Space Launch Engineer
The game is completely bugged: I was able to complete the tutorial, but I can’t start any other mission. I can, however, access the “research” menu. And it features an interesting glitch: every time I run the game, open the research menu, quit the game (via the escape key twice), and run the game again, I gain 1000 reputation points and something like 500k gold coins. So even though I’m unable to play, I’m able to research stuff to the max :D
Still, unplayable in its current state.
– Real player with 7.2 hrs in game
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The game is trash. The devs have abandoned it and bugs abound. Not to mention the extreme difficulty of the “game”. There are missions were you have to get your ship at a certain angle, but each time you click( one click per degree of attitude left or right) it deals damage to your ship. You can acheive the goal of nine or minus nine, but bigger numbers mean you destroy yuorself before getting the the target. Just don’t buy this. Don’t even add to your library if you see it for free. It’s THAT bad.
– Real player with 1.4 hrs in game
International Space Banana
I just got this because of the minute hour dude. I kept coming back to this like an abused partner. the level with the shifting gravity was particularly brutal. worth it on sale lol.
– Real player with 4.5 hrs in game
Read More: Best Difficult Intentionally Awkward Controls Games.
honestly just get it for the dialogue alone. This game is great! Yes it can be rage inducing, Yes it will make you want to buy all the banana’s at the super market and blend them out of pure hate. But I still highly recommend it!
– Real player with 3.8 hrs in game
Frontier Pilot Simulator
I can’t. I want to but, I just can’t endorse this. This is sci-fi jet plane trucker simulator and it looks cool and I love the idea, but the execution is lacking. This isn’t some honorably realistic aero simulator so don’t expect that from it. Actually, don’t expect anything at all from it other than a challenge and cost effective entertainment.
This is a Unity game with Unity problems. Sometimes the game will hitch when other aircraft fly by or it updates the weather. Early it just completely flips out. Depending on your situation, you either have to re-trim or it kicks and spins out the bottom of your aircraft in a unnatural way. Having played KSP for thousands of hours and using planes in that game: I can see the frayed edges left by Unity in this one. What has been built so far is an accomplishment, but it will forever be held back by this. It needs to look better than it does, play better than it does, consume fewer system resources than it does, and hold fewer frustrations to compete with other games or even other sims. It has performance issues that might prevent them from ever implementing VR or increasing world detail.
– Real player with 51.2 hrs in game
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I absolutely love this game and fully recommend it to people who know what early access is and are willing to look past some bugs/systems that haven’t yet been added.
Pros:
-Stable. (I’ve only encountered one crash in this game and it only happened because of a series of unique incidents that I caused.)
-Easy to learn flight mechanics that are still challenging at times and will punish you if you ever get too cocky.
-Weather events that will break the monotony of flying straight and force you to change the style of your flight. (In some situations, you’d be best just to land and let the weather pass by itself since most events force you to fly low and low altitude, clouds and mountain ranges just don’t mix.)
– Real player with 46.8 hrs in game
2D Neon Cube
I don’t do this that much but I’d like to start this review by literally translating the Italian official Steam game store description, just to ask to myself and maybe to some other guys.. who the heck does the translations here?!
“2D Neon Cube - e ' bella e non difficile nel passaggio di piattaforma. Affascinanti gli ostacoli e gli effetti grafici. Перемещайся protagonista al portale e cerca di non morire!”
“2D Neon Cube - is beautiful (“è”, “is”, is rendered as “e ‘” and “bella” is feminine, but in Italian the masculine is mandatory) and not difficult in the platform passage. Fascinating the obstacles and the graphical effects. Перемещайся (what the fuck?) main character to the portal and try not to die!”
– Real player with 5.2 hrs in game
It’s a very simple platform puzzle game, there’s the start of some adequate puzzles here but it’s very short and feels incomplete. The controls aren’t as precise as they need to be for some of the more finicky jumps and the lack of sound effects feels hollow. The music is OK, but there’s just not much here other than a truckload of achievements.
I think the developer just gave up and tacked on a ton of achievements so that it will sell to the achievement hunter crowd. (of which I am guilty of being part of).
– Real player with 3.1 hrs in game
Lost Astronaut
I loved the game. Challenging and with perfect level progression. The game has good effects and particles. Congrats to the devs!
– Real player with 2.9 hrs in game
Nice game!
– Real player with 1.5 hrs in game
Neon Dragons
Neon Dragons is a fast-paced roguelite spaceship action, with item collecting mechanics, and retrowave-style visuals. The player’s objective is to survive as long as possible in each stage and eliminate all bosses in the game.
Explore different universes full of danger, adventures and surprises, while eliminating enemies and collecting resources.
Play your way, creating your own strategies while surviving as long as possible.
Key Features
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Increasing difficulty
Plan your steps well within the universes as enemies will grow stronger as the waves pass, demanding more skill and attention
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Powerful items
With a wide variety of active items, you’ll be able to create different combinations of items to cause the greatest possible destruction.
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Constantly changing
The game universes are never the same, always with different challenges and unexpected dangers. With different items and attributes, no match will be the same
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Retrowave visuals
Destroy enemy ships and dodge missiles in the best Retrowave style, with neons and vibrant colors that bring the universe to life
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Powerful Bosses
Survive long enough to face powerful and challenging bosses who will put all your skills to the test
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Progressive evolutions
Play and unlock upgrades that accumulate as the game progresses, making the game more and more interesting as time goes on
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Unlimited play
Even after completing the game, you will still be able to continue playing to increase your highscore and compete for scores with other players.
Expansion
Good game for the price.
Clean, Simple, Fun.
Found the instructions clear and informative
- Crushed the impossible AI on my 5th game.
– Real player with 18.2 hrs in game
Interesting little side-scroller. Simple but fun concept, easy to pick up and play. Not much meat to it once you master the basics but for what it costs it’s definitely worth it to give it a go and see if you like it.
– Real player with 6.2 hrs in game
Rocket Shipment
It’s a good game which I’m happy to have bought.
It’s all about mastering the physics of your spaceship while also managing the momentum + angular velocity of objects that you’re tasked with towing to a designated area. Sounds simple, and it is, but there’s a lot of fun in getting good at the mechanics and trying to beat levels with the shortest time / highest score / without dying. By default, though, you get 5 lives per level which makes it pretty reasonable to complete everything if your goal is to get through the game.
– Real player with 23.1 hrs in game
Rocket Shipment is relatively simple, and yet pleasantly addicting. I’ve also not seen any other games quite like it on Steam.
The goal is to fly your ship around inside of a cavernous asteroid and move cargo to a landing zone. Sometimes you have to move multiple cargo, each to a specific destination indicated by the color of the cargo and the flags around the landing zones. You start by navigating your ship close to a cargo container, and when you are close enough the container turns green to indicate that you can grab it by deploying your cable. They you must then tow the cargo to its destination. After you drop the cargo on the landing zone (and the cargo is confirmed to be “delivered”), you must land your ship on the grey landing zone.
– Real player with 4.2 hrs in game
Children of a Dead Earth
Children of a Dead Earth, henceforward CoaDE, is an experience all by it self.
There is really no simple way to summarize what CoaDE is, but i will try to summarize it as this: a Space Opera Simulator with a strong emphasis on technical details in general , and combat/orbital spaceflight in particular , with a touch of survivalism philosophy, and politics and daughter-mother shinnanigans in a complete and (relatively) intuitive form.
And it is in scientific accuracy the game shines. Sure, you have to accept the setting of modern-ish day technology (Solid-State laser, NTR with isp in the range of 6-9km/s, missile are heat-seeking-only and railguns are not that accurate) but you can’t help noticing the N-body simulation that blew me away. Aside from possibly solar-sandbox™,Nothing like this have been done in recent years and it really shows the developer’s insistence on realism. Unlike KSP’s simple one-body sim. And the fact that everything in the game is newtonian (dev nicely explained the troubles of implementing relativistic in-game), conservation of mementum and energy, etc, etc.
– Real player with 317.4 hrs in game
I’m not sure how to adequately explain just how intricate and addictive this game is.
You play through the first few campaign missions, and you start to get a feel for how things work. Missile salvos, intercepts, adjusting your orbit, etc. Keep going, and you unlock ship design. This is essential for beating the infamous mission, Vesta Overkill (protip: bring lots of Stinger Drones, Flak Missiles too if they fit in your mass budget). Once you conquer Vesta, you unlock Module Design (unless you cheat, that is, but why not go for the achievement?). This is where the real meat and potatoes of the game is.
– Real player with 298.4 hrs in game
Gravity in Space
I played it in alpha already, it’s a really good, sometimes tricky game. Fun to play with friends :)
– Real player with 3.4 hrs in game
Great game! the physics are amazing, graphics look good, just not that many features. as of now, there aren’t many people playing the multi player, but it’s a blast when there are.
would recommend
– Real player with 1.9 hrs in game