Moustache Mountain

Moustache Mountain

A short and succint platforming game. Lovely pixel art and that is to be commended on. You are navigating a character that is burly + presumably has muscular legs that can propel him very far, but runs a 15 min mile. He is faster jumping/hopping than running…

Things that may aggravate you 1) having to restart from the very beginning after 3 mustaches are lost. Perhaps at say level 6, a check point, then level 12 another one? 2) Smoother/more reactive wall jumping. The concept of wall jumping is great as it offers more flexibility and variable game play into a platforming game. But when you wall jump in this game, you almost have to button mash to jump off the wall before you slide off the wall (because you slide very fast - gravity!) and into your most likely death. So it becomes less focusing on how to wall jump to a specific location, but more button mash and hope you make it after that. Although, enough gameplay, this should be remedied. 3) No way to replenish a lost mustache. I finished it with only one lost at the last level, but for the less capable gamer, having a way to replenish a lot life due to a learning mistake or mis-jump later on in the game would be nice. Granted, continuously play throughs will get you used to each map and you will be able to finish the game easily in the end.

Real player with 9.6 hrs in game


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I love to support indie developers, and so I pick up a lot of their games. Moustache Mountain is an example of this, and I tried really hard to like it. I really did. But even at a low price, the flaws in this game far outweigh the positives.

Now, let me be fair up front and say that I’m not a big platformer guy. I know, that spells bias right there, but I can get on board if there are some interesting mechanics. And that’s the problem here – the mechanics are just boring. One can argue that this is intended to be an NES-throwback, retro experience, but I more get the feel that the game is being limited by either the developer’s experience level or a game builder platform used to create it. In any case, while the levels are “randomized” (they’re not randomly generated, but merely picked at random from a pre-selected set), none of them are very interesting, and you beat the game if you get past level 15. I found a lot of the challenges to be cheaply frustrating, like having to jump around a ledge/overhang while you’re trying to bounce up the wall. Maybe my lack of platforming prowess is what was holding me back, but I usually had to try 10-12 times to complete this manuever, only to die on some spike once I got past it, and then start over from the beginning of the level again.

Real player with 7.3 hrs in game

Moustache Mountain on Steam

A Quiver of Crows

A Quiver of Crows

@C.:

_Les mouches bourdonnaient sur ce ventre putride,

D’où sortaient de noirs bataillons

De larves, qui coulaient comme un épais liquide

Le long de ces vivants haillons.

Tout cela descendait, montait comme une vague,

Ou s’élançait en pétillant ;

On eût dit que le corps, enflé d’un souffle vague,

Vivait en se multipliant._

A Quiver of Crows game. You, as a flying being, ‘a crow’, shooting with some lasers into some relentless ever-respawning undeads of various sorts.

Real player with 6.8 hrs in game


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This game needs some reviews, so I want to do a 2-hour first impression. The art in this game is astoundingly well developed. It wordlessly creates a lot of ambience as you fly your way through abandoned playgrounds and discarded remnants of civilization as a new dawn approaches a terrible day…

You play a freaking bird with laser weapons. If you’re still reading this, you want this game. It’s hard. Quite hard, but it can be enjoyed in bursts of 10 minutes or a whole rage inducing hour. The controls are extremely tight, and the weapons and enemies are all interesting. My favorite are the basic enemies, which I call the “Dental Association” as they chomp me to bits.

Real player with 6.6 hrs in game

A Quiver of Crows on Steam

Goroons

Goroons

Fun and challenging puzzle game. I played alone and beat it anyway. Played on Linux.

Divertido y desafiante juego puzzle. Lo jugué sola y lo di vuelta de todas maneras. Jugado en Linux.

Real player with 17.8 hrs in game


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Very clever, funny and addictive puzzle platformer.

Co-op play is great. Love playing with my daughter.

Real player with 7.4 hrs in game

Goroons on Steam

Сheese killer

Сheese killer

  • The game will have 6 different locations and each has its own unique boss and mini boss. To get to the boss you need to kill the mini boss. The mini boss consists of one easy phase. And bosses consist of 3-5 different phases that change the boss’s device.

  • All locations, except the first, will be large, and each will have its own map, because locations have metroidvania elements.

  • Each location, except the first, will have its own merchant. You can buy from him 2 of some kind of weapons that will help exactly at those locations. In total, there will be 12 different weapons, taking into account the starting ones.

Сheese killer on Steam

Cuphead

Cuphead

This game is awesome!!! Iv’e beaten the game with expert S rank and all achievements and let me say, iv’e enjoyed nearly every moment! Yes, the game is challenging but when you get that knockout it is so satisfying! Its a 10/10 game and i would recommend it!

Real player with 369.6 hrs in game

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Real player with 89.0 hrs in game

Cuphead on Steam

Nongunz: Doppelganger Edition

Nongunz: Doppelganger Edition

Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…

It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.

Real player with 46.5 hrs in game

Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.

The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.

Real player with 29.2 hrs in game

Nongunz: Doppelganger Edition on Steam

N++ (NPLUSPLUS)

N++ (NPLUSPLUS)

I played this game for over 60 hours on PS4, getting every achievement (currently the same achievements on both platforms).

Skip this first paragraph if you want to get straight to pros, cons, and opinion

N++ is a simple in concept minimalistic 2d platformer. Guide your character, the ninja, avoiding various traps, obstactles, and fall damage in search of riches. (gold coins scattered throughout levels). The ninja can wall jump and move in any direction. Every level has at least one door switch that opens a door to the end of the level. Navigate to that open door to finish a level. There are between 2000 and 2500 total official levels in three modes called Co-op, race, and solo mode ranging from easy/tutorial scaling up to the extremely challenging. All of these modes consist of episodes that have a pack of 5 levels together. As time passes in a level the score counts down. When that score hits 0 the ninja explodes and must start the level over. The time is additive in every episode. Collecting gold adds time. After beating an episode, it is possible to select levels individually. There are global leaderboards for every individual level and episode as well as friend leaderboards and replays for every best personal score. There is an in-game editor where players can make and play community made levels.

Real player with 491.5 hrs in game

N has been a series I’ve followed since around 2006, where I would secretly play it during class. The game was pretty special back then since it was made in flash, yet it was so well made and content rich that it could of passed as a AAA title at the time. Flash forward to 2016 with the release of N++ and it still holds strong as being one of the best platformers out there.

N++ is the best version of N, being the most polished and content rich of the series, but what makes this game truely special is something that has existed since the first version of N, that being its very well executed movement mechanics. N was a game that focused purely on platforming, there’s basically no story, no abilities, no player gimmicks, no killing enemies (they’re are plenty of enemies to kill you however). It’s just you and your ability to run, jump and wall jump.

Real player with 420.1 hrs in game

N++ (NPLUSPLUS) on Steam

Kalimba

Kalimba

Hidden gem amongst puzzle platformers.

Excellent game playing single or local co-op. Mostly pleasing mechanics and the gameplay feels precise. I loved the art style and whimsical music. The game is also forgiving when playing casually, but it can be frustratingly hard if you are aiming for the gold totem (0 deaths, all collectibles gathered) on every level.

My only gripe with this game is that the co-op is on the short side. 10 short levels and 10 more with DLC, the co-op is over in 2-3 hours. It also focuses on the stacking mechanic, whereas the single player has more different puzzle types. Definitely experience Kalimba co-op, but for longer similar co-op only experience, check out Ibb & Obb.

Real player with 30.3 hrs in game

I got this game based on its good reviews and thought it would be great to play with one of my friends as it was listed as a coop game on Steam, so I actually bought two copies. Was very disappointed to find out it was only local co op and it seems the devs have no intention on adding an online coop option.

It is a great fun game to play on your own, no doubt about it, but I feel its competitive elements would be far more enjoyable if there were more online options available, especially for people who don’t generally have any local gamer friends to stop by their place :P

Real player with 24.3 hrs in game

Kalimba on Steam

Burnstar

Burnstar

I’m a human video game search engine. My Wishlist has 800 games on it. I watch game previews like other people watch TV, and I try probably 50 games a week. I’ve been playing video games of all sorts for 30 years. Am I bragging? Am I just sick?

No, I’m just saying as emphatically as possible that Burnstar is STILL my favorite game of all time. Not my favorite remembered game - my favorite game to play right now.

It’s better couch than Overcooked OR Lovers in a Dangerous Space-Time, let me put it that way. No exaggeration.

Real player with 109.1 hrs in game

I tend more toward puzzling than action games, and I think Burnstar has enough of both to keep a player on either side happy. Pacing and the rate at which new elements were introduced was great, I never really felt stuck anywhere for more than a few tries. That said, I have not tried to gold medal everything as I go, just getting stars and burn %. As puzzle oriented as I am, I think there is good potential for doing speed runs, and they are interesting to me because the time-delayed nature of the burning mechanic means it will take planning beyond shortest-route stuff.

Real player with 35.6 hrs in game

Burnstar on Steam

FORCED: Slightly Better Edition

FORCED: Slightly Better Edition

What separates a cheap gimmick from a solid game mechanic is that a gimmick gets used once and then gets boring or forgotten, whereas a game mechanic thrives in ever-evolving conditions, forcing the player to apply the same basic concept in different, creative and newly effective ways. In “Forced”, the unique mechanic is that you must call a little ball of light to your current position, leading it through environmental triggers that benefit you or progress your objective. While this is simple in theory, things get real messy real quick when you throw in countless enemies and your means to fight them.

Real player with 37.9 hrs in game

FORCED is a Action Role-Playing Game heavily pushing a co-op experience.

STORY

I would say the weakest part of the game, other than some of the technical issues that some people still experience (see technical) - would be the story. It’s a very quick and short tale that leaves a lot to the imagination. I’m not saying it’s bad; simply shallow. If your goal is to find a rich story - you will not find it here.

ELEMENTS

All players have the option to play one of four classes which are determined in the entrance room to each trial room. It is also good to note that no matter the decision of the class; in most cases you will have healing spells, damage spells, and defensive spells of some kind. Other than the inherit differences between melee and ranged; the developers have done a good job at keeping most everything balanced. The true co-op experience comes into play before anyone even enters a trial; deciding who will have which spell to counter the trial mechanics. This is an element that most co-op games don’t have.

Real player with 25.6 hrs in game

FORCED: Slightly Better Edition on Steam