BattleBit Remastered

BattleBit Remastered

BattleBit Remastered is a low poly FPS shooter that aims for a massively multiplayer experience.

Feel free to join our community.

https://www.discord.gg/battlebit


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BattleBit Remastered on Steam

Stellar Commanders

Stellar Commanders

If you love First Strike: Final Hour then I do encourage you into buying it unless your into small arcade games.

When I played my first match I was honestly disappointed with the game especially having a price currently being unreasonable to purchase, in my opinion the game should be completely free due to the game’s current state.

I understand that time was taken to make something like this but to create a game secondly from First Strike: Final Hour you would expect it to be more exciting to have a multiplayer feature.

Real player with 3.2 hrs in game


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Don’t be deceived by the “Single-player” listing, expecting the possibility of a bot match or campaign. It boils down to 5-10 minute purely PvP card-based game of resource generation, land grabbing, firing missiles, counters, and a superweapon that’s an AoE missile. There’s some strategy such as soft-locking your opponent by destroying their land grabbing potential. It’s good if you’re looking for something to quickly kill time and not get invested in.

There is advancement through grinding with the default 6 or so cards to get another 9-10 for each faction. If they could expand the game with bots, card modifiers, a galaxy-map, campaign, and/or 3+ player PvP, I’d definitely be into it. Until then, it’s worth about an hour or two of playtime.

Real player with 1.2 hrs in game

Stellar Commanders on Steam

Underland

Underland

Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.

Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.

Real player with 2.8 hrs in game


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A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!

If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!

Real player with 2.6 hrs in game

Underland on Steam

—Red—Tether–>

—Red—Tether–>

Red Tether features explosive top-down space action with a unique indirect combat system. You’ll face massive space fleets while being armed with nothing but tether-harpoons and your wits.

  • Tether-based space combat that revolves entirely around linking yourself with opponents or them with each other.

  • Crash massive vessels into another using your tether’s contracting force.

  • Rip off enemy weapons and attachments with well placed harpoons.

  • Gain superior maneuverability by graple-swinging around spacecrafts.

  • Use your ship as a battering ram by slamming yourself into the opposition.

  • “Combat-puzzle” gameplay that requires split-second tactical decisions amid fast paced action.

  • Learn to counter various fleet elements, including attack ships, support crafts and logistic units.

  • Fight through 50+ pre-made waves, or face randomly generated fleets in endless mode.

  • Clash with massive boss enemies and turn them into screen-filling explosions.

  • Adapt to enemy defenses and maybe even turn them against your opponents.

  • Avoid or exploit various hazards like fuel spills, electrified hulls or coolant clouds.

  • 7+ player ships offer distinct playstyles, advantages and challenges.

  • 60+ stackable ship and tether upgrades to find.

  • Piece together the games lore by finding black boxes among all the ship-debris.

  • Extensive game customization options and late game challenge modes.

---Red---Tether--> on Steam

Epicinium

Epicinium

Really fun strategy game with an environmental twist. This premise has you doubting between going all-in for the win and playing more conservatively to preserve the environment. I played beta for the past two years and the final version is even more polished! Server issues on launch day aside, great game and I certainly recommend it.

Extra fun when playing with friends, the AI is a decent matchup for beginners but can be predictable at times.

Update: Even better with the map editor and workshop update. You can now play with your friends on maps that you created yourself.

Real player with 54.1 hrs in game

I would rate this:

Overall - 7/10

Strategy - 10/10

Graphics - 7/10

Originality - 9/10

Replay ability - 4/10

This game is great fun and it seemingly has the perfect balance of R.N.G. and strategy. I have never found myself in a spot where bad R.N.G. couldn’t have been avoided. Playing with friends is great if you can, but the AI are a good challenge. (The AI NeuralNewt on hard can put up a great fight.) This game isn’t really complete yet, I heard of some additions and maybe a campaign being added later on but the game as it is is fantastic- in concept. As I said don’t let its retro graphics fool you. It can drag out and be a bit and become, well, less nuanced to state it simply, and after playing it for a while, both through playing many rounds and/or long games.

Real player with 46.6 hrs in game

Epicinium on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam

Crunch Element

Crunch Element

Crunch Element is a virtual reality “breach-n-clear” type of game. Taking inspiration from the likes of Rainbow Six: Siege, Crunch Element aims to bring a tactical PvE experience, while also separating itself from the crowd with its procedurally generated compounds. Given this is written at the launch of the early access release and was developed by a single person, I’ll be a bit more lenient on the small amount of content and minor bugs the game has.

The core gameplay loop goes like this. Set up your gear in the hideout, select a mission, secure the area, and move on to the next compound. This does start to feel a bit repetitive, but that can be attibuted to the fact that there is only one objective: defuse the bomb. Each compound is procedurally generated, offering unique experiences each time you boot up a level. The compounds are fairly destructible and give you enough tools to blow the place to hell.

Real player with 16.7 hrs in game

So far playing for a little while…

Valve index with mamut pro gunstock

It’s an AMAZING cqb training aid. Really gets the “keep your body tight and low shillouete” rule down. As well as quick reaction.

The fighting is intense, quick, realistic, as well as extremely challenging and nerve racking.

I absolutely recommend this game to anyone looking for intense CQB gunplay. This does that SO well.

Things to improve, devs.

-grenade launcher physics: the grenades blow up even when in proximity of walls, I cannot be even near any obstacles when I fire it, I often blow mys of up when realistically, I should be able to float a grenade through several doorways if needed, it seems to hit things it should be, or not going past doorways.

Real player with 7.2 hrs in game

Crunch Element on Steam

Eternal Elements

Eternal Elements

In this challenging strategic tower defense game: towers are elements and enemies are materials. The elements interact with each other and enemies in unique ways (erode stone, freeze water, melt sand, shatter glass, corrode iron, etc.). Learn the best elemental combinations to defeat the materials in each wave. Challenge yourself even further with unlockable difficulty modifiers. Constantly gain power to take on even more difficult challenges.

Key features:

  • 50+ challenging and fun maps

  • 9 elemental towers to master

  • 14 unique enemies to counter

  • Hours of handcrafted challenging campaign gameplay

  • Infinite replayability with customizable settings and challenge modifiers

  • Constant power gain through unlockable and upgradable passive skills

  • Discover new strategies to beat seemingly impossible challenges

  • Unlockable maps, modes, and gameplay options

  • Survive as long as you can in endless mode

  • Change the gamespeed to play at your own pace

  • Build and manage towers while paused

  • Win or lose you always get experience points

  • Reduce the base game difficulty with accessibility options

This game has 3 core concepts that influence every aspect of the game.

  • Challenge: Each tower has strengths and weaknesses, so do the enemies. It will take cunning strategy to figure out the best way to beat each map. The game offers multiple difficulty modifiers and custom challenges so you can challenge yourself as you see fit. The greater the challenge the better the reward.

  • Discovery: Think about new strategies, discover new ways to play, and be surprised by what you unlock. With over 100 unlockables, multiple tower/enemy interactions, and a plethora of customizable gameplay options, there is no shortage of new things to try and strategies to discover. Let your imagination run wild thinking about unique challenges you could face and fun ways to beat them.

  • Progression: The game works by a simple formula, time spent = progress made. You can increase the speed at which you gain progress through the strategies you employ. But every enemy you defeat grants experience points regardless of if you win or lose. You will constantly gain more power to eventually beat every challenge you face.

Eternal Elements on Steam

ICBM

ICBM

ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.

What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.

Real player with 385.2 hrs in game

I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.

Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.

Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.

Real player with 43.3 hrs in game

ICBM on Steam

Teardown

Teardown

This game is wonderful.

From the satisfying explosions & realistic lighting and weather, to satisfyingly destructive fire and physics, Teardown is by far the most amazing game I have played in 2021. I may be a bit late to the party, but Teardown has the potential to hold up for the future. If this ever gets ported to next-gen hardware, it would be magnificent. Everything in the game is so amazingly satisfying. Teardown, I must say, is the ultimate stress reliever. There is something so magical about seeing semi-realistic destruction, with no real consequences. Don’t even get me started on the infinite stream of modded weaponry, maps, and random features I didn’t know I needed.

Real player with 156.3 hrs in game

The destruction in this game works incredibly well. It may disappoint some, what with it still abiding by the logic of even a few blocks connected to something can prevent a structure from falling apart, but I ended up viewing that as a useful tool to better break the environment the way I needed to more than a negative. Additionally the first part of the campaign got a bit heavy on timer based missions in which you set up and then have a minute to grab various objectives then escape the level, but these definitely are less common in part 2 and when they do show up they’re different enough from the first ones you get to justify their presence. Overall though, the destruction is great and it combined with the objectives of each mission makes for some very rewarding gameplay.

Real player with 62.8 hrs in game

Teardown on Steam