Color Souls

Color Souls

Incredibly amazing game. The movement of the character is a lot of fun and every boss and mechanics in the game are really surprising. The levels that you can jump on the monster’s head in sequence were very well thought out.

Real player with 2.2 hrs in game


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A pretty good platformer. I really like this unique aesthetic and gameplay concept where you can’t see the enviroment, so you have to move and jump to splash ink revealing the obstacles and platforms.

Real player with 1.7 hrs in game

Color Souls on Steam

Miniballist

Miniballist

This game is worth the price of entry, and I have played it more than I have expected to.

It is simple (maybe excedingly simple) and some of the elements look a little rough around the edges. Specifically, the shading on the ball is a little too powerpoint gradient for me at times and the logo doesn’t play well with the games main font. These are tiny nitpicks sure, but for a game where there is not a lot going on, these extremely tiny flaws become much bigger.

But in the simplicity of the game is also where the fun is found. the main loop for this game is you try and get through a course with a specific amount of rooms. For example, level 20 has 20 rooms, etc. As you travel through the course, the room counter goes down, until it hits one and you see the level exit. The room count down is what makes the game exciting. There is not a lot of tension at the start of the course or halfway, but once that number is below the half, the tension builds, and that’s where it gets exciting as you make a dash to complete the level.

Real player with 3.7 hrs in game


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A game as basic and unforgiving as this one has to do the few things it does very well. Unfortunately this is not the case here. Sometimes a level is generated in a way where after changing directions the wall is created behind your ball. That leaves you no chance of winning, which is infuriating to say the least and the reason why I can not recommend this game.

Real player with 0.9 hrs in game

Miniballist on Steam

Volvox

Volvox

This review recommends Neotenia’s puzzle game Volvox for its excellent, challenging gameplay and puzzle design, despite some rough aesthetics.

[. . .] Volvox‘s deceptively simple core mechanics (rotating and reorienting triangles by moving them around the levels and around each other) open the door for mind-bending levels that often function like brain teasers. [. . .]

[Click here to continue reading this review]

Real player with 35.6 hrs in game


Read More: Best Difficult Puzzle Games.


Volvox is a strange and fascinating experience that you have to play if you like interesting game mechanics and wonderful 2D graphics.

In Volvox you control monocular and triangular creatures, called Trimoebas, in order to reach the “end” of each level. Every puzzle is a new step in the long journey to form various organisms. You have to make the Trimoebas “roll” to create more complex structures as you progress in the game, and you will use their special properties (like glue and explosion…) to solve challenging puzzles.

Real player with 14.4 hrs in game

Volvox on Steam

Cube XL

Cube XL

6/10

Real player with 223.1 hrs in game

Terrible asset flip

Real player with 1.1 hrs in game

Cube XL on Steam

Instant Death

Instant Death

Its a fine game but I wouldnt recommend it if you dont want to go through rage inducing obstacles. This isnt a typical game to just jump through. This has 20 levels and each one of them will be a real pain to beat. If you are getting this, good luck.

Real player with 129.1 hrs in game

Best game ever? Maybe.

Pros:

High precision challenges in 3D.

Cons:

There are moments where the player has to wait or walk without any challenge like a

stage where the player starts on a moving platform and it takes many seconds to get

to the first challenge, so repeating these moments on every attempt is annoying;

No map editor.

Rating: 9.8/10; with a map editor it would be 9.9/10.

Real player with 4.3 hrs in game

Instant Death on Steam

Please, Don’t Touch Anything

Please, Don’t Touch Anything

When a Single Player game provides you with the best multiplayer experience you’ve ever had.

Played 3/4 hours on my own and found out about some endings and other great things about this game, then I decided to have 4 friends over so we could complete the game together. At first I let them play until they had discovered what I already knew while I sat quietly and watched them complete 5 endings before trying to press the Red button more than twice (They exploded in laughter when they did it hahaha). Then when they had already discovered all I knew, it was time to get serious, I took out the notes I already had on the things I wasn’t able to complete yet. Brainstorming took place. Random sucessful inputs were made. Mindblowing moments. Searching “Ostap Bender” on wikipedia and discovering it was actually a character. Searching numbers as date, getting Red Army related wiki. Translating numbers to words. Both meaningless. We completed the game in 5 hours. Exhausted we hailed that afternoon as one of the best things we could have chosen to do. “What a f****** great game”

Real player with 18.6 hrs in game

PROS:

  • nice visual style

  • cool retro music

  • 24 endings plus the final one

  • the hint system

CONS:

  • a couple of tedious trial and error paths

  • no replayability after the final ending

Comment:

There are many paths and endings (25 in total) with hints all over the panel. You just have to connect them to the solution. There are even hints for some endings in previous ones. Trial and error approach is necessary here but that is the point of the game. Meanwhile cheerful retro music plays in the background and I liked most of the songs (not the screeching/alarm ones). There is a ton of clicking for a couple of endings and hitboxes are a bit dodgy sometimes (especially during the “hammer phase”). But all endings are doable. The achievements are fairly easy apart from two. The Once Again achievement has problematic triggering -

! You need to finish all 25 endings and then reset. A red light appears under the yellow ones. You can try to delete your save at this point OR just to be sure click the red light, re-do ending 25 and THEN delete the save.For the Perfectionist one you have to click EXACTLY the right amount of times, took a while until I got this one due to misclicks. There is basically no replayability once you finish all of the endings, only 1 puzzle/path has variations. They could have shuffled some of the codes a bit to keep it fresh but I guess 24 endings + the final one are still plenty. Overall a really fun logic game worth checking out.

Real player with 9.0 hrs in game

Please, Don’t Touch Anything on Steam

SpaceChem

SpaceChem

What is SpaceChem?

SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).

Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.

Spacechem isn’t finding the unique solution, it’s creating your unique solution.

Spacechem is the elegance of a brilliantly simple solution.

Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it’s your wall of spaghetti, dammit!

Real player with 2677.8 hrs in game

When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn’t wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.

After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from “ResearchNet”, but I was stuck at the level “Omega-Pseudoethyne” on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn’t come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.

Real player with 137.2 hrs in game

SpaceChem on Steam

oO

oO

In similar vein to games like Super Hexagon, 140, Gauge and Duet, oO is a minimalistic game with simple objectives and simple controls - on the surface. But while things may look easy enough at first glance, the challenge comes in mastering the sparse mechanics you are given to get past whatever sadistic obstacles oO’s glowing, circular world cares to throw in your direction.

With ever more complex patterns to overcome and a faster and faster rate of play, the simple “push space to flip” mechanic might only be one button but will eventually build to challenge even the fastest of reflexes. You will die again, and again, and again

! and again, and again, and again, and again, and again; but unlike some other punishing titles of similar ilk, the deaths here don’t tend to feel cheap. You’ll always know why you died, and what you need to do to avoid death next time.

Real player with 10.5 hrs in game

Too frustrating to be much fun. I do like the deceptively-simple concept and the wobbly-screen mode you can unlock each time you clear a level… but the overall charm wears off very quickly. It doesn’t take long for things to start to feel mindless, and this is not the kind of game where mindless gameplay will get you anywhere.

I’m surprised at the glowing reviews this game has gotten. (And of course anyone who doesn’t recommend the game gets slammed with downvotes, I’m sure I’ll be no different.) Scrolling through the positive reviews, hardly any of the users seem to have played for more than a couple hours - probably because the ragequit is strong with this one; I imagine many of these people played it once and haven’t touched it since - so again, it’s tough to understand the positive feedback. For the novelty, sure. Everything else… hm.

Real player with 7.6 hrs in game

oO on Steam

Disney’s Chicken Little: Ace in Action

Disney’s Chicken Little: Ace in Action

3rd person shooter. You also can fly and run a tank.

Music is nice. Cutscenes are nice (but low resolution and not fuillscreen - neither is the game itself).

Controls are good, few glitches, no bugs.

An enjoyable 7 hour experience which is not that hard and has a quite linearly (not completely) increasing difficulty curve.

If it´s on sale: WTB - Worth To Buy

Real player with 7.9 hrs in game

This was surprisingly fun to play. I really don’t care about the Chicken Little franchise but ended up playing this game with my daughter on the Wii and found it quite fun. It is basically a 3rd person shooter with lots of unlockables and replayable levels. You get to play as someone on the ground, as a tank, and as a starfighter. Lots of varied enemies and levels. Never seemed to be repetitive. So glad to find it here on steam. I was worried as the gameplay was super fun with the Wii controllers but I have found it even more fun with keyboard and mouse on the PC. Highly recommend this game. It is just surprisingly fun.

Real player with 6.1 hrs in game

Disney's Chicken Little: Ace in Action on Steam

Watching Delusion

Watching Delusion

this game made me realize I only have like 2 braincells 10/10

Real player with 5.2 hrs in game

I didn’t finish it yet but it’s fun tho hard. If you like puzzles you can buy it to spend time.

Real player with 4.7 hrs in game

Watching Delusion on Steam