Squirrel Sphere
The aesthetics and artstyle is really amazing! The controls are smooth and responsive so you’ll have no issues with that. The soundtrack is spot on and fits very well.
Overall a cute and fun game if you’re looking something similar to Super Monkey Ball. There is room for polishing this game for sure but you’ll have no issues playing this game so give it a try!
– Real player with 28.4 hrs in game
Read More: Best Difficult Cute Games.
A Great addition to the marble genre! it has good platforming, minigames unlocked from secrets found in levels, and customizatiion of the “marble”, in this case a squirrel in a glass ball. You can play it fast or slow too, which i enjoy in platformers. Squirreltastic!
– Real player with 9.6 hrs in game
Super Monkey Ball Banana Mania
Completing the master course challenges took years off my life.
Completing the monkey golf challenges took even more years off my life.
10/10 would throw controller again.
– Real player with 65.0 hrs in game
Read More: Best Difficult Multiplayer Games.
Everything about this game makes it the perfect remake except for a few things such as the physics, not great UI, and some lackluster production value here and there. Those are, however, only slight negatives in the grand view of things as playing this game is a blast and there’s enough fun and exciting content here to last many hours.
– Real player with 35.2 hrs in game
Made to Order: The Party Game
It’s a simple stacking game with weird ingredients but it requires good memory as it gets complicated when more ingredients involved and some picky customers. I wish the developer will remove the multiplayer achievement as instructions are not clear how to make it works and it seems the app is still in progress for improvements. The developer probably needs to consider removing that achievement when the multiplayer feature requires more improvement and most of the players having trouble connecting the app.
– Real player with 5.6 hrs in game
Read More: Best Difficult Funny Games.
Great memory challenging game. Lots of color with various backgrounds. It really makes you take notice of what you have seen and in what order. I would highly recommend this game for a daily dose of brain stimulation as it is more fun and challenging than the puzzle games that I am use to completing.
– Real player with 4.0 hrs in game
Rum Ram
Guys, pawnage is the word for this game!
I thought this was for casual gamers but when you play a bit you start doing lots of cool stuff!
One of the best indie party games so far!
Not a big online presence yet but nevertheless I can play with my friends online.
– Real player with 23.3 hrs in game
We played it on a party and was really funny multiplayer game!
Pros:
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Total Party game! 4 controllers and prepair for Fun and drinks
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Total challenging (one guy rage quited)
Cons:
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Required controllers
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No single players (hope they will add single player)
– Real player with 1.8 hrs in game
Treadnauts
Treadnauts is the kind of game that hits all the bases. Everything I want from couch-gaming can be satisfied after playing just one match.
Pros
-It’s flawless movement mechanics make the game feel buttery smooth with a controller in hand.
-The art style is unforgettable, it’s suave and leaves a smile on your face.
-Jazz never felt so smooth, as in, the music is dope as heck and sticks in your head like a child’s favorite cartoon theme song.
-Caring developers who update the game regularly with relevant and meaningful changes.
– Real player with 701.6 hrs in game
Note: Review was updated after Early Access ended.
Fantastic game for playing with other people! The game mechanics are solid and the controls feel great. Development on the game has stopped so we won’t be seeing more content, but what we have right now is more than enough for playing with friends. The community surrounding the game has died down from the activity that it boasted during the Early Access period, but the small community that remains on Discord is very friendly.
Pros
– Real player with 30.7 hrs in game
Frog Ball Rerolled
Play through here: https://youtu.be/sr3b66oQKyk
Stage 29 is broken you roll off the map before he says Go! I honestly liked that the game was starting to finally get some difficulty by like stage 24 before that the game is mind numbingly easy. There’s no setting to raise the music in game which is a shame or any settings at all. I think not having achievements or a leaderboard or anything is a real shame I’m not even sure what the purpose of picking up the pineapples is it doesn’t seem to do anything for me. Completing levels seems to have no effect either not even a gold star saying you’ve beaten the level. It’s an okay concept, but the execution fails it.
– Real player with 0.4 hrs in game
ball frog
– Real player with 0.3 hrs in game
Rockets are Super Hard
This has been a great game to play with a group of friends. Working together to successfully launch a rocket into orbit using the highly detailed manual and communication skills not to miss any timed events or which button to correctly press. The manual may seem daunting at first, but the PDF is very well organized and put together that we have had no issues navigating through it to find the different modules for each mission. The sense of achievement is very high after each successful launch, and makes us want to keep playing once we finally do achieve mission success. Highly recommend this game for anyone that likes group puzzle games.
– Real player with 12.1 hrs in game
This game is already shaping up to be really special. This is helped tremendously by devs who are extremely active in the community and receptive to suggestions. They work quickly and respond in the forum. I made a list of typos and suggestions for the manual and it was a fairly long list. They did every single thing on the list in the same day that I posted it.
From a gameplay perspective, this obviously is inspired by Keep Talking and Nobody Explodes, but I think this game stands up extremely well on its own. Being in the control room is significantly more fun than being the defuser in KTaNE, and the game itself feels more cohesive. The manual is also over 100 pages even though the game is in early access. The ktane manual is 23 pages. I’ve played it quite a bit already and I still feel like I haven’t even scratched the surface. The single player campaign helps to teach the game, and even puts the manual pages inside the game to make it easier to look things up, but playing multiplayer is certainly more fun.
– Real player with 11.3 hrs in game
Neighborhorde
I LOVE this game, it has a great artstyle, awesome weapons and enemies, and is it has an amazing replayability value.
I originally bought this game because my friend and I were bored and needed something to do, not knowing what I had gotten myself into. The game starts you out looking at a group of animals sitting on a couch together, but as soon as you get into the game you think to yourself, “Huh, this game looks pretty empty.” Then, five rounds later your like, “This game is too easy, give me a challenge.” and then the next round you are just killing some robots and then BAM you get kidnapped by a demon snowman that takes you into a corner and repeatedly beats the everliving shiz out of you. I have only played the game a little while now but holy crap this game is entertaining as heck and I still don’t understand why it isn’t more popular. Overall, I give it a 9/10, the only thing they could’ve done to make it better is to add some more gamemodes.
– Real player with 5.5 hrs in game
I stumbled across this game late one evening. I threw it on my wishlist and waited for it to release. I saw it came out a few days ago and decided “what the heck”. Man, am I glad I did. I absolutely adore Neighborhorde. I have to say, the looks, design, and overall aesthetic is fantastic. The cheery fun visuals and the 90’s toybox theme is wonderful. For 4.99 there is tons of content/replayability. Unlockable “hats” and levels as well as the “roguelike” in-run upgrade system have made it a staple already with my roomates. After we had played it for around an hour we already had the theme stuck in our heads. the controls are super tight too! I purposely go out of my way to buy couch coop games. I have a cooler master scout 2 case with a gtx 1070 that is perfect to take to parties. I have 4 wireless xbox one controllers and 4 wireless 360s. Steam couch coop games are always hits. For 4.99 this game is a total steal and totally worthy of being in my collection.
– Real player with 5.3 hrs in game
Brunch Club
I have never played a game that has been as infuriating as Brunch Club right from the start of the first level, but I can’t seem to stop playing it. The game is inventive and unique, challenging and fun, and I find myself saying ridiculous things which makes for a good laugh (I JUST WANT TO BUTTER THIS TOAST. C’MON BURGER WHY WOULD YOU MOVE THAT WAY?! HOW DO I CRACK AN EGG?!). I’ve actually gifted this to two other people because I like it so much and I want to play multiplayer with them as I think it’ll be even more fun!
– Real player with 3.7 hrs in game
Really fun and challenging even solo. Interesting concept with plenty of different challenges.
I found myself failing multiple times at the beginning but I started getting more creative and despite multiple failures I really enjoyed finding new ways to approach the challenges.
I can imagine it would be even better with others and i can imagine it would be absolute chaos (which only makes it more fun).
Seems like a really well put together game and I appreciated the extra thought that went into the little things like the difficulty levels being defined in a more fitting way than Easy Normal Hard.
– Real player with 2.6 hrs in game
Keep Talking and Nobody Explodes
Most of the time writting reviews is quite easy. You point out the strong and bad points of the title, sum everything up and giving a final judgement at the end. Keep Talking and Nobody Explodes doesn’t have strong or bad points… It’s great game all throughout which makes writting review of it extremely difficult.
Uniqueness of the game doesn’t really help either. The concept of trading information between the manual-wielding “Expert” and bomb interacting “Defuser” with the constant pressure of timed exploding device is as silly, fun, exciting as you could imagine. The constant shouts, the struggle to correctly describe the contents of many different types of bombs and that tension when the timer runs out and there is that one one wire to cut… It’s a great, original idea for the game that focuses on good communication, reading comprehenion and quick thinking and analysis. You rarely see something like that on the market and I’m extremely happy that it works like the charm.
– Real player with 13.3 hrs in game
Keep Talking and Nobody Explodes
A little game where you and your friends are disarming bombs.
This is a co-op game that puts you, the player, alone in a room with nothing but a bomb, and sometimes an annoying alarm clock. You must disarm the bomb before the timer on said bomb runs out. How ever, you have no manual. In comes the co-op mechanic as your friends have a manual that they can use to instruct you on how to disarm the bomb. This is a game where your friendships will either solidify, or very likely yourself, blow up to pieces.
– Real player with 11.9 hrs in game