Guardians of Greenheart
I am appreciated for the high-difficult enemy that required careful planning to ensure victory with minimum cost. The art is beautiful and the story is straight to the point.
However, over the first hour of my playtime, the grinding has became too much. In the very first battle, you will be pitch against a big bad enemy that can one-shot (in which it did) your character should you had not debuff them. Beating that big bad was hard, but that okay, no problems.
However, when that very same kind of big bad which would reappeared in the next dozens of battles, the game became too much monotone and boring, for by the 3rd battle, you have already mastered what combo should you use.
– Real player with 0.9 hrs in game
Read More: Best Difficult Fantasy Games.
Eryi’s Action
Eryi’s Action: you die, you drink. Best. Drinking. Game. Ever.
Some fairy called Farta steals the Melon of Eryi and so this epic saga begins. You have all the traditional platformer elements: jump, grab items, throw items. Some stages involve swimming or flying and the last stage consists of a “Bullet Hell” kind of fight. The art is consistently “cute” but the scenery and backgrounds are overly simple - kind of a turn down.
Anyway, don’t let the looks deceive you, this game is not for children. This is one of those troll games where traps pop out of nowhere; you have to memorize their positions and patterns. You start with 30 lives but they are actually infinite: the counter turns negative once they run out, just to remember you that you suck. Once you beat the game in standard mode, you can push your luck with the EX Mode: just 30 lives (for real) some minor modifications in the traps, a final boss on steroids and an EXTRA boss after the final boss.
– Real player with 81.2 hrs in game
Read More: Best Difficult Puzzle Games.
Why do I recommend it?
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It’s adorable
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the main character is a troll (literally)
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There are a lot of traps you have to remember, but also enough traps that are very difficult.
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the save points/hard as hell traps ratio is exactly right.
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The counter-intuitive becomes the intuitive, but the game remains as difficult.
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It’s not the type of frustrating that you ragequit and never look at the game again.
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this game is the digital incarnation of april 1st so a perfect gift today
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bullet hell finale
– Real player with 8.3 hrs in game
Sora
Intorduction
I have never been a fan of bullet hell games reason being is that I always can’t keep up with the action that is going on the screen and I usually give up if it is too hard but as for Sora I liked it in fact I loved it and it is quite addictive, because it is manageable for me and I could say I did have a great time playing Sora. Sora tells the story of its namesake: the lone enhanced human, Sora, and her struggle to protect a fading world. Enjoy breathtakingly fast-paced combat in the Suguri universe, with improved game system and graphics along with original trance music by DEKU.
– Real player with 63.4 hrs in game
Read More: Best Difficult Shoot 'Em Up Games.
Let’s be honest.
If you’re buying this game, you’re buying it for Sora (Military) and that’s the only reason.
Same with the other games.
But that doesn’t mean it isn’t good in it’s own right.
Out of the games that give you bonus characters i’ve played (AoS 2 hasn’t been released yet, and i don’t care enough about Aru (Scramble) to get her game) this is most certainly the best. The gameplay is more refined and detailed, the story is much more deep than “QP wants pudding back” and it actually makes you feel bad for the characters, even some of the bosses.
– Real player with 41.5 hrs in game
Dojoran - Steam Edition
It’s so good I picked it up and played it for 6 hours right after I bought it
I have some minor complaints, like for example the camera is too zoomed in and jerks around when you change directions, the monochrome pixel art sometimes makes it hard to see certain hazards, and it takes longer than it should to respawn considering how much you will die.
These minor complaints are utterly dwarfed by the smooth controls, stylish pixel art, and challenging levels, each of which have several collectibles to add extra challenge and replay value. This is easily among my favorite precision platformers along with Celeste, Rite, and N++.
– Real player with 21.1 hrs in game
booting emotion simulator 1.0.exe
…
…
If you want to experience all the human feelings that humans feel, you should download this computer programme to your personal computer. Have fun fellow humans.
Sincerely
Marc Zuckerberg
– Real player with 5.7 hrs in game
Hyde and Zeke
Please. Read this entire review before you come to a conclusion about whether or not to try this game & remember that most of the following complaints come from the last mode, Sage mode, & all my losses were mostly my fault. While the RNG is either the worst or most noticeable in that mode, I got impatient & left my cover when I thought I had enough time, so a lot of my rage was self-inflicted.
As problematic as this game will sound, as awful as I’m going to make it appear, please understand that it functions perfectly fine & is still a product of effort, clearly seen in the art & AI.
– Real player with 11.2 hrs in game
I Like this game but i might be a little biest because the animater for the game is my Art touter so ya here is her link: https://www.wyzant.com/Tutors/KaylaArtLessons this game is a keyboard game so there is no mouse controls you press A to start and S and W to go up and down very good game highly reccomend
– Real player with 0.1 hrs in game
Uncraft World
After seeing Rooster Teeth do a video on this, I bought the first two Uncraft Me! games on the Xbox 360 a couple years ago and found them addictive, despite (or because of) the challenge and the “reward” (wink wink) at the end of each level. So, you could imagine my happiness when I found this game had finally been ported to Steam.
I have found that the game plays easier when using a game controller, like that for the Xbox One. I would not recommend using a keyboard to play this game, or you will find yourself having a much harder time controlling your character, thus causing you to die multiple times, and not beat the level until 20-30 minutes later.
– Real player with 16.8 hrs in game
UPDATE: In 2019 I tried to play the game again and saw I was missing 1 skin. Went to the forums to learn where it is unlocked and instead learned that the developers of this game have given up on development. Not in so many words, but that is the long and short of it. So it’s going to be in early access forever.
DO NOT BUY THE GAME.
Ok so after “finishing” the last 2 levels I’m happy to say that I would not recommend this game anymore.
– Real player with 16.2 hrs in game
Cloudbuilt
This game is absolutely stellar. I doubt I will play anything better this year, or perhaps even in years to come.
First and foremost, this game grants the player absolute control over the character. The movement is fast and responsive, and the more you learn about the game, the better you can maneuver, to the point where you can do things you never would have thought possible at first. This sense of control is absolutely wonderful because I can apply both my reflexes and timing as well as my puzzle-solving skills to the level in front of me. The level design features branching paths that allow you to tackle the level many different ways, and give the player a sense of exploration. Will you go the easier and slower path, take more difficult shortcut, or will you look for the perfect jump to create your OWN shortcut? The game also allows you to place your own checkpoints, and unlike They Bleed Pixels, they actually mean it, meaning that you get to tackle the level before you on your own terms without compromising the difficulty.
– Real player with 120.5 hrs in game
So close…so very very close. This would have been a GOTY contender for me but it slips and wobbles
hard
I’ll start with the good: Cloudbuilt is basically Sonic Generations. Remember boosting to beat your time and precision, quick twitch platforming within a level that has multiple pathways? It’s here. Maybe the budget isn’t, but the excitement and speed definitely is. As is the creativity, only difference here is levels have more vertical movement and therefore aren’t as fast, but the idea is the same.
– Real player with 18.2 hrs in game
Hypnorain
Great colorful scroll shooter, with anime bewbs on board :) :
+Visuals: overall design is great, the menu looks nice, the hud looks nice, projectiles and anime gurls looks nice, mobs looks cartoonish but it’s okay.
+Sound: nice music work with 1 problem - if you minimize the game you still hear the music
?_? I guess this is the game engine flaw, so NSFW :)
+Gameplay: Classy Touhou like scroll-shooter, the easiest difficulty already hard for me, I guess you need some practice, you have huge a55 hitbox located in your аrsе (basically all of it), so be careful and don’t get your butt shot off :), you have an option to make the hitbox permanently visible, not only in focus mode, this is pretty helpful, but the game is still very challenging.
– Real player with 6.3 hrs in game
This would be a very weak “Well, it’s completely competent” yes, if it weren’t for the fact that the game is not just bland, but has a real weak bug (ie, every time you hit the default select key on a controller to go to the next stage, it chews a bomb).
It’s utterly charmless, every non-boss enemy sprite is in stage 1, patterns never really do much, and the music is Baby’s First Casio. This is the most paint by numbers bullet hell you could possibly try. Just skip it.
– Real player with 3.7 hrs in game
Melty Blood Actress Again Current Code
it has Neko-Arc so play it.
– Real player with 87.4 hrs in game
Neko-Arc Chaos is my spirit animal
– Real player with 57.2 hrs in game
SUPER CHICKEN JUMPER
A charming short game that has fun, fast paced gameplay, well-made pixel art and OST, a cute story and exciting challenges, but a terrible endless mode.
The gameplay is pretty simple. you avoid/destroy objects in your way to reach the end of the level, you’ll find more weapons and accessories to help you avoid the obstacles as you progress. The game is pretty RNG dependant in nature, so sometimes you’ll find yourself in situations that are barely manageable, but that doesn’t matter that much, if you die you’ll not lose significant progress and you’ll respawn pretty quickly, that keeps the gameplay fast paced and dynamic. There’s also the eventual boss, while some of them suffer some problems regarding attack patterns and janky hitboxes, they’re fun overall.
– Real player with 8.0 hrs in game
If you want the review in English, go to the end.
Vou dividir a análise em prós, contras e finalizaçao.
PRÓS
O jogo é divertido
Tem um lindo desing de personagens, fase e boss.
Fair price
Diversos minigames
Diversas armas e opções de mobilidade
CONTRAS
A repetição do passarinho é algo que chega a ser irritante
Algumas coisas desnecessárias, como o passarinho já dito e a “nuvem” de laser no boss lunar.
Algumas armas e botas são interessantes porém tao ruins que chegam a ser inúteis, como:
Martelo, tem que carregar, o cabo não quebra prójetéis por algum motivo, e o dano é muito pouco
– Real player with 5.1 hrs in game