Bull et Hell
Bull et Hell is the top down shooter where time moves only when you move. outnumbered and outgunned, shoot your enemies, and maneuver through a chaotic storm of slow-motion bullets.
Kill or be killed
Time will flow as fast as you move. Take it easy or go face to face! Explore & Loot ever-changing dungeons, defeat the enemy hordes before they take you out!
Defeat your friends
Beat your friends in the arena mode! Only one will leave alive!
Tons of weapons
Multiple weapons to choose from that will match your playstyle. Do you want to take them out from a far distance or close and personal ?
Bull et Hell Features
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Story mode with 4 themed random dungeons and Boss Battles
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Endless mode run away from ever changing dungeons until you drop… how many dungeons can you escape?
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Unique grid based and turn based bullet storm arena!
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Cartoon lowpoly aesthetic.
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Atmospheric soundtrack.
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Couch Co-op and Couch PvP.
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Steam Achievements.
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Play with keyboard and controller!
Read More: Best Difficult Action Roguelike Games.
Crown Uncrown: 1D Tactics
Win a run and your party gets Crowned, becoming the BOSSFIGHT for your next run while keeping all its items!
Crown Uncrown is an approachable turn-based tactics roguelike with minimal complexity and lots of unique items which interact in interesting ways.
Defeat enemies in a series of highly tactical and positional combat to seize the Crowns.
Each run is short and unique—perfect for sneaking in a run or two even when you’re busy!
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Adapt on the fly by tossing an item to an ally!
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(Sometimes it’s also useful to just lob a bomb toward your enemies.)
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Enemies are equipped randomly from the same item pool as you, and their loot is a great source for equipping your party.
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Beware though, enemies grow stronger too as you unlock more powerful items!
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Because the enemy AI adapts dynamically to its random items, it often makes surprising moves!
Features
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1-dimensional battlefields
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Cute 1-bit pixel art
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100+ unique items
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Unlimited undos if you’ve made a mistake
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No character classes or stats (Everything is item-based!)
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Alternate color palettes
Read More: Best Difficult Turn-Based Tactics Games.
GetsuFumaDen: Undying Moon
So, my first thought about this game was: “Hold up, Konami’s making games again?!”
Second thought was: “….and it’s a niche title and NOT a more recognised name.”
Third thought was: “…. and sh!t, it’s quite good! Even for early access! You guys OK down there at Konami HQ? Just that you’re acting like…… well NOT Konami.”
…In all seriousness though, taking the rogue-like approach to a metroidvania title is an interesting spin, and fundamentally, it works well. Gameplay leans heavily towards being more tactical and methodical than it does being stylish and fast. And since you have limited ways of healing, you’re forced to consider how best to dispatch your enemies while taking as few hits as possible. It’s not quite dark souls, just enough to keep you thinking.
– Real player with 74.7 hrs in game
Read More: Best Difficult Atmospheric Games.
Writing this review while playing the v0.4.10 update (Nov. 4th 2021), and the game is in Early Access so take the review with a grain of salt upon further updates. I like this game and can’t wait to see how it evolves but at this stage I do not recommend anyone buying it right now, wait until it is fleshed out and hopefully perfected.
PROS:
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Beautiful artstyle, boss intros are honestly to die for and sometimes have me rewatching em cause they are so pretty.
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Good music that is nice but doesn’t get stuck n your head in a grating way.
– Real player with 69.8 hrs in game
Noita
Extremely fun and unforgiving game. There’s a lot to explore and learn about the game, and the more you understand the broader your gameplay becomes. I would highly recommend playing the game without any outside tips or help first, as it’s very easy to get spoiled on certain spell tricks and combinations.
The music is great, and comes in sparingly, which enhances your exploration and combat. The enemies are tough at first until you learn their attack timings and patterns. The wand building is the most deep and expansive thing I’ve ever come across in a game, there are so many tricks and combinations you can create with wands that are mind boggling and beautiful. There will definitely be many occasions of you killing yourself testing the waters. There’s also alchemical combinations with all types of fluids, and exploring their effects is also fun and satisfying.
– Real player with 372.7 hrs in game
Games like Noita are rare.
Superficially, it looks like a basic dungeon crawler, with the addition of a completely dynamic and manipulable environment. Dig a little deeper, though, and you see the depth and amazing variety the game brings.
The wand, perk, and spell combinations alone make this game interesting, and give you reasons to keep playing. Me and my friends are still coming up with strange new ways to break the game…
But then you add the absolute difficulty of the game, the physics, the goofy interactions, the alchemy, the banger music, the huge amount of secrets, and… You get one of the best games ever made.
– Real player with 204.1 hrs in game
Toroom
it’s been years since i was caught up in replaying a rougelike the way i’ve been playing Toroom the last couple days. it’s a small game and it uses its size efficiently. its got addictive punchy combat that veers in the direction of nuclear throne. the map layout and item pickup clearly evoke the binding of isaac. its a small collage of all the big pixely action rougelikes.
i am a complete sucker for cute colorful pixel graphics (also cute animal characters) and simple fast top down combat. its been awhile since i’ve see anything under the “action roguelike” tag that fits those criteria, so i’m very glad to have found this game
– Real player with 29.1 hrs in game
This game is awesome, I love dungeon crawlers in general, but this game stood out for me.
The gameplay is amazing, several items that modify the way of playing and amazing builds to be assembled in the middle of the run, the arts are beautiful with lots of rooms you stop to enjoy the beauty, plus the wonderful soundtrack.
Tldr: Toroom is worth every penny and I will invest several hours in it.
– Real player with 12.1 hrs in game
Vivid Knight
This is a cute roguelite and auto-chess crossover. It’s very strategy-focused, and the difficulty makes it quite addictive, but some balance issues begin to detract from enjoyment once you’re deep in the game.
The Good
The core game play is roguelike, with your character exploring a maze and fighting monsters in turn-based auto-chess-esque combat. Each step consumes mana, a limited resource that refreshes on each floor, and your team begins taking damage when you run out of mana, forcing you to be efficient in your exploration.
– Real player with 62.5 hrs in game
Welcome to Auto Chess Darkest Dungeon, But Cute.
Jokes aside, this little game so far is one of the biggest surprises of the year for me. I do quite like the auto chess formula, but this game takes a quite unique spin on it which makes it really enjoyable for me.
I’ve seen a lot of reviews making comparisons to TFT and they’re not entirely wrong by drawing the said comparison.
That said, if you’re familiar with games like Auto Chess and TFT, there’s a few things this game does a little different.
– Real player with 32.4 hrs in game
Dead Hand
pretty good game. really easy to get into the loop of trying, failing, learning and persevering. that being said, so far, after 12~ hours, i’ve found it to be pretty hard, and I consistently get flattened right at the beginning of the second area (easy difficulty), so be warned.
also, i really dig its dark industrial soundtrack. goes really well with the spooky and mysterious tunnels you explore. In general, the atmosphere draws me in, even considering how simple it is.
– Real player with 22.2 hrs in game
THIS IS SO GOOD.
Basic gameplay overview: You are an AI weapons platform. Shit went south. You must complete your purpose and trigger the dead hand to launch the nukes. Enemy AI weapon platforms block you.
Aiming is location or pointer based. So each weapon has a spread (represented by the crosshairs) and the bullets will land somewhere in it. The bullets are all physical and follow a path from the barrel. Where they land is where they impact. Terrain is destructible so that is VERY important.
– Real player with 16.1 hrs in game
Fury Unleashed
I don’t do a lot of reviews, but I felt compelled to a proper one because this game is really, really fun.
Action/platformer/roguelite/RPG
First of all, I’m on the wrong side of 45 and still gaming strong, but it presents a quandry: I love “old school” games, but - I am too old and can’t game as well as I used too. The secondary problem I run into is “loving the idea” of old school games but after the novelty of pixilated graphics wears off, I can’t see them as anything but ugly. Fury Unleashed effectively beat the hell out of those problems. It has an AMAZING amount of customization of difficulty allowing for old people like myself to really enjoy it as well as the crazy kids hat love games being 25 viagra hard. The graphics are really sharp and not extravagant, in short it’s pretty and runs butter smooth. It really seems like they thought of everything up to and including a pet peeve of mine where games that use the Steam Workshop make you download the workshop stuff outside of the game, but this integrates it into the character select screen so you literally see the cosmetics you can dl from the workshop and simply select it in-game.
– Real player with 159.4 hrs in game
TL;DR 10/10 Xom howls with laughter!
What would the product be if you mixed together the creativity of Comix Zone, the unrelenting action of Metal Slug, and the audacity of action flicks from the 80’s? Probably this. Fury Unleashed is the first game I want to review, and rightly so.
To begin with, the Hero starts off with one SMG, one choppy blade, grenades, and boots of stomping. Throughout the course of the story, you get all the silly loot you could want and more. Freezing shrapnel grenades? Got ‘em. Rocket launcher with poison warheads? Sure! Unholy blade? No problem. Triple jump boots? Go wild! In addition to this arsenal of fun, the enemies you face are varied and challenging in distinctive ways. In fact, the same deadly shenanigans you pull on them can just as easily apply to you. This is most noticeable in the second comic book, where enemy soldiers can (and will) use the same weapons you do.
– Real player with 44.1 hrs in game
Never Split the Party
NSTP (Never Split The Party) is a pretty dope multiplayer top down bullet hell rogue-like dungeon crawler in the vein of Binding Of Isaac and The Legend of Zelda: ALTTP.
The game really shines on its replayability, as the challenge and fun of NSTP stem from its inherent difficulty as well as the chaotic nature of its combat.
What makes or breaks a multiplayer run is coordination and solid teamwork. Since multiplayer is the heart of the game’s focus, the single player is less polished, with enemies not scaling and whether you succeed or fail more reliant on RNG and luck than actual skill.
– Real player with 60.4 hrs in game
Never Split The Party is a free 4-player co-op game that plays similar to Binding of Isaac. If you have played Binding of Isaac you will probably like this game, and if you haven’t then give it a chance; it is free afterall.
Floors are made up of randomly generated rooms that include regular rooms, treasure rooms, market rooms, hidden rooms, and boss rooms. Regular rooms can contain monsters, traps, loot, and even bosses if you are on the 5th floor. Treasure rooms contain 4 gold chest with an item for each player and sometimes a coin or 2 on the sides. The market room is a nice little place to spend your collected gold on a random assortment of items. Hidden rooms can vary by design and can be pretty fun to see the first time; a good first time example is the Pac-Man hidden room. Then you have boss rooms, which simply hold the boss of the floor whom gives treasure room style loot on death and the entrance to the next floor.
– Real player with 18.3 hrs in game
The Sperminator: Rescuing Tzar Vlad
Given the fact that the project is developing, this is a great game in its genre of indie RPG!
11 levels are sweet for everyone)
Pleasantly surprised by the variety of weapons, items and locations, this I clearly did not expect.
Also, preparing for the battle with the boss, collecting totems, you will definitely have time to enjoy the gameplay.
In general, I recommend!
– Real player with 8.3 hrs in game
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– Real player with 5.6 hrs in game