Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
Read More: Best Deckbuilding Visual Novel Games.
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
Crawlyard
The performance starts – unending, ever changing, cruel to its actors and viewers alike. Yet you are far from being powerless: you can affect the Mansion’s backstage, send puppets to explore its mysterious rooms and rewrite the play however you see fit.
Every new pattern will bring new opportunities, your bonds with other members of the audience will grow stronger, until one day you finally discover the perfect scenario that the previous owner of the Mansion was obsessed with.
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Card combos: rooms affect each other in many surprising ways. Find out how you can utilize it to develop your own winning strategy or make your runs more challenging. But beware: some patterns may prove to be too difficult for specific puppets.
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Indirect battle system: strategy and preparation are the key to success. Plan your way carefully, exploit the rooms' mechanics, use spells and make event-related decisions at crucial points to end up victorious.
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Adaptability and growth: your puppets already offer different play styles for you to choose from, but with the items found in the rooms you can customize and buff your heroes even further – or uncover new doll parts to build unique fighters.
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Intertwining stories: meet other characters bewitched by the call of the Mansion. Get them to open up to you, learn about their traumas and manias, and affect their future – perhaps in a romantic way. The more you give, the more you obtain in return.
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Choices matter: the others are stuck, but you can still move forward, unraveling the threads of their unfortunate fates. Will you advise your new comrades to do what they want? Or will you suggest they search for what you think they need?
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Reach the Endgame: grow stronger, collect enough hints and find the perfect pattern – the ultimate room layout that will reveal the Wishmaster. Have your desires fulfilled at last… unless you found something, or someone, along the way that made your change your mind.
Going strong! We’re a small indie team, and every wishlist brings us closer to completing our passion project. Thank you for your patronage!
Want to become a part of the growing community and share your impressions about the game? Join our Discord server to stay in contact, learn more about the development process, and get exclusive sneak peeks into the project as it unfolds!
The Curse Of Mantras
The Curse Of Mantras is a dating sim with optional card battler gameplay.
You play as either Lily or Ace, and you wake up in a strange supernatural world known as the Afterlife. A strange man, Mantras, greets you and introduces you to the world’s rules and your companions.
Your companions are other dead people that represent an avatar of one of the four elements: water, fire, air, earth, and one of the two arcana: life and death.
Lily and Ace are the avatars of death. The most powerful avatar, the only one who has the power to activate a strange device, a music box, which can make them remember their past lives, and most importantly, why and how the died.
Read More: Best Deckbuilding Visual Novel Games.
Questr
I found QUESTR to be very entertaining. It is not much as a game, but what it lacks in gaming substance it makes up in content.
You start by inviting people to join your quest party. Many of the people lie on their profiles and some characters hate your other members so much that they quit right away.
Every quest has multiple events in which you need to select one characters idea how to solve them. For example you encounter a vampire. Will you send a) the Vegan to talk to him about being vegan b) the drunk to talk about drinking c) or the bro who says he got this as he had to watch vampire movies with his ex. Results might not be what you expect.
– Real player with 29.8 hrs in game
Questr is an RPG parody of dating apps similar to Tinder.
In a similar fashion, you swipe left and right to build the perfect RPG team. Every potential party member has likes and dislikes, levels, costs to hire, and personality traits as well as their own class, guild, and ancestry.
Personality traits determine the outcome of encounters throughout each quest. Beating an encounter raises morale, while failing lowers it. Party members also interact with one another between encounters, further raising or lowering morale depending on how well personality types get along and whether or not you paid attention to likes and dislikes. At the end of a quest, the morale level determines if you successfully complete it, giving you a reward and the possibility of having party members continue to quest with you.
– Real player with 4.8 hrs in game
Awaking GODSOUL
GODSOUL game concept
The love that stems from the heart, the firm ideal and dedication, will eventually turn into strength,
Link people who resonate, awaken the power of “God Soul”, defeat evil, and move towards freedom…
From now on, I will never be dictated by others
Type: Mythical Beast Girl x Campus Legends, Card Game + RPG Development
Background story
In a fictional city “Dream City”, the near future with advanced network technology.
People’s free time is constantly being taken away.
In the school, uniformly compulsory fees for supplementary lessons have been continuously extended for students to stay in school.
Moreover, advanced technology is abandoned, and unspoken rules are implemented to implement old systems such as “meal tickets”.
In enterprises, young employees have been forced to work overtime intensively for a long time, “voluntarily” killing their youth
During the break, people’s thoughts are also controlled by mysterious forces…
Most young people are enveloped by confusion, evasion, submission, and drifting with the flow…
The few people who firmly believe in themselves have been reluctant to be ordinary since they were young.
Even if they are rejected by others, they still fight for their ideals and people’s freedom.
They are “rebels” who are different from ordinary people. They will connect with your soul and compose the myth of rebellion.
Reality + Different Space Dual World:
Developed network technology, the real world of mild cyberpunk
People’s perception of thoughts, resonance, fantasy, and other worlds,
There are all kinds of “souls” and “devils” in different air.
Character introduction【Rebel】
Game Frenzy Little God
Birthday: 06.30 Height: 155cm Weight: 50KG
high school sophomore, some meaty girl
Cool action games always make her extremely excited,
Often write game strategy and live broadcast,
It is also an excellent target to be ridiculed by three-dimensional students.
Divine Soul: Cat Little God · Loki
Ultra Painted Dream Lingxi
Full name: Wang Lingxi
Birthday: 06.01 Height: 162cm Weight: 45KG
high school sophomore, gentle and soft like a rabbit, believes in cuteness as justice,
The cute girls often forget time.
Soul: Rabbit Lingxi·Aurora
Cyber Hermit Moon Shadow
Birthday: 12.31 Height: 170cm Weight: 47KG
master student and company staff, she was a program girl who was squeezed by her tutor and company during the day
Amateur incarnation “Linghu” shuttles the network
Soul: Fox Moon Shadow Brunhild
The radio waves shine, Star Dreams
Weight: 44KG
high school sophomore, because virtual idol touches the soul, good at singing and dancing.
I hope to be an idol
Soul: Dragon Star Dream Thor
Awakener: YOU!
(You are the awakened, and the name is up to you.)
16-year-old sophomore, loves digital, games, animation and music.