Psychocat: The Door
Yes. The best. Thumbs up
– Real player with 15.6 hrs in game
Read More: Best Difficult Experimental Games.
A real good follow up to the answer. It adds more complex layers of the button swapping which keep the gameplay fresh and interesting. The soundtrack is a fitting choice again and this time the game is split into many smaller levels instead of one long run which does make for a little bit more manageable obstacle training and also keeps the early stages from becoming boring as you master the easier difficulties. With a bit of insanity and a nice little catch at the end an overall well rounded sequel.
– Real player with 14.9 hrs in game
PUSS!
after a long time i finaly beat this game and trust me it is harder than it looks, i think this game diserves a lot more attention that it is getting.
its sad because its really just luck if these sort of inde games become popular. There are lots of inde horror games like this that get huge amounts of attention on youtube because one youtuber plays a game, then fans recommend that game to other youtubers who play it, then even more youtubers play that game because they saw someone else play the game and they think it would make for a good video, it crates a domino affect of popularity. Im not saying this is a bad thing but it sort of means that you just have to get a little bit lucky. it means that a lot of games that are really good like this one will not be as popular because they are not picked up and advertised by youtube gamers. Let me give an example, recently a game by the name of baldi’s basics in education and learning was picked up and played by youtubers and became very popular though a big wave of popular gaming youtubers playing it. You my or my not have herd of it but a LOT of youtubers played it. Others may disagree but I don’t think it was a very good game, it was ok, but it didn’t bring anything new to the table, it wasn’t very well scary and the gameplay was very RNG based and not really entertaining. You may disagree but they only reason it gained popularity was because one youtuber played it and others followed suit.
– Real player with 105.2 hrs in game
Read More: Best Difficult Cute Games.
Awesome Vaporwave/Glitch art aesthetics wasted on an ungodly abomination of game design. It is truly baffling how one could screw up such a simple idea. Your goal is to move your cursor around a labyrinth without colliding with (often moving and dynamic) geometry, you know, like in the internet classic Scary Maze (the game actually has a level referencing it, so bonus points for that). The levels themselves are absolutely amazing, each one of them is a separate work of Vaporwave art, accompanied by equally sweet soundtrack (composed out of truly bizarre samples, just like Vaporwave should be). Everything moves, glitches out, the mazes suddenly change in shape, and there are a lot of gimmicks to spice things up.
– Real player with 24.4 hrs in game
Color Souls
Incredibly amazing game. The movement of the character is a lot of fun and every boss and mechanics in the game are really surprising. The levels that you can jump on the monster’s head in sequence were very well thought out.
– Real player with 2.2 hrs in game
Read More: Best Difficult Illuminati Games.
A pretty good platformer. I really like this unique aesthetic and gameplay concept where you can’t see the enviroment, so you have to move and jump to splash ink revealing the obstacles and platforms.
– Real player with 1.7 hrs in game
CubeHub
This is a collection of mini-games based on innovative game mechanics and parodying famous games and other works of modern culture with its help. This is a physics challenge with puzzle elements.
Gameplay
At the game level are various figures. Your goal: to put the figures so that they intersect certain parts. The game marks these parts with a pink color.
Using the keyboard, you control one of the figures: rotation, movement back and forth. You can push other figures.
Some figures may have AI and move independently of the player. Some figures can “shoot” cubes, they push the figures too.
At different levels, different settings for gravity and destructibility of the environment.
Game features
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Many figures of different shapes and colors.
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Tutorial levels.
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Different game levels. From simple and funny to very complex, from which you will break the keyboard and your nerves.
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The game develops attentiveness, precision of movements, intelligence and a sense of rhythm.
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This is a fun game for the whole family. Play it with your friends, parents, children, grandparents. Play it at work so that your boss can see that you are increasing your intellectual level and become more useful for the company.
Two Brain Sides
Difficult platform game, but finally I completed all the levels!
– Real player with 10.8 hrs in game
Oh man. I am SO glad I found this game. I was thinking, “Man. I’d really love a rhythm music game that was challenging.” Not that others are not, but I work as a musician so most of them are fun challenges for me but not necessarily challenging challenges.
THIS WAS EVERYTHING I WANTED! I’m a pianist so I love to two side difficulty. I love that it was use a mouse and keyboard instead of just keys “a/d” and arrows for two different movements difficulty. I thoroughly enjoyed the music. I loved that it wasn’t just move on beat, I actually had to do quite a bit of subdividing which is a great difficulty, but it wasn’t so hard that someone with little or no musical experience wouldn’t be able to find the rhythms. Well balanced.
– Real player with 2.1 hrs in game
FLATLAND Vol.1
This game is a pretty fun, fast-paced platformer! Not too difficult, though there were a handful of levels that kicked my butt for a teeny bit. The music is pretty banging! Got 100% achievements in just under 7 hours in one sitting. The extra game modes you unlock, “Faster Than Light” (race against the clock) and “Not Him Again” (Boss Chase), were pretty fun and challenging additions to the game! I didn’t really care much for the “Square Fights Back” (arena) mode but others may enjoy it!
I can’t believe I missed that first C-C-C-C-Cube though! I went through each level like 3 or 4 times before I found it. _ And there’s literally NO Achievements Guides anywhere on the Internet nor Steam. But I did find 48/50 of them on the first play-through so they were pretty easy to find! :)
– Real player with 7.6 hrs in game
Flatland is an incredibly well-designed platformer that focuses on player skill and reflexes.
The retrowave aesthetic is vivid, simple and engrossing. I love the use of simple geometric shapes and how they all somehow have a unique character and personality. The bonus levels look particularly stunning when you find them!
The music is also sublime with a handful of catchy electronic/synthwave tracks that are both distinct and match the mood of the game perfectly.
The gameplay is super fast with level design that goads the player into finding creative solutions. It has a free-form platforming design that lets you wall-jump indefinitely, dash
– Real player with 5.8 hrs in game
Post Void
You run fast, shoot baddies in the face, get an adrenaline rush from the music, and don’t know what emotion to feel or if the emotion needed to fully enjoy this experience even exists. Just like me when McDonald’s won’t let me bathe my naked body in the sods dispenser.
– Real player with 5.0 hrs in game
Well, finally completed the game so i assume that makes me creditable for a review.
This game is amazing. Absolutely Amazing. When you first play it, you have no idea where to go and the bright colors distort your eyes. As you play, you get more used to the game and layout, speeding through levels that you struggled with at the beginning. Going through the levels themselves is a huge adrenaline rush due to how fun and fast paced this game is. Would most definitely recommend it to any other adrenaline junkies like me. 10/10 Indie GOTY for me.
– Real player with 3.8 hrs in game
Boson X
I started playing this game a little over two years ago after somebody mentioned it in the comments section of a Super Hexagon video on YouTube, saying something to the effect of “If you think this game is hard, then you should try Boson X!” Having been looking for a new game to try out, I decided I might as well buy it and see what the game was all about.
Boson X quickly became my favorite game to play during downtime, such as before leaving for school or waiting to go someplace. I could play it while I was talking to friends online, while listening to music, or if I just needed to get my mind off of something, I could open the game and collide particles until I felt better.
– Real player with 909.9 hrs in game
Boson X. An fast-paced indie platformer that requires a lot of memorization of patterns to get you through.
It seems that the objective is to help two (or three if you consider a robot one) scientists discover three particles by traveling through some visual starfield. The goal is to run along blue platforms that emerge from the endless void around you, building up enough energy to spark a particle. This task, as you progress, isn’t as easy as it seems as newer stages bring forth new obstacles, may it be moving white flats, fragile red flats, thick walls, and even rings that emit electric currents. All this game really needs is mind power and complete concentration.
– Real player with 12.4 hrs in game
oO
In similar vein to games like Super Hexagon, 140, Gauge and Duet, oO is a minimalistic game with simple objectives and simple controls - on the surface. But while things may look easy enough at first glance, the challenge comes in mastering the sparse mechanics you are given to get past whatever sadistic obstacles oO’s glowing, circular world cares to throw in your direction.
With ever more complex patterns to overcome and a faster and faster rate of play, the simple “push space to flip” mechanic might only be one button but will eventually build to challenge even the fastest of reflexes. You will die again, and again, and again
! and again, and again, and again, and again, and again; but unlike some other punishing titles of similar ilk, the deaths here don’t tend to feel cheap. You’ll always know why you died, and what you need to do to avoid death next time.
– Real player with 10.5 hrs in game
Too frustrating to be much fun. I do like the deceptively-simple concept and the wobbly-screen mode you can unlock each time you clear a level… but the overall charm wears off very quickly. It doesn’t take long for things to start to feel mindless, and this is not the kind of game where mindless gameplay will get you anywhere.
I’m surprised at the glowing reviews this game has gotten. (And of course anyone who doesn’t recommend the game gets slammed with downvotes, I’m sure I’ll be no different.) Scrolling through the positive reviews, hardly any of the users seem to have played for more than a couple hours - probably because the ragequit is strong with this one; I imagine many of these people played it once and haven’t touched it since - so again, it’s tough to understand the positive feedback. For the novelty, sure. Everything else… hm.
– Real player with 7.6 hrs in game
Spinch
LSD isn’t legal. Spinch is!
EDIT [going beyond my trivial and obvious ~joke~]
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In my personal opinion, the game has the ideal difficulty, once it’s not hard enough to be annoying and far from being easy enough to be boring
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The difficulty progression is also very balanced, with the game becoming more challenging while you develop your skills and get used to its physics
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Talking about physics: it’s very unique and different from other platform games (character’s acceleration is kinda weird), but I also like it. I think it fits the lysergic experience and it becomes cool after a while
– Real player with 20.4 hrs in game
Spinch is colorful, beautiful, solid, fun, and brutally punishing.
It’s been out a year and only 90 reviews? What gives?
I’d describe this as a 90s throwback with crazy psychedelic art. Each enemy, boss, nearly every part of the level is some part rainbow and flashing. It’s super psychedelic, the animations are fantastic, the whole game is a feast for the eyes. If you have epilepsy, DO NOT PLAY THIS GAME. Despite being so colorful, isometric, and somewhat busy, the levels are easily navigable and you never feel lost or that you aren’t hitting the right part of the “3D” object or determining background/foreground. Love the enemies and the art style, each level brings a new environment and themes challenges to fit. These levels are hand crafted and each one has a new piece of rainbow art to add to this strange world.
– Real player with 13.1 hrs in game