Shattered Hourglass
My take on Shattered Hourglass.
I have played this game 6-8 times since the first version. I never tire of it. I have played all endings which are based on your choices and Karma points. I have always enjoyed this game and would recommend it to anyone who likes a game with so many ways to play it. The optional dungeons are tough but, the rewards are great. One game, I put over 200 hours into it. So, 15-20 hours is just getting warmed up.
Depending on the path you chose, you may meet different characters and also experience gameplay that is only available during that particular path.
– Real player with 616.9 hrs in game
Read More: Best Difficult RPGMaker Games.
I’ve been playing this game since late 2014.I have played through all paths and grew quite fond of the Karma system!
It’s on my top 3 RPG Games of all times!
I definitely love Neutral path and the way my choices play out in the end.
PS: Zulwhern is a creep and Juliet just predictable, but Duran and Mio are my go to.
This was the first game that really made me see my choices being important. Being able to choose my own path and handle consequences, both story wise and mechanically wise, were a gamechanger for me.
– Real player with 293.1 hrs in game
RATUZ
After a science experiment gets out of control, you need to survive and escape this dark prison that hides weird secrets. The game is a cinematic platform of terror and stealth, inspired by INSIDE, Another World, Blackthorne and Prince of Persia.
Game Features:
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Immersing horror sci-fi story
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Dark and tense atmosphere
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Abominable creatures created in scientific experiments on humans.
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Rich in history and animations
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Moments of persecution and stealth
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Multiple endings
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Puzzles
Read More: Best Difficult Stealth Games.
Kosmokrats
I have no words.
This game is truly a hidden gem. I cannot understand how this game has only around 30 reviews.
Sure the gameplay might not be that much, yet it’s still fun, but the story is just so good, I was literally excited to see how things go in diffrent paths, I got all of the 17 endings and almost all of the achievements. Nearly all details are there, even the smallest ones. There’s quite a lot of humour too.
There are so many refrences to pop culture and other games. I still cannot fathom how this game was made by ONE person, with little help from others.
– Real player with 101.2 hrs in game
Read More: Best Difficult Psychological Horror Games.
This is a narrative game revolving around completing drone assemblies of spaceships made out of tetris-like pieces. The central mechanics are serviceable and make for some interesting puzzles and an alternately frustrating and satisfying experience as you try to get pieces to connect by bumping and pulling them.
Whilst that wouldn’t be enough to make a great game by itself, the narrative is the real draw here, running a pastiche of soviet-era space and sci-fi references into the exploration of various characters - and enables you to change how the story turns out as these characters vie for power and try to keep Space Force going in very trying circumstances.
– Real player with 96.3 hrs in game
Dialogue Box: The Road Less Traveled
The choices are simple, picking is hard.
In “Dialogue Box: The road less traveled”, you will navigate a whimsical landscape while failing to keep your sanity.
The controls are extremely unintuitive and the humor is cheesy to a fault.
I am a great salesman.
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Original physics-based challenges
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Dynamic story that adapts to your actions and choices
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Secrets with extra challenges for the completionists at heart
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Minimalistic yet charming visual style
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Way too many endings
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Puns
I hope you won’t hate me by the time you get to the other side.
Have fun! TomerSSH.
Trailer song:
Canon in D Major by Kevin MacLeod (incompetech) Licensed under Creative Commons: By Attribution 3.0 License
Muppy The Bunny : The Danger of Wishes
Game is still in the early stages but gameplay is quite fun.
Feedback I can give for now:
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There’s a typo in the controls description (parahcute).
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Storyline isn’t quite inviting to read, I’d rather skip through (maybe a shorter storyline with more appealing visuals would do the trick)
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Pressing P to pause the game would be very useful, as well as a menu to control the volume or change controls.
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After level 5 or 6 there’s a giant monster coming after you and you lose almost all of your hp in a couple of seconds. It would be better to start this as soon as a control is hit, for the player to prepare on how to do this. –- edit: after like 2 times in this level u’ll figure it out so this is pretty noob critic
– Real player with 8.9 hrs in game
I don’t think i can put into words how bad this game was, but i’m gonna try anyways. First off this game (to my knowledge) has no save and pause feature, granted it is a short game but the option to quit and come back would be nice. speaking of coming back, since i got the bad ending, to get the good ending i ave to sit through this game through its entirety, which I personally don’t have the willpower for. there are two attacks, both of which suck, the ground attack freezes you entirely, and the air attack puts you into a free-fall state where you cant collect carrots, you don’t die to spikes, and you go through balloons. If there is an enemy above a balloon and it’s too late to glide back to where you jumped from, you are dead. Some of the levels are a visual representation of entropy and chaos and they look like a bad Mario Maker stage. the plot was explained at the beginning and was not further developed throughout the game, so it felt like no progression was being held and the momentum of any story was lost. Speaking of momentum, there is none, moving forward and stopping are the same speed as your fastest speed, which I feel if you are trying to make it like a game from the 90’s you should at least include a core concept that the 80’s got. This game thrusts you into portions that do not explain the gameplay and you just have to figure out itself, many old games would do this, but they came with instruction manuals. The water boss took me about 5 minutes to realize how to beat him since they put you into a room with a boss and no explanation. Anyone who is looking for a fun free game,i would very much not recommend this and I only beat it because I hate myself
– Real player with 3.4 hrs in game
Psychocat: The Door
Yes. The best. Thumbs up
– Real player with 15.6 hrs in game
A real good follow up to the answer. It adds more complex layers of the button swapping which keep the gameplay fresh and interesting. The soundtrack is a fitting choice again and this time the game is split into many smaller levels instead of one long run which does make for a little bit more manageable obstacle training and also keeps the early stages from becoming boring as you master the easier difficulties. With a bit of insanity and a nice little catch at the end an overall well rounded sequel.
– Real player with 14.9 hrs in game
Trials of Argolis
I’ve done a lot of testing for this game and nearly every time was a joy (bridge boy frustrates me sometimes!! ;-;). Very fluid and smooth first-person combat with challenging bosses and fast paced action. The handpainted artwork lends a really neat aesthetic and overall it looks gorgeous. A great dynamic in play styles despite the rather simple controls and each boss has a particular gimmick to it. Lots of content and deffo worth a buy! ;_; eek
– Real player with 12.6 hrs in game
Good concept but mechanics and actual gameplay is not polished and ass
– Real player with 3.3 hrs in game
Airstrife: Assault of the Aviators
Nice game with a beautiful hand-drawn world. In Airstrife: Assault of the Aviators, I loved the ability to create and upgrade planes, and the fact that the game can be played with friends. I advise everyone! 10/10
– Real player with 4.5 hrs in game
Assault of the Aviators - a game in the old genre. I haven’t played such games for a long time. Previously, such games did not have a co-op mode, which got bored very quickly. Now I saw this game in the recommendations and decided to play it with my friend. We played all evening and none of us got bored. The game has a choice of planes and branches for pumping weapons. Nice drawing of models and good music ^-^
– Real player with 4.3 hrs in game
Broken Lines
It is an “ok” game if you have no better alternatives. The reason I gave a thumb down is because of so many super positive reviews with which I disagree and think they distort the picture here.
TACTICS / GAMEPLAY - 3/5
The challenge curve is rather flat, mostly without any complex or demanding situations. Maps are all very similar in terms of combat challenges (very similar setups of obstacles, terrain, challenges etc).
One of the top reviewers here complained about pulling extra pods in Xcom due to bad mechanics - IT IS THE SAME HERE! Once you spot 1 enemy then the time does not stop when you discover more enemies. So you end up pulling more and more enemies and your soldiers once told to go somewhere, will never abort the order even if going straight into the enemy guns.
– Real player with 37.0 hrs in game
I would recommend Broken Lines for those seeking a simpler, yet more raw/ intense tactics gaming experience than XCom. If you’re just a fan of third person tactic games and want to try something with a neat tactical twist, Broken Lines is a great purchase.
Differences from your average squad based tactics game:
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Biggest difference is the 8 second command increments. You provide your soldiers a series of orders to execute in sequence, then let time flow and see how they worked out.
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Set characters means being able to bake in things like how your soldiers work together or interact based on your back story.
– Real player with 20.7 hrs in game
Dooria
This is a great game for someone who has some time on their hands and likes to figure things out. Each section of the game has its own rules, which provides for a good deal of variety. It has a pleasant atmosphere throughout and is contemplative as opposed to action-packed. A lot of bang for the buck at $16.
– Real player with 105.0 hrs in game
If you want to get your ass handed to you by a gentle sweet game with calming music and the meanest puzzles I’ve seen in a while, by all means try this game out. This really itched a part of my lizard brain I that I had been missing from other puzzle games.
Downsides are: 1) It can be frustrating and tricky to figure out all of the rules at first (due to some differing door varieties and etc) and 2) it’s not easy to figure out the “plot” of what all doors to open and how close you are to being finished…. but overall definitely persevere if you’re a puzzle junkie like myself.
– Real player with 6.0 hrs in game