Tetrogue Dragons
Tetrogue Dragons is a deckbuilding rogue-lite with a fun puzzle twist. Choose from three initial classes and unlock four more. Each class has a unique set of abilities that correlates to falling blocks on the battle board. The classes also have different stats altering the penalties they take for filling their battle board or the speed that blocks fall onto the board. As you move through procedurally generated maps, you add shapes into your deck, gain potions, and add items that alter gameplay and can also stack for impressive bonuses. Items can increase the size of your battle board, your loot drops, your maximum health or much more. Beware though! As you add shapes to your deck, the enemy’s decks get bigger as well and their abilities grow with each new map. At the end of each map battle a dragon boss with unique abilities like reversing your controls or obscuring part of your battle board. Play to become a master, or just have some casual fun, it is up to you!
Read More: Best Deckbuilding Casual Games.
Alphadeck
I got surprised that this game is actually free, it is really nice and the soundtrack is really awesome!
got almost 2 hours in but I’m still on the 2nd tier enemies, got a few new cards, will definitely continue to play it!
You should definitely try it, it’s free and is a really good game!
– Real player with 4.0 hrs in game
Read More: Best Deckbuilding Casual Games.
(At this time this was written) This game has several problems -easily fixed- that make it… frustrating to play. It’s a simple Hearthstone-esque card game where you win battles to purchase cards, and destroy cards to improve other ones.
First of all, this game doesn’t have a tutorial. The player is forced to fumble through the menu and eventually into the first fight. There you have slightly helpful, if a bit hard to see UI that gives you buttons to press. While there is a list of “hints”, they’re too cumbersome and time consuming to substitute an actual tutorial.
– Real player with 1.8 hrs in game
Crush the Industry
Work your way to the top of a big game studio in this roguelike deckbuilder inspired by classic JRPGs!
Features:
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Roguelike Gameplay: As a totally expendable employee, you can bet your bottom dollar that every career run will be unique!
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Work Your Way Up: Manage your schedule wisely as you progress through four different departments in the company. It’s up to you to decide when more risk is worth the reward.
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Strange Company: Encounter everything from toxic players and creative blocks to poorly-optimized code and grotesque meeting blobs!
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Go Nuts: Harness the unpredictable effects of losing your sanity.
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Valuable Experience: Unlock new skills, talents, and bosses by leveling up. Each rank comes with a unique job title that is absolutely pointless!
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Timed Hits: Some skills require a little more finesse. A perfectly-timed Schmooze might just save your skin…
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Labor of Love: Made by a couple who are passionate about roguelikes and retro games.
Read More: Best Deckbuilding Roguelike Games.
Deck Adventurers - Origins
Good game, if you don’t play it you might fail at life.
– Real player with 12.3 hrs in game
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What is this game about?
Pleasantly surprised with this one. Considering its size, it packs a solid punch.
So, the gameplay:
You are a hero that is tasked to overcome evil. You go unto linear missions each consisting of a few encounters. In those encounters you fight several enemies with special abilities that form a sort of puzzle of deciding who to prioritizes first.
– Real player with 8.2 hrs in game
SUPER METBOY!
Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!
– Real player with 0.2 hrs in game
Cartridge Defense
I’ve played a lot of tower defense games and this one is really compelling. There are difficulty spikes that had me ragequitting, but here’s some advice - don’t be afraid to spread your towers out, and sponsorship mode is endgame.
I love and I hate this game. The number of stages that you spend 30 minutes in, doing really well, and then the boss monster comes out and FUCKING STEAMROLLS YOU is waaaaaay too high. Also there are only a handful of “winning” round 1 plays, I am restarting a lot and I wish there was a better system in place to make sure you have an actual play round 1.
– Real player with 98.3 hrs in game
This game right here is a gem. I have played hundreds of tower defense games, this ones special. Starts simple, and keeps adding layers with tower cards as you progress/farm. the effects on cards add so many ways to play. What a delight to not have a games in game purchase cost money!! it costs regents from playing lvl/farming to purchase packs for more cards, which packs seem to get better as you progress? easy to get to! It still has some bugs i have come into. but for me. nothing game breaking. Just notice it at keep playing/grinding. I am the type of person that likes to jump around from mmo to shooter, to thinker games. like tower defense or whatever. I like to have a game of each type to play at will. and this one has filled a void missing for tower defense for a minute. im a deep fan of such games likes orcs must die 2. where u can really set stuff up. and yes i gave up trying to type proper…can you tell? :)
– Real player with 44.5 hrs in game
Core Defense
Very well-designed Tower Defense game that also incorporates active elements (abilities which you can “cast” after a cooldown) and a random reward mechanism (“choose 1 out of 3”) after each wave of enemies.
This means that all upgrades and additional abilities/towers are basically randomized but you get to choose one out of a random selection (which still allows for a lot of choice), and the randomness is also tailored to what you already have,
so there won’t ever be a completely useless upgrade up for selection.
– Real player with 92.3 hrs in game
So adding a review after testing a bit of the new DLC.
The game is difficult, punishes small mistakes immediately and is addictive to a point. The amount of hours I have despite the lack of content beyond “now do it again but slightly harder” speaks to how quick it is to fire up a new game and carry on.
Prior to the DLC an update added a feature I’d been looking for to speed up to 5x so I could quickly go through waves where I don’t have to take an active part, but along with this patch the game has started to run very slowly. Not something I’d expect from something that looks like a decade old flash game.
– Real player with 49.7 hrs in game
Card Quest
This game is like if FTL and a modern digital card game had a baby with most of the fun parts of both and none of the flaws.
You build your run from the start out of pieces of equipment, each of these pieces of equipment come with cards that make up your deck. For example, a sword comes with 3 sword hacks and 1 sword stab. This is how you build your deck. Unlike any other roguelike i’ve played, there are very little upgrades you can get within the middle of a run. In fact, there isn’t really any. Every single stage comes with a piece of equipment or upgrade to a piece of equipment, but these carry over run to run and mostly serve to give you more options. You don’t slowly build up a run as you play it, you build your run from the start and see how far you can get.
– Real player with 126.2 hrs in game
This is a tentative recommendation. I enjoyed the game, but not quite for the reasons I expected.
When I bought this game, I expected it to be something of a ‘deck-building’ game, when it’s really more of a resource-management game. That is to say I expected to theorycraft some overpowered decks by finding hidden synergies between card packs, but the way the game is designed causes most card packs to only work with a few others, and it’s fairly obvious which ones go together and which ones don’t.
– Real player with 106.3 hrs in game
Luck be a Landlord
The negative comments on this game talk about how the balance is very unfavorable to the player and in order to win, you have to be very lucky. These complaints are valid. But they leave out an important piece of context: This game is being very actively worked on!
The developer is constantly tweaking with the game balance. If you look over patch notes, you’ll see tons of changes to how individual items behave, new items being added, and entire new game systems being included. Over the months, these changes have been very favorable to the player. It used to be that you’d have to play many rounds before you had one where winning was even a possibility, but now most games are winnable as long as you have a decent strategy in mind.
– Real player with 225.0 hrs in game
I LOVE the concept and the game is good but it could be better. Which is about right for an early access game.
The biggest issue is replayability. For a ‘rougelike’ that is a big deal and this game has limited replayability. Every run begins to feel pretty samey after you’ve pulled off a handful of different synergies. So far the only efforts made to address this have been adding more symbols and a handful of items. While this adds replayability it is a limited option. Every new symbol and item added makes it harder to find things that go together which lowers the fun and viability of the game. Having 100 new synergies doesn’t make the game more replayable if you can never actually get the pieces together to do any of them.
– Real player with 126.9 hrs in game
Nuumonsters
The game is very enjoyable from the peaceful soundtrack to the ping you get from catching a new monster. Keeping in mind its early access somethings could be made clearer, like for example perhaps in the pause menu a place where you can see the controls, or perhaps adjusting the dialog from some NPCS made easier to understand, For those who don’t know how to think. For the price of roughly $22, id say its worth it, the game currently has 20ish monsters to catch and Nyanko (Dev) has already pushed out a large number of fixes for bugs that the very welcoming and active community report in the games discord page. All and all if your looking fun, peaceful game to take your time on and enjoy with minor challengers, then this may be the game for you.
– Real player with 30.6 hrs in game
Neumunsters is a game that is very charming because of the design of its monsters and surroundings. The game also shows a lot of potential with all of the planned content. Nyanko also patches a lot of bugs really quickly and tries to add new stuff as soon as possible which is quite astonishing if you consider that they make by themselves. I personally would say that the game is worth its current price explicitly if you consider that it will get more content over time.
– Real player with 5.0 hrs in game