Eternal Destiny
Fun game, not perfect, but worth checking out.
Gameplay: : 3.5/5
The game is rather simple for a trading card game, but there are many strategies that are viable for non-competitive modes. Unfortunately, the gameplay is not perfectly balanced, leaving some strategies much easier to use than others; however, despite some strategies being better, it is still fun making various decks to fight with.
Unlike many recent card games, this game does not have an automatic battle mode where you simply play the cards and the game decides on the moves. Instead, you are in charge of many different aspects from whether a card attacks or uses a skill to even what you attack. In a defense state, you have little control if a card is attacked directly, but if the player is attacked, you may choose to defend with a specific card or not at all.
– Real player with 1064.9 hrs in game
Read More: Best Deckbuilding Anime Games.
Not really much of a review writer, but since I do enjoy this game and it has so little reviews, I feel a bit bad for it.
Honestly, it’s a pretty simple strategy as far as some other card games go, BUT, the developers are still working on adding some more of the harder content still. Out of the 600+ cards the game has, I want to say as of May 2nd, you are currently able to collect maybe 300, 350. Which, honestly is fine right now, since it might be a little too overwhelming to have all that content. Think of a classic freemium game, now remove any timers and cooldowns, and no real money transcations.
– Real player with 113.3 hrs in game
Erannorth Reborn
I’ll start with the base game itself and tackle modding later on in the review despite it being my favorite part of the game. While modding is a major focus of the game it’s not what you expect to be paying for right off the bat.
First up, gameplay. There is an open world game mode that I haven’t played much of (yet) and thus won’t be talking about. The core game mode is the rogue-like card-based rpg formula we’re all familiar with by now. There are a great deal of difficulties and game modes such as draft in the base game letting you have your own variety. These game modes will set you on a journey across Folkswave, the area of focus within the setting, where you will hopefully but almost certainly not find success. On this journey you’re certain to make friends, find loot, kill monsters, explore the unexplored, and generally have a great time.
– Real player with 381.5 hrs in game
TLDR: Thumbs up for a very complex card battle game with rpg-like character customization and alot of depth. Though there is alot to learn from card text and tags, this game is an addictive hidden gem: 9/10.
This review is long because I was frustrated trying to learn about the game when I started. So I wanted to talk about what approach worked best for me.
At first the game felt linear, but there were so many abilities to discover that I didn’t mind it. Monsters are fairly diverse too as you move across stages. Plus there are events that give you choices. Eventually though it started to feel just a little repetitive, but that was only because I didn’t understand all the different game modes. Each mode has 3 tiers of difficulty so it’s easy to get locked into wanting to see how far you can survive through the tiers.
– Real player with 188.1 hrs in game
Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
Read More: Best Deckbuilding Visual Novel Games.
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
Monster Monpiece
Monster Monpiece is a highly flawed card game that still manages to be enjoyable.
The core gameplay is pretty solid. You get 3 Mana every turn, and you can use this Mana to play one of the cards in your hand (all creature cards) each round, placing it onto a small board. The goal of each battle is to get your monster girls across the board and into the enemy HQ, which will cause the unit to be lost but the enemy to take one point of damage. Typically, three points of damage will defeat your opponent. The enemy AI is extremely stupid and quite predictable, so the game usually compensates for that by giving it superior cards.
– Real player with 82.7 hrs in game
Monster Monpiece, or as I’ve come to call it, maybe another month’ll do it because this game can’t be played all at once without losing your sanity. That’s a bit of a mouthful though, so we’ll shorten it to “unless you really like card games and monster girls, you can skip this one.”
Alright, that wasn’t much better, but my point is this game drags on for way too long for how little depth there is to it. After the first few battles you have basically mastered the game, from there the only thing that changes is getting new cards that do new things that the old cards might not have done, or they do better, or etc etc card game mechanics until you realize two things. Nothing matters but the main stat which is used to summon a card, and that skipping the first few turns has 0 downside and lets you stack your hand to summon whatever you want anyway. Unfortunate first hand draw, didn’t get a 3 mana monster, doesn’t really matter cause next turn you can draw one of those 4, 5, 6 cards anyway. To help you understand, this would be like Yugi summoning Dark Magician on his second turn, it’s really dumb, and it’s how the game is actually played. The second thing you learn that makes almost any other card in the game irrelevant, is that some cards get a + mana bonus, in particular, they tend to give mana when you summon them, and when they are destroyed. Whenever you first get access to a card with this (Nekomata), the game completely changes because you skip your first turn, summon nekomata, she casts her ability to give 3 mana, instantly dies to whatever monster you put her in front of, on your 3rd turn now you have basically 3x as much mana as you would have in any other battle up until this point. From there you stack your deck with Nekomatas, and congrats you have beaten the game. Also don’t bother with healers or buffers, they are just dead weight in comparison to putting another combat ready card on the map that can stand on it’s own, seriously, you might think that’s just a min-max kind of statement, but no really, it just works out like that with how the game is built.
– Real player with 51.0 hrs in game
NEOVERSE
At its core, Neoverse is a Slay-the-Spire-esque “roguelike” deckbuilding game where you play cards to clear combat encounters across three acts of increasing difficulty, each one capped off with a boss fight. It aggressively invites comparisons to its dark fantasy predecessor, being more similar than many others in the same narrow genre.
However, despite the fact that it saves a lot of effort by way of imitation, Neoverse is a rather different experience to play.
For one, Neoverse is more forgiving. Some negative reviews complain about the difficulty spike of the bonus boss, but while that encounter does require more care and preparation than anything else in Neoverse, it’s still nowhere near the teeth-grinding frustration that you get in many games with “Roguelike” elements that expect you to fail over and over until the RNG winds blow fair and you’re able to assemble that perfect winning combo. I’d go so far as to say that until you start pushing the harder content like higher-level Transcendent Universe runs or Challenge Mode, the game is actually pretty easy… at least if you have a good instinct, either learned from playing or transferred in from familiarity with the genre, for what to do in general. But, I would say instead that Neoverse feels much more ‘fair’ than most other members of the genre.
– Real player with 59.1 hrs in game
One of the best Spire-type games out there!
Without a doubt. If you like Slay the Spire, you’ll love this little gem!
The setting of the game puts us in a futuristic, post-apocalyptic “universe” where mankind stuck its d#ck in crazy when everything was fine and dandy as it was. As a result, humanity finds itself in QUITE the pickle with multiple realities slamming into each other like a night at the local rave club - only it’s not fun and drugs are nowhere to be found. Monsters, and God knows what else, start pouring through as dimensional shifts smash realities into each other and try to find a balance amidst the chaos. Naturally humanity was NOT ready for this level of f#cktitude, and - as could be expected - that which once WAS is now a complete, dilapidated mess.
– Real player with 45.5 hrs in game
GWENT: The Witcher Card Game
The best Card game on Steam!
This review does not contain any spoilers for any Witcher Games
Gameplay
When it comes to card games the most important thing is without a doubt gameplay and balancing. The gameplay of Gwent is quite simple and very familiar to anyone who has played Gwent in The Witcher 3: Wild Hunt.
Each player must play one card each turn from a deck of at least twenty-five cards. Each deck belongs to a faction that offers different play styles. Each faction has different “leaders” who each have individual abilities. As Gwent does not use a mana system like most traditional collectible card games, card advantage is often what wins the game.
– Real player with 3570.2 hrs in game
An incredibly unique, and fundamentally great card game, ruined by months of incompetence lasting since the release of the Way of the Witcher expansion.
A list of issues plaguing the game right now:
-The game was struggling with balance before, but the meta was never as annoying as it is right now. Ever since the release of WotW, even though diverse, the meta is incredibly binary in the sense that some decks just beat others on paper if luck of the draw doesn’t incredibly favor you. This makes for a really bad “rock-paper-scissors” kind of feel to the game’s matchups.
– Real player with 694.9 hrs in game
Dragon Call
If you are looking for a new and fun deck building card game that is not ‘pay2win’ this will keep you entertained with several different Hero’s that have varied abilities and card pools.
– Real player with 97.4 hrs in game
All the joy o a CCG without the microtransactions, the rules are pretty intuitive and if your familiar with hearthstone and shadowverse youll catch on extremely quick, translation can be a bit wonky but once you understand what means what its easy.
PRO tip if you buy it your 1st run click the gear in the top right, from there you can change language to english
Another issue I found is if your trying to use the chatbox or add a friend ID be in windowed mode as the virtual keyboard will not work in full screen infact it can crash your game
– Real player with 83.9 hrs in game
Shadowverse CCG
I come from a very strict family, and I always like card games, especially the Japanese ones.
But, my parents always get angry at me for wasting my money at these real form card games.
Not after this game was Introduced to me few months later from a feed on my social media where some weebs shown off their legendary card gacha pack.
I was intrigued by it and search it from google, and I found this hidden gem. The moment after passing the tutorial, I already fallen in love with the game.
But I was a bit too late, since it’s already on Darkness Evolved expansion pack and I’m missing many free stuffs. Nevertheless, I still enjoy playing the game until this day..
– Real player with 1620.2 hrs in game
This CCG has its own cancer deck(s) of course, but it’s still good enough to recommend, since my experience is: a tiny bit of frustration, which quickly goes away, and a whole bunch of fun, that you won’t forget any time soon. Most of the following is very subjective, so that’s an other reason to try the game, but of course reading different opinions might help you decide if the game is for you, so here we go! (I’ll try to stay objective, where I can. Tl;dr: check the “OVERVIEW” part.)
THE LOOKS:
– Real player with 1119.8 hrs in game
Eviron’s Chronicles
Changing my review to a thumbs up.
This game should really be labeled as early access as there are many bugs, although not game-breaking or super annoying. Mostly just ui bugs that you can work around. It could use a little more documentation as well.
Other than that this is better than other TCGs, IMO.
You are able to level up your player (not sure what it is good for except you get small rewards when you level up and your level can be seen by other players). You can also level up your general, albeit very slowly. When your general levels up you are able to adjust his health and attack power and also choose is portrait and abilities. You can level up many of your cards as well, with dust. You can get gray dust as rewards for completing adventure matches and colored dust by destroying cards you might have. attained other than by destroying your cards. There are several colors of dust used to level up its corresponding car set, you can use any dust but you don’t get full effect for using dust not made for your set. Lastly, there are rare evolution cards that you may use rainbow tokens to alter their powers. This allows you to spend a little extra energy in a match to change your units abilities.
– Real player with 80.9 hrs in game
Generally an OK rpg game with a steep pve difficulty curve for the player. Don’t expect to get a lot of quick victories with starting decks unless you spend a fair amount of money. Should I play? Well if you can tolerate a fair amount of time and limited money then it’s a positive.
– Real player with 74.6 hrs in game
The Lord of the Rings: Adventure Card Game - Definitive Edition
Ever since the online emergence of Magic: The Gathering (sadly not available on Steam anymore), many developers tried to copy the formula and release their own version of a turn-based card game either for mobile phones or PC. A flux of these came in 2015, when even major companies put heavy emphasis on releasing entries of this genre expecting huge income. Many actually became more successful than the original, mainly more and more people began playing games on their smartphones and due to the simpler rules used compared to MTG.
– Real player with 134.9 hrs in game
How much you’ll enjoy this game partially depends on your expectations beforehand. If, like many others, you’re a huge fan of the physical card game you might walk away disappointed, as it changes quite a few mechanics.
That being said, looking at the product objectively as a whole, it’s pretty solid. Personally, I think they improved on the game quite a bit. Granted, I find the physical card game it’s based on to be pretty mediocre. It’s probably one of my least favorite card games from fantasy flight. Whereas the physical version felt a little stale and slow, the digital version feels a lot snappier, interactive, and overall more intriguing than the physical version.
– Real player with 107.7 hrs in game