Dungeon Rushers

Dungeon Rushers

So here is my review. I just pulled it straight from the discussions page where i wrote it. Sadly its all true, and none of it is subjective. These issues all exist. So if you can justify playing 20$$ to put up with all the below issues, have at er.

Glitches/ bugs . update the game

Hello,

I purchased game and have played about 5 hours. I already have discovered some major glitches.

  1. When you win a fight, and collect reward, you are often ripped off out of your loot. For example almost any time the game tells you recieve more than 1 of any given crafting item, you only actually recieve 1!!!! 3 iron and 3 skulls as reward it says on screen, nope you get one of each. This happens almost every time, especially with iron, the ONE resource you seem to need for everything.

Real player with 59.9 hrs in game


Read More: Best Difficult Turn-Based Combat Games.


Dungeon Rushers is fun turn-based rpg focused adapting to different enemies and situations as you progress. While I have been playing I have seen several updates to fix what the game currently offered, was well as new content added in that has made the game even more enjoyable.

While the gameplay can be seen as repetative at first, it does become more interesting as you progress. The gradual addition of enemies as you progress as well as new team members positioned throughout the campaign add a level of fluidity to the combat system so it does not get too dull.

Real player with 49.4 hrs in game

Dungeon Rushers on Steam

Noita

Noita

Extremely fun and unforgiving game. There’s a lot to explore and learn about the game, and the more you understand the broader your gameplay becomes. I would highly recommend playing the game without any outside tips or help first, as it’s very easy to get spoiled on certain spell tricks and combinations.

The music is great, and comes in sparingly, which enhances your exploration and combat. The enemies are tough at first until you learn their attack timings and patterns. The wand building is the most deep and expansive thing I’ve ever come across in a game, there are so many tricks and combinations you can create with wands that are mind boggling and beautiful. There will definitely be many occasions of you killing yourself testing the waters. There’s also alchemical combinations with all types of fluids, and exploring their effects is also fun and satisfying.

Real player with 372.7 hrs in game


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Games like Noita are rare.

Superficially, it looks like a basic dungeon crawler, with the addition of a completely dynamic and manipulable environment. Dig a little deeper, though, and you see the depth and amazing variety the game brings.

The wand, perk, and spell combinations alone make this game interesting, and give you reasons to keep playing. Me and my friends are still coming up with strange new ways to break the game…

But then you add the absolute difficulty of the game, the physics, the goofy interactions, the alchemy, the banger music, the huge amount of secrets, and… You get one of the best games ever made.

Real player with 204.1 hrs in game

Noita on Steam

Ring of Pain

Ring of Pain

3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.

The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.

Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?

Real player with 511.8 hrs in game


Read More: Best Difficult Roguelike Games.


Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.

Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.

Real player with 78.6 hrs in game

Ring of Pain on Steam

Beat Blast

Beat Blast

Nice concept, but boring overall. There’s a few things that keep me from recommending this. First off, the music has virtually no impact on the game other than the speed at which you shoot. You’re going to spam notes in every cell as you unlock them, so there’s no point in finding creative layouts. It’s also clunky how you set up your notes in the bottom left corner of the screen while trying to dodge enemies.

The music is cute and bouncy, but the game visually is incredibly dark, which doesn’t match. There’s no reason to have the “fog of war” aspect, it doesn’t change anything gameplay wise except make it feel claustrophobic. The art would fit better if it was a white background, or if they removed the fog of war and made enemies glow brighter similar to Geometry Wars. The screen can become cluttered very quickly, and hostile and friendly projectiles share some of the same colours so it’s hard to tell what’s going on at points.

Real player with 36.8 hrs in game

A fun roguelike, Beat Blast is one of those games that you throw a pair of headphones on and simply forget the concept of time, ‘least until you realize you lost track of it and today has become tomorrow… The music contrasts nicely with the dark atmospheric theme, the light of you, the player, pitted against your enemies; a quite literal display of light and dark (or this gal read too much into it, your call I suppose). I always dive back in when I see a new content release, albeit in the name of fairness one could probably get all the different items after fifteen hours or so (I like to take my time, or meander about, if you prefer). I’ve unlocked everything but still find myself going back in, and getting occasionally surprised by things like a new alternate boss.

Real player with 19.9 hrs in game

Beat Blast on Steam

CasterLords

CasterLords

Note: This game is in development. Some graphics are currently placeholders. Thank you.

WIELD THE POWER OF THE CASTERLORDS

CasterLords is a single-player deck-building game about powerful warlocks caught in an eternal cycle of death and rebirth.

You are placed in a fantasy world and presented a challenging gauntlet of enemies to overcome, armed with a custom-built arsenal of magic spells, weapons, and ancient artifacts.

FEATURES

  • Many simple rules combine to make tactical gameplay.

  • Discover and collect new cards along your journey and use them to fine-tune your deck!

  • Procedurally-generated campaigns with dozens of scenarios, no two playthroughs are alike!

  • The final boss of each campaign is your character from the previous one, who will fight you with the same deck you built to get him there!

  • Five CasterLords planned at launch, with more on the way - each with multiple unique decks to change up your playstyle!

CHOOSE YOUR CASTERLORDS

A powerful mage obsessed with the pursuit of forbidden knowledge. Nazrun’s unique cards heavily focus on casting magic spells, trading survivability for raw power.

Ka’ri spreads her seeds of flame to burn away the old world, and in her wake, new life blooms. Her unique cards have lingering effects, and she can transform into her beast-form for a burst of power.

This ruthless assassin uses poisons, toxins, and traps to dispatch her opponents. What she lacks in magic, she makes up for with an arsenal of weapons and items. Stack combos are deal devastating damage!

An honourable warrior who treats the lowly denizens of Eawyn with respect and dignity. His unique cards boast flexibility, offering a balance between power, defense, and magic.

Harness the powers of destruction and reconstruction with this Lepisian warlock! Her unique card’s can break cards down to their core components and then rebuild them into new forms.

STORY

Deep in the mistfallen valleys of Eawyn lies the green, mossy ruins of an ancient shrine; a long-forgotten portal to some other world or some other time.

Every so often, a CasterLord will appear from this sacred portal, perhaps brought into this world by some benevolent spirit or banished from their own world by a fearful deity.

These CasterLords may take different and strange forms, but each bristles with overwhelming power and is compelled to take over the kingdom.

Sitting on his gilded throne, the Immortal Emperor towers above the realm atop his twisted iron fortress. The shadows of hundreds of vanquished CasterLords burned into its walls, will you be able to defeat him and unlock the secrets behind the mysterious appearances of the CasterLords?

ADDITIONAL INFO

  • The Demo lacks many quality-of-life features, such as Tooltips, History and Interactive Tutorial - we plan to implement these and more when we get funding.

  • Demo includes up to 250 cards.

  • Final game estimated to include more than 1,000 cards.

  • If we get enough support, we can include even more CasterLords and Steam Workshop integration, allowing players to create their own cards, and CasterLords!

  • Provisional PEGI Rating: 12 (Fantasy Violence)

  • Developed by H. Hochkins, a games developer with 8 years experience that specialises in card games.

  • No microtransactions or loot boxes. Every card and character is unlockable via game progression.

Please wishlist & follow CasterLords on Steam to help support our project! Thank you!

CasterLords on Steam

Cavity Busters

Cavity Busters

Cavity Busters is a rogue like in the vein of Isaac or Gungeon.

While it’s still in early access, it has a decent amount of content.

The amount of enemy and boss and mini boss you’ll encounter is good enough for now. Not that while there is multiple bosses on floor 1 and 2 (out of 6), it isn’t the case afterwards. An after taste of what might be coming down the road in term of enemy variety.

The amount of items (be it relics or diseases) is in a good spot with more being added with the first few patches. The best thing about them being that very few are just stat increase, instead you get interesting effects. This game tries it’s own take on the bad relics you can find in games like blazing beaks. While the relics are just positive effects, the disease come with both pro and cons. You can remove the cons by spending some ressources at a specific NPC (health and mint) leaving you only with the benefit. You can leave them behind at the cost of increasing the difficulty in a good number of ways. I personally find this dynamic great.

Real player with 36.6 hrs in game

Short explanations :

Great roguelite, with a good variety of items and good ideas. If you liked Isaac, you will probably like it. Accessible for everyone on normal difficulty without being a SHMUP wizard. The hard mode isn’t a joke.

More datailed explanations :

Cavity Busters is roguelite which came as a really nice surprise.

The game has a good number of floors. It isn’t too long. You find it tooshort ? Just dig doors to add new rooms to any floor.

Then come various ennemies and upgrades. Maybe bosses lacks of variety. But after trying a bit of hard mode, I won’t complain. The few bosses I reached on hard had enough shooting patterns and as a none shmup player : I don’t want more bosses anymore.

Real player with 16.9 hrs in game

Cavity Busters on Steam

Equilibrium Of Divinity

Equilibrium Of Divinity

Well I like it so far. To me its like a Tales of Ma’Jahael with a group and crafting and tactical combat rather than just bumping your sprite into the enemy sprite. Don’t get me wrong, ToME is a great game with plenty of depth, but..I HATE the sprite thing. Is this game fancy or flashy? Not at all, but the basic tactical combat makes it feel more like a pen and paper rpg than the aforementioned game.

Will edit review with more in-game time

Learned how to edit my own portraits and avatars, which is easily doable with gimp skills.

Real player with 77.8 hrs in game

I must say this game kinda snuck under my skin as I slowly realized it had more to it than I thought at first. You party is build as you want, 6 in a group and no classes. now it gets even better.

You are lost in a maze of connecting portals to different maps, (lands) and with each layer or portal you enter thru, you will get points to add to your characters build.

As in;

Weapons - mace, dagger, etc.

Professions - alchemy, tailor, 8 types.

Skills - lockpicking, linguistic, perception, 3more.

Real player with 57.4 hrs in game

Equilibrium Of Divinity on Steam

Golden Krone Hotel

Golden Krone Hotel

Latest (Experimental) Update Review

The updates for this game have elevated this game to the status of roguelike gem in my eyes. Before, I would have recommended this to anyone who is interested in roguelikes. Now, I would say it is an absolute must-play for any roguelike fan as well as point to it as THE quintessential introductory roguelike. I would say it is certainly better than the standard introductory roguelike recommendations (Brogue and Dungeon Crawl Stone Soup) because of its streamlined controls, well-implemented mouse control (you can do everything there is to do in the game with a mouse), well-designed menus (best menus in any roguelike I can think of), high customizability (can play with 4 directional or 8 directional movement, with mouse+keyboard or controller, with tiles or ASCII), rebindable controls (surprisingly not common in roguelikes), gameplay that isn’t dependant on spoilers (lots of roguelikes require spoilers to progress), difficulty settings (so a new player can actually see the end of the game and learn of mechanics that would otherwise kill them), great visuals (Dungeon Crawl Stone Soup has static and admittedly subpar tiles while Brogue has ASCII that Golden Krone Hotel simply beats with animated 8-bit tiles), music and sound (once again, not common in other roguelikes), and just the fact that it presents interesting mechanics and gameplay to players much sooner than any other roguelike typically does (a common complaint with Dungeon Crawl Stone Soup is that the game isn’t interesting until you reach Lair).

Real player with 85.8 hrs in game

Disclaimer: This review is for version 1.8 of the game which is the only one that I played. My understanding is that the game has improved significantly since its release and some of the features that I talk about here have been added after the original release (for example controller support).

Pros:

  • The music is great and fits well with the vampire theme of the game.

  • I love the controller support. This is very uncommon for rogue-like games and allowed me to play the game exclusively on my tv.

Real player with 63.9 hrs in game

Golden Krone Hotel on Steam

Nemo Dungeon

Nemo Dungeon

“Nice Roguelike Action Dungeon Game”

+ Point : It’s simple but keeps the basics well.

[1] Intro

Nemo Dungeon. It’s a roguelike action game made by RedPain. Thanks to its speedrun event, played this game. At first glance it looks easy, but it was harder than expected. Practiced many times to shorten my time record, but there are many talented players in the world. XD

[2] Game Experience

Its gameplay is similar to other action roguelike dungeon crawlers such as Enter the Gungeon or The Binding of Isaac. You start the game, by selecting one of the 3 square characters. Each character has 4 unique skills. Only one character can be played at first, but other characters will open as you play the game more. There are 4 boss battles available, and the map location changes each time you start a new game. There are 4 difficulty levels, and it’s a good idea to start with an easy level first. There is no special story, and if you win all boss battles, your record will be shown. This action roguelike game has only basic play elements. This game is simple but addictive and challenging.

Real player with 13.3 hrs in game

Played during the free weekend.

This is a nice little bullet hell rogue-like dungeon crawler, nothing overly complex, no story, no great graphics, no long load times, just pick up and play. I only played on Easy difficulty (I suck at bullet hell), and that was a fun casual experience for a few hours.

There’s nothing really special about it, but I found myself picking it up again and again for one more round, until I finally beat the final (fourth) boss. Didn’t encounter any bugs, was a very smooth experience, easy enough to figure out how to play and how to get better. Played with controller, worked well.

Real player with 4.4 hrs in game

Nemo Dungeon on Steam

VERLIES II

VERLIES II

When you rage quit from a game and you immediately want to give it another try, you know you’ve got something special.

Verlies II is a first person dungeon crawler, with real-time combat and grid based deplacement.

And it wants you dead.

Yep, according to the Master, death is the only thing you rightly deserve.

Let’s prove him wrong, shall we?

In order to do that, you’ll have to master combat precision, actively aiming at the monsters, and timing, to block with your shield and manage breath/endurance. It’s a fun and solid system and you may soon try to block “frame perfect” in the vain hope it will mitigate more damage :p or you will die miserably for it was obvious this 5th strike in a row was dumb.

Real player with 41.5 hrs in game

Punishing, wicked roguelike gridbased dungeon crawler with active combat that requires timing, strategy and actually landing your mouse cursor on the enemies as you swing. Lots of ways to combine your skills and create the build you want. Has a few interesting puzzles, one at the end of each level. This game does all it can to work against you, so that you really do feel you accomplish something every time you make it just a little further. But there are many ways to die, and permadeath is what’s at stake if you fail.

Real player with 23.6 hrs in game

VERLIES II on Steam