Furfly
I like the aesthetic, but Furfly otherwise commits an unfortunate number of mistakes.
The main issues here tie in with Furfly’s rather strict time limits. While levels having strict time limits is not a bad thing in and of itself, the game doesn’t properly take this into account. Most notably, the positions of moving hazards are not reset upon death. As hazard positions don’t reset, it’s far too easy to run into a situation where you sail past a hazard on one attempt and on the next attempt you waste precious seconds waiting for that same hazard to move out of the way, which in turn causes you to run out of time before reaching the goal.
– Real player with 2.6 hrs in game
Read More: Best Difficult Funny Games.
The art of this game is what grabbed me at first. Ported from the mobile platform? I don’t really notice it; well-designed and well-developed, although some improvements can be made: as soon as you die, the furfly (or maybe Black Lum ) respawns correctly, but boxes, rocks, saws etc. don’t get their initial position most of the time, which makes it easier, but sometimes difficultier; taking into account the time pressure, it’s annoying sometimes.
– Real player with 2.3 hrs in game
ACCEL-X
It’s easy to operate and it supports both Japanese and English, but it’s super difficult!
This isn’t even clear for hard gamers!
– Real player with 6.0 hrs in game
Read More: Best Difficult Singleplayer Games.
I should refund this, but the dev can keep my 61 cents. At least he tried?
Ok, this game needs so much work. Let’s get right to it.
The keyboard-only control scheme which is not re-bindable is quite difficult to play with. Your fingers will be jammed onto the XZ, NJMK keys. Please try something for me now: Put the fingers of your hands in that configuration on your keyboard now, and ask yourself if you think you’ll enjoy holding your hands like that while you play.
This is some half-baked speed runner but it it so badly made you can’t really employ any kind of skill. It’s so random and not in a good way. Things fly at you so fast there is not a human in the world that can react fast enough, and they fly at you in bad RNG patterns where everything clumps up in ways that remove skill… most of the obstacles are completely unavoidable.
– Real player with 0.2 hrs in game
Chucky
TL;DR : Very atmospheric game world, awesome art style. It’s intended to be a rather difficult platformer so be ready to git gud. Controls are good except for the double jump which seemed a bit inconsistant.
So I bought this game before I even got halfway through the trailer because the art style looked so darn cool. And I have no regrets. It’s clear the developers put a lot of work into this game. The art style in and of itself is simple, but the environment is full of all kinds of cool details when you start looking closely. The levels are nicely designed from a platforming perspective too, starting simple and slowly ramping up the difficulty.
– Real player with 1.1 hrs in game
I Like this game, It somewhat has an original idea. The concept and colors are diffrent from most games in a good way. I like the use of black which you don’t see often. the music is great while playing. When you die you don’t actually die is a pretty cool concept. Great work Shichifi A+
https://www.youtube.com/watch?v=-TfHAKsBNOA
– Real player with 0.1 hrs in game
Easter Pairs
With some improvements will do nice for kids
3/10
– Real player with 1.4 hrs in game
Интересная головоломка, особенно режим 3x4 с увеличением уровня развивает мозг
– Real player with 0.4 hrs in game
Fall Tower
I made a 2D action game. Aim for the top of the tower with a height of 1000m.
The player is constantly moving and flips left and right when hitting a wall. Jump in a timely manner and aim for the top.
Once you go to the point where the flag is, you will be able to return there immediately.
【Method of operation】
Only jumps. You can switch between jumping with the “jump button” or “tap the screen” in the settings. In the case of “jump button”, you can change the position of the button in the settings. You can also jump with the space key.
Press Ctrl
Such a simple premise that becomes insanely complicated quickly. The last couple levels had me bashing my head into the keyboard, but I finally managed to complete them all. It’s a tiny game, but definitely worth it for the price to have such a unique, brain-bending experience.
– Real player with 2.9 hrs in game
Okay, so. At first, I immediately wanted to uninstall this game.
Then, I decided to try again and made it to level three.
(I don’t even know how I managed that because it’s obnoxiously harder then it looks)
Now, I’m going to uninstall it because what the fu~
– Real player with 2.8 hrs in game
Red Blue
This is perfect example of modern pc gaming game
– Real player with 0.1 hrs in game
SUPER CHICKEN JUMPER
A charming short game that has fun, fast paced gameplay, well-made pixel art and OST, a cute story and exciting challenges, but a terrible endless mode.
The gameplay is pretty simple. you avoid/destroy objects in your way to reach the end of the level, you’ll find more weapons and accessories to help you avoid the obstacles as you progress. The game is pretty RNG dependant in nature, so sometimes you’ll find yourself in situations that are barely manageable, but that doesn’t matter that much, if you die you’ll not lose significant progress and you’ll respawn pretty quickly, that keeps the gameplay fast paced and dynamic. There’s also the eventual boss, while some of them suffer some problems regarding attack patterns and janky hitboxes, they’re fun overall.
– Real player with 8.0 hrs in game
If you want the review in English, go to the end.
Vou dividir a análise em prós, contras e finalizaçao.
PRÓS
O jogo é divertido
Tem um lindo desing de personagens, fase e boss.
Fair price
Diversos minigames
Diversas armas e opções de mobilidade
CONTRAS
A repetição do passarinho é algo que chega a ser irritante
Algumas coisas desnecessárias, como o passarinho já dito e a “nuvem” de laser no boss lunar.
Algumas armas e botas são interessantes porém tao ruins que chegam a ser inúteis, como:
Martelo, tem que carregar, o cabo não quebra prójetéis por algum motivo, e o dano é muito pouco
– Real player with 5.1 hrs in game
Swing Lord
This is a game that understands why games like Jump King are so great. It’s not about the frustration of falling, but the achievement of climbing and making areas you struggled with in the past feel trivial due to your increased skill. Currently I’m approaching the end of the game, but felt like giving a review after the amazing and terrifying mechanic that happens at the end of the second world [won’t say what it is of course]
There has only been one jump where I have wondered if I did it the intended way [some long sideways jump in world 1], everything else has felt buttery smooth. Really great game, I will do my best to spread the word about it! I even hope we get some continued support for it if it gets popular enough. More worlds perhaps?
– Real player with 21.8 hrs in game
ive gotten softlocked on the third world three times but i still keep deleting my save to play it please help
lime palette best palette
– Real player with 8.9 hrs in game
Vertical Runner
This vertical runner looks very horizontal
– Real player with 0.5 hrs in game
0/10 into the hidden game abyss with you
– Real player with 0.1 hrs in game