The Tale of Doris and the Dragon - Episode 1

The Tale of Doris and the Dragon - Episode 1

The Tale of Doris and the Dragon - Episode 1 appears to be a game first seen on good ol' Newgrounds, bearing a quite short, yet immersive experience of an old lady (who is not immediately aware of their own death, which appeared to happen in possibly sinister circumstances), following her journey through the void and afterlife in hopes of meeting up with her husband once again, this time with updated visuals.

A rather annoyed, yet very helpful british dragon will assist you as much as he can, being able to be called at any time with a phone-like device that you obtain quite early on.

Real player with 2.8 hrs in game


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11/10 would use Transitional Support again.

Short but good game - it only took about an hour for me to complete.

I really enjoyed the funny and unique characters. The voice acting seemed perfect to me and really made this game more enjoyable - reading lots of text can get boring. The pixelelated graphics were simple but effective and the soundtrack was decent.

I would have liked for it to be longer (Episode 2 is going to be much longer though) and felt the last rib puzzle was a bit unfair (I’m pretty bad with music and had to search up a tutorial on how to play Fur Elise).

Real player with 2.5 hrs in game

The Tale of Doris and the Dragon - Episode 1 on Steam

Wait! Life is Beautiful! Prologue

Wait! Life is Beautiful! Prologue

So I played the demo.

I thought I saved one person and the rest died.

The results at the end said I saved 0 people and killed/let die 0 people, which is obviously false (it didn’t record my data obviously).

I must say through most of the play-through I thought it was a joke on the player that you /couldn’t/ actually save anyone. Until I did somehow manage to save one person.

I felt there wasn’t really any logical method to deduct what would save a person or make them decide to jump. Maybe the demo wasn’t long enough to show data patterns that would alert the player to what choices would lead to ‘success’ or ‘failure’. Or Maybe I’m just really bad at talking to suicidal people in real life. Who knows.

Real player with 2.1 hrs in game


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Played it a couple of times, experienced a bug with the “End Conversation” pop-up that wouldn’t go away one of those times, other than that the controls are bare-bones lean here: just point and click to select dialogue choices.

So why not recommend?

1. Because it’s not fun; maybe that’s to be suspected given the subject matter, I suppose, but even in the sense that the progression and gameplay should feel rewarding it falls short. One moment in particular comes in the form of an unskippable, cringy ricitation of a famous soliloquy that our protagonist, seemingly, is unfamiliar with - it goes on too long, you can’t make it go any faster, and it seemingly bears no effect on the demo at least.

Real player with 0.4 hrs in game

Wait! Life is Beautiful! Prologue on Steam

AR-K

AR-K

I received this game as a part of some bundle I bought way back.

I want to like this game. I wish the development team the best. But unfortunately I cannot recommend it, not even for $8 USD.

There are good, or at least decent, things here. There is some humor, including physical humor, that works. The actual voice lines are mostly fine, and what faults there are there in this audio itself are much more likely on the VA director and/or scriptwriters. Barring one jarring segment of lines I noticed in the 2nd episode where something obviously went wrong in recording or compression or something, but the team decided to use it anyway, which… fits with some of my suspicions about how out-of-time/energy/money they were feeling at the time.

Real player with 16.5 hrs in game


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AR-K may be a study in how to have an okay story, okay graphics and good voice-acting and still come out with a bad game - soo manyy problems.

This title consists of the first two episodes of the game, “Gone with the Sphere” and “The Girl Who Wasn’t There”, and the second feels way better than the first. Still, we see a lot of beginner’s mistakes in the handiwork. Basically every aspect of the game is flawed in some way or another.

Note: Review was rewritten to fit Steam’s transparent character limit.

Real player with 15.9 hrs in game

AR-K on Steam

Déjà Vu II: MacVenture Series

Déjà Vu II: MacVenture Series

A well made classic LOVE THIS GamE!! bring back my apple 2gs!

Real player with 48.3 hrs in game

Tags: Adventure - WC - Walk Clicker

Additional Tags: Delete Local Content & Remove from Library

TLDR: Dialog window gets cropped. UI is dated and relies on an old OS to give engine to adventure. Try Kingsway instead for same idea in an RPG format.

Walk clickers are arguably the more primitive version of doing adventure games compared to classic point and click. Even walking simulators have the potential to be more fluid with their freeform environment navigation.

The stiff scripting required for progression, along with the insta-death pitfalls peppered all over hurt the experience.

Real player with 9.9 hrs in game

Déjà Vu II: MacVenture Series on Steam

Killer Worm 2

Killer Worm 2

Classic “Snake” in reverse!

You are a gladiator in an arena to die with a giant worm chasing you that grows as you get points

Run, dodge, collect points, power-ups and make combos to get the highest score while staying alive.

Killer Worm 2 on Steam

Shadowgate: MacVenture Series

Shadowgate: MacVenture Series

I jumped into this without knowing anything about it. Yeah I played the Mac games on an emulator and have seen them here and there and finished some on Nintendo, i’m kind of familiar with the games, I was just expecting this Steam release to be a handful of roms and some kind of emulator.

Surprisingly it isn’t though.. it’s a set of games built from the ground up to resemble the old versions, and it does a remarkable job at it. You’ve got the old Mac note windows (albeit with new fonts) and all the methods of interaction are the same, including the item management where you can just lose stuff if you don’t organize it well. That’s refreshing. Everything works the way you’d expect it to and it even comes with a mono and color version for picky types.

Real player with 26.2 hrs in game

Shadowgate is just plain bullshit and I’ll tell you why. I rank this title as the least forgiving out of the whole bunch and for a couple reasons. It’s picky as hell inventory and those damn torches. Shadowgate is basically MacVenture’s take on a point and click fantasy title. Your goal is to defeat a rogue wizard who’s abusing his powers for evil, to put it simply.

I didn’t find this title as fun as I remotely did with the others. The torches are the timer in this game and there’s barely a hint as to when you’ll know when one of them will go out. If you’re caught up solving a few puzzles at a time, it’s easy to miss the message that one of your torches is flickering. You’ll see the screen begin to pixelate, yes, but for all you know it could be a reaction from solving a puzzle or what have you.

Real player with 5.3 hrs in game

Shadowgate: MacVenture Series on Steam

The Tale of Doris and the Dragon - Episode 2

The Tale of Doris and the Dragon - Episode 2

Highly Anticipated Episode 2 Does Not Disappoint!!

If you liked Episode 1, then you’re going to LOVE this chapter as it continues the story of 2 unlikely friends, Doris and Norb! And if you haven’t played Episode 1, then what are you waiting for?? Hilarious and entertaining characters (although I admit that Norb and Doris continue to be my favorites), great dialogue that had me laughing out loud at times (witty and dripping with sarcasm), fantastic voice actors that make the characters their own, and intriguing music to tie it all together! This story is an absolute gem, and I highly recommend it!! My only complaint is that now, once again, I’m waiting on pins and needles for Episode 3 to find out what happens next to dear old Doris ;)

Real player with 8.5 hrs in game

This is such a great game. The dialog is funny and I really like the dragons' accent and attitude. The puzzles aren’t too difficult, except for one, which got me stuck and was too complicated compared to the rest. I played Episode 1 a couple of years ago, so it was nice that the game had an overview of that at the beginning to remind me what happened. I’m definitely going to buy Episode 3 when it gets published.

Real player with 5.9 hrs in game

The Tale of Doris and the Dragon - Episode 2 on Steam

Gods Will Be Watching

Gods Will Be Watching

I was a backer of this project on Indiegogo back in 2013, and while the final product is not at all what I was expecting (i.e. it’s not even an adventure game), I really, really love it.

WHAT THE ACTUAL FUCK IS THIS GAME?

I think Gods' has been underappreciated and unfairly reviewed simply because it poorly manages our expectations. I want to emphasise that this is a resource management endurance strategy. You don’t walk around freely, examine things, pick up or combine items. There’s no inventory. There’s no traditional adventure game puzzles. Again, it’s not an adventure game. It’s just not.

Real player with 30.5 hrs in game

[Spoilers]

Gods Will Be Watching, contrary to what one might assume from any game described as a point-and-click, is not a point-and-click adventure. The first trailer on the GWBW Steam page makes very clear with the word thriller following point-and-click that the game is not in the same genre as games such as Monkey Island or Day of the Tentacle. The game is more accurately described, though, as a point and click thriller in which you strategically manage various resources from level to level.

Real player with 27.5 hrs in game

Gods Will Be Watching on Steam

Riven: The Sequel to MYST

Riven: The Sequel to MYST

Riven is a sequel to Myst, an old school click adventure game that revolves solving intricate puzzles and exploring surreal worlds created from linking books.

First off let me tell you that Riven is not revised for modern hardware, as such, some feature set is very archaic. The save menu operates like a word document save menu. The resolution is stuck at a piddly 640x480 resolution, this makes playing the game on modern monitors an absolutely awful visual experience. To makes matter worst, the game cannot be set to windowed mode without some major .exe hex coding voodoo. That set aside, the game is still worth playing. After all with the limitation of Riven’s game engine, which is essentially one huge powerpoint slide, it’s not too strange that the game is limited in resolution. The game is a little over 3 gigabytes and it’s 33% of 1080p. Keep in mind that this game was created in 1997, which equates to a 5 CD game. Had this game release at 1080p, it would’ve been around 15 CD’s. Have fun switching and keeping track of that many disk while playing!

Real player with 105.9 hrs in game

First of all, I recommend you beat this game WITHOUT looking up a walkthough, I will explain later in the review.

This is one of my favorite games of all time. This is one of the best (and one of the only) examples of a puzzle game done right. sure there are other puzzle games out there that are great like The Witness and… uh… well The Witness doesn’t even count because that is a more logic puzzle game and I consider that a different sub-genre. I honestly can’t find a good comparison to this game other than Myst 1 (and even that has major differences).

Real player with 32.5 hrs in game

Riven: The Sequel to MYST on Steam

The Uninvited: MacVenture Series

The Uninvited: MacVenture Series

Uninvited: MacVenture Series

Adventure; Text-based

a spoiler free review

Rating: Recommended

Some games give you what you pay for. Others disappoint, leaving you with an empty wallet and an unstimulated mind. And sometimes, once in a very great while, you get far more than what you pay for. Uninvited isn’t the greatest game ever designed, but for a non-sale price of $2.99, it delivers. For all you classic Mac gamers out there, you might have even heard of this game or its series.

Real player with 8.7 hrs in game

Great recreations of the original point n' click classic that still retain their creepy and unsettling atmosphere.

Despite being a PC game from the 1980’s, the UI is still fairly intuitive; travelling through rooms and picking up items is simple, although the abundance of menus could be rather difficult to work through to those unfamiliar with the genre.

Many of the puzzles are nails, not impossible, but many of the solutions to see the game all the way through to the end require thinking outside the box. Similarly to Myst, you have to piece together clues to progress, and whilst I found the game unrelenting in its difficulty, I can’t say I didn’t enjoy my time with Uninvited.

Real player with 4.4 hrs in game

The Uninvited: MacVenture Series on Steam