Nott Longa
Such a unique narrative game, the closest thing I can compare it is something like ‘Doll’ by Braisque, it has that gloomy theme to it with philosophical vibes and many strange characters, but with a pretty unique story, something about the game world being a purgatory, a metaphor for being stuck in a nostalgia perhaps, unless maybe I missed the point. Sadly there seem to be a few translation issues, some intentional, some probably not, it’s hard to say because the game uses glitchy dialogue for the immersion. I was about to write a very positive review for this game, but then it softlocked near the end, and being a narrative game that nobody plays, I can’t even look it up, not to mention it leaves me without an important part to reflect on this experience (I liked the story, I still want to see the #$#$ ending though). I guess I could replay it, it’s not very long once you know all the answers to the tricky puzzles, about 2 to 3 hours with no hints, not that any were available when I needed them, but some of the puzzles were pretty creative, like you might have to do things outside of the game, cough cough. It’s one of those ‘cerebral’ games if you know what I mean, weird narrative, strange world, very atmospheric, maybe even experimental to some extent, it has a certain level of escapism which I really enjoy.
– Real player with 4.7 hrs in game
Read More: Best Design & Illustration Noir Games.
Absolute solid game for the bit i’ve played so far.
I’m going to continue to play more of it and keep updated.
I love the atmosphere and just everything about it.
It’s very unsettling. You go around doing quests for the people for those who have been sucked into the video game, which now is forever their norm day by day home since they can no longer escape from it, and eventually then turn to ghosts.
I can’t stress enough how wonderful this game is.
It’s like nothing i’ve played before.
Psychedelic and philosophical.
– Real player with 1.6 hrs in game
Last Light
I was first attracted to Last Light for its art style, which is absolutely beautifull. For somebody who does not like horror type of games this one really made want to unlock all the achievement (still one to go). So without spoiling anything this is my short review score:
Art: 10/10
Story: 9/10
Difficulty: 7/10
Scare factor: 9/10
It took me 3 hours to go through the first playthrough (took so long because I was scared). To unlock all other achievement, except for one (where are you third floor director!!!) it took me another 10 hours as I did not use any playthrough or guides.
– Real player with 13.2 hrs in game
Read More: Best Design & Illustration Tutorial Games.
I really enjoyed this game! Only played through it once so far but going to go through it again and try to 100% it next time. My biggest criticism is that the keyboard controls are very frustrating when you’re trying to run away from enemies. I haven’t tried with a controller yet, hopefully it’s easier with that.
Something to NOTE! This game has the following elements that might be an issue for some when playing: occult themes, lots of blood, body horror, bullying/harassment, medical equipment, dead bodies, multiple text descriptions of violence, and two text descriptions of animal abuse. Much “lighter” than most horror games, but please take it into consideration before playing.
– Real player with 8.8 hrs in game
Artists Of Fortune: Distant Worlds
A very chill game, in the coloring pixels by numbers/letters form. Similar to the very popular coloring pixels & coloring game franchises, with a unique art style which relies on science fiction and cyberpunk representations.
Very nice pics and animations, plays better with your own music and at your own pace. Very engaging and addictive, can keep you for tens of hours stuck on the monitor. Totally recommended (bought the DLC’s!).
– Real player with 255.1 hrs in game
I love the game. Very slick presentation, and a nice range of ‘space’ type pictures to fill in. Sure hope they bring out more planets on a regular basis. Excellent game. 9.5/10
– Real player with 205.7 hrs in game
Coloring Game
My point of view on it - review
With a kind and active dev that always works on updating and improving his game, this colouring game is a nice addon to steam and your library if you’re into the genre.
I can honestly say I am addicted too it and bought every DLC thus so far since in my eyes and my opinion the price was fair for the content we get.
The in game music is not bad but I do prefer to mute it and put on some YouYube or a series too relax and just colour away.
– Real player with 230.4 hrs in game
It seems the dev is done providing free updates for this game now (which is completely reasonable) so I feel this is worth reviewing now.
I appreciate that the game actually is all pixel art and not real-life photos pixillized, and there’s some elements of the interface that i like, but the broken scrolling system & no quick/easy way to scroll across an image in general makes it feel a bit awkward to play. As well I can’t say I find the images themselves that compelling - mostly character art with few landscape-type affairs. From what I can see of the first DLC pack it seems to continue that trend. It’s a serviceable enough coloring game but I don’t find it as chill as the other similar game on steam, even if that one has plenty of issues itself.
– Real player with 142.5 hrs in game
ParaLily
This game is a delight, it features gorgeous art, incredible ambiance in the sounds and the gameplay is incredibly satisfying and responsive. This is a great game to pick up for a few hours and be teleported away to multiple planes of existence
– Real player with 18.4 hrs in game
Video Review Here: https://www.youtube.com/watch?v=KT6Wn4r5rXE
Atmospheric, nail-biting platforming and tense moments, with a clever dimension shifting twist, ParaLily, even in this short form, has a lot challenge awaiting those who are willing to try.
– Real player with 9.3 hrs in game
Selma and the Wisp
This came up to me with such a potential but I was finally disappointed. The only great thing in the game is the art work. As a plot, it doesn’t have one (it’s more like a very bad copy of limbo), you just wonder to some places with your ball and try to avoid things such as fire, electricity and animals in order to proceed further. The riddles are really poor and boring (no thinking required, just picking up a random thing and placing it somewhere or exploding something that blocks your way). The gameplay had a really big potential (the ball and the girl connected) but it was not implemented well (you can’t control your character 100% and you have a timer for the ball). The absence of logic/complexity in riddles and the moving difficulty in some parts combined with the low controlability of your character, makes the game really boring at its one half and really annoying at the other half respectively. As a result, I was looking forward to completing it in order to proceed to the next game. Overall, great idea of the double character, great art work but very poor implementation and plot.
– Real player with 5.5 hrs in game
SHORT REVIEW
Rating - 5.5/10. In Selma and the Wisp you play as a ball of light that leads a little girl through several levels of dangerous situations in a nightmare world. It’s akin to platforming by dragging someone tied to you by a rope and hoping they make it all the way through the pitfalls. This can be good and bad, but overall it’s a fast play-through if you feel like giving it a go.
PROS
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Art direction with polygons has a good presentation and eerie background
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A good combination of abilities to vary the game-play
– Real player with 4.2 hrs in game