Inanis

Inanis

Inanis is a story-rich fusion of bullet hell, boss battles, and deck-building! Will you be the pilgrim to successfully reach and slay the king?

Follow us at Kickstarter! Campaign launching October 5th: https://www.kickstarter.com/projects/inanis/inanis-0

**Over 15 Bosses.

3 traversable world maps, full of secrets

A cast of Unique characters to interact with and learn the games story from

Over 100 cards, 15 spirits, and endless combinations

A full deck building system, so you can prepare your arsenal for each fight

Replay-ability and scaling difficulty, with each boss available to play on a greater difficulty after it’s beaten**


Read More: Best Deckbuilding Female Protagonist Games.


Inanis on Steam

Fights in Tight Spaces (Prologue)

Fights in Tight Spaces (Prologue)

Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.

Pros:

  • fighting has a puzzle-like aspect to it, planning your move order really matters

  • great art style and animations

  • some potential for different builds and deck styles

  • it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)

Real player with 26.2 hrs in game


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The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.

Real player with 12.3 hrs in game

Fights in Tight Spaces (Prologue) on Steam

MIYAMOTO S

MIYAMOTO S

MIYAMOTO is a single player card game with a miniature board.

Game art is simple and oriental world with Samurai.

Open the box of the board game and you will be dive into a world of miniatures!

The important tactics is"when" and “where” and “which” play your card.

Random deck on each battles will not promise their results, It’s up to your tactics.

Collect unique heroes and defeat MIYAMOTO.

MIYAMOTO S includes the extended content “Shiba Inu”.

New units including “Shiba Inu” have been added.


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MIYAMOTO S on Steam

Roman Wars: Deck Building Game

Roman Wars: Deck Building Game

In “Roman Wars” we fused elements of deck building board game and strategy together. Build your deck, upgrade your cards, develop your base, and fight different enemies. Try various missions, use bonus cards, and don’t forget about cats!

Features

  • Ten different missions: Build your deck of cards and meet multiple criteria to complete the missions

  • Ten different enemies: Suppress a riot, make a sortie, fight the enemy stealing your gold and other enemies

  • Bonus Cards: Earn experience points and unlock special Bonus Cards which make the missions much easier

  • Themes: Choose between the classic Roman theme and Cats theme

Demo

Check out the demo and play first two missions of the game

Roman Wars: Deck Building Game on Steam

Rise of Humanity: Prologue

Rise of Humanity: Prologue

I recommend this to fans of turn based games who are cool with card based attacks. This is basically a free demo of the full version of Rise of Humanity, and it accomplished its goal of getting me interested in the full game which I have now wishlisted.

Here is what you need to know:

+High quality graphics detail, great antialiasing, as well as decent music and sound effects, but as for graphic performance…

-Ultra graphics setting @ 1440p on my RTX 3080 maxes out the GPU with an average of ~90 FPS? Its not like I can zoom out wide, so I was hoping for something a bit closer to my 165 Hz refresh rate.

Real player with 1.4 hrs in game

Changed the audio settings aaaand… it’s gone. Completely. Reinstall did not help. I’ll probably try it later, with version 1.x. Unplayable atm.

=========

upd.: the bug was fixed fast enough, devs are surprisingly interested in feedbacks, and gameplay, nevertheless still being buggy, is promising.

I’d like to see less pointless actions in battles, like move to the shoot distance - use card - click on the single enemy instead of use the card on the enemy on click. Or drag card on yourself if this is the only option to use it - on yourself. Also planing a chain would be better imho then use cards one by one.

Real player with 1.2 hrs in game

Rise of Humanity: Prologue on Steam

ROGUERIA: Roguelikes X Tactics

ROGUERIA: Roguelikes X Tactics

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Strategy game. Turn-based tactics. Fantasy themed. Dynamically assigned pre-generated levels. Several individually themed chapters. Nodal maps of linked locations. Skill-oriented combat encountered. Small number of tactical factors. Defeat end-of-level bosses. Time-limiting rogue-lite mechanic. Relics provided collective combat modifiers. More complex than it looks. Single-player only. No real deck-building.

Real player with 33.2 hrs in game

Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI

Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There’s different characters and upgrades you don’t get anything when you lose it doesn’t seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that’d be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult

Real player with 12.2 hrs in game

ROGUERIA: Roguelikes X Tactics on Steam

Slash Roll

Slash Roll

Great replay value: None of the runs through the taverns are the same. Every new die, modifier, character and opponent you unlock brings new game mechanics and new ways to use the dice you already have.

Good mix of choices & chance …and ways to trick chance.

This game is about pouchbuilding, dice rolling, unlocking everything and finding new combinations - some effects can be amusing! …and the tavern atmosphere.

Crashed a couple of times, but I was always able to load back in where I was.

Real player with 334.1 hrs in game

I think this game is really hard to play. It is really unclear what the dice effects and character effects are. Despite playing for a while now I really can’t figure out any clear strategy. It really isn’t fun, just hard. Also the graphics make reading some of the writing really difficult. I am not at all impressed. I keep trying, but I just don’t get it at all.

Real player with 22.4 hrs in game

Slash Roll on Steam

Dark Stone: The Lightseeker

Dark Stone: The Lightseeker

Even though the early game may be boring, the game allow for in-depth strategy and planning, with gradual unlocks over time which allows for you to plan ahead with better starting teams and permits for you to build larger teams during the runs, while also increasing the maximum difficulty with each complete run.

Real player with 40.1 hrs in game

I got the opportunity to play this throughout the beta recently. I was new to the deck building genre, but not roguelikes, and have thoroughly enjoyed the game. It is certainly plenty difficult for me and Jinny has been incredibly receptive to feedback on balance and UI/UX changes. The English localization is still a work in progress, but its not bad by any means.

Definitely recommend if you enjoy the genre.

Real player with 17.2 hrs in game

Dark Stone: The Lightseeker on Steam

Doors of Insanity

Doors of Insanity

First thing I’ll admit is that I’m a simp & beta tester for the devs, but that’s just because I genuinely think they’re cool guys who are worth supporting. This also means I’ve gotten the game for free, have a bias, etc. You get the idea. Plus, I also think this game is genuinely fun, it actually made me like Deck Battlers in the first place.

Doors is a game similar to Neoverse, Slay the Spire… Deck building, turn based RPG combat. If you’ve played those kinds of games before, you know what you’re getting into.

Real player with 40.1 hrs in game

Im a huge fan of Slay the Spire in which I was told by the publishers that this was inspired by it (obviously). I’m not the best at making reviews but heres my opinion & reasoning.

Pros:

  • Great art style

  • Character creator even though its not much

  • PVP (havent tried yet but hey you can play with people at least)

  • Unique to the cardbased rougelite/rougelike genre

  • Leveling system which makes you wanna replay to get stronger

Cons

  • Only one character so theres no true style or unique start, every run starts nearly the same.

Real player with 38.0 hrs in game

Doors of Insanity on Steam

Erannorth Chronicles

Erannorth Chronicles

I got this game for free because I won it as part of a modding contest for Erannorth Reborn. So I had to put effort into making the mod and win the contest. So it wasn’t really a handout.

This is the best deck builder RPG I ever played.

The character creation alone allows a degree of freedom that no other game like this can hope to achieve.

“A-Stranger” and “DaGibus” reviews already say pretty much of what I would say myself (and much better than I would too). So I will point at their reviews instead. Let’s just say I agree with them.

Real player with 439.9 hrs in game

Edit: With the introduction of Pariah mode I’m having a lot more fun and feeling a good sense of progression. I’m getting some loot rewards that I can’t use yet which is a great motivation to keep going and get stronger. It was really tough to start out in that mode so I ended up starting in Quest mode until I felt I had good enough healing and crowd control to move my toon from the Book of Heroes to Pariah mode.

This is a really fun deck builder for people who love theory crafting and min/maxing character concepts. Many combinations of customization to explore. I like that you can play in different game modes so if you want to explore a world map you can do that, but if you’d rather just get to the tactical fighting you can run a gauntlet instead. You can also customize a lot of game parameters such as the number of enemies that will arrive in a typical encounter, etc.

Real player with 158.4 hrs in game

Erannorth Chronicles on Steam