Frame Game

Frame Game

So in case anyone was confused as to what kinda game this is, it’s like telephone, but with animation; first, everyone draws the first frame for their animation based on a prompt, and so eveeryone else has to try animating based on that frame, and than the next frame, etc (though if you don’t have any friends to play with, there’s also a free play mode where you can just animate based on a random prompt by yourself).

While I haven’t really been able to play with anyone yet, the freeplay mode was really fun on it’s own. Would recomend.

Real player with 18.5 hrs in game


Read More: Best Design & Illustration Animation & Modeling Games.


Fun animation party game with tons of potential.

Real player with 12.3 hrs in game

Frame Game on Steam

Mini Maker: Make A Thing

Mini Maker: Make A Thing

A hero thing, a monster thing, a robo thing… in Mini Maker, you can make any ‘thing’! Use an arsenal of plastic limbs, wonky tools, rainbow stickers and googly eyes to assemble creations, please demanding clients, and laugh in the face of perfectionism.

Make a thing!

Glue mannequin limbs to robo-parts. Draw on a smiley face. Slap on a few stick-on tattoos to finish it off. Oh, did we mention there’s NO Undo button? Time to roll with the punches!

Make a living!

Fulfill wacky client requests however you can. From six-armed action figures, to fancy meals served from a toilet seat - any request is (unfortunately) possible. Explore their world and defeat your ultimate enemies: perfectionism and good taste.

Fend off haters!

Flying tomatoes, rabid hammers, electrifying eels… Fend off foes in time or ignore them and see what “statement” they leave on your precious thing.

Upgrade your toolbox!

Collect cash for your creations and re-invest it in supplies, tools and workshop upgrades. Expand your inventory or risk ending up making yet another armless Venus de Thingy.

Couch Collab!

Test the limits of your relationships by playing any challenge in 2-player couch co-op mode. Lower your expectations now: you two will be making some butt-ugly things.

Share your creations!

Use the built-in video recorder to share your creations with friends, foes, and the world wide web.


Read More: Best Design & Illustration Simulation Games.


Mini Maker: Make A Thing on Steam

Dreamhouse: The Game

Dreamhouse: The Game

Dreamhouse: The Game, is a game that allows you to get closer to the process of designing and building a house, from the foundations to buying flower pots. The task of the player is to take care of all the details necessary to finish the building. This seems to be easy and trouble-free at first glance, but in practice, difficult and important decisions will need to be made, which will affect the functionality of the property.

In the game, you play the role of a beginner construction engineer whose dream is to earn enough money to build your dream house and then build it himself. Lead the company from scratch, accepting orders for the general renovation of a ruined house, undeveloped land requiring leveling, excavation of house foundations, or the construction of a small hut in the forest up to a real hacienda on a sandy beach.

Some of the features of Dreamhouse: The Game

  • Multiplayer/online co-op mode – cooperate with your friends or compete with them online.

  • VR - Dive into the world of Dreamhouse. Discover VR from an unexpected perspective

  • Photo mode – build your home, photograph it, make an album/movie, and share it.

  • Community – boast about your construction, compare it with others on leaderboards.

  • Unique mechanics - import real objects & export real home projects to use in real life

  • Different surroundings - forest, town, village, beach and more

Every player once wondered, when the times will come when it will not be possible to recognize the graphics in the game from the real world. Perhaps the day has just come when you can see in the game the same things that you see in real life or buy in the store what you’ve created in the game.

Create the perfect place. Plant trees, shrubs, set stones, lanterns, fence, and kennel for the dog. If you want to see how the furniture from the store will look like at your home “borrow” them from Dreamhouse: The Game. Take a picture and throw it into the game. After a while you will see them in the house you’ve built. Maybe you plan to build a house in real life, but don’t have a project? Create it here, export it, print it out and you’re done. You have just created your first home project.

Do you think your customers will not know that you cut corners at work? Not a chance this time. An advanced Artificial Intelligence algorithm will evaluate the effects of your work. Style (e.g. classic, modern, Scandinavian, etc.), cost, speed, and precision will determine the rating of your actions. If you thought that building your dream house is easy… you thought wrong.

Now you want to build yourself a house. No problem. Do you want to build a beautiful, luxurious house, whose design you can copy in real life? So you have a long way to go. Firstly, you have to earn enough money in the game (orders, new every day, limited by time). Then master the basics of design, construction, electrical, and plumbing.

As it usually happens in life. Everything that can be built can be also destroyed. Are you a lousy designer? Take it into consideration that you will build the same house several times. On the guard of the perfection of houses in Dreamhouse: The Game stands Chaos technology. It’s because of it, if you screw up the house construction, the house will collapse. Wrong installations can lead to tensions, leaks, flooding, which can result in an impressive collapse of your dream house.


Read More: Best Design & Illustration Economy Games.


Dreamhouse: The Game on Steam

Fuse

Fuse

NOTE: This is a review for version 1.0 of FUSE (though I’ve been toying with it since its initial release)

TO POTENTIAL BUYERS:

In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn’t there just yet.

Real player with 248.2 hrs in game

First of all - almost all the negative reviews I see here are wildly misinformed! You should know what you’re getting with this software (unlimited free character models with textures - and 2 free rigs a week) - and it is an ENORMOUS time and money saver for those who need custom character models on a budget.

Let me clear a couple things up:

1. You can ABSOLUTELY export your characters as OBJ files and load them in anywhere

2. If you want to rig/skin your characters for animation you upload them to Mixamo - and get 2 free per week.

Real player with 236.8 hrs in game

Fuse on Steam

Neo Art Space

Neo Art Space

Neo Art Space VR is a wow-inspiring immersive art experience. Traveling through space and time, you emerge in a new universe as an explorer of dazzling moving colorful light art, planets, stars and galaxies. You explore over 30 experiences orchestrated with gorgeous music to help you move from the everyday 3D experience to a transcendent 5D consciousness.

You can create your own experience via teleporting wherever you want to go on pathways through glowing light caves, into planets, through vibrantly alive forests, inside zinging energy fields, or out into space observatory see an eclipse. The array of experience and the levels you can go are as boundless as the universe you are in. You can even create your very own interactive geometric art.

Sharing the experience with others only amplifies its effect. You can meet family and friends inside and experience the sense of awe and wonder in the Neo Art Space VR together, making unforgettable memories that are as unique as the environment you are in.

Neo Art Space on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam

Collective: the Community Created Card Game

Collective: the Community Created Card Game

Huge Change:

They removed the Draft feature that triggered every time you levelled up your character in a match… The single most important distinguishing feature that made this card game what it was for me and unique among the others.

Huge thumbs down for me, I had grown to love this game mainly due to the excitement of drafting at each level up. Without that, the game is as good as dead for me and not much different to other card games out there. Will still give it a chance, but I cannot express enough how disappointed I am in this and how much i disapprove this change.

Real player with 357.0 hrs in game

After over 140 hours and almost 2 months playing it, It has interesting concepts but some serious downfalls.

Pros

A - Trying to Encourage Player Participation

This seems like a good idea that has been tried in different ways in other card games, just that by now I would have expected people to learn from those previous games and have guidelines to avoid mistakes made before.

B - Both Single and Multiplayer

Card games with both seem to do better than those with only 1 except for either modern roguelike games (Slay the Spire, Iris and the Giant, etc.) or older games from years ago when multiplayer was more rare (original Magic: The Gathering from 1997, etc.).

Real player with 151.6 hrs in game

Collective: the Community Created Card Game on Steam

Ultimate Racing 2D

Ultimate Racing 2D

Ok, so I played it quite a bit. I tried to find something positive in every update… I like how the devs are working on the metagame (career and stuff). And that’s it. The rest is garbage.

Basic mechanic is utterly broken, and by that I mean tyre model. Different compounds does not mean that car should have like a speed-cap applied. Tyres don’t have anything to do with car speed, but with grip. Until devs understand and fix this, this game will stay broken.

Another thing… Tyres are pretty much useless at 50%… Do you (devs) even test your game? On top of that, there is this car sliding getting worse and worse as the tyres degrade. What’s most annoying is it feels like the sliding has very little to do with car speed… Again - it feels like it, I’m not sure why. At tyres at 50% car is uncontrollable.

Real player with 74.9 hrs in game

Simple but fun top down arcade style racer.

The view shows you enough of the track ahead of you to get a decent line without getting familiar with the tracks first. Of course knowing the tracks still helps.

Lots of options to keep things interesting:

  • Several tracks to choose from

  • Different car types with different handling

  • Set the race length and number of opponents

  • Difficulty slider to gradually increase difficulty

  • Optional tire wear and pit stops with a choice of hard or soft tires on each stop

Real player with 35.9 hrs in game

Ultimate Racing 2D on Steam

Passpartout: The Starving Artist

Passpartout: The Starving Artist

A copy of another painting? Nah nah, totally legit and original

Ever dreamed of being an inspiring artist selling your work in a public place? Sell physical paintings to customers as they walk through your wares? Look no further than Passpartout: The Starving Artist! Don’t worry about the starving part.

Set in France, you have a few levels to sell your paintings. But…you don’t start at the top. You start around the bottom, not so much where you are sitting on the sidewalk but at your storage space. Unknown by the public, work your way up so you can make an impact in the art world. Or just go bankrupt.

Real player with 11.4 hrs in game

Flamebait Games' Passpartout: The Starving Artist is a true indie gem.

I first heard of this game through Jim Sterling and his video on it and just had to try it for myself. Glad I did.

Passpartout is a relatively simple game with a simple task. You’re given what is essentially a stripped down version of MS Paint with which you can paint practically whatever comes to mind, given that you have the creativity and talent for it.

Something I don’t really have, which is why I ended up specialising in the minimalist style.

Real player with 11.0 hrs in game

Passpartout: The Starving Artist on Steam

RPG World - Action RPG Maker

RPG World - Action RPG Maker

Where to begin? Diablo meets Disney, Never Winter Nights meets Legoland. This game is great on so may levels.

Whether you like playing action RPG’s or you like to craft worlds/scenarios for your friends to enjoy, Single player, multiplayer, PVP, World editor.

I can honestly say I’ve not found a game that appealed so much in a long, long time. Mostly it is FUN. Fun to build, fun to play. Challenging if you’re a serious mayhem seeker, entertaining if you just like to explore.

Since I wrote the above the game has received a steady stream of upgrades in terms of new buildings,props, collectables, choosable theme music, new npcs and enemies, a brilliant character creator so you can build your own npc’s and enemies from a huge range of body parts and AI’s, upgrades to questing making it much easier to control the flow of play. The dev’s have been seemingly tireless in their dedication to fulfilling the game’s early promise.

Real player with 1783.3 hrs in game

NOTE: This review is written while the game was in Early Access at 25th of april.

You know, I’ve always been a person who likes to build stuff. That’s why I LOVED to play with LEGO. I used to build all kinds of stuff. Cars, buildings…whatever I preferred, as long as I knew how the pieces connected to eachother. Because how hard is it to build a tower when you don’t know how your tools and bricks work? That would be a mighty challenge even for master builders…

The hobby of building things kind of continued when I started playing video games, so I bought a game like MyWorlds before called Fight the Dragon. That game had an amazing level editor with lots of tools to play with, including a lot of ‘‘invisible’’ mechanisms like triggers and such. Unfortunately that game is suffering a slow and silent death due to lack of players, which brought me back to the quest of finding a game where I could express my fountain of imagination.

Real player with 228.8 hrs in game

RPG World - Action RPG Maker on Steam