Ship Graveyard Simulator

Ship Graveyard Simulator

24 hours played now and about to commence work my second large ship. Really enjoying the game. I’ve “completed” most of it, but Starting to go through different ships and will also try the new update.

Note: The recent patch has addressed some of the things I’ll talk about. i’m going to talk about what I like and don’t like from my experience with the game and discuss suggestions each time.

Starting with nothing is great. But you don’t spend a lot of time on the beach before ordering your first ship. The game itself is relatively short, the new changes set to address this by adjusting money and XP from completing work orders. Workorders is an insanely quick way to gain levels. I hope the update switches the balance to gain XP more from dismantling ships.

Real player with 54.2 hrs in game


Read More: Best Destruction Indie Games.


Game had wasted potential a lot

if you expect to dismantle ships, go play something else, maybe hardspace shipbreaker.

There ae lot features or even fundamentals that does not make any sense, in all fairness there is less that makes sense than things that are nonsense

1. you “rent” ship to dismantle, when logicaly you should bid (buy) ship at fixed price and whatever you sell goes to your profit.

2. hammer … most of thing you hammer, you would cut away

3. arc/plasma cutter … most of thing game expects you to cut with these you would with angle grinder/ripsaw and vice versa

Real player with 9.9 hrs in game

Ship Graveyard Simulator on Steam

Dieselpunk Wars

Dieselpunk Wars

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…

Abandonware

Several serious bugs exist, including one that makes airships pretty much unplayable.

The Devs have been informed of those bugs for months but no action was ever taken.

They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.

Severe Lack of Content

Real player with 466.8 hrs in game


Read More: Best Destruction Sandbox Games.


A very good game.

Important notes:

Movement:

Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.

Building/UI/Keybinding:

I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.

Real player with 65.8 hrs in game

Dieselpunk Wars on Steam

The Last Leviathan

The Last Leviathan

The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.

Build A Floating, Armored Ship And Take on The Sea!

Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.

The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.

because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.

Real player with 32.4 hrs in game


Read More: Best Destruction Sandbox Games.


As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.

The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.

Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.

Real player with 31.5 hrs in game

The Last Leviathan on Steam

Das Boot: German U-Boat Simulation

Das Boot: German U-Boat Simulation

Okay so ive been waiting for this game for like a few days right ive always liked sub games/under water games (Subnatica, we need to go deeper, ect ect) The game takes like a few hours to know the controls good enough to actually play it, I under stand this game was made 30 years ago but so is doom so if you want to play a old game i recommenced doom however the fact i played the game for like 20 minutes i recommend it and even though i refunded the game i STILL recommend it its a okay game but i guess im to much of a youngster who dang-nab bit cant understand how to move the boat forward (not a lie i spent like 10 mintes (half my time) trna figure out how to move forward) its a game were it takes a actual Manuel to play it and i dont like reading so i cant rate this game truly because i didnt even play it but ill still rate it 4/10 like i said i dotn even know how to move ima recomend it but you should come to your own conclusion

Real player with 0.1 hrs in game

Das Boot: German U-Boat Simulation on Steam

Dieselpunk Wars Prologue

Dieselpunk Wars Prologue

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Real player with 19.9 hrs in game

I’ll save a full review for the full release, but so far I have really been enjoying this early version! I have 51 hours in the first kickstarter demo, that’s more than I put into some finished games, so I think it’s definitely worth your time to try it out if you like building vehicles.

So far it’s very much like an improved version of Terratech or Crossout, you build vehicles in a late-1800s/early-1900s military style and use them to complete missions and kill other vehicles. The editor is easy to use, combat feels nice with both small and big guns, pretty much every design you can think of will work in combat, and I can’t think of any other games that will let you build half-tracked amphibious battleships. The physics are very well optimized too, you won’t have to worry about building something so big it crashes the game.

Real player with 18.3 hrs in game

Dieselpunk Wars Prologue on Steam

Make Sail

Make Sail

The game is really fun and relaxing. It’s a sandbox ship builder that uses realistic physics to make you feel like you’re really sailing.

TL;DR - The game is great if you want to sail around in a boat you create and look at stunning art, but it is an early access game. Content is a bit lacking, but it will be added as soon as the big bugs are fixed. Great sailing simulator right now.

Pros:

  • Graphics/Art: The graphics/art in MS are wonderful and are very pleasing the look at. 26+ hours in and I’m still taken away by them.

Real player with 87.9 hrs in game

Make Sail is a game with a delightful building system, very enjoyable content, and a constant stream of updates that continue to make a smoother and more awesome experience. it provides a largely tranquil exploration of a mysterious world that has captivated me from the first time I booted up the game, where you can craft your own ship, and set sail around a map that provides a fair amount of content for the game’s value. Though you might question the price tag after your first time around the map, you’ll find that you can easily come back a month or two later, and enjoy another refreshing trip around the randomly generated islands, struggling to grab parts for your ship off the back of the newly added turtle islands, or trying to steer your boat away from those goddamn birds.

Real player with 42.6 hrs in game

Make Sail on Steam

Ship Graveyard Simulator: Prologue

Ship Graveyard Simulator: Prologue

I like the game…

The game is very fun, if your into a repetitive style game. You order a ship, strip it down to the bare walls, sell the resources that you have collected, or sell the resources that you have made from your smelter. (i.e. Kerosene is made from Oil plus Oil and heated to 500 degrees. or, Cast Steel is made from Steel plus Cast Iron and heated to 1500 degrees. or, UnAlloyed Steel is made from Rusted Steel plus Copper and heated to 1000 degree, and finally, Brass is made from Copper and Aluminum and heated to 500 degrees.) those are the only items that you can do in this prologue of a game. This is not a bad game, it does become repetitive.

Real player with 11.8 hrs in game

I love the fact that demos are coming back to gaming, largely from PlayWay S.A, whose games are generally nice (as a publisher).

Generally relaxing gameplay, but it’s extremely repetitive without any challenge.

Resources simply magically spawn each day on the floor. You run around and collect them. But you can’t do anything with all the shipwrecks on the shore as they are just props. I anticipated a physics-based world where you can cut anything at any angle. Nope, this is asset-based, and the disassemble-able parts stick out as they are so uniform among the mangled wreckage.

Real player with 2.5 hrs in game

Ship Graveyard Simulator: Prologue on Steam

ICBM

ICBM

ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.

What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.

Real player with 385.2 hrs in game

I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.

Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.

Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.

Real player with 43.3 hrs in game

ICBM on Steam

Battle Crate Simulator

Battle Crate Simulator

In this box-by-box physics simulation, you build ships out of crates to blast enemies and carry cargo. With two modes available, work your way up from a dingy to a battleship in adventure mode or arrange a battle in the sandbox!

Build ships using an array of components with different stats and an assortment of weapons with their own strengths and weaknesses. Each box moves independently so damage to any ship will greatly affect it’s performance; using the targeting feature, you can instruct your ship’s hardpoints to strike critical blows. You are also able to save and load your designs into any mode, allowing you to test your adventure mode designs in sandbox battles to reveal their weaknesses. This game was designed to be very “menu-light”, so most interaction takes place directly with visual objects to create a smooth and simple take on the vehicular build-and-battle genre.

Available Modes

1. Adventure Mode

  • Build a ship with limited supplies and try to survive on the open sea!

  • Trade goods from markets by transporting supplies in custom built freighter ships.

  • Arm you ship and fight the fleets of ambient ships you’ll encounter.

  • Accept quests to fight challenging enemy designs and conquer the seas.

In adventure mode, a open world environment awaits for you to explore with custom battle crate ships. By trading, stealing goods from NPC ships or scraping enemy ships you defeat, you can earn resources to unlock new crates and build bigger ships. Random encounters on the open sea present challenges and opportunities; you may find a cargo ship worth pillaging or aggressive pirates may spill your goods into the sea!

2. Sandbox Mode

  • Create a custom battle with as many object as you’d like.

  • Set teams and join either by starting the game.

  • Restart will reset your designs so you can tweak and start it again!

In sandbox mode, you can create custom battles with your own ship designs. Set up two opposing fleets and watch them battle to the end. Want to tweak something shortly after starting? No worries, just reset and all your setup work is preserved!

Battle Crate Simulator on Steam

Sea of Craft

Sea of Craft

Join Sea of Craft, the new wave of realistic physics-based construction and adventure games. With hundreds of building materials and weapons at your disposal, there is no limitation to the unique and wonderful seafaring vessels that you can create. When you’re done building, take to the treacherous waves of the Beela South Sea where wild adventures and rich bounty await you. Band together with players from around the world and do battle with mysterious monsters lurking in the depths, or battle your enemies and claim the spoils!

Sea of Craft features 3 unique gameplay styles allowing you to enjoy the game your way!

#### Challenge Mode

Head to single-player and progress through varied and brain-teasing challenges test your creativity and engineering skills to the limits. Race against the clock, navigate difficult terrain, take down targets with formidable firepower and much more.

Open Sea

Navigate to the Beela South Sea in the Open Sea mode. Join forces with players around the world to battle mysterious and fearsome monsters or turn your cannons on the other players and battle for supremacy in intensive PVP Battles!

Sail across a boundless ocean unlocking points of interest on your map and picking up material to build vessels as you do, remember here resources are scarce and you will only be able to build with what you scavenge from wrecks. Navigate to a factory and turn your materials into ship parts or purchase parts at the purchasing station. Buy or sell ship designs at the Ship Expo. Meet your friends at the Customshouse. Join in the many varied wonderful and exciting game modes within the Open sea that rise from the ocean depths!

Sandbox

Hard day at sea? Why not retire to the tranquillity of Creative Mode for the evening. Make the build of your dreams using unlimited resources. Experiment, test, rinse and repeat. The only limit is your imagination!

#### Features

  • 3 Distinct game modes catering for every playstyle

  • Puzzle-based single-player challenge chapters

  • Sandbox mode with unlimited resources to let your creativity run wild

  • Unique and exciting minigames on both land and sea

  • Open Sea with resource management elements

  • Blueprints trading at the Ship Expo – share your ships with the world!

  • Battle in open-world PvP

  • Ability to build huge complex vessels

  • In-depth building mechanics featuring pistons, pulleys, hinges and more

  • Ornamental shipbuilding parts and colourful spray paints

  • Large 64km² open-world map (to be expanded with future DLC)

  • Explore the map collecting resources scattered throughout the world

  • Realistic water physics

Sea of Craft on Steam