Dust and Salt
Dust and Salt
| Genre | RPG |
| Version | 1.1.3 |
| Campaign | Yes |
| Game Length | 2-5 hours |
| Difficulty modes | 1 |
| Achievements | easy to average |
Dust and Salt is a text-based narrative mixture of adventure and RPG.
– Real player with 9.3 hrs in game
Read More: Best Design & Illustration Roguelike Games.
I enjoyed playing this game, have not tried anything similar before, apart from gamebooks of course. I am really happy to see a new Bulgarian studio releasing a game of such genre, storytelling and graphics. I am thrilled to see some additions in the patches and a future game of similar type from Prime Games.
Nonetheless, I have some things on mind that I would like to propose and would be happy to see you consider them.
- I know it is about reading and making decisions but the game would definitely benefit from a more stategic-like combat. I guess you could add a magic type of troops that cast certain spells from a spellbook, you know like in Heroes of Might and Magic.
– Real player with 9.1 hrs in game
Squids Odyssey
Expected it to be a simple game to play between “serious games”- turned out to be a fun alternative to complicated titles.
– Real player with 52.8 hrs in game
Game good but it’s sad it’s experience is altered by various glitches and bugs
There are quite a lot of levels, around 20 hours of gameplay i would say?, add another 15 for completing
! pro mode .
The squids are cute
There are quite a lot of squids (around 10)
The levels look great
Can be very dynamic, especially with scout class squids
Can crash for multiple reaons, here’s a list (also some bugs)
-Clicking pause just before losing a game (like, your character fall and you want to restart to get 1 sec faster because of the losing screen)
– Real player with 37.2 hrs in game
太平洋之嵐6 ~ 史上最大的激戰諾曼第攻防戰! Pacific Storm 6 - Battle for Normandy
Only Chinese (Traditional and Simplified) and Japanese support, as far as I can tell. No English, despite what the Steam page says. Too bad, I was very disappointed.
While I was playing around for the required 5 minutes to submit a review, I chose the Japanese option for language, as I can at least recognize some of the characters. The voiceover text seemed to be in Japanese, and as far as I can tell most of the interface remained in Japanese as well. However, it looks like the unit description (?) page is only Chinese text . I could be mistaken.
– Real player with 0.3 hrs in game
Read More: Best Design & Illustration Simulation Games.
Collective: the Community Created Card Game
Huge Change:
They removed the Draft feature that triggered every time you levelled up your character in a match… The single most important distinguishing feature that made this card game what it was for me and unique among the others.
Huge thumbs down for me, I had grown to love this game mainly due to the excitement of drafting at each level up. Without that, the game is as good as dead for me and not much different to other card games out there. Will still give it a chance, but I cannot express enough how disappointed I am in this and how much i disapprove this change.
– Real player with 357.0 hrs in game
After over 140 hours and almost 2 months playing it, It has interesting concepts but some serious downfalls.
Pros
A - Trying to Encourage Player Participation
This seems like a good idea that has been tried in different ways in other card games, just that by now I would have expected people to learn from those previous games and have guidelines to avoid mistakes made before.
B - Both Single and Multiplayer
Card games with both seem to do better than those with only 1 except for either modern roguelike games (Slay the Spire, Iris and the Giant, etc.) or older games from years ago when multiplayer was more rare (original Magic: The Gathering from 1997, etc.).
– Real player with 151.6 hrs in game