Saints Row: Gat out of Hell
I am a big fan of the Saints Row franchise and have been a fan since Saints Row: The Third. Saints Row: The Third and Saints Row IV. The two aforementioned games had great humor and lots of action. Gat Out of Hell is an expansion of the franchise that is much shorter in content, but has some entertainment value.
Those who played Saints Row IV should feel quite familiar with Saints Row: Gat Out of Hell. The open world design and gameplay mechanics are very similar in Saints Row IV and Gat Out of Hell. All the super jumps and gliding in Saints Row IV turns into flying with wings. You can buy wing flaps as a way of upgrading your flying abilities. Given enough practice, you can gain exciting speeds and it feels quite different than gliding in Saints Row IV. Flying also makes collecting soul clusters exhilarating. The soul clusters are similar to those clusters in Saints Row IV and are necessary for upgrading your arcane powers which are similar to Saints Row IV’s super powers.
– Real player with 53.2 hrs in game
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Disclaimer: I worked at Volition for 4 years, however that was about 8 years ago. I worked on Saints Row 2 and it was my first job in the games industry. However I paid for this game (And in fact paid for it twice), have not had a connection to the series since Saints Row 2, and while I know some of the people still at the company, I do not believe that reflects on this review. I am only including this in the interest of disclosure.
Saints Row: Gat Out of Hell is the fifth Saints Row game, and the first to not be fully developed by Volition. It’s also the first one not numbered, and also the first one that doesn’t have a strong narrative throughout missions.
– Real player with 41.0 hrs in game
DEATH BOX
escape the death box and manage to survive You have to find the exit of a huge maze without getting caught by zombies and traps. The maze of secret rooms and secret doors death box survive and find the exit this game was developed by one person You have 2 types of enemies, fast and slow zombies.
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MIR4
This game has a lot of potential but it is overrun with bots and there is nothing being done about it. Bots have been an issue from the start of the game and all it would take is a few minutes of active attention on each server per day to identify them and ban them. Even if you dont get them all the first day the numbers will dwindle quickly. Normally you could just play around the bots but these bots are actually taking up the most valuable resource in the game. This resource can either be mined, received as a quest reward, or purchased. The resource is used in over 90% of all crafting, enchanting, upgrading your character in anyway, etc. The bots are able to teleport, and knock you off of the resource without actually damaging you. This wouldn’t even be ok if they did damge you so that you can kill them and get your resource back, because there are so many bots they are programed to have one knock you off and another take the resource that way you cant kill the one who got your resource. Even if you do kill them, they can resurrect and teleport back to the node in seconds where it should take them several minutes to get back on auto run. Another issue is that pvp is so heavily punished in this game that if you kill a bot that was there just to take your resource and not damage you, then you end up suffering more because you can no longer gain xp at full value. Thats right, the pvp penalty effects your growth as a player which is another thing the bots dont care about as they are just after the resource. Once you gain negative propensity because of killing a non hostile bot you are then freely targeted by other players while you try to get rid of the negative propensity. The penalty for killing one none hostile bot is -999 propensity which means you need to kill 400 monsters within 5 levels of you to get back to getting full xp again.
– Real player with 2036.5 hrs in game
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Typical auto-quest game with tedious quests to repeat over. Traps to pay at level 30 - 40.
So many hackers ruining game-play across all servers.
I’m few days into the game and here’s my take on the above.
At level 30+, you will face the problems of having no slot to keep all the important items.
I think this is deliberately designed so people would have to pay some bucks to buy more slots to keep all the items. It becomes very annoying to progress if you don’t pay for extra slots.
At level 40, if you are free-to-pay, you will experience super slow down in quest completion as your starting gears (with free-to-pay upgrade along the way) and stats improvement started to hit the bottleneck. The time to complete each quest becomes 2x-3x and the story quest also become much harder. Yet another trap for you to either go back to auto farming materials for a long time to get a rare item or pay to buy “blue rare starting sets” at the cost of $29.99.
– Real player with 990.0 hrs in game
The Demons of Truth
The game is set in the backdrop of Ancient India, covering beautiful landscapes and massive temples, forts, palaces, and other places of interest. It features both First-Person and Third-Person perspective cameras, where the players control a Protagonist with divine abilities and powers gifted by the gods. The player character will be able to travel and discover locations, upgrade skills & abilities, buy from merchants, complete side quests and do more.
Get ready to experience a compelling storyline through the eyes of the Protagonist, who lost his family due to a Demonic invasion and is on a quest for Vengeance and save his people from the tyranny of Demons and restore Peace.
Pendle Hill
Pendle Hill is a unique and intense single player open-world survival horror game. The game is loosely based on a real life location with a dark past. Immerse yourself in an amazingly detailed world and find out who you really are and what you are made of!
The game is played in a first person perspective and combines different genres of game play such as stealth, action and puzzle solving to give you an experience like you have never had before. This will be the scariest game you ever played…
You wake up to find yourself in an eerie and mysterious forest with no recollection of who and where you are. In this haunting forest possessed with unimaginable monsters, you must piece together your story, fight to stay alive and make your escape!
Animyst
Pros:
-Devs actually take feedback into making the game the best it can be,
-Big open world with base building and things to find hidden around the map,
-New updates bringing new things into the game over time,
-Can kill a player with a lot of things with just base spells you find on the ground,
-Fights can last long and you can hunt down other players if you so feel like it,
-you are not FORCED to fight players if you dont want ther is some PVE in the game,
-Helpfull community
Cons:
-low player base at the time
– Real player with 232.0 hrs in game
!OK PLEASE TAKE THE TIME TO PLAY THE GAME! GIVE THIS GAME A CHANCE!
At first i was unsure about the game do to the lack of players and lack of knowledge i felt that there wasn’t anything to the game, after spending a few hours online and encountering the few loyal players this game has and meeting the owners, i can tell you this game has a lot of potential and the staff is very dedicated to making this game work and are open to taking requests for future updates.
the pvp in this game is really what makes it so great and i long for the day that there is always a few players online! you basically start off as an undead who’s brought back to the world after it being destroyed. you explore the map in search of materials to craft trinkets, cosmetics and spells which u can use in combat. you can build your own hidden base and fill it with shrines to get fast materials, and even set out and raid other peoples base!
– Real player with 161.2 hrs in game
3AM
Really good game I threw my mouse a load of times jumping!! If you enjoy horror and working things out this is the game for you… check it out!!!
– Real player with 3.9 hrs in game
If you like running around in a building doing puzzles go for it, if not its really bad
– Real player with 1.2 hrs in game
Desolation Tycoon
The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.
You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.
The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.
There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.
Core features:
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Travel, trade, and defend your cargo from dangers.
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Improve your skills through usage.
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Find and explore places that are worth plundering.
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Build relationships with city notables, and co-operate with them on various schemes.
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Rebuild a persistent world across multiple lifetimes.
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Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.
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Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.
Example challenges:
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Local climate calamities.
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Giant insects, bandits, and much worse.
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Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.
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Networks of supply and demand are randomized between playthroughs.
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You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.
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You and your crew can become injured or sick — and possibly die as a result.
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The locals that you trade and scheme with have minds of their own, and may betray you.
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Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.
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Oh, and there are also demons. They complicate everything.
This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.
Half Blood RPG
I need to know something about this game… when you enter the Desert Temple and go through the spike traps and make it into the next area with the moving boulders. I got reset to the beginning of the dungeon with no ways to reactivate the boulders to move i cant get passed one of the boulders to go where i left off. I’m concerned there is a bug im dealing with or is there something I’m missing?
– Real player with 27.4 hrs in game
Night Of the Loving Dead
You have to explore the island of the zombie apocalypse. A huge open-world full of various zombies and mutants now is available to you.
Not only zombies, other players, or hostile NPCs can pose a threat.
You can complete quests to improve your player or you can explore the map with your friends by shooting zombies or other players.
You have to face unusual zombies, we taught them to evolve using genetic algorithms, so be careful, any of your actions will affect their evolution. Also, special types of zombies are very dangerous, they have special abilities, they are stronger and faster than ordinary zombies.
And if you are tired of completing quests and killing zombies together with other players, you can play as a zombie too, by attacking players and NPC settlements. You can create your horde and ravage the lands of the vast open world of the post-apocalypse.
When exploring the world and completing quests, your player will become stronger and new skills and abilities will become available to you, which greatly diversifies your gameplay. You can build your small bases and defend against hordes of zombies, or you can find a special type of weapon that will make you a formidable opponent for all players.
12 locations are available for exploring, each with its inhabitants, which can make your life easier or more difficult!
Key Features
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huge Open World;
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12 Different Locations;
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multiplayer For 10 People;
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game Mode For Survivors and Zombies;
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evolving Zombies;
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special Types Of Zombies (various Mutants).