Destroy The Cubes
This is a really fun game. Some of the levels are really difficult, but luckily Dreaderz has a really good guide. Feel free to follow, like and favourite his guide.
– Real player with 4.0 hrs in game
Read More: Best Destruction Physics Games.
Funish, short game. Somewhat annoying to get things pixel perfect between attempts.
– Real player with 3.6 hrs in game
Destroy Geometric Shapes
A game with great gameplay, I recommend it to anyone who enjoys puzzle with angles.
– Real player with 2.9 hrs in game
Read More: Best Destruction Casual Games.
Ok, take my money and let me destroy a lot of things!
– Real player with 1.9 hrs in game
Hard Glide
This is an arcade-style inertial skill-shooter with mouse control only. You have to go through several dozen arenas, collecting orbs, destroying enemies, dodging various obstacles. Power-ups and various modifiers are included!
The game offers to pass the levels as quickly as possible (to get into the online leaderboard), although this is not necessary.
Read More: Best Destruction Arcade Games.
Siege Wars
The best game I have seen from the style of Crush the castle or Angry Birds. Now Siege Wars is not a clone. If it was a “clone” Angry Birds would be too. Because Crush the castle is there too. Games like these have formed a style of shooting an enemy building by whatever weapon has become a type of game itself. And this game is in its own world and unique unlike the rest. You get insulted in Angry Birds when you lose and you can always expect what comes next. But in Siege Wars. it is always a surprise there are enemy types like in Angry Birds. And as well as different types of bricks. But what’s different is that there is one block you cannot break. Siege Wars also takes a place in medieval times and has a sad / adventurous feel to it. Its other unique feature is the upgrades and different types of weapons when in Angry Birds there is only a slingshot. Nomad1 or Alexei Garbuzenko and the rest of the team did some great coding and used some amazing imagination and thought into the levels and the game.
– Real player with 26.0 hrs in game
This is a mixed bag, but if you get it for a low price, there is fun to be had for a few hours.
It does some things better than Angry Birds, and some things worse. It has some obvious, simple-to-fix design issues that make it seem like an unpolished cash-grab.
Edit: if you want to get 100% achievements in this game, it is not enjoyable, it is a tedious chore and it looks like the developers never tried to do that while testing, because the design flaws fly right into your face then. On Steam you cannot buy spells (which would make things very easy) like in the mobile versions through microtransactions, but the game was built around that feature it seems.
– Real player with 18.7 hrs in game
Destroy All The Cubes
The idea for this game is excellent and I really want to like it, but it is fundamentally flawed; the ‘ball gun’ is very inaccurate, balls keep hitting corners of bricks and bounce straight back no matter how much care I take in aiming, and luck plays a huge part in this game, when it ought to be down to skill. A very frustrating game indeed.
– Real player with 10.7 hrs in game
A really cool and addictive game!
– Real player with 2.0 hrs in game
toz
There are dozens of possible interactions and physical rules to discover. Paid version has an online gallery.
– Real player with 23.6 hrs in game
Amazing, but there could be some description for how things work with other things, and also it would be nice if there was some grab tool so that we can move the things with our cursor. Other than that this game is amazing for a falling sand game.
– Real player with 17.4 hrs in game
Zombie Mutant DNA
If you like My quick review consider likeing or awarding my Review or following my curator page where i do more reviews :D follow here – My Curator Page :D
☑ my verdict="" ☐other="" options br="" –-{Gameplay}—
☑ Very good if your into retro games honestly deserves more attention
—{Graphics}—
☑ Good
—{Audio}—
☑ Good
—{Audience}—
☑ Teens
—{PC Requirements}—
☑ Check if you can run paint
—{Story}—
☑ Doesnt really have the gameplay pretty good so doesnt really need a story /my
– Real player with 1.8 hrs in game
«Zombie Mutant DNA» Review(En/RUS)
(Top-Down Shooter/Shoot ‘em up)
Gameplay:
«Review(En):»
Explore levels, pick up weapons/ammo/medkit and kill zombies.
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Retro style graphics.
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Very funny sounds.
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Convenient control (WASD to move and mouse to aim/shoot).
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Simple, relaxing gameplay.
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6 types of weapons + grenades.
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Bosses.
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There are four difficulty options to choose.
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You can save your progress.
- No skills/upgrades.
«Review(RUS):»
– Real player with 0.6 hrs in game
Epicinium
Really fun strategy game with an environmental twist. This premise has you doubting between going all-in for the win and playing more conservatively to preserve the environment. I played beta for the past two years and the final version is even more polished! Server issues on launch day aside, great game and I certainly recommend it.
Extra fun when playing with friends, the AI is a decent matchup for beginners but can be predictable at times.
Update: Even better with the map editor and workshop update. You can now play with your friends on maps that you created yourself.
– Real player with 54.1 hrs in game
I would rate this:
Overall - 7/10
Strategy - 10/10
Graphics - 7/10
Originality - 9/10
Replay ability - 4/10
This game is great fun and it seemingly has the perfect balance of R.N.G. and strategy. I have never found myself in a spot where bad R.N.G. couldn’t have been avoided. Playing with friends is great if you can, but the AI are a good challenge. (The AI NeuralNewt on hard can put up a great fight.) This game isn’t really complete yet, I heard of some additions and maybe a campaign being added later on but the game as it is is fantastic- in concept. As I said don’t let its retro graphics fool you. It can drag out and be a bit and become, well, less nuanced to state it simply, and after playing it for a while, both through playing many rounds and/or long games.
– Real player with 46.6 hrs in game
JUMANJI: The Curse Returns
Not what I expected being honest, I was envisioning more interactivity such as those in mario party games, it’s not a bad game but it does feel lacking. After playing for around 11 hours roughly I can say I have adapted to the game-play of dragging the corresponding item to either another character or the enemy at hand, it can be somewhat challenging, especially trying to get the save every location achievement which I had to enlist the help of a friend as the Ai was not working out, this is as far as core game-play goes however.
– Real player with 11.9 hrs in game
finally! a jumanji game that is actually a JUMANJI game!
why did it take over two decades for someone to make this??
doesn’t matter, it’s here now, i love it ♥
– Real player with 5.7 hrs in game
Octogeddon
I was a huge fan of the original Plants vs Zombies, so I got this Day 1. I wasn’t sure about it at first, but much like how a chicken that spits out explosive eggs sprouts from a tentacle, it grew on me! This is a game that doesn’t show its entire hand at once and gets better the more you unlock.
Like PvZ, there is a ramp up from from nothing (1 sunflower = lowly 2 tentacles) to a full complement of destruction (a full garden of bullet peas = multiple legs of crushing, spitting, cutting action!). However, this sense of escalation is built through the entire game instead of short rounds; on the bad side, this means that each game starts of a bit slowly and it takes a while to build, but on the good side, once you build up your arsenal the action is sustained from that point. In that sense, it’s not as much of a dip-in, dip-out game like PvZ since the feeling of a satisfying complete play session is measured in whole playthroughs, not rounds.
– Real player with 90.3 hrs in game
This game is juggling a lot of balls for having such simple gameplay, and it gets a lot of it right.
Some examples: the game has ocean portions where you float at the center of the screen and land portions where you roll around. They’re different enough that you have to think about how your purchases are going to be affected by each level type, but similar enough that you can figure it out on your own pretty easily. The goldfish provides enough gold to give you an edge in Hard Mode, so you need to be careful about when you get rid of it to free a tentacle for a weapon. You can spend money on lives, but don’t spend too much or you’ll be underpowered… The balance in all these things is really perfect, and it must have taken a long time to figure out how all that should work.
– Real player with 59.3 hrs in game