Inscryption

Inscryption

Played through it twice, the game is the best of it’s kind, rogue like and incredible deck building elements, this game has that “little extra” that games like this need to be successful.

Real player with 56.7 hrs in game


Read More: Best Deckbuilding Story Rich Games.


great gameplay, amazing story, just wish you could play against the wizard and necromancer too

Real player with 55.7 hrs in game

Inscryption on Steam

Sinistrous

Sinistrous

Introduction

Discover an ancient dungeon and battle eldritch horrors in this Lovecraftian deck-builder. Play as either the Warrior, the Witch, or the Rogue and enjoy strategic turn-based combat as you carve your way through mind-bending labyrinths. With each new adventure you will face a unique and randomized assortment of mystifying events, phantasmal environments, and perplexing creatures. There are more than 100 unique cards featured in Sinistrous and each class introduces new mechanics and distinct play styles for high replayability. Seek out the Darkness, question your sanity, and uncover the secrets of Carcosa.

Features

  • Play as three cultists with their own unique skill sets while fighting your way through an unpredictable Lovecraftian world.

  • Make critical decisions in an attempt to preserve your sanity, or satiate your lust for lunacy and unlock your cultist’s untapped potential.

  • Customize your deck with over 100 ‘Cards’ and game-changing ‘Runes’ as you strategize against enemies of shapes and sizes unbeknownst to man.

  • Experience events that make you question reality as you explore and unveil the secrets of Carcosa.

  • Enjoy a dark, gritty art style featuring fully animated heroes, enemies, and more.

  • Experience a hauntingly atmospheric soundtrack that fuses orchestra and electronica.


Read More: Best Deckbuilding Adventure Games.


Sinistrous on Steam

Magic of Autumn

Magic of Autumn

This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.

The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.

The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.

The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.

Real player with 11.3 hrs in game


Read More: Best Deckbuilding Turn-Based Combat Games.


It’s a shame such a wonderful game goes unnoticed.

It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.

The graphics may look simple, but they work really well all together.

And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.

Real player with 9.0 hrs in game

Magic of Autumn on Steam

Inanis

Inanis

Inanis is a story-rich fusion of bullet hell, boss battles, and deck-building! Will you be the pilgrim to successfully reach and slay the king?

Follow us at Kickstarter! Campaign launching October 5th: https://www.kickstarter.com/projects/inanis/inanis-0

**Over 15 Bosses.

3 traversable world maps, full of secrets

A cast of Unique characters to interact with and learn the games story from

Over 100 cards, 15 spirits, and endless combinations

A full deck building system, so you can prepare your arsenal for each fight

Replay-ability and scaling difficulty, with each boss available to play on a greater difficulty after it’s beaten**

Inanis on Steam

Magin: The Rat Project Stories

Magin: The Rat Project Stories

Main features

  • Adventure game - interact with the environment and investigate items to get a better grasp of the context for the plot.

  • Emotions mechanics - maintain the emotions of your characters, choose the path they’ll follow, deal with the impact of your choices.

  • Nonlinear storyline - immerse yourself into a cold and harsh fantasy world of our creation. Follow the main characters through their journey of a lost and redeemed hope.

  • Card system - build your deck as the story progresses and face stronger enemies. Use RPG influenced elements such as storyline choices or merchants to modify your deck.

Stay tuned

Follow us on Facebook and Instagram . Help us make this game as good as it can get!

See you!

Magin: The Rat Project Stories on Steam

Cards of Cthulhu

Cards of Cthulhu

Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.

Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.

Real player with 13.4 hrs in game

This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.

Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.

Real player with 8.2 hrs in game

Cards of Cthulhu on Steam

Malice & Greed

Malice & Greed

I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.

Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.

Real player with 153.7 hrs in game

You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.

Real player with 74.0 hrs in game

Malice & Greed on Steam

DIMENSION REIGN - ROGUELIKE DECKBUILDER

DIMENSION REIGN - ROGUELIKE DECKBUILDER

The game feels a bit especially on the boss as :

  1. The boss has a large amount of hp - it is hard to combo break stun the boss.

  2. The boss can one-hit kill your heroes.

  3. With 1 & 2, it is hard to defeat the boss without taking any damage.

Hence you need higher weapons to defeat the boss

Minor user interface improvement would be great:

  1. When level up the hero the numbers should be in this order x/y where

x is the total number of orbs collected

y is the required orbs to level up

Suggestion:

Real player with 64.2 hrs in game

DIMENSION REIGN is a story about Karen and her brother Edge The Shadowhog who, so dissatisfied with the customer service at their local Stop N Shop, decide to go on a rampage arguing their way up through the chain of command: From disgruntled employees just trying to calm them down, to dozens and dozens of managers, to security officers trying to politely get them to leave, all the way up to the CEO of the company so that their many dozens of nonsensical, self-centered, and outright bizarre complaints can be heard.

Real player with 45.4 hrs in game

DIMENSION REIGN - ROGUELIKE DECKBUILDER on Steam

Dungeon 100

Dungeon 100

· Going down 100 floors if you’re a true man

Dungeon 100 is a Diablolike + Auto Chess + Roguelike type of game. The core gameplay is to complete 100 levels of dungeon with a combat style of your own through the combination of skills.

· Diablolike game without the grinding

No gears, no perks, only the completely free combination of 100+ skills that gives you the pure excitement of building.

· He who fights with dragons become the dragon

Every 15 levels will be hold by a dragon. After you defeats the dragon, the character will be taken over and become the boss of this level, with the skill set he/she currently has. You have to beat your former character to move on deeper into the dungeon.

Dungeon 100 on Steam

Metroplex Zero

Metroplex Zero

In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.

Visit powerful locations

To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.

Strategize to fit your playstyle

With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.

No playthrough is ever the same

You’ll never play the same deck twice!

  • Over 250 different cards, allowing for a blend of various playstyles and builds

  • Over 70 unique game-changing augments

  • 5 heroes each with very different gameplay

  • Level up your heroes multiple times in every run

  • Choose your own level up perks every time you gain enough XP

  • More than 20 unique random events

  • Over 30 different enemies

Metroplex Zero on Steam