Brigador: Up-Armored Edition

Brigador: Up-Armored Edition

There’s a reason I’ve logged 200+ hours in this game in under 2 months. It’s fun as hell and offers incredible amounts of replay value and gameplay depth. There is an absolutely enormous amount of content, and everything is packed with detail.

The basic idea of the game is to pick a vehicle, a primary and secondary weapon, and then a special defensive weapon/feature, and go to town. You’re getting paid based on how much destruction you dish out by a cold, calculating megacorp, the SNC, that has only one goal: conquest of Solo Nobre, a massive walled city where the game takes place. You must secure the city district-by-district via whatever means necessary, even if that means completely leveling the entire map (which is totally doable, and even encouraged!).

Real player with 754.5 hrs in game


Read More: Best Destruction Singleplayer Games.


Brigador is, on the surface, an isometric twin stick shooter where you choose a difficulty, vehicle, two weapons, a special ability, and a pack of levels to fight through. But what makes it so much more than just that is the flavortext. No, that’s not a joke. Every single map, Pilot, weapon, lore concept, and vehicle, including the non playable ones have a full paragraph or more written about its special quirks, how it came into service, crew oppinion, and other such things.

The setting is a genuinely interesting one. Yes the 80s synthwave meme is a bit overplayed these days, but it works out in a way that doesn’t feel forced in brigador. Cassette tapes and CRT moniters work along side crainial jacks in this dystopian North Korea meets Rio Brazil in an An-Cap universe and it just kinda works.

Real player with 138.3 hrs in game

Brigador: Up-Armored Edition on Steam

Galaxy Arena

Galaxy Arena

the game is great but please make more smoother for low pc bro

Real player with 2.5 hrs in game


Read More: Best Destruction Horror Games.


KAIF

Real player with 0.3 hrs in game

Galaxy Arena on Steam

cyberpunkdreams

cyberpunkdreams

“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”

So, we’re here now. This is a really neat game that’s flourished over the years.

I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.

Real player with 4815.4 hrs in game


Read More: Best Destruction Text-Based Games.


The approach to how Action points are managed in universe is farsical.

Not only does it make no sense in the story or how the game world operates

There is certain actions that can be done for free but to reverse them costs action points

Action points you need to pay real money for or wait 10 minutes a pop for.

So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.

Real player with 857.4 hrs in game

cyberpunkdreams on Steam

JYDGE

JYDGE

This game is very similar to old 90’s classic “Tapa Kaikki” (Kill All) that was a game series from “Error Free” team, idea based from “Cyber Dogs” game, and to generate discussion about violance in PC games.

Some of the reviewers wrote that game requires to replay missions with a different challenges after passing them. I was very turn away from that idea, as one of the things I like least is to repeat the maps but with new difficulties. So I reserved by purchase for long time because that, and it was a mistake. As it is true that you need to replay the missions, but it is nothing you would assume. As it is done correctly, pleasing way.

Real player with 36.4 hrs in game

A simple, awesome game

Disclamer : This game is a top-tilted-down shooter but one of the items you can equip in the game transforms it to a pure Top-Down shooter, and you get it really early in the game :p

first, lets do a quick overview of the game, guiving scores :

  • Gameplay : Awesome

  • Playability : Extra wide, from beginner to pro player

  • Resources : Amazing !

  • Graphics : Simple and accurate

  • Story and arts : Wonderful

  • Conclusion : Inifite value for the price

Real player with 34.8 hrs in game

JYDGE on Steam

Glitchpunk

Glitchpunk

Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game

Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam

DataJack

DataJack

A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.

Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.

Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.

Real player with 7.3 hrs in game

You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.

You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.

Real player with 6.6 hrs in game

DataJack on Steam

Motor Assailant

Motor Assailant

Fast driving, regular updates, recommended.

Real player with 11.3 hrs in game

Interesting combination of racing (you have to reach the end of the level before time runs out) and shoot ‘em up, although neither part is really prominent. You will rarely lose a level because of a timer if you just don’t stop moving forward, and the fighting part of the game only becomes interesting on bosses (which are quite different from the main game and could be really challenging sometimes).

Could be fun for speedrunning, most of the time I’ve played it I was trying to optimize my time on certain levels that I liked the most. But don’t think about it as a racing simulator. When you try to go fast your car feels more like a rocket ship, so maybe this game will fit wonky physics simulator lovers more than racing lovers.

Real player with 9.8 hrs in game

Motor Assailant on Steam

ABRISS - build to destroy

ABRISS - build to destroy

ABRISS is an atmospheric physics-destruction building game.

Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

BUILD

Choose from parts with different weights, forms and functions to build a structure.

Thruster + Connector + Bomb? You just built a rocket.

Thruster + Rotator + Laser? You just built a rotating laser rocket.

Pillar + Connector + Ultra Heavy Cube? That’s a giant hammer.

Be creative and resourceful with the parts you get, try to destroy the target with less parts or in a more elegant way – it’s going to be a spectacle any way you do it.

DESTROY

Try to hit the main targets to win a level in campaign mode. Destroy an armored wall first so you can then shoot through the hole into the vulnerable center. Try to hit a bomb in the environment. Use environment mechanics like the giant Pistons to catapult Ultra Heavy Cubes into a target. Or just throw everything you have at your targets – that might just work too.

  • COMPLEX DESTRUCTION SYSTEM

    Simulated statics, thousands of little particles of debris, whole chunks of targets flying into the abyss – with little to no framerate spikes.

  • CAMPAIGN

    Five worlds with seven stages each, every stage a hand-crafted destructible cityscape. You will start each stage with a limited set of parts and you will need to find a strategy on how to use them to destroy all main target blocks. You will unlock new parts the further you progress, and every world comes with it’s own special environmental mechanic. You can always return to a stage to try to destroy a higher percentage of it, or do it in less moves.

  • SANDBOX

    Try out new patterns of building stuff. Play around with parts you haven’t unlocked yet. Try to fry

    your GPU with 1000 Lasers at once.

  • PHOTO MODE

    Take a free camera flying to get the best composition. Freeze or slow down time to get the perfect shot of the destruction you just caused. Apply filters to change the vibe of your photography. Export in wonderfully sharp 4k jpegs. Share them with us!

  • TURNAROUND GIF CAM

    Create your own perfectly looping turnarounds of the mayhem you cause!

ABRISS - build to destroy on Steam

My Neighborhood Arcade

My Neighborhood Arcade

⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it

⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It’s good

⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮

⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀

⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸

⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀

⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾

⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿

⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿

Real player with 2.1 hrs in game

Quick bite sized games that run really well and I constantly go back to the same games.

Real player with 0.4 hrs in game

My Neighborhood Arcade on Steam

Necrowarp

Necrowarp

NECROWARP

The entire galaxy has been corrupted by a mysterious, demoniac source of evil, which just spawned out of nowhere to screw everything up - and to be even more “classical”, regarding profound story twists and characters, it’s up to Space Marshal Major McMâsscré to kill everything on sight that might be part of this evil (or well, just everything on sight). Of course, engaging the enemy with his prototype fighter on his own, just assisted by his neurotic tactical AI and except some of his good old friends, who might join him for a COOP session to save the day.

THE GAME

So if you are looking for an epic scaled 80s Scifi/Cyberpunk action shoot’em’brawl opera, fully packed with tons of weapons and customization options, plenty of gore and carnage plus bad and naughty b-movie kind of humor, then this cranky little shooter might be something for you!

Instead of just avoiding bullets, like in other bullet hell shmups (Shoot’em ups), Necrowarp also comes up with a lot of (un)forgiving brawler rampage as well, like crushing enemies with your melee weapons or by pushing them around or into each other. Of course, just as an addition to the huge arsenal of classic long-range weapons the game still relies on! And to make it a bit more, well, sadistic and personal, you’re not only fighting soulless robots or drones all the time, but manned enemy vehicles, crammed with really bad gang members or soldiers (trust us; they have the wrong political attitude), zombies (of course), mutants and other funky space abominations to bring democracy upon.

THE FEATURES

  • Epic scaled 80s Scifi/Cyberpunk opera with sick b-movie humor

  • Juicy massive destruction mayhem and gory battlefest action

  • Different vehicles, air- and spacecrafts to choose from throughout the game

  • Tons of weapons and customization options for your craft and gear

  • Plenty of brawler and melee rampage in addition to the classic long-range arsenal

  • A huge set of enemies with various weird and abnormal foes to fight against

  • Lots of exotic places and locations in a diversified galaxy to explore

  • Original synthwave and cyberpunk score to get you into the right mood

  • Play the entire singe player campaign with a friend in COOP

  • State of the art visuals and smooth performance due Unreal Engine 5

Necrowarp on Steam