Rockets are Super Hard
This has been a great game to play with a group of friends. Working together to successfully launch a rocket into orbit using the highly detailed manual and communication skills not to miss any timed events or which button to correctly press. The manual may seem daunting at first, but the PDF is very well organized and put together that we have had no issues navigating through it to find the different modules for each mission. The sense of achievement is very high after each successful launch, and makes us want to keep playing once we finally do achieve mission success. Highly recommend this game for anyone that likes group puzzle games.
– Real player with 12.1 hrs in game
Read More: Best Difficult Puzzle Games.
This game is already shaping up to be really special. This is helped tremendously by devs who are extremely active in the community and receptive to suggestions. They work quickly and respond in the forum. I made a list of typos and suggestions for the manual and it was a fairly long list. They did every single thing on the list in the same day that I posted it.
From a gameplay perspective, this obviously is inspired by Keep Talking and Nobody Explodes, but I think this game stands up extremely well on its own. Being in the control room is significantly more fun than being the defuser in KTaNE, and the game itself feels more cohesive. The manual is also over 100 pages even though the game is in early access. The ktane manual is 23 pages. I’ve played it quite a bit already and I still feel like I haven’t even scratched the surface. The single player campaign helps to teach the game, and even puts the manual pages inside the game to make it easier to look things up, but playing multiplayer is certainly more fun.
– Real player with 11.3 hrs in game
Sokobond
DID YOU KNOW that:
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Helium is so small that it leaks through glass?
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DNA can be mutated with Hydroxylamine NH2OH?
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World’s Methane is produced by 66% from cows and by 11% from termites?
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You want Ethanol C2H6O and not Methanol CH4O in your drink, because the latter makes you blind?
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Burning Cyanogen C2N2 will get you a 4000°C flame?
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Bombardier beetles use Hydrogen Peroxide H2O2 reaction to jet a boiling toxic at their enemies?
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A firefly’s glow comes from Dioxetane C2O2H4?
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All heat and light from our sun comes from fusion of Hydrogen H?
– Real player with 20.7 hrs in game
Read More: Best Difficult Abstract Games.
I have yet to be dissappointed by Alan Hazelden’s elegant puzzle games. Typical of his style, Sokobond employs simple, self-explanatory mechanics in a series of small, self-contained puzzles which nevertheless manage to be frustratingly challenging.
The difficulty builds up naturally – each new mechanic is introduced on its own, first with simple levels to give you an idea of the basic tricks, and then with harder levels. Then, the different mechanics are brought together in later puzzles. Stopping to think logically through the situation is a must; if you don’t, you get stuck trying things that don’t work over and over, and many levels seem impossible.
– Real player with 15.2 hrs in game
Boson X
I started playing this game a little over two years ago after somebody mentioned it in the comments section of a Super Hexagon video on YouTube, saying something to the effect of “If you think this game is hard, then you should try Boson X!” Having been looking for a new game to try out, I decided I might as well buy it and see what the game was all about.
Boson X quickly became my favorite game to play during downtime, such as before leaving for school or waiting to go someplace. I could play it while I was talking to friends online, while listening to music, or if I just needed to get my mind off of something, I could open the game and collide particles until I felt better.
– Real player with 909.9 hrs in game
Read More: Best Difficult Minimalist Games.
Boson X. An fast-paced indie platformer that requires a lot of memorization of patterns to get you through.
It seems that the objective is to help two (or three if you consider a robot one) scientists discover three particles by traveling through some visual starfield. The goal is to run along blue platforms that emerge from the endless void around you, building up enough energy to spark a particle. This task, as you progress, isn’t as easy as it seems as newer stages bring forth new obstacles, may it be moving white flats, fragile red flats, thick walls, and even rings that emit electric currents. All this game really needs is mind power and complete concentration.
– Real player with 12.4 hrs in game
Molecule - a chemical challenge
Molecule - a chemical challenge:
Chemistry was one of those subjects that I personally found boring when I was at school. To this day, I still don’t understand why a student who was studying commerce needed to have an idea about chemistry! The only explanation that I can think of, is that the school was trying to turn its students into some sort of alchemists, turning rocks into gold and making money for the school! If only they were able to teach chemistry in a fun way, just like in Molecule – a chemical challenge!
*– [Real player with 6.9 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
Interesting and intriguing puzzler. Definitely challenging.
I applaud the developer for prompt and quick fixes to any issues, and the recent critical bug I noticed looks to have been completely fixed. So I am giving this brainteaser a thumbs up again.
*– [Real player with 6.6 hrs in game](http://steamcommunity.com/profiles/76561197993045961)*
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![The Mars Agenda](https://cdn.cloudflare.steamstatic.com/steam/apps/993520/header.jpg "")
## The Mars Agenda
'The Mars Agenda' is a really neat little puzzle game that will make you scratch your head. The graphics are minimalistic but visually pleasing nontheless. The game's soundtrack is also very fitting and calming. It's absolutely worth the price!
*– [Real player with 6.7 hrs in game](http://steamcommunity.com/profiles/76561198055171703)*
Friend of the dev.
A fun puzzle game with an interesting theme and great atmosphere.
You attempt to keep Mars bases fully operational while constantly being weary of your remaining oxygen. A good mix of puzzle types, some more complex than others, will keep you thinking as you progress. Puzzles often require the "guide" to complete, which is helpfully available as a semi-transparent overlay, or also on a browser if you have a second monitor to reference.
Currently (EA launch) there are 9 missions, amounting to a couple of hours of gameplay. Puzzle elements are randomised however, so although a given mission always has the same objectives you can't memorise exact steps for each mission and it can be fun to repeat missions in an attempt to find more efficient routes to completion.
*– [Real player with 5.4 hrs in game](http://steamcommunity.com/profiles/76561197998002183)*
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![Senalux](https://cdn.cloudflare.steamstatic.com/steam/apps/654580/header.jpg "")
## Senalux
This is what I exactly want all the time, the best traditional light puzzle game I ever played.
Simple but stylish graphic.
Tricky but elegant puzzles.
Typical but colorful game mechanics.
Well-made to unleash the very potential of a light puzzle game.
A little suggestion
The shards reward in the some level may need adjustment, where player has no way to get less than 3 shards, for the number of mirrors that game provides is only the minimum, but sometimes the game still have the setting of 2 or 1 reward if the player could use more.
*– [Real player with 120.1 hrs in game](http://steamcommunity.com/profiles/76561198092119857)*
This game caught me by surprise. I went in expecting "just another light-beam" game, and was surprised by the depth and complexity of the levels.
The game takes simple tools, introduces them in a way that lets you know precisely what they do, and then ramps up the difficulty once you've got the idea. While it is by no means an "easy" game - The difficulty comes from actual puzzles and never from not understanding what is expected.
Since I bought the game, another free 72 levels were added as free DLC (Level Pack 4), with again - new tools which are easily understood but result in some seriously difficult puzzles. The developers for this are very open and have helped fix unintended solutions and other problems very quickly.
*– [Real player with 80.2 hrs in game](http://steamcommunity.com/profiles/76561198025391492)*
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![Tricone Lab](https://cdn.cloudflare.steamstatic.com/steam/apps/392610/header.jpg "")
## Tricone Lab
Tricone Lab is a unique, "pure" puzzle game by a "microscopic indie developer". Pick it up if you are looking for an original puzzler to challenge your mind in new ways.
The "pure" refers to the focus on the puzzles. There is no story. There is a sort of biochemistry theme, but aside from the visual aesthetic, there's not any "actual" biochemistry going on here (so don't worry if that wasn't your favorite school subject). The visual "biochemistry" presentation is quite nice, unique, and carefully crafted (surely no small feat to program).
*– [Real player with 125.9 hrs in game](http://steamcommunity.com/profiles/76561197967388128)*
### A Lateral-Thinking Puzzler for people who like to think outside the box.
Tricone Lab performs a fairly substantial technical challenge in the floating interface. Then, there is the geographical challenge of matching math to shape and space, in puzzles crafted by hand.
**Geometric Interface/Graphics**
Most puzzle games are on a grid, which is much easier to program. But, Tricone Lab’s cells are floating, amoeba-like structures that gradually change shape while you play. As you pull and drag lines, and the nodes interact with one another, it looks like drawing with a pencil. These long projections can become quite comical when structures called “anticatalysts” start grabbing the nodes you needed to complete the puzzle. Some cells have positive or negative charges, and that may break down larger units you have constructed, all in all causing you to laugh, or cry depending on the difficulty of the map. It certainly brings to mind Dante’s various levels of paradise, purgatory, and hell, all in one game.
*– [Real player with 33.3 hrs in game](http://steamcommunity.com/profiles/76561198154425859)*
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![SpaceChem](https://cdn.cloudflare.steamstatic.com/steam/apps/92800/header.jpg "")
## SpaceChem
What is SpaceChem?
SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).
Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.
Spacechem isn't finding _the_ unique solution, it's creating _your_ unique solution.
Spacechem is the elegance of a brilliantly simple solution.
Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it's _your_ wall of spaghetti, dammit!
*– [Real player with 2677.8 hrs in game](http://steamcommunity.com/profiles/76561198100662147)*
When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn't wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.
After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from "ResearchNet", but I was stuck at the level "Omega-Pseudoethyne" on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn't come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.
*– [Real player with 137.2 hrs in game](http://steamcommunity.com/profiles/76561197982921167)*
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![Dojoran - Steam Edition](https://cdn.cloudflare.steamstatic.com/steam/apps/1574930/header.jpg "")
## Dojoran - Steam Edition
It's so good I picked it up and played it for 6 hours right after I bought it
I have some minor complaints, like for example the camera is too zoomed in and jerks around when you change directions, the monochrome pixel art sometimes makes it hard to see certain hazards, and it takes longer than it should to respawn considering how much you will die.
These minor complaints are utterly dwarfed by the smooth controls, stylish pixel art, and challenging levels, each of which have several collectibles to add extra challenge and replay value. This is easily among my favorite precision platformers along with Celeste, Rite, and N++.
*– [Real player with 21.1 hrs in game](http://steamcommunity.com/profiles/76561198044437838)*
booting emotion simulator 1.0.exe
…
...
If you want to experience all the human feelings that humans feel, you should download this computer programme to your personal computer. Have fun fellow humans.
Sincerely
Marc Zuckerberg
*– [Real player with 5.7 hrs in game](http://steamcommunity.com/profiles/76561198051922738)*
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![Cthulhu pub](https://cdn.cloudflare.steamstatic.com/steam/apps/1609220/header.jpg "")
## Cthulhu pub
![](https://cdn.akamai.steamstatic.com/steam/apps/1609220/extras/SteamGIF_0.gif?t=1636490969)
Cthulhu pub is a pub simulator with Lovecraft universe lore.
![](https://cdn.akamai.steamstatic.com/steam/apps/1609220/extras/Podpiska.gif?t=1636490969)
In Cthulhu pub, you can build your own pub or restaurant. Create cute characters, creepy monsters and establish a small pub or make a large cafe with a big amount of options.
Game features:
* Build walls and floor for your pub!
* Build tables and kitchen appliances
* Set decorations
* Hire your stuff: cook chefs, cleaners, and waitresses
* Hire warriors who will protect your pub
* Buy new recipes for the kitchen
* Grow your food
* Earn billions with your Cthulhu pub!
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