Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
Read More: Best Detective Isometric Games.
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
Disco Elysium - The Final Cut
It is not a game, it is an experience. A very special one and totally unique. And it can be the best one you had in a lifetime of gaming.
I have finally reached a THOUSAND HOURS playing this game. So I guess it is time to review it. Every viable choice and path, probably saw all the dialogues, I dare to say. I really did everything possible, researched all the alternatives, even explored the most grim and absurd outcomes, just to see how far your freedom goes. I did it all. And it really gives you the most absurd amount of choices and risks to take. All the perfect choices, all the wrong ones on purpose. And usually, there is no wrong path to take. What kind of cop do you want to be?
– Real player with 1003.0 hrs in game
Read More: Best Detective Choices Matter Games.
SUGGESTION [Moderate: Success?] — “The first time I played this game, it filled me with a sense of nostalgia, which is weird because it was my first time playing the game. The music, the art style, the amnesiac protagonist, all contribute to that feeling… which has now turned into real nostalgia.
A few times, I’ve remembered the theme of the city proper, and had literal tears well up in my eyes, and loved every second of it. That feeling has made me come back to the game three or four separate times now, to try new skillsets, thoughts, and world views. The Final Cut update makes this process even better, as the writing and voice acting are really fucking good; even uncovering tiny new bits of writing triggers substantial dopamine hits in my brain at this point.
– Real player with 111.2 hrs in game
Sink
A game about faith, life and soul…
《Sink》 it is a horizontal scroll RPG. In this cruel and realistic world, what attracts us. In the low period of life, do you believe in the power of religious belief, or choose to continue on your own will. There are all kinds of people in this world, what do they think about life, ideals, and society? We have formed this human society together, and when the end is coming, we choose to hand in hand to meet the end, or to fight hard .
Game features:
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pixel wind screen
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unreliable teammates in RPG
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inexplicable plot
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non existent exciting adventure stories
Do you have the confidence to get out of the predicament of life
Death will delete the SaveFile
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Read More: Best Detective Linear Games.
Panic Room 2: Hide and Seek
As a sequel to the origonal Panic room it stacks up well. Most of the rooms have had overhauls and there are new items to find, though there is still some problem with ‘okay, what does that word mean in this context?’ Its also facinating to see it from a diffrent perspective if you haven’t run through all the plot in the Panic Room, because it’s taking place afterwards.
That being said, I don’t think you’d needto play Panic Room to enjoy Panic Room2. Things are mysterious, but explained enough you can enjoy the plot on it’s own merits.
– Real player with 392.6 hrs in game
I think I am writing this after everything was fixed - because I’m not running into any of the problems others have…
I am playing Panic Room 1 at the same time. There are a few little spoilers I have run into so far, since this game takes place 10-20 years into the future (can’t remember how long exactly), and I’m almost on season 2 of the Panic Room 1 game - but those spoilers I had already figured out early on in PR1 so I didn’t mind.
Things I really like about this game -
- The rooms still closed off to me in Panic Room 1 are some of the first to open in Panic Room 2. Namely, the Film Theatre, the Winter Garden and the Study (so far), so I feel like I’m getting to play most of the mansion. And those that are open in both games look different enough - with different furnishings, time of day/night seen through window, etc, - that it feels a bit like playing two different rooms, so doesn’t feel too similar.
– Real player with 310.6 hrs in game
Pathologic 2
I had a very hard time thinking of what I’d write for Pathologic 2. Despite the fact that there are so many reviews, this one got some attention, and I really appreciate that. I feel compelled to write something because it’s deep into my bones and it’s not showing any sign of leaving. It just feels like it deserves a review. Having gone through it now multiple times, I can honestly say it’s become one of my favorite games and that’s against a lifetime wasting time on them.
First and foremost, is this a horror game and if you don’t like horror games will this be too intense? The first answer is “kinda” and the second answer is “no”. It’s a horror game in that the tone and mood are quite dark and the general feeling of the game is eerie. There are certainly spooky things you’re going to experience here and there. Is there lots of gore, jumpscares or terribly intense horror movie moments? No, not really, and if you can get through the average episode of the original Twilight Zone then you’re brave enough for Pathologic 2. Tension is there, fear is often present, but it’s the kind of fear and tension that is trying to teach you something, not just give you nightmares. I recommend wearing headphones when you play to get the full experience of the atmosphere, or taking them off if you are feeling yourself getting too creeped out.
– Real player with 241.5 hrs in game
I would rate this game 9/10, but it may not be a 9 for everyone. Let me over-explain.
Pathologic 2 is a bit of a mash up of a survival game and plague doctor simulator. The game is both a remake and a sequel of the original Pathologic that was released in 2005. You don’t need to play the original game as it references the original as having happened, but retells the story with big alterations and new plot points. The original game had three characters you could play with different views of the story, but this one only has the Haruspex at the moment. However, even just this one route will give you a full, complete game with an average of 30+ hours of gameplay. The developers are planning to eventually release the other two routes in the future, budget willing. This game was made with the idea that a game doesn’t always have to be fun, sometimes a game can stretch you out and make you question what it’s asking you to do. You will get stressed, you will get frustrated, and you will start to doubt whether you can even do everything the game is asking you to do, but that’s the point. It will take well known tropes and rules of gaming and break them in an attempt to break you. It tries to make you feel as if you’ve actually gone through the experience of trying to save a town from a disease and how crushing, frustrating, and heartbreaking it can be to try to do that. This in turn makes the joy from the moments when things go right that much sweeter.
– Real player with 213.4 hrs in game
The Panic Room. House of secrets
I love this game. It is very interesting and there are new events constantly to keep things fresh and new. The storyline is interesting, most of the characters are engaging and I love the fact that you can interact with your friends who play by way of gifts and groups for various tasks. This is one of two games I have played since I started on Steam and I just don’t see giving them up.
That being said, there are a few drawbacks as well. First, while the game is free to play, AND, contrary to what a few will say, you can play and do everything anyone else can do, however, the developers constantly put pop-ups in game trying to sell you stuff. I am even okay with that, they made a good product, they deserve compensation for it, my objection is to the frequency and the way they go about it. You will get a pop-up that advertises items to help you with the game (health potions, luck charms etc…) for a certain price, if you don’t purchase, frequently, another character in the game will pop up and “encourage” you to purchase to help win your freedom. I just think it is a little much. I have spent money on the game, like I said, I love playing, I just prefer not to be manipulated into it. That leads into my 2nd objection; the developers mostly ignore the Steam platform game. Panic Room is also on Facebook, the developers are very active, constantly posting news, apologies and explanations for glitches, etc. Here, we get nothing. Never an explanation and they very rarely respond to anything in the Panic Room group. I feel that if you are going to ask for money, you should be responsive to your players. At Christmas, the game was down for a couple weeks. There was never any explanation and most of us were unable to finish a large event because they didn’t extend the time. A few words would make a difference.
– Real player with 1661.0 hrs in game
As I cdnt reply to Monique’s recent Review, I thought I wd post this to support her views.
I agree totally with everything she has said, so have a read of hers too.
This is a well stuctured and creative game. As a writer, I find the storyline interesting, considering its a Hidden Object Game. It also creates a unique environment with the interactive components among other players, while still being a solo game.
If u choose this u may have a moral dilema with activating “Bad Karma” function.
Most of us did, lol.
– Real player with 213.5 hrs in game
Sacred Fire: A Role Playing Game
Where to start?
I do not write many recommendations (almost never), but this game deserves one.
Please ignore all and any negative rating, because this is a game in it’s early days.
ABOUT THE GAME:
This game is one of a kind. As a gamer that focus on RPG genre I would say this is an untold gem.
The creator of the game created a wonderful world, with an exciting story line, interesting characters, and what most amazing are the real world and life choices you have to make.
Unlike other games which focus on loot, leveling up, etc.. THIS game focus on the spirituality and morality of one’s very soul. You are faced with choices that sometimes leave you breathless as there is no good choice. Other times, you will make a choice and the way things unfold will surprise you in disbelief.
– Real player with 59.3 hrs in game
TL;DR - Clunky UI and Easily manipulated dialog/combat check system. Too many statistics that have no discernible impact on game-play. Good story telling and choices actually matter.
So far I’ve played this game a bit, I’ve gotten through the content for the first act relatively quickly. Take your time with the choices you make and think carefully about them as they WILL affect the rest of your play-through. Some choices completely change what story elements you see and will entirely remove various story branches. You character does not have plot armor, you can and will die if you make stupid choices.
– Real player with 6.7 hrs in game