Infinity Wars: Animated Trading Card Game
Infinity Wars seemed like it was going to be a spectacular game. Now, it is like almost all other free to play games in almost all respects—you have to pay to play and it’s full of promises that are never delivered.
I have sunk a considerable amount of time in this game and have heard and read a lot about debated topics and other babble from the developers, so this short review has a good foundation. To start, I will list the cons, which dwarf all pros in such a way, now, that it’s hard to even fathom why I got hooked on this game in the first place.
– Real player with 7080.7 hrs in game
Read More: Best Deckbuilding Free to Play Games.
You know, this game has been dead/dying for the better part of a year, and a review would only be an exercise in catharsis. Anyway.
This TCG was the best. Seriously. There really isn’t another F2P game right now that replicates Infinity Wars gameplay. At least without the scummy microtransactions (Nova Blitz). 7 factions (8 counting factionless) and you can mix and match cards from 3. Literally 84 combinations are possible before you’ve even made your deck. The game was well balanced given the possibilities, too, which was handily impressive, and simultaneous turns made for a lot of down-to-the-wire-I-just-crapped-my-pants moments. Because no matter how bad the situation is, the advantage can change hands within a single turn. Such a satisfying feeling.
– Real player with 452.3 hrs in game
Eternal Card Game
Finally! Eternal Card Game is the game Wizards of the Coast should have created 10 years ago. Had Wizards created an accessible, attractive and intuitive OCCG based on MTG, they would be the dominant player in the market going on a decade now. However, their short-sightedness and unwillingness to experiment with their IP means we had to wait for Eternal to scratch our Magic itch. (Hex, while a beautiful and intricate game, lacks the ‘accessible’ and ‘intuitive’ aspects that Hearthstone and Eternal meet)
– Real player with 2302.5 hrs in game
Read More: Best Deckbuilding Free to Play Games.
I’ve played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since late 2013 near the end of the open beta. Eternal is the best online card game I’ve ever played. It combines the best aspects of Magic’s strategic depth and Hearthstone’s fast-paced accessibility while avoiding their flaws.
F2P
Magic will always be expensive because it’s a tradable CCG with a reserve list of cards that can’t be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests.
– Real player with 1141.6 hrs in game
Star Crusade CCG
Name: Star Crusade
Developer: ZiMAD, Inc.
Date: 2016
Genre: CCG
Orientation: Multiplayer
Population: Bleeding
Perspective: 2D - Top-Down
Timeflow: Match-Based, Turn-Based
Skills: Brain
Setting: Futuristic, Space
Style: -
Tags: 1v1, Clone, Competitive, Cross-Platform, Dailies, Generous
Model: F2P
Content: Solid, Big DLC, Collectible, Microtransactions
Platforms: PC, Android, iOS
– Real player with 2433.9 hrs in game
Read More: Best Deckbuilding Free to Play Games.
TL;DR: Kind of like hearthstone but hate RNGesus shenanigans and like some more depth? Oh, and don’t mind a lack of polish (yet) and a spacey theme? Try Star Crusade! You’ll probably enjoy it.
Read a few other reviews and thought: is this hearthstone in space? Well, yes, -but- with a few very important differences that make it a -lot- more enjoyable for me. Here’s what different apart from the obvious theme:
the good
- Your “heroes” can equip 3 different modules that in essence are hero powers. These powers use either your basic resource (supply) or energy, which is gained by attacking your opponent and killing his units. These things add a layer of depth on the “hearthstone” strategy you’re used to.
– Real player with 113.0 hrs in game
Cards and Castles
Oh Cards and Castles, When i ran into this game over 2-3 years ago, I have to be honest I didn’t expect much. Now looking where I am and the game is today I felt like this game may have been one of the greatest games I’ve ever run into. The game itself is a great combonation of Collectible cards and strategy with very intersting mechanics and a meta that keeps gameplay interesting.
The evolution of the game has been a positive one in terms of graphics and gamplay. The graphics back in the day of course looked pretty floppy but it eventually evolved to fit the faster pace of the game in which it is currently in. The several Mechanics of the game provide for startegical thought as well as positioning which throws aspects of chess like thinking into the game. Not to mention deckbuilding which throws even more thinking in the game due to thoughts like determing how you wish to play or how you would want to win matches. The state the game is in currently certainly shows its progression and for people just discovering the game you may find it to be pertty well made
– Real player with 3148.1 hrs in game
As a long time Duelyst player, and fan of the genre in general, this is finally a game I will be able to invest a lot of time into. I have looked for a long time for a replacement, and this just may be it.
Old negative reviews are badly out of date, and basically nothing is true in them anymore. Ignore them.
The game has no paywalls, nothing is locked, everything can be obtained in game and it is pretty easy. The F2P system is very generous and I was able to make a top notch deck in a single day. The ranking system is wonderful, being both based on the player and the deck, so you get matched appropriately, and you are not punished for trying a new deck.
– Real player with 1173.0 hrs in game
Dragon Call
If you are looking for a new and fun deck building card game that is not ‘pay2win’ this will keep you entertained with several different Hero’s that have varied abilities and card pools.
– Real player with 97.4 hrs in game
All the joy o a CCG without the microtransactions, the rules are pretty intuitive and if your familiar with hearthstone and shadowverse youll catch on extremely quick, translation can be a bit wonky but once you understand what means what its easy.
PRO tip if you buy it your 1st run click the gear in the top right, from there you can change language to english
Another issue I found is if your trying to use the chatbox or add a friend ID be in windowed mode as the virtual keyboard will not work in full screen infact it can crash your game
– Real player with 83.9 hrs in game
失落的王座 The Lost Throne
What is this game about?
“The Lost Throne” is a trading card game with great world settings. There are various featured mechanics and designs, like unique battle phase after several turns, cost deductions, front and back formations, etc. Besides, we will be developing other modes like tournament system, single PVE, co-op PVE, special PVP and so on.
Why TCG?
This is one of the most frequently asked questions, why choosing TCG as our first game? Although this genre has many predecessors and verified features to learn from: deck building, card trading, different strategies. However, it is still challenging to produce good card designs, balancing and trading models.
Our team is young, and this is our first game. Our team is consist of experienced TCG players and well-known pro players. We aim to provide a solid game with our past experiences for TCG players, while letting other players feel the attractiveness of TCG.
Concepts of Designs
Gameplay is definitely the key of our design. We aim to produce a highly original competitive game with unique player experience. Therefore we devoted many thoughts into the game.
Thoughts on Interaction: How to avoid long waiting time for each turn.
Thoughts on turn-based game: How to balance going first and second.
Thoughts on card designs: How to make troops more “heroic”, rather than expendables.
Our main focus is all about “strategies”, including deck building, unit deployment, battle phase plans. For each phase, players' strategies will be colliding with each other, which is our main idea for the game. It is also what makes “The Lost Throne” unique.
What we’ve been doing in past two years?
We paid much price for the “setback” in 2020. But we also gained many experiences. Therefore our team has entered “Saiyan Mode” this year. We redo the UI, improved game performances, porting to mobile, and make the alpha version of tutorials.
In other words, what didn’t kill us made us stronger. We are now march at full scale!
About our future plans
We have launched our alpha test for mobile version. After the 2 weeks test, we knew two things: Accepetable gameplay, but too many bugs.
Although there is still much to improve for our gameplay, players are still satisfied with our current designs, which is really cheering for us. Thank you for you tolerance and support! There are still many bugs existing, which require many adjustment to our underlying system. Therefore we really need some time to fix them. Also our designers have been discussing and rethinking about the details and possible improvements to our battle phases.
Overall, our future plan includes the improvement to our entire Battle phase, Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also we will keep improving the balancing for the current version, while designing the second version. Of course, we will be posting our updates as dev blogs here and looking forward to your feedbacks and suggestions! Please follow us for more information.
Besides, we are planning to launch another community test at a smaller scale. Please feel free to join our steam community and we will be releasing more details within the community and QQ group.
Eviron’s Chronicles
Changing my review to a thumbs up.
This game should really be labeled as early access as there are many bugs, although not game-breaking or super annoying. Mostly just ui bugs that you can work around. It could use a little more documentation as well.
Other than that this is better than other TCGs, IMO.
You are able to level up your player (not sure what it is good for except you get small rewards when you level up and your level can be seen by other players). You can also level up your general, albeit very slowly. When your general levels up you are able to adjust his health and attack power and also choose is portrait and abilities. You can level up many of your cards as well, with dust. You can get gray dust as rewards for completing adventure matches and colored dust by destroying cards you might have. attained other than by destroying your cards. There are several colors of dust used to level up its corresponding car set, you can use any dust but you don’t get full effect for using dust not made for your set. Lastly, there are rare evolution cards that you may use rainbow tokens to alter their powers. This allows you to spend a little extra energy in a match to change your units abilities.
– Real player with 80.9 hrs in game
Generally an OK rpg game with a steep pve difficulty curve for the player. Don’t expect to get a lot of quick victories with starting decks unless you spend a fair amount of money. Should I play? Well if you can tolerate a fair amount of time and limited money then it’s a positive.
– Real player with 74.6 hrs in game
Call of Myth
Call of Myth is a collectible card game set in the universe of Mythos of Howard Phillips Lovecraft.
In this dark world, full of dangers incomprehensible to the human mind, you have to challenge not only the Old Gods and their fanatical followers, but also your own madness. Will you be able to withstand the horrors of this world and the nightmares generated by your own mind?
All cards are important
Common cards are the base of each deck, they form its playstyle. Use them to create a new tactic and add Unique and Mythic cards that will introduce special interactions and hard but rewarding plays into the game.
A unique madness mechanic
Apart from strength and health, every creature has sanity. If the sanity drops to zero, the creature will go mad and get madness. You can either avoid this outcome or create a deck that can turn the insanity of your own creatures to your advantage. The choice is yours.
Leaders
Each Leader has unique active and passive abilities, as well as a different starting amount of health. Depending on the strategy you prefer each leader can achieve its potential in many different ways.
Do you want to crush the opponent with powerful creatures capable of single-handedly dealing with whole hordes of enemies? Or do you prefer to use cunning techniques and wait until the enemy’s strength is exhausted before you strike?
Using a variety of cards, you can build a deck that suits your playstyle.
Tactics and strategy
A special playing field encourages the use of tactics. Just playing the cards that come into your hand is not enough to win. To defeat the enemy, you need to thoughtfully place creatures on the table, combining their abilities and skills.
Iconic characters of Lovecraft’s works
Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as plenty of other momentous characters of Lovecraft’s works.
Some will become your opponents, while others will become loyal allies.
Runeverse: The Card Game
New F2P card game, quite fun is like starting Hearthstone from scratch, to my liking even better since it has more strategy due to various factors in the gameplay. It is a clone of HS very well made but it has things from other classic games such as declaring attacks and blocks manually, the cards have animation on the board where the characters are seen, play card from your hand (ambush).
330 free cards for now of which very few have a random rng effect. Seasons with prizes with real money. Esta muy fácil el farmeo de oro ya que la entrada de lo que seria la arena/battlegrounds es free. Easy gold farming and free. Full friendly for F2Players.
– Real player with 294.6 hrs in game
Highly Recommended
This is a good card game. Very similar to Hearthstone, so if you enjoyed that or MTG…you’ll like this, A LOT.
If the DEVS don’t make the same stupid mistakes Blizzard and Wizards did this could be a top tier CCG. Didn’t notice any bugs during my limited play time. Game ran smoothly with all mechanics working properly for the cards used. No ridiculous cash shop prices and “elite” cards can be earned through play (the way all games should be).
Also, I was pleased to notice no political or social propaganda in the GAME I was enjoying. (*cough Blizzard/Wizards)
– Real player with 66.2 hrs in game
CityClick
Welcome to CityClick, a wild and whimsical card game where everything seems to click in place.
Collect cards and craft decks before battling it out in both co-op and head-to-head game modes to complete the objective and come out victorious!
Customize & Collect
CityClick has tons of cards to choose from and collect. There’s a deck for every personality and playstyle, and it’s up to you to find the cards for your winning strategy.
Recruit and customize a wild cast of animal mayors, each with their own cheeky personalities and grizzly emotes to guide you through your journey, and taunt enemies along the way.
Play Your Friends
Grab your friends to join in the chaos with competitive and co-op game modes!
Don’t fancy online play? Not to worry, CityClick features a campaign that follows your mayor on their journey into office.
Go On Tour
Every leader starts small, but as your popularity grows, so do your possibilities! Expand your reach by venturing forth on your own adventure, unlocking exclusive cards, mayors, and cosmetics on your way!
Pick Up & Play
CityClick is easy to pick up and play, with plenty of depth for those with the skills.
Anyone can join in the fun with intuitive mechanics and customizable gameplay to suit your needs.
Need extra time? AI too difficult? No worries, you can change all that.
CityClick Travels With You
Continue your mayoral duties on the go with crossplay between Nintendo Switch, PC, and Mac!