Lanternium
Only in unplanned times and you do not have a good shooter game mode!
– Real player with 244.7 hrs in game
Read More: Best Difficult 3D Games.
Lanternium is a nice puzzle game that has potential but sadly fails in too many things.
The camera is awful and the main reason why Im giving it thumbs down-In a puzzle game such as this you should be able to see the whole map and use the mouse to move the camera but instead you have to constantly rotate the camera and the angles on the cam view are awful.
Second,the controls are clunky and slow when you need to be fast.
Graphics are awful and the whole game is so ugly your eyes will hurt.
Music is repetitive and boring.
– Real player with 35.9 hrs in game
Reflection of Mine
I was just skimming through my Steam library trying to find something new to play when I stumbled upon this interesting-looking game.
You play as a girl with multiple personality disorder who is trying to piece together her broken memories.
I expected this game to be an adventure game where you fight enemies and solve riddles, but this is a pure puzzle game. The screen is usually divided into two (or more) sections with one personality (character) in each section. Both personalities will (usually) move in the same direction. You press up, they both go up. You press right, they both go right.
– Real player with 43.8 hrs in game
Read More: Best Difficult Puzzle Games.
In short: DON’T BUY THIS GAME! It’s not worth 8.00 at all, if you want my summarized synopsis-keep reading.
The puzzles are interesting enough to keep you going, the music is nice…but the development and overall depiction of DID is both irresponsible and completely tone deaf.
Not only does the game put forth a common misconception regarding DID and how people who have it handle it, it’s also not properly rated. There are several triggering topics discussed in the game including but not limited to self-h@rm and telling someone outright to go k!ll themselves. There are also no warnings for photosensitive/epileptic players and we are completely blindsided by the jump scares, annoying screeching and irritating glitching effects.
– Real player with 22.7 hrs in game
Hieroglyph: Prologue
It is actually a pretty good game with nice char-design and OST. It’s definitely worth the purchase
– Real player with 5.3 hrs in game
Read More: Best Difficult Third Person Games.
Hieroglyph: Prologue is a 2D retro pixel platformer/brawler built by filling out templates in the godawful GameMaker Studio game construction kit.
While some modicum of effort went into filling out the templates here, as the game features some VN story elements and a surreal back story, at heart it’s still just a bad, clunky GameMaker Studio template flip. It’s impossible to build a great game from a terrible, flawed foundation, no matter how much effort goes into putting lipstick on the GameMaker pig.
– Real player with 0.0 hrs in game
Devil May Cry HD Collection
“I should have been the one to fill your dark soul with LIIIIIIGHT!!!!”
Amazing trilogy, older Action/Hack and Slash games can sometimes feel very clunky and slow in comparison to more recent games however these games hold their own and were definitely revolutionary to the genre for their time.
DMC was very enjoyable, a very solid introduction into the games. The puzzles and boss fights can be quite challenging even if you are playing on standard difficulty or even if this is your first DMC experience (like myself). Exploring the castle was very interesting as every area felt new and different without reprinting the same textures for different areas of the map which is what you tend to see in a lot of the older PS2 Games.
– Real player with 94.1 hrs in game
2 amazing games with fun story and gameplay… except for dmc3’s mission 18…. and dmc2
– Real player with 56.5 hrs in game
SINNER: Sacrifice for Redemption
Maaaaate, such a great game! 💕💕💕.
Summarised:
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Great combat mechanics;
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Varied and creative bosses (no two bosses are even slightly similar);
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Sooo immersive and pretty 😍;
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Fitting soundtrack and delightful sound design;
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Quite cookie-cutter story (though still well realised);
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Almost inexistent character customisation.
Full:
As I said earlier, this game… Mate, this game is quite a banger Hahaha. The combat feels so responsive with wonderful animations and all the features u would expect from a souls-like (parry, dodge, timed lock, etc etc) and quite material as well, the sound effects - especially of hitting enemies - truly make you feel that your weapons are made of metal and are cutting through the enemies' flesh or their armour. Speaking of which, u can really tell how passionate and familiar with the genre the devs are by just looking at the bosses themselves, each one has a special mechanich or “quirk” so to speak and - supposing u face them in the same order as me, from left to right at the hub - their difficulty progresses quite nicely: First u’ll be facing some more standar “quirks” alla environnemental hazzards or multi-staged bosses but it soon progresses into more troubling ones such as odd attack timing or spawns - I’m intentionally vague this one so to not spoil the surprise for u 😝 -. The game is constantly pushing new ideas before u and every fight feels so exciting.
– Real player with 14.1 hrs in game
So, let me start by saying I really, really enjoyed this game; I thought it was worth saying this outright because I’m likely to end up saying more in the way of negatives, but that’s purely because the positives can be summed up so neatly.
The game does exactly what it says on the tin, and is exactly what I hoped it would be; a series of Dark Souls style boss fights in which you take on a new debuff before each fight.
It’s challenging in exactly the right way, it has good design for the bosses (which are all unique enough that no two encounters feel the same) and the combat is satisfying.
– Real player with 8.5 hrs in game
KONSAIRI
a game about a fox making food and going through dungeons i dunno
fine game, just real overpriced.
– Real player with 0.1 hrs in game
Lakeview Cabin Collection
get Naked
grab gasoline
Soak balcony with gasoline
grab matches
get drunk and puke on floor
Killer shows up
He slips on the puke
Light him up like a christmas tree
Get on zipline saying “TALLY-HO LADS!”
land in woodchipper which I forgot to turn off
10/10, would die with my pixels hanging out again
–——————–
Okay, let’s get serious. This game is amazing for it’s price. It’s a complex puzzle box from the depths of hell! It’s filled with all kinds of secrets, changing gameplay, gratuitous violence, sex, human sacrafice and amazing atmosphere for something that just uses the pixel graphics!
– Real player with 51.4 hrs in game
I HIGHLY recommend this lovingly-constructed tribute to the ’80s' most iconic horror films. It has the puzzle-solving feel of old Sierra On-Line adventure games (e.g. King’s Quest and Quest for Glory), in that there are several well-defined obstacles, which can be overcome in a variety of ways, limited mostly–but not entirely–by the player’s creativity.
The “collection” features four full games, each one a tribute to a set of horror films from the ’80s. Respectively, the games pay tribute to the Friday the 13th series; The Texas Chainsaw Massacre and The Hills Have Eyes; Halloween and A Nightmare on Elm Street; and finally Alien and The Thing. The game’s own lore recapitulates some major themes from these films as well, besides that of masked, blade-wielding serial killers: there are twisted family relations, backwoods satanic cults, revenge from beyond the grave, haunted video games, plus references to an in-game “true story” on which the Lakeview Cabin “movies” are based. It’s tempting to say more, but I don’t want to spoil anything!
– Real player with 48.4 hrs in game
Proxy Blade Zero
I find this game really really hard. But I think it’s good.
For me the experience of this game was as described, the difficulty is pretty hardcore. You have to be able to react instantly in order to block attacks, with certain enemies there is only a specific window of opportunity during which you are able to damage them. You only have a relatively small amount of health which does not regenerate and you seldom come across extra health. The first boss encounter was hard for me, but it’s sequence of attacks appeared to be very scripted. So you can basically learn when to parry and when to attack by rote, but that obviously can take a lot of trial and error which it did for me. I died a lot using that method lol. Another reason that this game was hard for me was simply because I kept pressing parry instead of attack and vice versa. I need to play more to get used to the controls and I’m also probably just not used to the Xbox 360 control. As well as that this is not a game that’s ideally played when you aren’t fully alert e.g. not after just getting up like I was when I first played. I don’t think it helped that I extra slow witted instead of my regular slow witted today lol. Anyway I’ve actually kept playing and now I’ve got the hang of the game, it helped to put it on easy difficulty. I got to the last boss which is pretty damn hard. I got him down to like 25% health but then it became even more difficult! I came close to the end but I think it’ll take me another full session just to beat the last part of the game! And that is in easy difficulty… One little thing to mention I think that boss is supposed to be able to know you off the platform where the battle takes place. However when my character was knocked out of it he just stood in midair instead of falling. It was an amusing moment =)
– Real player with 5.1 hrs in game
Proxy Blade Zero is a character action game (or hack n slash) which puts you in control of a humanoid robot named Fenrir a smaller version of Jehuty from Zone Of The Enders who can’t fly but can dash. Seriously if you’ve played Zone Of The Enders you will find the combat very similar, just on a smaller scale. In fact that combat is actually more fun that Zone Of The Enders because it doesn’t try too many things and keeps things simple.
Combat is the name of the game here. You have your parry button X (an odd choice) your attack button marked Y (Classic DMC style) and B is a delay which transforms your regular attacks with standard attacks. Using the right trigger allows you to dash and perform energy attacks.
– Real player with 5.1 hrs in game
Robbie Swifthand and the Orb of Mysteries
Now this I’ve really enjoyed playing - it definitely gets a big +recommendation from me :D
You play as the nimble Robbie Swifthand, going through levels with the aim of collecting an orb, throwing it into a portal and reaching the exit, while avoiding cleverly placed and calculated traps and hazards. One hit = death and level restart D:
It’s a precision-platformer, but often feels like a puzzle where you’re working out timings and a route to best avoid traps. It is challenging and you’ll die alot, but with observation, planning, persistance and some experimentation you can develop a sequence that’ll get you to the next level.
– Real player with 351.1 hrs in game
At the time of writing this, I have completed the 2 available worlds in normal mode (a total of 52 levels).
Robbie Swifthand is a highly entertaining platformer. Very tough, but never unfair.
Gameplay follows a 3-step formula:
- get the orb, 2) throw it in the portal, 3) exit through the gate. This mechanic is expanded upon very creatively throughout the course of the game.
The level design is very entertaining and it creates a comical dialogue between the designer and the player. You might be tempted to blame the controls while raging after dying multiple times (which will happen a lot), but they are in fact very tight.
– Real player with 22.5 hrs in game
The Legend of Tianding
As a Taiwanese, I can’t recommend The Legend of Tianding enough.
A 2D platformer beat’em up game, the platform stages & the combat system are the core aspect of the game. The combat system is responsive & flows very well, with a weapon-stealing mechanic that allows you to steal the weapon of virtually every normal enemy unit (tho the weapons are of limited use.) As you progress through the stage, you also learn special kung fu moves that complement your arsenal of skills. These special moves are not only useful in combat, but are often essential in traversing the platform stages as well, especially for the optional treasure part of the game. The grappling mechanic (using the same waist scarf you use to steal weapons) takes a bit of getting use to, but once perfected it is a lot of fun to play with as well.
– Real player with 20.8 hrs in game
Played on the harder difficulty. A very solid 2D sidescrolling beatemup with a unique cultural presentation (Taiwanese folklore), superb art-style, great music/sound design and voiceover. The story while pretty straightforward overall, it does have a couple really nice twists, and I especially love the narrator’s style.
Overall The levels are edging on dragging over a bit longer than they should be (IMHO), but the jumping puzzles are good and varied enough to keep it flowing.
Combat-wise it feels really good to use the combos, just-dodges and projectile-deflections - the iconic weapon stealing move can be chained together with almost every move you make (and the enemy weapons are really useful at times) thus making this combat experience somewhat different from other great 2D side-beat’mups that came before it.
– Real player with 16.0 hrs in game