Shadow Brawlers

Shadow Brawlers

It is the best local multiplayer i’ve played so far, and i’m a big fan of the genre. I think this game deserves much more atention. The animation is flawless, the fxs are from other world, the dynamics of the matches and how you can play in the ranking screen and kill your friends there just adds all the fun. The weapons and power-ups add great value to the game. I’m glad i can easily configure which ones i want to play with and the kind of match. Overall an indie hidden masterpiece.

Real player with 7.2 hrs in game


Read More: Best Design & Illustration Local Multiplayer Games.


This game checks all the boxes, it is fun, looks amazing, and has a lot of replay value.

The transition from light to dark shadows allows for this amazing feeling of being a ninja in the shadows hunting down your other opponents. When you find that perfect time where you see them expose their position and you pop out and take the shot has such a unique great feel.

I can’t say enough about how this game looks, I have always been a huge fan of this minimalist comic book art style and they hit it right on in this game. From the color pallets being a perfect muted set of colors to the explosion of high contrast colors during events this is a thrill to even view.

Real player with 6.5 hrs in game

Shadow Brawlers on Steam

Love Colors: Paint with Friends

Love Colors: Paint with Friends

a delightful relaxing game. the kids love it, simple concept, a bit rough around the edges, being able to pick your own colour in coop would be a nice feature, as it can get competitive fighting over the same colour. but well worth the tiny outlay.

Real player with 1.9 hrs in game


Read More: Best Design & Illustration Family Friendly Games.


Positives

+I like the little particles effect when painting a tile n_n

+The little heart containers displaying the remaining color to do are cute.

+I like the UI. It is crispy, and the color choice is soothing (light blue and white).

+The tabs make it easy to understand and continue in progress images.

+I like that the next color is automatically selected when the current one is finished.

+I like the confetti and the encouraging word with changing color after an image is finished.

+The fade in of the tiles when zooming out is cool! You can play with the numbers or only directly with the color without the layout and numbers!

Real player with 1.5 hrs in game

Love Colors: Paint with Friends on Steam

Coloring Book for Adults

Coloring Book for Adults

For a free coloring book its not bad. You get three coloring packs (mandala, owls, dinos).

Issues:

The default pallet are weird color choices and not organized in any way.

The shaded pallet are off color for pure yellow and blue. They also include grayed versions of the chosen color instead of just a full light to dark range of the same hue.

The custom pallet:

a. The color chooser should go to to color already on the pallet not create a new swatch of an already present color; only adding if the color is not in the pallet already

Real player with 19.2 hrs in game


Read More: Best Design & Illustration Free to Play Games.


I’d like to recommend this game, but it already seems abandoned and there are just too many little things I find annoying about it. (I only have the free images)

The “Standard Colors” palette are too random.

The “Shades Colors” are just not right. So many of the colors are either way too close or just the same color repeated, and they aren’t even shades of the same color.

I would seriously love just a simple color wheel or RGB input.

Why does the color picker tool automatically add the color to “My Palette”? I’d rather it just picked the color, so I could use it.

Real player with 12.6 hrs in game

Coloring Book for Adults on Steam

Ultimate Racing 2D

Ultimate Racing 2D

Ok, so I played it quite a bit. I tried to find something positive in every update… I like how the devs are working on the metagame (career and stuff). And that’s it. The rest is garbage.

Basic mechanic is utterly broken, and by that I mean tyre model. Different compounds does not mean that car should have like a speed-cap applied. Tyres don’t have anything to do with car speed, but with grip. Until devs understand and fix this, this game will stay broken.

Another thing… Tyres are pretty much useless at 50%… Do you (devs) even test your game? On top of that, there is this car sliding getting worse and worse as the tyres degrade. What’s most annoying is it feels like the sliding has very little to do with car speed… Again - it feels like it, I’m not sure why. At tyres at 50% car is uncontrollable.

Real player with 74.9 hrs in game

Simple but fun top down arcade style racer.

The view shows you enough of the track ahead of you to get a decent line without getting familiar with the tracks first. Of course knowing the tracks still helps.

Lots of options to keep things interesting:

  • Several tracks to choose from

  • Different car types with different handling

  • Set the race length and number of opponents

  • Difficulty slider to gradually increase difficulty

  • Optional tire wear and pit stops with a choice of hard or soft tires on each stop

Real player with 35.9 hrs in game

Ultimate Racing 2D on Steam