. But, you learn, and in almost every way in Vagrus, knowledge is power. The user interface is wonky, the gameplay is deep but takes a long time to get your head around, and currently the Internet will not answer all of your many questions about how the world works. You’ll need to figure quite a bit out for yourself. Does that sound fun? give Vagrus a try.
– Real player with 286.4 hrs in game
Guardians of Greenheart
I am appreciated for the high-difficult enemy that required careful planning to ensure victory with minimum cost. The art is beautiful and the story is straight to the point.
However, over the first hour of my playtime, the grinding has became too much. In the very first battle, you will be pitch against a big bad enemy that can one-shot (in which it did) your character should you had not debuff them. Beating that big bad was hard, but that okay, no problems.
However, when that very same kind of big bad which would reappeared in the next dozens of battles, the game became too much monotone and boring, for by the 3rd battle, you have already mastered what combo should you use.
– Real player with 0.9 hrs in game
Need More Troops
This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.
– Real player with 14.3 hrs in game
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.
The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
– Real player with 8.7 hrs in game