Crash Bandicoot™ N. Sane Trilogy
The PC version of Crash Bandicoot N.Sane Trilogy offers all the content and patches found in the other versions of the game. On top of this, you get the ability to play at unlocked framerates, 4k resolution, native support for all major controllers (Xbox One / 360 / Dualshock 4 / Steam Controller) along with a move set for keyboard and mouse.
If you’ve played the PS4 version, the multiplatform release brings a slew of fixes and one piece of additional content. A new level “Future Tense” which incorporates elements from an unfinished level found in the original Crash Bandicoot from 96’ – dubbed the “waterfall level”.
– Real player with 66.3 hrs in game
Read More: Best Difficult Remake Games.
I have completed the entire trilogy on PS1 several times since the original release in 1996, and I played through the N-Sane Trilogy twice, 100%, since it’s PS4 launch in 2017.
The PS4 version was enjoyable, despite the 30 FPS and weird collision detection on boxes (which surprisingly seems to have been fixed in the PC version, and rope running on the bridge levels is now easier to do consistantly again).
Since the game finally has come to PC, I decided to give it another shot, and I can say, without a doubt, that this is the definitive way to play it!
– Real player with 55.8 hrs in game
Ecco the Dolphin™
Ecco the Dolphin is a truly unique game where you control the dolphin in somewhat realistic fashion, being adventure-action game where you navigate through underwater mazes. With limited breath capality. It was released near the end of 1992 and was developed by Novotrade (known later as Appaloosa Interactive) along with Sega of America. It was released on 8 Megabit ROM. Includes 8-letter passwords for each level.
Not counting 8-bit Sega ports, the original Genesis version of a game is the most basic and most difficult version of a game. There was Japanese version that made it much easier. Sega CD also added CD music and more levels. Old PC version also double resolution of graphics on top of that and recently got fan-patch to become the best version. And 3DS version seem to be based off Genesis version, but 3D and with cheat mode.
– Real player with 0.2 hrs in game
Read More: Best Difficult Underwater Games.
My first experience with Ecco was with the reboot on my Dreamcast. That appears to have been a good thing. (Not really) interestingly, I even got stuck in a wall in this game. “Ship it!” Kind of a dull maze game from what I saw so far. Also, I wish Sega made this series a “Genesis/Megadrive Classics Collection” that wasn’t literally only for the base console. A superior version of this was released for Sega-CD, and this emulator likely could run that version just as well.
2/5
– Real player with 0.2 hrs in game
Devil May Cry HD Collection
“I should have been the one to fill your dark soul with LIIIIIIGHT!!!!”
Amazing trilogy, older Action/Hack and Slash games can sometimes feel very clunky and slow in comparison to more recent games however these games hold their own and were definitely revolutionary to the genre for their time.
DMC was very enjoyable, a very solid introduction into the games. The puzzles and boss fights can be quite challenging even if you are playing on standard difficulty or even if this is your first DMC experience (like myself). Exploring the castle was very interesting as every area felt new and different without reprinting the same textures for different areas of the map which is what you tend to see in a lot of the older PS2 Games.
– Real player with 94.1 hrs in game
Read More: Best Difficult Character Action Game Games.
2 amazing games with fun story and gameplay… except for dmc3’s mission 18…. and dmc2
– Real player with 56.5 hrs in game
Shadowgate: MacVenture Series
I jumped into this without knowing anything about it. Yeah I played the Mac games on an emulator and have seen them here and there and finished some on Nintendo, i’m kind of familiar with the games, I was just expecting this Steam release to be a handful of roms and some kind of emulator.
Surprisingly it isn’t though.. it’s a set of games built from the ground up to resemble the old versions, and it does a remarkable job at it. You’ve got the old Mac note windows (albeit with new fonts) and all the methods of interaction are the same, including the item management where you can just lose stuff if you don’t organize it well. That’s refreshing. Everything works the way you’d expect it to and it even comes with a mono and color version for picky types.
– Real player with 26.2 hrs in game
Shadowgate is just plain bullshit and I’ll tell you why. I rank this title as the least forgiving out of the whole bunch and for a couple reasons. It’s picky as hell inventory and those damn torches. Shadowgate is basically MacVenture’s take on a point and click fantasy title. Your goal is to defeat a rogue wizard who’s abusing his powers for evil, to put it simply.
I didn’t find this title as fun as I remotely did with the others. The torches are the timer in this game and there’s barely a hint as to when you’ll know when one of them will go out. If you’re caught up solving a few puzzles at a time, it’s easy to miss the message that one of your torches is flickering. You’ll see the screen begin to pixelate, yes, but for all you know it could be a reaction from solving a puzzle or what have you.
– Real player with 5.3 hrs in game
Contra Anniversary Collection
The BEST Run ‘n’ Gun / Side-scrolling shooters ever made
Contra on PC is like a dream come true!
UPDATE: You can now rebind/remap your keys!
This “bundle” or “collection” includes 5 different games in 10 different skins.
We have 3 different versions of Contra: Arcade, Famicom and the NES versions.
2 versions of Super C. Also known as Super Contra or Contra 2.
2 Versions of Contra 3: Alien Wars, 2 versions of Contra: Hard Corps and we also have
Operation Contra.
Hard Corps is the first Contra game that allows you to choose between four
– Real player with 49.8 hrs in game
I really love this collection of Contra games. You get 16 total Contra games, including the superior Famicom version of the original Contra. You also get the European version of Contra III and Contra: Hard Corps. Some people may complain that this collection has games that repeat, and though it does, each version of the games are different. The one game that really stands out to me is with the original North American version of Contra vs the Japanese version of it on the Famicom. With the Famicom version of this game, there are no framerate issues, you get cut-scenes, an actual story, background animations, better sound, as well as a map of the locations that you visit, among other things. The European versions of Contra III and Contra: Hard Corps offer an option for running them in 60HZ for better compatibility with North American TV sets. The only differences with the European versions of Contra vs the North American versions that I can see is with their titles, origin story, and some character models.
– Real player with 19.2 hrs in game
Dark Gravity
Shoot, destroy, collect, craft and destroy even more! “Dark Gravity” is a fast-paced, low poly vertical shoot’em up game that features non-linear campaign mode with lots of enemies and bosses. Craft new weapons, upgrade your fighter and build an ultimate aerial war machine!
After the fifth world war, there was peace in the world. For over a decade, the Grand Alliance has been leading humanity towards a better tomorrow by stifling all dangers in the bud. For some time, however, there is suspicion of a new threat that cannot be ignored.
As a member of SAF forces, your mission is to take over the Shielton base, captured by unknown rebels. No one knows who they are and what they want. What’s worse, even IMC forces couldn’t drive them away from the base because of their advanced weaponry. Weaponry out of this world. But… are those rebels the main threat? Isn’t there anything bigger behind all this? No time for questions! You must stop them at all costs!
Gameplay mechanics are very simple - destroy all enemies and try to avoid every bullet… well, at least those which can be avoided. Your special maneuver allows you to dodge normal projectiles. Even if you get hit, you will only lose one extra weapon! However, watch out for powerful bosses! They can thorn you into pieces with their ultimate unavoidable attacks!
The story mode can be completed in a few various ways. Military operations are carried out on several fronts simultaneously. It’s up to you which path you will choose. From battles high in the sky, through military bases, underground factories, collapsed mines and abandoned laboratories, to secret Arctic research facilities and the interiors of unknown civilization artifacts - you must go through all of this several times to accomplish all missions.
Every difficulty level is different. Improving your skills and fighter will help you out at facing hard and insane mode bosses, as they don’t appear at easier levels. Enemy’s layouts will change as well as their shooting patterns. At higher difficulties, you will also meet enemies that you have not met before.
Collecting drop parts and blueprints throughout the missions will allow you to unlock and craft new fighters, weapons, and upgrades. However, remember that only playing at the highest levels of difficulty will allow you to achieve a pinnacle of technology. Uncover the crafting tree and develop unique power-ups!
Far Cry®
Far cry can be easily summed up this way…
Step on leaf = 1,000 elite soldiers, 3 Humvee’s and a UH 60 helicopter fitted with rocket launchers all bearing down on you.
For some reason version 1.4 uploaded to steam broke the AI so that they are nearly impossible to beat even on the easiest of settings. With this version, the AI can practically one shot you even with armour on, they are always alerted to your presence even from miles away even if your quieter than a mouse wearing moccasins and they can see and shoot you through walls, such as tents etc. While this more challenging mechanic has vexed many gamer’s requiring them to up their dose of Prozac, others have taken up the challenge to show that even the near perfect AI can still be beaten even on the hardest difficulty that being ‘realistic’.
– Real player with 311.0 hrs in game
PS: Use the patch 1.33 (find a guide on Steam) because the latest patch, 1.4, makes the AI OP af.
Short review
When Far Cry was released, this game finally brought out of the torpor the FPS fans have been in for too long. In an original setting of stunning beauty and despite an AI still perfectible but fierce, Far Cry is sure to seduce the fragger by its gameplay which, although basic, requires a certain caution and adds a feeling of freedom and permanent danger to make us reach a playful ecstasy. If you were looking for an excuse to finally play this game, you have it. This game is nice, and it will make you see what the first title of the now well-known franchise was about.
– Real player with 137.2 hrs in game
Hitman: Codename 47
Hitman: Codename 47 is the game that started a whole franchise and presented one of games' most recognizable characters: Agent 47. This game has great ideas impaired by technical limitations, both from the technology of the time and the budget, but counters it by having fun gameplay and a flawless story.
It is amazing how intelligent games were back then, detailing storylines and interesting characters displayed with an easy-to-follow presentation. At the beginning of every mission you go to a briefing where you learn about your target and the details surrounding the hit you are going to perform. This is presented all in text and all you have to do is read it. One of the most interesting aspects of the game is the video of the target filmed by an ICA agent - which gives us an idea of how organized the Agency is.
– Real player with 50.9 hrs in game
Codename 47 is certainly an interesting nut to crack. I’m playing the Hitman series for the first time and doing it in order, so I can’t compare to later games in the series yet, but I think this game is an experience worth having, even if it’s not something I’d say everyone should rush out and buy.
The game’s best and worst feature is that you can’t save. In some levels, the more medium-sized ones that are more along the lines of “here’s the level, here’s your weapons, kill this target”, this can make for a very tense, suspenseful stealth experience and you can find yourself resorting to some interesting tactics to just try and survive a minute longer, but as the levels get longer and longer, and as you experience levels that have certain things to be done in a specific order, it becomes incredibly tedious and frustrating. It definitely comes from the 80’s school of game design that wants you to die over and over again until you get it exactly right, so think Cuphead if some of the levels took 3 times as long to master and you’re on the right track for this game’s difficulty. You do get two “lives” but the enemy’s suspicion of you doesn’t reset so you’re still in a bad spot if you died.
– Real player with 38.8 hrs in game
Mega Man 11
After 8 years later we finall have another classic megaman game. And man it doesn’t dissapoint.
Presentation:
The graphics are colorful and nice. I am not one of those people who hate the idea of this game being 8 bit or modern graphics. To me the 8 bit sprties will always look great and age better in the end but that being said this game looks really good. They also took advantage of the higher quality graphics by making stages have a lot of unique nods. I love Blast man’s stage for example thanks to all those billboards in the background.
– Real player with 60.8 hrs in game
Very good game.
The greatest thing about this game is how gameplay feels.
It plays just as tight and as responsive as classic 8-bit MM games, but while having very fluid and great looking animations at the same time. It shows that a lot of work went into this to get the best of both world.
They learnt from the past not to repeat the same mistakes: in MM8 they added more frames to all anims just because they could, the result felt sluggish. In MM7 the low FOV made everything worse than it should be, but here with a widescreen ratio we end up with good looking characters and enemies of a reasonable size without hindering gameplay.
– Real player with 55.4 hrs in game
Mega Man Legacy Collection 2
This review won’t deal about the games themselves and only talk about the Collection itself, its technical aspects and the new things it offers.
Pros:
-All 4 games play accurately without any noticeable input lag, except maybe a little bit in MM8.
- I honestly can’t tell if 9 and 10 are emulated or actual ports.
-The aspect ratio is respected and the games aren’t stretched to TV format like it was the case in the first Legacy Collection. Beatiful 1:1 sharp pixels are available. If your screen’s native res isn’t 1920*1080, things might be different though, as it seems it’s the native res of the game and anything below is downscaling.
– Real player with 116.0 hrs in game
Holy crap, they fixed Mega Man Legacy Collection’s technical hick ups… No problems with these versions of the games besides such minor complaints that wouldn’t even effect the score.
Megaman 7 Has never sounded or looked so good. Hell plays better than any emulator I have used and feels right. Doesn’t lag or feel squishy. It’s a quality version considering the responses is perfect, graphics excellent, no cutting content besides dialogue being changed to “darn”, but originally was “damn”, but considering that was one line out of alll the rest. I wished I could make it like the original, but Mega Man games aren’t known for story so I guess I can’t complain considering it feels great. Great levels, great graphics, and has challange mode which plays great.
– Real player with 63.0 hrs in game