Mitsurugi Kamui Hikae

Mitsurugi Kamui Hikae

It’s not too often than I walk down the street and decide that my life plagued by the lack of indie hack and slashes in my life, but whenever I am Steam is there to save the day with a hanky, a knife, and a picture of a waifu.

In Mitsurugi Kamui Hikae, a very SEO friendly name, you play as a Mitsurugi out to Kamui Hikae. Probably just means Blade Templar Maiden, haven’t the foggiest.

Your stages are all various flavours of circle and your combat is aiming to hack and slash with the best of them. Why, you’ve got your launchers, your forward and neutral ground combos, your alt combo and your weird katana meter that dictates how much katana you can katana. That can be upgraded to 9 separate full magic bars.

Real player with 19.6 hrs in game


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It’s a fun game. Really fun in my opinion. It’s a stylish arena hack and slash game. If you’re a fan of stuff like anime, you’ll probably think the combat is awesome. You slash up enemies with your sword at hyper-fast speeds and as you sheathe your sword, they all fall down, instantly dead. It’s pretty cool.

The graphics aren’t anything mind-blowing, but it looks pretty good and gets the job done. Honestly, it could have been all stick figure people and the game would hold up just as well. The real strength of the game is in mastering the combat. The main character, Misa, and her nemesis, Suzuka, both look well animated. Many reviews/comments seem extremely focused on the fact that you get glimpses of panties, but the combat is so fast paced that I’ve never really noticed. The enemies all look kinda bland, besides the bosses. They are mostly just robot businessmen (I guess…) with a few different colored suits. I suppose the giant robot enemies look kinda cool, too.

Real player with 16.7 hrs in game

Mitsurugi Kamui Hikae on Steam

Molemen Must Die!

Molemen Must Die!

(I know the review is shit but I needed to reflect what I am)

Molemen Must Die.

What a hectic game. You can barely take your eyes of the sceen for a second unless you want to be eaten or drilled by those little fluffy bastards. I think thats why I love this game so much. Anyway, why would you want to look away from such a beautiful pleasing game such as this. (Cue the internet where you can’t have an opinion.) I do believe that MMD needs a chainsaw, but who knows what the future holds. Devs are also very sociable, but one gets ready to early. Was ready before midnight once, still dissapointed in him.

Real player with 7.9 hrs in game


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Our glorious President has been insulted, and one hot young mess of a woman who doesn’t believe in apologies, or forgiveness, or the oppressive shackles of sleeves won’t stand for it. It’s time to take the fight to the Molemen by delivering the biggest freedom bomb we can fit on an 8K monitor.

Molemen Must Die! ain’t your daddy’s shoot-‘em-up power-trip rogue-digger arcade fantasy. This is raw, unfiltered ice cold revenge served straight from the tap, no ice cubes, no orange wedge, no stupid sea salt around the rim. You’re gonna let those Molemen have it like a Truck-stop Sheila; hard, nasty, splattered across the pavement in a finish so ugly only Rorschach could appreciate it.

Real player with 7.0 hrs in game

Molemen Must Die! on Steam

Roarr! The Adventures of Rampage Rex

Roarr! The Adventures of Rampage Rex

Roarr! The Adventures of Rampage Rex isn’t dino-mite at all, and to be fair it’s pretty terrible. The graphics are just ugly, really ugly, It felt they were trying to create that old arcade game feel but it doesn’t do any wonders. And the gameplay gets repetitive really quickly and the controls are just awkward and hard to get used to. And the worst thing about this game is that Horrible music, the music is just agony and not only that it repeats over and over to the point where you feel that your ears are going to bleed. The story is simple and nothing special you play as Sue the T-rex who is woken up by an invading alien race who want to take over the world and it’s up to you to save it, not much to phone home about. Kids might enjoy the game but adults, meh, not so much at all. Rating: 1/10

Real player with 11.8 hrs in game


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This is a great game for the kids as a time waster. It’s even split screen coop if you want to play with them. The buttons are few so it’s easy for them to learn the controls. For $3 normal price / under $1 on sale, it’s worth it if you have kids that like to play.

Real player with 4.5 hrs in game

Roarr! The Adventures of Rampage Rex on Steam

Severed Steel

Severed Steel

This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!

Real player with 10.1 hrs in game

Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?

Severed Steel is exactly that.

It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.

Real player with 9.7 hrs in game

Severed Steel on Steam

Silly Polly Beast

Silly Polly Beast

Freedom is not asked, it is taken.

This story is about a girl who, by the will of fate, faced the beast, and to become free she was forced to study its nature.

A story-driven shooter with aggressive gunfights and terrifying monsters awaits you.

How far can you go in the fight for your freedom?

Silly Polly Beast on Steam

Project Absentia

Project Absentia

Who Wants Some Wing?

From the creator of Daytime Drama and Scoot Hard DX comes the most violent yet cartoony shooter you’ll ever play.

You play as Abby - an angel with an attitude and a mysterious past.

After you and your friends are taken away to the dreadful Orkan Corporation that has taken over Heaven, you decide to do the only thing you’d rightfully do - kick ass!

Abby must go through the Orkan Corporation and kick ass and take names to get her friends back!

However, not is all as it seems, as Abby soon will uncover a conspiracy that goes deeper than Heaven itself. She then will have to travel through all the dimensions of the universe to get answers.

Buckle Up For One Hell Of An Adventure!

#### Neat Features

  • High Verticality! Jump and glide around to get at your enemies.

  • Full voice acting for the characters!

  • High-res vector artwork for the enemies for that 2000s Newgrounds asthetic!

  • You’ll find plenty of Low-Poly 3D models on your quest, which can range from helpful pickups to interactive objects.

  • Build engine comes to GZDoom with levels based on real locations, attention to detail. Props, posters and huge set pieces!

  • Wield rocket launchers of all sorts. Use the Hailer to freeze your enemies. Shock enemies and suck enemies together with the Plasma Rifle. Atomize your foes with the Rainbowitzer, and shred your enemies with the Tornadozer. And these are just the weapons in the first episode! There’s more weapons as time goes on!

  • Blow stuff up! Shatter toilets! Use vending machines! Destroy vases, flags and parts of the level itself!

  • Destroy your enemies with blood and guts flying around like confetti. Blow off their heads with well placed machine gun fire. Destroy their corpses!

  • Three Episodes in the final version! Dozens of levels ranging from dark factories, large cityscapes, hellish carnivals, dark factories and castles, and a chaotic realm with such sights to show you. Heaven, Hell, and The Elder Realms are your backdrop as you blow everything to pieces.

  • A neat story with really cool characters, all of different walks of life… but all friggin’ insane.

  • Powered by ZScript for some neat effects not possible in DECORATE+ACS alone. This ain’t your kid sister’s GZDoom based game.

  • An original soundtrack by Metal Neon, that blends various 90s styles into a cohesive experience.

  • Turn off in-game or cutscene subtitles. Turn off Abby’s one-liners. Scale the UI up or down. Turn down the gore puddles… or turn them up. Fine tune the game to your liking with a plethora of in-game options.

Project Absentia on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam

Breakneck City

Breakneck City

One of the reasons I love Steam is I keep finding games I didn’t know I need. I feel that developers loved the Dynamite Deka series and wanted to create a similar game but in a Double Dragon mold. The gameplay handles well with a controller and the boss fights have real character. One sword wielding foe tosses one of his blades in air to free up his hand and spit a fireball across the screen. Small touches like this indicate a love for the genre.

Real player with 2.9 hrs in game

A fantastic throwback to 3D beat ‘em ups, a genre that is woefully undeserved given that we mainly throwbacks to 2D beat ‘ems ups that are inspired by the likes of Final Fight or Streets of Rage rather than games following the Dynamite Deka or Spikeout lineage.

Combat is pretty simple, there’s no Devil May Cry style move list, but the fundamentally solid basic attacks and a great feeling dash combine with top notch level design, clever environmental interactions, dynamic enemy types make for a really fun time.

Real player with 2.1 hrs in game

Breakneck City on Steam

Copy Kitty

Copy Kitty

Excellent game. The game features two modes to play the game, story and endless. In story mode you play through premade stages, each with unique terrain, where you have to destroy all the target enemies or a boss. Since there are different enemies each stage you always have different powers to copy and combine, which makes the stages even more varied and fun. At first it is not very difficult, but it can be challenging before you get used to the controls, however, after you beat normal mode you can play hard mode, which continues the story, has new enemies and new bosses, the terrain is based on the normal mode equivalent stage, but is often altered in some way. While the game can be difficult at times, these times are often the times when you can become the most powerful. Also, if you lose a boss battle multiple times you usually get tips on how to beat it from Savant, this also applies to some stages that the dev suspects the player might have trouble with.

Real player with 302.4 hrs in game

Magic, robots, lasers, and aliens. Copy Kitty’s one of those games that, taken at face value, seems like chaos. But once you get into it, it still remains chaos; only you’re the one in control of it. The action is intense, and there’s plenty of variety to last for a long time. It’s been described to be somewhat similar to Mega Man, and while I haven’t played those games, I can see where they’re coming from. And even once you’re done burning through all the content Copy Kitty can throw at you, it still provides incentive to get better and perfect what you’ve already done once. There is ALWAYS room for you to improve in this game.

Real player with 250.4 hrs in game

Copy Kitty on Steam

Time Recoil

Time Recoil

TIME RECOIL is an interesting game. It combines the top-down perspective of NEON CHROME with the slow-motion/bullet-time combat tactics of SUPERHOT. Just like NEON CHROME, the graphics are slick and the music captures the tension of the story very well.

You play as Alexa, a woman endowed by a laboratory accident with the ability to survive time travel and dilate time in combat. Chaining kills can prolong the time dilation for a tactical advantage. Larger kill-chains unlock additional dash/blast abilities.

Real player with 22.5 hrs in game

DISCLAIMER: This is a first impressions review, and NOT a full review

PLEASE NOTE (2017): Due to recent false accusations of plagarism, I (the reviewer) would like to stress that all these reviews and upcoming reviews are original and are not blatantly copied. Other reviews are used to help stress my point across but are changed in such a way to make the review in my own wording

Time Recoil is a game developed and published by 10tons Ltd. This title is much smaller in scope, and polish, unfortunately. Some things seem to be either not finished or could have been polished enough to make it a more stable game

Real player with 15.0 hrs in game

Time Recoil on Steam