Falling As Lightning
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Space, deckbuilding and conquering systems sounds like a winner combination. Unfortunately, the current design hides a rather lackluster deckbuilding experience behind a minimal effort to actually teach the game.
Even before diving into the subpar gameplay, learning how to play it is a chore in itself. The tutorial is one-pager trying to explain key concepts which is difficult to grasp without context (it’s not helping that it uses different terminology for draw, discard etc). What’s worse, in game it’s not possible to access the tutorial unless you quit to the main menu and there are 0 tooltips for clarifying parts of the game.
– Real player with 1.9 hrs in game
Read More: Best Deckbuilding Politics Games.
I had a good time playing it. Parts of it are definitely not polished, and I wish you could save 10 card decks instead of having to redo it every time you want to use those cards. Spawn locations are a bit too varied, as you can spawn right on top of the enemy or a good distance away. Decent deckbuilding game, worth taking a look at although it takes a couple of games to get use to and the tutorial is alright but hard to grasp. That is all I have to say, good time
– Real player with 1.5 hrs in game
Paperback: The Game
I have the physical copy of this and enjoy it - so I got this just for time passing and a bit of practice.
AI is ok and can be a bit of a challenge.
A repeated game lock up issue when dragging cards seems to have been resolved.
This version is helpful as my partner has trouble shuffling and so online is a preferred method of play for us.
Would be nice to have some of the game expansions as options, and also for the music to be longer or more varied. It gets repetitive
– Real player with 48.0 hrs in game
Read More: Best Deckbuilding Word Game Games.
Deck building word game - what a fantastic idea! build words from the letters in your hand and use the score to buy more letters to add to your deck. I’ve looked at the physical version of this for a long time, but most of my family isn’t that interested in word games. This was an easy way to jump into it, and I’m winning them over :) great art, great mechanics, and the AI makes it fun to play solo. Can’t recommend it enough.
– Real player with 27.5 hrs in game
ROGUERIA: Roguelikes X Tactics
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Strategy game. Turn-based tactics. Fantasy themed. Dynamically assigned pre-generated levels. Several individually themed chapters. Nodal maps of linked locations. Skill-oriented combat encountered. Small number of tactical factors. Defeat end-of-level bosses. Time-limiting rogue-lite mechanic. Relics provided collective combat modifiers. More complex than it looks. Single-player only. No real deck-building.
– Real player with 33.2 hrs in game
Read More: Best Deckbuilding Turn-Based Tactics Games.
Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI
Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There’s different characters and upgrades you don’t get anything when you lose it doesn’t seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that’d be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult
– Real player with 12.2 hrs in game
Nadir
Nadir - the point on the celestial sphere directly below an observer. It’s the direct opposite of the zenith… and your destination.
GAME DESCRIPTION: 🔥
Nadir is a dark deckbuilding roguelike adventure, with its artwork burning of infernal fire, and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy.
Control powerful, yet extremely blemished teams of characters, each representing one of the deadly sins. Fight using a plethora of unholy cards and try to escape the seemingly endless, multi-layered city.
TWIST ON A TURN SYSTEM 🔥
The Threat Counter shows how powerful the enemy’s attacks will become. There is no limit of played cards, but each of them adds points to the Threat Counter, so you’ll have to manage your risk-taking.
CHARACTER-BASED DECK BUILDING 🔥
Each character on your team contributes to your main deck; find synergies between each Sinner’s cards and build a dream (or nightmare) team.
CONTROL YOUR SINS 🔥
Every Sin has its own group of Sinners, shells that will bring its will to Nadir. As the sinners’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.
CHOOSE YOUR OWN APPROACH 🔥
Do you prefer raw damage or a more cunning way of poison? There is a multitude of different card effects to choose from. But remember that the enemy will attack you back, so you better look for cards that will decrease the Threat Counter.
CHALLENGING BOSSES 🔥
Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city. But be careful, each of them has a unique ability!
REACH THE BOTTOM OF NADIR 🔥
This goal seems simple, but considering the characteristics of Sins, will they be able to divide the power between them?
A JOURNEY UNLIKE ANY OTHER 🔥
Watch your back on your way to the bottom of Nadir, taking time to admire its horrific look. It might feel familiar – from the wonders of the Divine Comedy, to desaturated aesthetics of Sin City, to the unforgettable design of Hellboy – yet not comfortable at all.
MODDING SUPPORT 🛠️
Devil’s in the detail and that’s why Nadir offers a built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.
Feudalia
Not a bad game for 2-3 evenings, but pretty bugged in some missions (some cards don’t work correctly).
– Real player with 22.9 hrs in game
I’m board game enthusiast. The game really has a “board game feel” to it. Never played the physical version, But it looks similar from videos I watched. In fact never heard of the game before it popped up in my suggestions. Love the deck building and resource management aspect. Not much reviews so far for the game.
Only still in the “tutorial” section (8 first missions). Like it very much so far…
– Real player with 10.1 hrs in game
A Token War
A good game to mellow out to, but also one that will challenge you, especially in the later levels. Excellent art and soundtrack make it feel like a handcrafted wooden board game. Gameplay is something of a cross between Hearthstone and XCOM. I would recommend this game to any fan of turn-based tactical or deck-building games, or a casual gamer looking for a board game-like experience.
– Real player with 57.4 hrs in game
Really fun and challenging game! The roguelike aspect + genuinely difficult strategic levels mean that first time you get knocked back to a checkpoint it can be a blow to your ego, but that’s nothing compared to how good it feels to get past the battle you got stuck on.
The details of the game are great too, the cheeky descriptions make me actually chuckle and I love the cute token drawings. The audio is another highlight - the sound effects perfectly match the tokens and the music is engaging and fun to listen to even when you’re on your third or fourth attempt at a section.
– Real player with 27.1 hrs in game
Dominion
Always heard about the boardgame but never had the chance to play it and now that i did I can see why it’s so popular!
The DA is very well done: plays smooth, good sfx, AI feels solid (haven’t tried Hard yet though). The game has already -I think?- all of the the expansions available that can be played in a 1v1 against AI or with another player online.
I must say this is very polished already for being EA for less than two weeks!
As per how stability goes, I played 3 games with a friend yesterday and we only got two freezes/crashes but we could keep playing by simply restarting the game: no game-breaking bugs found yet.
– Real player with 33.0 hrs in game
A very faithful adaptation of the famous evolutionary card game. The first one that found the concept of deckbuilding during the game. Many other games followed this inspiration, such as Star Realms, Ascension, War of Omens, for the main ones. If you know of any others, please respond.
This is a concept not to be confused with these two:
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Deckbuilding before the game, the player builds a deck (example: Magic the Gathering).
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Deckbuilding during the game, without being able to swap cards, during a quest (example: Slay the spire).
– Real player with 14.6 hrs in game
The Monster Within
The Monster Within is a deckbuilding game that oozes atmosphere. The art and music are excellent and do a great job of putting you in the setting.
Admittedly, there are a lot of deckbuilders. So, what does this game bring to the deckbuilder genre other than a fantastic theme? First, the cards you can choose to buy are dictated by your health. The lower your health, the more powerful cards you can buy - but, of course, the closer you are to losing. This mechanism feels really good, especially because the rounds go a little longer than most deckbuilders. Which brings up something else different about The Monster Within - The longer rounds allow you to really build your deck around a theme and capitalize on that theme. The third thing that sets this game apart is that the developer is extremely responsive - seriously. Join the discord and have your bugs taken care of pronto.
– Real player with 17.3 hrs in game
At present i wouldn’t recommend. The progression in the game is based on doing things to unlock stuff (thankfully if you click on the locked stuff, it will tell you what you need to do to unlock it, in theory) sadly in reality, i have beaten the game with the scientist multiple times, it didn’t unlock what it’s supposed to, i beat the game on the blood 1 difficulty again multiple times , again no unlock, so i can’t unlock any more characters, cards or ailments until this is fixed.
What i have played so far has been kind of fun though, so if and or when this gets fixed chances are pretty good i would change my review to recommend.
– Real player with 13.4 hrs in game
失落的王座 The Lost Throne
What is this game about?
“The Lost Throne” is a trading card game with great world settings. There are various featured mechanics and designs, like unique battle phase after several turns, cost deductions, front and back formations, etc. Besides, we will be developing other modes like tournament system, single PVE, co-op PVE, special PVP and so on.
Why TCG?
This is one of the most frequently asked questions, why choosing TCG as our first game? Although this genre has many predecessors and verified features to learn from: deck building, card trading, different strategies. However, it is still challenging to produce good card designs, balancing and trading models.
Our team is young, and this is our first game. Our team is consist of experienced TCG players and well-known pro players. We aim to provide a solid game with our past experiences for TCG players, while letting other players feel the attractiveness of TCG.
Concepts of Designs
Gameplay is definitely the key of our design. We aim to produce a highly original competitive game with unique player experience. Therefore we devoted many thoughts into the game.
Thoughts on Interaction: How to avoid long waiting time for each turn.
Thoughts on turn-based game: How to balance going first and second.
Thoughts on card designs: How to make troops more “heroic”, rather than expendables.
Our main focus is all about “strategies”, including deck building, unit deployment, battle phase plans. For each phase, players' strategies will be colliding with each other, which is our main idea for the game. It is also what makes “The Lost Throne” unique.
What we’ve been doing in past two years?
We paid much price for the “setback” in 2020. But we also gained many experiences. Therefore our team has entered “Saiyan Mode” this year. We redo the UI, improved game performances, porting to mobile, and make the alpha version of tutorials.
In other words, what didn’t kill us made us stronger. We are now march at full scale!
About our future plans
We have launched our alpha test for mobile version. After the 2 weeks test, we knew two things: Accepetable gameplay, but too many bugs.
Although there is still much to improve for our gameplay, players are still satisfied with our current designs, which is really cheering for us. Thank you for you tolerance and support! There are still many bugs existing, which require many adjustment to our underlying system. Therefore we really need some time to fix them. Also our designers have been discussing and rethinking about the details and possible improvements to our battle phases.
Overall, our future plan includes the improvement to our entire Battle phase, Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also we will keep improving the balancing for the current version, while designing the second version. Of course, we will be posting our updates as dev blogs here and looking forward to your feedbacks and suggestions! Please follow us for more information.
Besides, we are planning to launch another community test at a smaller scale. Please feel free to join our steam community and we will be releasing more details within the community and QQ group.
Ascension: Deckbuilding Game
TLDR; The game is well worth the $10 at full price, let alone sale price, even though there are a few minor inconveniences.
I’m a huge card game fan. Magic the Gathering, Dominion, Cards Against Humanity, etc. If it has cards, I generally love it. This game is no exception, and stands out in a couple ways over similair card based games that you can get on the PC. Compared to, oh say Magic the Gathering, the file size and resources required to run this game are miniscule. I often have my 12 gigs of ram stretched pretty thin, but never once has the game caused an issue with anything else running or been too much of a burden on system resources.
– Real player with 500.9 hrs in game
My favorite deck-building game
Ascension is a very good video game adaptation of one of the best tabletop competitive deck-building games, Ascension: Chronicles of the Godslayer. One player (with AI players) to four players can play locally (hot seat) or online (you must register for a free Asmodee online account), which allows cross-platform play (between Steam and various smartphone implementations).
The game
You start with the now-standard deck-builder set-up - 10 cards - and you draw back up to five cards at the end of each turn. Cards in the base game can be heroes (played once and discarded), constructs (semi-permanent), and monsters (defeat for points). Heroes and constructs generate two of the resources in the game: Runes (money for purchasing cards) and/or Power (fighting strength). Defeated monsters award you Honor (victory) points. You play cards on your turn, which generate Runes and/or Power, and you spend those to acquire or defeat cards that have been dealt from the shuffled “Portal Deck.” In addition to the minimum-six cards in the Portal Deck, there are always at least three other cards available on the side: two inexpensive heroes to buy, and one monster to fight. Heroes and constructs are worth some amount of Honor, while defeating monsters draws Honor points from the Honor pool. The Honor pool works as a timer for the game: at the start of the game, Honor is placed in the pool, and the final round completes when the last Honor points are drawn from the pool. Then the value of the heroes and constructs is added to the Honor points, and the player with the highest total wins.
– Real player with 405.7 hrs in game