Unlock The King 3

Unlock The King 3

So, you haven’t learned your lesson and you’re here for your third outing on Black Friday. Set your watch and hit the panic button, because it’s go time. When the clock strikes midnight and myriads of strangers produce an assortment of cutting utensils—some legal and some not so legal—you realize you goofed, and it’s time to abort for the third time in a row. You shove strangers, but not too many since it’ll make it easier for the devil to follow you. Dodge descending blades, leap over toppled grandmas, and slap on your gravity boots so you can take to the walls and bypass the mob. You now understand the gameplay concept of Unlock the King 3.

Real player with 4.0 hrs in game


Read More: Best Difficult Puzzle Games.


The bugs, poor camera, and annoying 3D boards of Unlock the King 2 are gone, but now the camera is Y-inverted, there are fewer levels, and it feels as though the developer just didn’t care about the quality of the puzzles anymore. So many sections of puzzles, including pieces and buttons, go unused – and not even in a “red herring” manner. They don’t serve to distract or confuse because there’s no reason to consider them.

It’s cheap and I didn’t hate it, but it’s not really worth the time. The first in the trilogy was the best.

Real player with 2.5 hrs in game

Unlock The King 3 on Steam

Army of Numbers

Army of Numbers

As a math nerd, I love it. I’m happy that there’s finally a quick game I can play to relax that still makes me think instead of just brainlessly push buttons and swipe. This is what this genre should be.

Real player with 12.5 hrs in game


Read More: Best Difficult Logic Games.


Most fun with maths that i have had

Real player with 4.9 hrs in game

Army of Numbers on Steam

Gra & Vity

Gra & Vity

Really cute and challenging, the reverse square had me brain cramps

Real player with 4.2 hrs in game


Read More: Best Difficult Puzzle Games.


Nice puzzles… some of them are really challenging.

Real player with 1.3 hrs in game

Gra & Vity on Steam

Patterna

Patterna

An enjoyable puzzle game, Patterna kept my attention for dozens and dozens of hours. You need to determine which cells are or are not marked as part of ‘the pattern’ based on given distribution/adjacency information, somewhat akin to Minesweeper or Hexcells. Like the latter of those, all puzzles are set up in a way that you never strictly need to make a random guess.

The thing that’s really singular about Patterna in my view is the robustness of the random level generator. I was able to find settings that generated interesting random puzzles more often than not. The only issue is that sometimes the chain of reasoning was difficult enough that I needed to break out pen and paper and brute force the next move, which generally felt more like bookkeeping than entertainment. On the whole, though, the game did a good job of hitting a reasonable middle ground of difficulty.

Real player with 97.6 hrs in game

In short: Patterna is a challenging hard-logic puzzle game with a steep learning curve. The mechanics are varied and the replayability infinite, but it is very rough around the edges with poor and sometimes frustrating implementation. If you have a low tolerance for bad UI, stay away. If you can stomach that and are a seasoned veteran of logic games, Patterna is well worth buying at full price.

In long: The developer himself compares Patterna’s mechanics to Hexcells, and one can immediately see the inspiration. But Patterna is far from a knock-off, does its own thing and expands gameplay well beyond the scope of Hexcells. Nodes may be revealed or not, may be part of a pattern or not, may carry information about nodes around them up to a distance of 3, may describe the length of the chain they are part of, may have up to 4 colors, may be unlinked, linked or directionally linked, etc. The complexity is smart and truly awe-inspiring, but comes at a cost:

Real player with 74.7 hrs in game

Patterna on Steam

One More Line

One More Line

This nice game follows the known pattern - easy to learn, hard to master!

It presents a great colorful main screen and even at a first glance it seems all quite well-made for being a indie game.

It also features a customization section and multiplayer, which is always nice if they’re playable and well-realized.

The core of the game is a one-button, fast-paced action timing game: you’ll play in a vertical scenario as a colorful line and you’ll come across lots of different objects - you’ll have to hold space in order to link to them, and they’ll make you endlessly run into a circle orbit around them.

Real player with 116.6 hrs in game

This is a fairly fun game which would normally get my positive recommendation if it wasn’t for some game breaking bug/issues

It’s a simple one-button game, an endless runner. where you keep moving forwards, try to avoid obstacles and stay in the main path by clinging on to these obstacles, rotating around them until you release the button which will propel you towards the desired direction.

The graphics are simplistic and charming with a few choices for the main “blob”, music is fitting if not a little repetitive after a while and the whole production/programming is spot on, but for the next couple of issues..

Real player with 9.4 hrs in game

One More Line on Steam

Sokobond

Sokobond

DID YOU KNOW that:

  • Helium is so small that it leaks through glass?

  • DNA can be mutated with Hydroxylamine NH2OH?

  • World’s Methane is produced by 66% from cows and by 11% from termites?

  • You want Ethanol C2H6O and not Methanol CH4O in your drink, because the latter makes you blind?

  • Burning Cyanogen C2N2 will get you a 4000°C flame?

  • Bombardier beetles use Hydrogen Peroxide H2O2 reaction to jet a boiling toxic at their enemies?

  • A firefly’s glow comes from Dioxetane C2O2H4?

  • All heat and light from our sun comes from fusion of Hydrogen H?

Real player with 20.7 hrs in game

I have yet to be dissappointed by Alan Hazelden’s elegant puzzle games. Typical of his style, Sokobond employs simple, self-explanatory mechanics in a series of small, self-contained puzzles which nevertheless manage to be frustratingly challenging.

The difficulty builds up naturally – each new mechanic is introduced on its own, first with simple levels to give you an idea of the basic tricks, and then with harder levels. Then, the different mechanics are brought together in later puzzles. Stopping to think logically through the situation is a must; if you don’t, you get stuck trying things that don’t work over and over, and many levels seem impossible.

Real player with 15.2 hrs in game

Sokobond on Steam

Hack Grid

Hack Grid

Full disclosure: I was a playtester for this game.

In Hack Grid each level has a different setup of pieces and trails within a 4x4 grid (sometimes it’s smaller).

In order to move a piece, it must have a straight line of trails or empty sockets leading to a differently colored piece. What makes the grids interesting is not only the different setups of pieces, but also the way the trails connect between them; It varies from level to level, and sometimes the lack of a direct trail between two pieces can trip you up, if you are not paying enough attention to the trails.

Real player with 6.0 hrs in game

Do you have some free time during your evening? Do you like puzzle games? Are you nostalgic for DOS aesthetics? Great, then Hack Grid is a game just for you!

This is a well-made game. Sure, it’s relatively short, but I think it has just enough puzzles to explore its simple, yet entertaining gameplay. I didn’t encounter any bugs, it runs smoothly. Graphics are minimalistic, very nice, and you can spice them up a little with CRT filter. Puzzle themselves have a right level of difficulty, and you get some new mechanic once in a while, so you don’t get bored.

Real player with 2.7 hrs in game

Hack Grid on Steam

JUMPGRID

JUMPGRID

I’ve been waiting for JUMPGRID to come out for a couple months only, after seeing a gif on Twitter that instantly hooked me.

The gameplay, the visuals, and later the music, all struck me.

I said to myself : wow, this is going to be a masterpiece. It just clicked, and I immediately showed it to everyone in my social cluster.

Playing it now, I can confirm that JUMPGRID doesn’t disappoint these high standards I had set for it, and even goes further than that.

The gameplay and level design are just amazing. For some levels, I was just dying over and over just because I was in awe, just sitting there in front of such a carefully and meticulously crafted game.

Real player with 15.1 hrs in game

In JUMPGRID, you control a diamond that can move to an adjacent node in the grid as fast as you can press the key. Your movement wraps around so if you’re on the leftmost node when you press left, you’ll travel to the rightmost node. Your goal is to collect the cubes on each node while avoiding obstructions. These obstacles will scroll, swing, collapse, and expand, forcing you to learn and react to the pattern. Each of the levels are short but very challenging.

The twitchy gameplay and quick reloads mixed with the electronic music, and minimalist but flashy visuals lull you into a trance that could have one of two effects depending on your mood. If energetic, it will likely help you grasp the pattern subconciously. If fatigued, it might grind your will down to the point where you’re grumpy and annoyed. This dichotomy is at the heart of my experience with JUMPGRID. I enjoyed this game a lot, sometimes too much. I was so intent on defeating the challenge in front of me, it never even occurred to me that I would benefit from a break. Instead, I would keep retrying a difficult level, vaguely aware of my increasing carelessnes. This, in turn, would frustrate me – ensuring a vicious cycle.

Real player with 3.0 hrs in game

JUMPGRID on Steam

Spreadstorm

Spreadstorm

Nice puzzle game with interesting concept, mechanics and level design. Supportive developer and achievements are included.

Try for yourself.

Real player with 29.2 hrs in game

if you like games that leave you to explore and learn by yourself with no explanation then this game is for you. it does not give you any kind of tutorials or hints, you will be like Carl Sagan, solving puzzles without knowing how did you solve it or why stuff happens the way they happen. if you are depressed and want something to do while thinking on ways on how to end it , try this game.

3.5 out of 5

Real player with 20.6 hrs in game

Spreadstorm on Steam

64.0

64.0

Hi!, I had this game in my wishlist since i saw it in my descovery queue on the 4th or 6th, and I finally got it a little while ago. I must say this game is alot of fun to play, maybe its because im a sucker for good rhythm games but either way I’m full impressed with the outcome. Now there were a few minor nitpicks I had about it:

1: sync,

I’ve only played a little bit of the levels that you get at the start and I noticed that the levels sync very nicely with the songs but I found that sometimes it didnt really sync that well, It’s nothing I cant deal with though.

Real player with 110.3 hrs in game

You don’t realize how long a minute lasts till you play this game.

Music of this game is awesome, it says, when you boot the game up. Yeah, it’s okay, decent. But what is far from awesome is the game itself. 64 does not want you to win, it does not want you to go, it does not know what it wants. I assume the original name comes from giving each color 4 sections, which makes 16, and dividing each section into 4 bars.

What we get in the end is far from this idea. It is not a rhythm game, it tries to be reaction-based game, it ends up being that mixed with memorization of patterns.

Real player with 36.6 hrs in game

64.0 on Steam