Brave Doggy Quest

Brave Doggy Quest

A wonderful 2D platformer in which you set off on a long journey, in order to return to your friends, along this long path you have to go through all the traps and all sorts of obstacles.

The game has an eye-catching graphic component and wonderful melodic music

Real player with 6.8 hrs in game


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Fascinating 2D platformer sending you on a journey in order to get back your own, on the way passing through traps and dangerous obstacles.

Pleased with nice graphics and good soundtrack.

I liked the game.)

Real player with 5.8 hrs in game

Brave Doggy Quest on Steam

Billion Beat

Billion Beat

I love this game, the world is always in need of more Punch-Out-likes and this scratches every itch it has, and the music is insanely good.

Only thing that could drive people away is how gross the characters look but they grow on you after a while.

The combat is a lot more ‘groovy’ than Punch-Out, more rhythmesque, if you will. Feels more like dancing than it does straight up beating the shit out of someone.

Real player with 131.2 hrs in game


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Billion Beat is great. The visuals and music are on point. The gameplay follows the Punch-Out formula perfectly: time your punches and dodge or counter theirs. If you make a mistake, your character will take a bit to recover and that is more than enough time for your opponent to mess you up, so learn from coach Baby T and DON’T JUST MASH THE BUTTONS!

There’s also a bunch of stuff to keep things fresh like “hype moves”, items and even progression. Successfully landing a regular punch rewards you with a bit of energy and you need that energy to dish out the heavy punishment, so you quickly start to get into this flow of dodging and countering to build up your energy until you can finally let your hands fly.

Real player with 80.7 hrs in game

Billion Beat on Steam

Sheriff Rage

Sheriff Rage

Definitely not recommended

Real player with 3.1 hrs in game


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As a game that is incredibly shallow, with no story, extremely basic gameplay elements and no variation at all, Sheriff Rage is a game I would just outright avoid. I completed the full game in less than 6 minutes and at a price point of currently 4USD, there is no way i could suggest this title.

I don’t mind games that are short if they have lots of replay value and are at price points that justify only playing them for short times, but this is a clear cash grab title. The only thing in Sheriff Rage that is well done is the art. All of the enemies are exactly the same with different images to represent them. All of the AI move and act the same, so the enemies don’t even have varies personalities of any kind.

Real player with 0.2 hrs in game

Sheriff Rage on Steam

Swordian Hero

Swordian Hero

This game looks and plays like fun but it needs some things to make it easier to play. First of all, there are waaaay to many enemies that spawn at times, and half the time they spawn behind you which makes you have to either stand off and fight them and take a big load of damage in the process, or cast and move back over and over and hope nothing comes from behind you as you go further into the level.

I feel that also there is not enough ways for you to get your health back. The only way you can is by smashing up barrels, which can also explode upon impact which does damage to you. This makes getting health back quite risky because you could get damaged further instead. I think this game could benefit with some kind of inventory system, it doesn’t even need to be that sophisticated. Just somewhere that you can store food/health potions that you can drop off enemies would be quite nice to see. Simple RPG stuff you know?

Real player with 0.2 hrs in game

First impression review:

I went into this game after buying a dozen of this developer’s games. I assumed they were all going to be nothing more than sprite swaps. I was definitely wrong – mostly.

This developer seems to use the same engine and general design for all of their games. All of their games seem to be on-rails in a limited space. This game definitely has more of an action RPG to it, though, unlike Magicgirl Mimi which felt more like a side-scrolling shooter.

It’s fairly short. If you can get it for less than $1, it’s definitely worth it. It’s a decent amount of fun.

Real player with 0.1 hrs in game

Swordian Hero on Steam

Proxy Blade Zero

Proxy Blade Zero

I find this game really really hard. But I think it’s good.

http://youtu.be/0-vnPIHXpyM

http://youtu.be/T80pxMECUfo

For me the experience of this game was as described, the difficulty is pretty hardcore. You have to be able to react instantly in order to block attacks, with certain enemies there is only a specific window of opportunity during which you are able to damage them. You only have a relatively small amount of health which does not regenerate and you seldom come across extra health. The first boss encounter was hard for me, but it’s sequence of attacks appeared to be very scripted. So you can basically learn when to parry and when to attack by rote, but that obviously can take a lot of trial and error which it did for me. I died a lot using that method lol. Another reason that this game was hard for me was simply because I kept pressing parry instead of attack and vice versa. I need to play more to get used to the controls and I’m also probably just not used to the Xbox 360 control. As well as that this is not a game that’s ideally played when you aren’t fully alert e.g. not after just getting up like I was when I first played. I don’t think it helped that I extra slow witted instead of my regular slow witted today lol. Anyway I’ve actually kept playing and now I’ve got the hang of the game, it helped to put it on easy difficulty. I got to the last boss which is pretty damn hard. I got him down to like 25% health but then it became even more difficult! I came close to the end but I think it’ll take me another full session just to beat the last part of the game! And that is in easy difficulty… One little thing to mention I think that boss is supposed to be able to know you off the platform where the battle takes place. However when my character was knocked out of it he just stood in midair instead of falling. It was an amusing moment =)

Real player with 5.1 hrs in game

Proxy Blade Zero is a character action game (or hack n slash) which puts you in control of a humanoid robot named Fenrir a smaller version of Jehuty from Zone Of The Enders who can’t fly but can dash. Seriously if you’ve played Zone Of The Enders you will find the combat very similar, just on a smaller scale. In fact that combat is actually more fun that Zone Of The Enders because it doesn’t try too many things and keeps things simple.

Combat is the name of the game here. You have your parry button X (an odd choice) your attack button marked Y (Classic DMC style) and B is a delay which transforms your regular attacks with standard attacks. Using the right trigger allows you to dash and perform energy attacks.

Real player with 5.1 hrs in game

Proxy Blade Zero on Steam

Silly Polly Beast

Silly Polly Beast

Freedom is not asked, it is taken.

This story is about a girl who, by the will of fate, faced the beast, and to become free she was forced to study its nature.

A story-driven shooter with aggressive gunfights and terrifying monsters awaits you.

How far can you go in the fight for your freedom?

Silly Polly Beast on Steam

There Will Be Ink

There Will Be Ink

Cool isometric twin-stick shooter with a fun theme/premise and surprisingly deep gameplay (cover mechanics, stamina, dodge-roll, wind affects bullets, etc.). Current Beta and Alpha campaigns offer a good mix of challenge and fun. I’ve only played solo and two player coop so far but enjoyed both. There are a few levels that I died a lot on but with some unit upgrades and a change of tactics I was(/we were) able to pass them after a few more attempts. Having a T-Rex with an uzi definitely helped on one occasion. Will be checking back to see what other content and customization is added before this title leaves early access!

Real player with 39.6 hrs in game

It’s a lot of fun for the time it lasts, definitely worth the price.

Real player with 16.8 hrs in game

There Will Be Ink on Steam

Aerial Raver

Aerial Raver

Too many bugs man

Real player with 2.4 hrs in game

Aerial Raver on Steam

Momodora: Reverie Under The Moonlight

Momodora: Reverie Under The Moonlight

Momodora: Reverie Under the Moonlight is a 2D platformer so solid and lovely to control i wanna kiss it.

like, imagine Dark Souls and Metroid had a little 16-bit baby, and then that baby made a game called Momodora: Reverie Under the Moonlight for his preschool project. thats this game.

Momo borrows its core mechanics from games like Metroid and Dark Souls, which i heard are pretty good. main gameplay really only includes jumping on platforms and slashing/shooting bad dudes, but Momodora likes to get a little deeper than that. your main weapon is a leaf, which attacks slowly and leaves you vulnerable between slashes, but you have a roll that gives you invincibility frames if things are dicey. your other weapon is a bow that’s pretty quick but forces you to stand still, again leaving you vulnerable. this means you cant be strolling along willy nilly and you gotta take each group of enemies on with care and strategy. as a result you get combat that’s pretty gosh darn fun and challenging (hey this kinda reminds me of Dark Souls).

Real player with 158.4 hrs in game

So after 100%’d this game, I’ve decided to write this review.

Overview

To me this game seems to be a combination of Castlevania and Dark Souls, and a good one.

The gloomy atmosphere, non-linear (metroidvania) gameplay, and Souls-like combat (maybe more like Bloodborne).

Art and Music

The pixel art is very well done, especially since the animations are smoothly hand-drawn, very pleasing to the eye.

And then the music, while it may not be the greatest, it does the job right, and some of them are quite memorable, especially the Pardoner’s Dance. I feel like a lot of people might agree that Fennel’s fight is the best part in the game.

Real player with 30.6 hrs in game

Momodora: Reverie Under The Moonlight on Steam

TechBeat Heart

TechBeat Heart

I’m not a shmup kind of girl, but even for me, I found this game very enjoyable.

It’s hard, but also very rewarding, you simply cannot stop playing.

If you don’t have a lot of time and yet want to experience some dope gameplay, this game is for you.

(Mads is def my inner spirit!)

–————————————

Update Nov 24th: Halloween mode is absolutely amazing, you play as the spider! Revenge, finally!

Real player with 25.8 hrs in game

At its basic level it’s fun enough to play. Controls well, things work, not buggy, etc. But as a score attack it’s really not ideal. It’s achilles heel is RNG! Bad RNG? You’ll be given a spawn far away from your reach to connect your combo, get bad weapon (Don’t pick V-Shot, please, its coverage for the sides and the back is BAD), or spawns that are more about chunky enemies than plentiful popcorns. Scoring and rougelite is like water and oil: They don’t work!

The end boss is fun enough, though and the soundtrack is nice. The fact that the game switches its music for each new run is also nice.

Real player with 7.7 hrs in game

TechBeat Heart on Steam