Fights in Tight Spaces (Prologue)
Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.
Pros:
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fighting has a puzzle-like aspect to it, planning your move order really matters
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great art style and animations
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some potential for different builds and deck styles
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it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)
– Real player with 26.2 hrs in game
Read More: Best Deckbuilding Turn-Based Tactics Games.
The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.
– Real player with 12.3 hrs in game
Fights in Tight Spaces
Always punch the shark.
I’ve been playing this game since the Prologue, and now that a 1.0 release is on the brink of the horizon, I feel compelled to try and convey the experiences I’ve had playing it.
The gameplay captivated me from day one - it was a great mix of positional and situational tactical battles with the additional layer of board-game-style deck management. There’s also some route-planning to consider, but it doesn’t weigh too heavily on the course of your runs - EXCEPT when tackling Daily Play for score maximization. A full run takes about an hour to complete, and you can finish the game much faster with experience.
– Real player with 518.0 hrs in game
Read More: Best Deckbuilding Action Games.
Basically, it’s the Elevator fight from Captain America: Winter Soldier. As a card game.
I generally hate card games. I also generally hate rogue-likes. So why have I played so much of this game? FiTS unexpectedly became a big favourite of mine because it actually alleviates a lot of my issues with both
Card games often feel abstract and inscrutable to me. But here the rules are clear and concise, and applied to a concept that you can visually see. You can make so many attacks or moves in a given turn (tied to your “momentum”), and heavier or more esoteric moves can take more time, allowing you to do less per turn.
– Real player with 388.8 hrs in game