There Was A Caveman
There Was A Caveman is one of literally thousands of 2D retro pixel platformers infesting Steam. Control a caveman and jump around retro pixel platformer levels, avoiding prehistoric animals and making paleontologists shake their head with sorrow at the scientific inaccuracy.
The thing about retro pixel games is that they are meant to appear the same as games in the 1990’s, because this is simple to do and you don’t need to have any artistic talent and you don’t need to hire an artist or anyone competent at computer graphics. That’s why retro pixel games are so popular with indie developers, the developers who weren’t good enough to get hired by game development companies. Sometimes, an indie dev will be so bad at video game graphics that they can’t even get the pixel graphics right, so their game looks even worse than the pixel graphics from the 1990’s that they are ripping off. That is the story behind There Was A Caveman.
– Real player with 6.8 hrs in game
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Generally speaking this is a derivative platformer with excellent, detailed pixel art work. You have seen everything in it before, but that being said, it covers a wide base of platforming ideas and never overuses any of them.
+High quality pixel artwork with lots of care and work.
+Above average movement options - combining the dash and double-jump means the game can through some interesting platforming at you
+Good variety in enemies and bosses - derivative, but there’s new stuff in nearly every section
– Real player with 4.5 hrs in game
GHOSTWINTER
I think its a cool game for a $3 indie title. The scenery is very nice and it definitely puts you in the winter mood. It is very challenging but I’ve managed to get 17 of the 35 enemies so far, still haven’t made it to the T-Rex yet but I’m looking forward to finding it.
– Real player with 10.0 hrs in game
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Excellent optimization and high quality graphics. Didn’t notice any flaws. Those who give negative reviews due to the fact that in a single-player game on the “Esc” key, the game restarts apparently did not read the detailed description in the upper right corner. High-quality control, many types of weapons, I liked the ability to save a character with a certain weapon and accessories that you can then choose. Various modes of multiplayer play, no monotony. I advise everyone!!!
– Real player with 7.7 hrs in game
Dinosaurs Prehistoric Survivors
I just completed the game today and before I get into my thoughts of the game keep in mind that this is an Early Access Game which has been out for only 16 days. That being said you can’t expect it to be on the same level as a game that has been in Early Access for months or the same level as a finished product. Onto my thoughts…
After 20.1 hours of gameplay I have found that this game is well built for the most part and is well thought out. The game requires using a different play style at the different phases of your dinosaur’s development. The way you set your dinosaur’s stats really does affect how easy or hard the game is.
– Real player with 108.1 hrs in game
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This game is pretty fun and pretty tense every once in a while it needs some improvements though:
-Different roars
-Add more dinosaurs in campaign mode
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All mechanics except growing in free roam
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If it’s possible, add herds for you to come across or join
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Add roaming utahraptor packs
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and nesting (nesting would be a good idea because in both free roam and campaign it would give you something to do once you’re fully grown)
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and possibly (to add realism and since it’s single player) add a sleeping system
– Real player with 37.1 hrs in game
JumpJet Rex
Hardcore indie retro platformers and time-attack games have been a dime a dozen for years now, but I’m extremely pleased to share that JumpJet Rex is among the very best I’ve ever had the pleasure of playing.
To save the Earth from a deadly asteroid, you’ll find yourself loose in a number of (mostly) bite-size levels in which you, a space-faring, rocket-boot-wearing T-Rex, must propel yourself through low gravity around obstacles and enemies, passing through a set number of golden rings to unlock the exit. You can combat enemies (and interact with some obstacles) with both Rex’s spin attack and, cleverly, the emissions from your rocket boots. You earn stars by completing the level and, optionally, by doing so without dying and/or doing so within a challenging time constraint. The progression scheme is reminiscent of Super Mario 64 - you choose non-linearly from an assortment of levels until you have enough stars to unlock the boss battle, and beating the boss unlocks a new assortment of levels, and so on. Coins scattered around the levels can be exchanged for a plethora of cosmetic items and color schemes for Rex, and easter-egg-style “treasures” encourage pushing the envelopes of the level designs and finding ways to explore out of bounds. Couch co-op (!!) is available if you don’t wanna go it alone.
– Real player with 12.3 hrs in game
If you enjoyed this review, please consider following my Curator Page [url]Nep's Gaming Paradise (Nepiki Gaming)[/url] for more reviews! I'm also the owner of a friendly social community with the same name, which you can check out by joining the [url]Steam Group[/url], or checking out our [url]Discord![/url]
Nepiki’s Stats
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– Real player with 10.9 hrs in game
Cthulhu pub
Cthulhu pub is a pub simulator with Lovecraft universe lore.
In Cthulhu pub, you can build your own pub or restaurant. Create cute characters, creepy monsters and establish a small pub or make a large cafe with a big amount of options.
Game features:
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Build walls and floor for your pub!
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Build tables and kitchen appliances
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Set decorations
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Hire your stuff: cook chefs, cleaners, and waitresses
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Hire warriors who will protect your pub
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Buy new recipes for the kitchen
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Grow your food
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Earn billions with your Cthulhu pub!
Scoot Kaboom and the Tomb of Doom
I really love the approach of the one giant map! Couple that with a great variety of environmental hazards, clever level design and the cruel but necessary process of learning through death - and you’ve got Scoot Kaboom!
I’m having a great time so far 3
UPDATE:
I’ve now completed it, and what a really wholesome game. Really nice design of the “traps” and as you go deeper into the tomb the combination of several mechanics at once really cause a fun and challenging experience! The ending was fun, and I love how there are a bunch of unlockables, various game modes and accessibility settings if the game is too difficult.
– Real player with 3.4 hrs in game
Great old style platformer with a nice gradual ramp up in difficulty. I really love that you can slow down the game for challenging sections if you want to, for as little or as much of the game as you want, and to the speed percentage you want. I’m hugely impressed with this design! It allows you to keep the game challenging to your level so it stays fun and not either a grind, or something you have to give up on.
Different playable characters and game modes add a lot of replayability factor - and the zoom to see the whole game feature is really clever.
– Real player with 2.6 hrs in game
Brink of Extinction
Brink of Extinction is a small but rich tower defense set in a post apocalyptic future. If you enjoy tower defenses then I would give this a try, especially if you enjoy strategy and planning ahead.
The game certainly leads on the difficult side. You start of with a large pool of credits, and get a couple of bucks for each enemy you kill, more money the stronger they are. This results in your initial placement and planning being crucial; not to say you can’t change things up mid game, but it can be quite hard to recover from a really bad plan at the beginning. Make no mistake, this game is hard, and you will need to play some levels multiple times to see which strategies do and don’t work. If you don’t enjoy repeating a level and getting better at it each time till you win, you might not like this, however I found that to be part of its appeal. It forces you to really think about what you’re doing.
– Real player with 13.6 hrs in game
Warcraft III was my first exposure to tower defense games, and I became a fan of the genre many years ago. The great thing about Steam, is there are just so many options. There are many enjoyable tower defense games on Steam, some can be quite deep with mechanics and level layouts. Brink of Extinction is not one of these though.
First of all the game runs fine, I completed it and even tried out one of the endless maps for the score achievement. This game is just not very enjoyable, combined with some bad level design and fun ends up being at the Brink of Extinction. Most levels consist of a few predesignated building areas in a claustrophobic environment with the same few car assets peppered throughout. You have a choice of towers and some power ups you can use. It seems best to just spend all your funds on one or two towers to upgrade the stats as you wont do enough damage if you build on all of the limited spacing you do have. The power ups in my opinion are just too overpriced in the campaign to be viable, but they are useful in endless mode once funding is not an issue. So you place your towers and giant insects and Arachnids begin to spawn. Now you play the can my towers tank and kill these before they wreck what I’m suppose to protect game. Eventually you figure out that there are really only two viable towers which adds even less choices for your limited area.
– Real player with 5.3 hrs in game
Super Saurio Fly: Jurassic Edition
I like this game a lot, the price is fair for the amazing experience you get!
– Real player with 15.7 hrs in game
TRASH!!! A lot of bugs and the creators don’t give a shit about it, why would you put a “support” button when you know it is helpless and it won’t help anybody with their in-game problems.
– Real player with 10.6 hrs in game
Turok 2: Seeds of Evil
When i think back to my childhood, My mind instantly goes back to what i consider to be my nostalgia days.
Games like DOOM, Timesplitters Duke Nukem, basically raised me as a young lad.
But if theres a game that i have a raging hard on for other than Doom, its Turok 2 Seeds Of Evil a game that for the longest time was nearly impossible for me to get my hands on.
After legally obtaining it and totally not torrenting it, the original pc port was finally mine and it was time to experience one of the games i grew up with as an adult.
– Real player with 353.1 hrs in game
When I played Turok: Dinosaur Hunter a few years ago I was impressed with Night Dive Studios’ ability to remaster classics from the past. The remastered game inspired me to buy Turok 2: Seeds of Evil. I didn’t play either game when they were released in the 1990s, so I wanted to experience both games. When I saw screenshots and videos of Turok 2 from 1998 I thought that the graphics were too blocky, and the lighting was murky. I can say that the remastered Turok 2 significantly improves on the graphics and the gameplay is quite intense.
– Real player with 86.0 hrs in game
Cold Vengeance
Cold Vengeance is a gun-blazing action-arcade romp through a deliberately polygonal, block-y and hazy look to it that makes it reminiscent of late 90’s 3D action games for the N64, PSX, and Saturn. This retro-flavored and post-apocalyptic appearance in tandem with the forward moving, almost on-rails nature of the shooting bring me back to what I loved most of the era.
An Americana lovechild between Fist of the North Star post-apocalyptic wasteland sensibilities and Sin and Punishment gritty rail-gunning low-poly N64 age badassery, the intuitive weapon combining of the iconic Gunstar Heroes with the forward-pressing level progression of Shock Troopers all wrapped in a hilariously satirical romp rife with action and macho-fueled patriotism that only a post-2016 America could truly be deserving of.
– Real player with 25.5 hrs in game
Playing Cold Vengeance, you can tell this is likely Renegade Sector’s first foray into 3D games; it’s a notably less polished experience than later titles. The inability to turn around is an interesting constraint, one further explored in other RS games, but here the limited free-aim feels a bit clunky, fighting you at the edges and clipping in confined spaces. One unfortunate close-quarters boss fight in particular brings all of this into sharp relief. It’s frustrating, but thankfully not overly difficult, so it’s not long until we’re back in business running and gunning. Overall, it’s a characteristically fun and no-nonsense game with bright, crisp visuals, interesting level design and satisfying power-up synergies.
– Real player with 5.3 hrs in game