Nova Tales

Nova Tales

Nova Tales is a turn based tactical battle game which has you leading an army of your creation in a medieval fantasy world. Do you have what it takes to take victory by force?

#### Features

  • Mix and Match Units from different factions to build your ultimate Army.

  • Utilizing each unit’s ability to create masterful strategies.

  • Equipping your deck with masterful strategies

  • Multiplayer Battles to find the best of the best!

#### About Us

Enfused Studios is an Independent Game Developer Studio from Australia.

We like to make games that even we would play.

Within Nova Tales we want to bring out the strategic minds of many.

Most of all we just want to see people enjoy our game.


Read More: Best Deckbuilding Turn-Based Tactics Games.


Nova Tales on Steam

Children of Zodiarcs

Children of Zodiarcs

Children of Zodiarcs - a review by Wind

1 • First Impressions

I came across this game while perusing through a Square Enix sale. Found it quite beautiful and decided to give it a try. The stuff of dice along with cards deck was a bit too much to my head, which is mainly why I buy games at the first place. I never go for common ground. And this one would keep its promise.

At my first run of the game, I recall feeling dragged inside its atmosphere. The opening song (and of course all other outstanding songs) by Vibe Avenue is superb. It really gets you pumped up. I stood still for some time just to listen to this artwork.

Real player with 54.3 hrs in game


Read More: Best Deckbuilding Female Protagonist Games.


I want to start with saying I enjoyed my time with this game but I still feel it has many flaws. Children of Zodiarcs has many things going for it and to me fulfilled most of its goals. I played the entire game including the side story and the complete arena, along with probably 12 skirmishes and it lasted me around 25 hours. I was sold on a strategic deckbuilding game with dice, so if you don’t care for deckbuilding or dice rolling, you may want to pass on this game.

Story

The story is centered around a band of children thieves and murderers. Even though when you kill someone, the body disappear, the game make sure that you know that you are killing people and that most of your actions are unjustified, as much as your characters themselves feel that they are. The story is about a heist for this group to get rich and explores how the environment of the main cast has shaped them into basically villains. It worked for me but for the most part lacked depth due to the amount of characters and length of the game. I enjoyed most of the characters, I feel most had interesting stories but would have enjoyed a lot more if the characters and world just got a little more fleshed out.

Real player with 27.6 hrs in game

Children of Zodiarcs on Steam

Rogue Cards

Rogue Cards

Rogue Cards is a roguelite deckbuilder set in a medieval fantasy world of endless choices and dry humor. You’ll encounter challenge after challenge in a deviously difficult, randomized series of encounters where your choices matter. The more you play, the further your deck and character develop, and the closer you get to ascending to godhood!

Challenging Tactical Gameplay

  • Monsters are stacked with multiple stages - each stage with different abilities you must defeat.

  • Thousands of cards - each playthrough is guaranteed to have a unique deck.

  • Multi-enemy encounters - choose wisely which stack and which monster to defeat first!

  • Multiple playthrough character development - a honest roguelite.

Strategy Matters

  • Unique graveyard mechanic - cards must be returned from graveyard between or during matches.

  • Planning your itemization from the start - can you afford to save or do you need to invest now?

  • Cards that give permanent boosts to your abilities - play and replay it and become a veritable god!

  • Choosing your path - Your character develops differently from defeating different bosses.

  • Build your hero - each playthrough awards you gems you can use to boost your abilities and win the next run!

A Real Roguelite Feel

  • Build your deck between runs - gain new cards, keep the best and start your next run with an upper hand!

  • An ever-changing storyline with multiple endings.

  • Captivating story that your playthrough generates.

  • Cool original art and style.

  • Music to blow your socks off.

Have you ever felt like a farmer’s son/daughter from a medieval time period? Is there a tingling in your belly that says you are the chosen one? In your innermost mind, do you feel invincible because you can always start over as another farmhand destined for greatness? If you answered yes to those, or some other questions that you have heard in the past, then look no further in your search for games!


Read More: Best Deckbuilding Roguelike Games.


Rogue Cards on Steam

ROGUERIA: Roguelikes X Tactics

ROGUERIA: Roguelikes X Tactics

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Strategy game. Turn-based tactics. Fantasy themed. Dynamically assigned pre-generated levels. Several individually themed chapters. Nodal maps of linked locations. Skill-oriented combat encountered. Small number of tactical factors. Defeat end-of-level bosses. Time-limiting rogue-lite mechanic. Relics provided collective combat modifiers. More complex than it looks. Single-player only. No real deck-building.

Real player with 33.2 hrs in game

Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI

Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There’s different characters and upgrades you don’t get anything when you lose it doesn’t seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that’d be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult

Real player with 12.2 hrs in game

ROGUERIA: Roguelikes X Tactics on Steam

DungeonTop

DungeonTop

Beware that initial playthroughs may frustrate you. It is recommended you start out with the Warrior and the Shield icon, it’s just easie to surviver. Also you need to remain picky about cards. If you die, you have to start over. You can save after each battle and you can kill program if you’re losing.

Really love this game. Graphics, music, mechanics, it all comes together very well and it’s highly addictive.
 


Much less random than other rogue games like Darkest Dungeon and more strategic, giving more choice each turn. It also has more interesting cards to offer than most deck builders and a game board adds brilliant chess like strategy element where position matters a great deal.

Real player with 40.9 hrs in game

Story

At the beginning of the game, you select and play as a hero. Long ago, there were legends of a place known as the Grand Forge. This was a city whose citizens were so adept at creating that they could bend the fabric of reality itself, using their skills to create whatever they wanted. The story begins three years after something called the Steel Curse has blighted civilization, causing black iron gates to crop up and manifest countless waves of monsters within the walls of major cities. The hero you select will gather an army (and minions and strange cards that do other things) and traverse the levels of the dungeons in an attempt to quell the monster attacks forever.

Real player with 31.6 hrs in game

DungeonTop on Steam

Inanis

Inanis

Inanis is a story-rich fusion of bullet hell, boss battles, and deck-building! Will you be the pilgrim to successfully reach and slay the king?

Follow us at Kickstarter! Campaign launching October 5th: https://www.kickstarter.com/projects/inanis/inanis-0

**Over 15 Bosses.

3 traversable world maps, full of secrets

A cast of Unique characters to interact with and learn the games story from

Over 100 cards, 15 spirits, and endless combinations

A full deck building system, so you can prepare your arsenal for each fight

Replay-ability and scaling difficulty, with each boss available to play on a greater difficulty after it’s beaten**

Inanis on Steam

Obsidian Prince

Obsidian Prince

Reviewed in early access: I’ve sank many many hours into this game by now. The Mechanics are solid, the concept works and the voxel art is gorgeous and that’s coming from someone who never liked voxels before. The game is quite packed with fairly unique concepts, such as a druid whose big thing is mold. If you enjoyed Into the Breach, the combat in Obsidian Prince is also about getting hit as little as possible, while maximizing the damage you do. Obsidian Prince is quite excellent in what it sets out to do and there’s new and exciting things coming out regularly. The devs are clearly passionate about the project and it shows.

Real player with 624.9 hrs in game

I interviewed Sigrid and Mattias from Unleash the Giraffe about their work on Obsidian Prince back in February (here ). Since then, I’ve logged over 200 hours on the various test and alpha builds they’ve put out, and I’ve killed more purple zombies than you can shake a pointy stick at.

I’ve provided a fair share of feedback, and it’s fair to say I’ve gotten to know the developers and their game fairly well. As such, I’d say it’s fair to question whether I’m really able to provide a critical and unbiased review of their game – so I won’t even try.

Real player with 305.3 hrs in game

Obsidian Prince on Steam

Soulveyor

Soulveyor

Build up your land from scratch and collect souls throughout the world in order to help you become the best duelist there is. As you become stronger, test your strength against the various temples scattered throughout the world. What secrets lie within them? Show the world what it means to be a soulveyor.

Build/Craft

Use your land to grow crops. Build machines to process your products. Use advanced conduit systems to transport your items, energy, fluids, and gasses. Craft more advanced items to help you along the way.

Seal Souls

There are souls scattered across the world. Find them by mining, chopping trees, harvesting, etc. and duel them in order to seal their soul, and possibly obtain one of their scrolls.

Duel

To complete a seal you must duel the soul by using your own deck of scrolls in order to help you! You’ll be transported to a battlefield where your duel will commence! You can also fight alongside your soul-mate, resulting in a 2v2 duel!

Play With Friends

Have as many players join your world as you want. Each player that joins gets their own plot of land to work on! Or take your character over to their world and stay for a while!

Exploration

Every world is completely unique and randomly generated. Explore the secrets of your land, or go visit other worlds and bring back their goods to yours!

Soulveyor on Steam

Arcanium: Rise of Akhan

Arcanium: Rise of Akhan

I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.

You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.

Real player with 163.1 hrs in game

–This is a really good deckbuilding roguelike game.

–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).

–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?

Real player with 104.4 hrs in game

Arcanium: Rise of Akhan on Steam

Frost

Frost

Frost: A solo deck-building PC game

(This was originally posted on my blog, GoPlayListen . It is largely aimed at tabletop gamers, but hopefully others will find the review useful too)

I’m pretty wary of computer games that mimic ideas from the board and card game world. It’s very rare they manage to capture the subtlety required to make a truly great tactical or strategic game, focusing more on visual bells and whistles and (usually) adding too many luck elements to hold the interest for long. Unless they’re a direct port from an existing tabletop game, they rarely seem designed for gamers.

Real player with 17.2 hrs in game

Certainly not a game for everyone, but if you’re intrigued by the theme or the thought of pushing your luck in a hostile card-driven affair, then Frost is a pretty cool pick.

Aside from being chromatically challenged, Frost is notable for being a solitaire experience inspired by real world deck-building card games such as Dominion and its subsequent imitators including World of Tanks: Rush and Resident Evil.

The action, such as it is, takes place in the sort of post-apocalyptic setting that author Kurt Vonnegut made popular in his seminal novel Cat’s Cradle; a freezing world where tribes must now band together for their very survival. In the game’s ‘Classic’ mode you become a leader who must collect the resources needed to traverse the land in search of a mythical place called the “Refuge” whilst also trying your best to outrun the titular snow storm that threatens to consume all.

Real player with 16.3 hrs in game

Frost on Steam