Black Book

Black Book

the only guide in English on here (at time of writing) suggests paring down your deck to as few cards as you can manage, which is genuinely helpful especially if you’re getting frustrated with the game mechanics or want to speed things along. however, there’s too many cool spells for me to consider that, and there’s something to be said for equipping the max allowable and getting a rogue-like experience of figuring out how different spells play off each other. getting a page of random spells and figuring out how they best work together is definitely part of the fun for me.

Real player with 53.7 hrs in game


Read More: Best Deckbuilding Choices Matter Games.


RECOMMENDED.

  • Long, fun, you learn a thing or two.

  • Searching for synergies is needed and pays off when you find one or two that works

  • Item managment is important!

  • You need to balance your activities progress but have a lot of room to experiment and change skill points.

  • The exploration in 3d its kinda yanky, but doesnt affect the main gameplay and you wont even care.

  • Your choices do come back to haunt you, and the choices you take do actually have consecuences inside the gameplay too (but thankfully you can always course correct)

Real player with 48.8 hrs in game

Black Book on Steam

Magic of Autumn

Magic of Autumn

This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.

The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.

The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.

The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.

Real player with 11.3 hrs in game


Read More: Best Deckbuilding Turn-Based Combat Games.


It’s a shame such a wonderful game goes unnoticed.

It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.

The graphics may look simple, but they work really well all together.

And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.

Real player with 9.0 hrs in game

Magic of Autumn on Steam

Fight with love - deckbuilder datingsim

Fight with love - deckbuilder datingsim

Go into fights and use word cards to construct sentences of love that damage your opponent if you do it right, maybe… there was no tutorial, so you just had to… work it out. I like the art though.

https://www.youtube.com/watch?v=CTeow7UgGvA

Real player with 10.2 hrs in game


Read More: Best Deckbuilding Roguelike Games.


This game sounded interesting at first. An unusual slay the spire type game. The problem is, it still feels like a barely playable demo even after being released from early access. It fixed the problem where the cards in your deck didn’t shuffle, but removed inventory, making the bar, theater and nightclub “date spots” all the same (Before, one sold healing items, one sold cards, and the other sold permanent buffs)

Also, the story is barely translated, and a lot of the cards had been rediculously censored. If this is a game about dating and sex, why can’t the cards swear?

Real player with 2.1 hrs in game

Fight with love - deckbuilder datingsim on Steam

Magic of Spring

Magic of Spring

A card adventure game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.

Features:

  • Grand quest: Play as Aeon the Conjurer sent to the Island of Fate to save the Emissary Kingdoms from devastating droughts and storms.

  • Free exploration: Find your way through the Island of Fate, an ancient place of power. The Island features open fields, alternative paths, and optional areas.

  • Card conjuring: Turn trees, spirits, architecture, and everything else you’ll find on the Island into cards.

  • Deck building: Use conjured cards to build decks and discover perfect answers for every adversary you will meet during your journey.

  • Magic battles: Defeat runes, conjurers, and deities in over fifty unique battles that will test your skills and decks.

  • Endless challenge: Push your decks to the limit in the endurance battles to earn a spot in the leaderboards and unlock reward cards.

Magic of Spring on Steam

Rise of Humanity: Prologue

Rise of Humanity: Prologue

I recommend this to fans of turn based games who are cool with card based attacks. This is basically a free demo of the full version of Rise of Humanity, and it accomplished its goal of getting me interested in the full game which I have now wishlisted.

Here is what you need to know:

+High quality graphics detail, great antialiasing, as well as decent music and sound effects, but as for graphic performance…

-Ultra graphics setting @ 1440p on my RTX 3080 maxes out the GPU with an average of ~90 FPS? Its not like I can zoom out wide, so I was hoping for something a bit closer to my 165 Hz refresh rate.

Real player with 1.4 hrs in game

Changed the audio settings aaaand… it’s gone. Completely. Reinstall did not help. I’ll probably try it later, with version 1.x. Unplayable atm.

=========

upd.: the bug was fixed fast enough, devs are surprisingly interested in feedbacks, and gameplay, nevertheless still being buggy, is promising.

I’d like to see less pointless actions in battles, like move to the shoot distance - use card - click on the single enemy instead of use the card on the enemy on click. Or drag card on yourself if this is the only option to use it - on yourself. Also planing a chain would be better imho then use cards one by one.

Real player with 1.2 hrs in game

Rise of Humanity: Prologue on Steam

ProtoStone

ProtoStone

Probably the best game ever made, Not biased of course.

Real player with 23.2 hrs in game

The AI is very stupid and only does bad trades without attacking face. I like the card design and I am having fun farming.

Real player with 4.5 hrs in game

ProtoStone on Steam

Black Book: Prologue

Black Book: Prologue

A very promising point-and-click adventure with a deck-building component. The cartoony art style is somewhat reminiscent of Bilibin illustrations and suits the Russian fairy-tale theme perfectly. I also love that the characters speak in dialect and that the demons have odd accents. Using evidently well-researched cultural notes as hints for the game is a clever idea. The card combat in the Prologue is very easy, almost to the point that one would have to try to lose a battle. This early in the game, deck construction doesn’t really seem to be a factor. I assume that this aspect of the game will get more difficult and involved as one gets farther into the game.

Real player with 4.8 hrs in game

Very nice cards rpg game prologue that introduces the story and mechanics of the main game.

You play as Vasilisa, a young witch who is trying to break the seven seals of Hell in order to bring the man she loves back to life.

The game has beautiful art and an interesting lore based on Slavic Folklore.

I recommend you to explore and read everything to get all encyclopedia entries that will help you answering correctly some of the in-game dialogues choices.

Depending on the good or evil choices you make, you can also earn sins. How this might affect the story will only be revealed in the main game.

Real player with 3.1 hrs in game

Black Book: Prologue on Steam

Call of Myth

Call of Myth

Call of Myth is a collectible card game set in the universe of Mythos of Howard Phillips Lovecraft.

In this dark world, full of dangers incomprehensible to the human mind, you have to challenge not only the Old Gods and their fanatical followers, but also your own madness. Will you be able to withstand the horrors of this world and the nightmares generated by your own mind?

All cards are important

Common cards are the base of each deck, they form its playstyle. Use them to create a new tactic and add Unique and Mythic cards that will introduce special interactions and hard but rewarding plays into the game.

A unique madness mechanic

Apart from strength and health, every creature has sanity. If the sanity drops to zero, the creature will go mad and get madness. You can either avoid this outcome or create a deck that can turn the insanity of your own creatures to your advantage. The choice is yours.

Leaders

Each Leader has unique active and passive abilities, as well as a different starting amount of health. Depending on the strategy you prefer each leader can achieve its potential in many different ways.

Do you want to crush the opponent with powerful creatures capable of single-handedly dealing with whole hordes of enemies? Or do you prefer to use cunning techniques and wait until the enemy’s strength is exhausted before you strike?

Using a variety of cards, you can build a deck that suits your playstyle.

Tactics and strategy

A special playing field encourages the use of tactics. Just playing the cards that come into your hand is not enough to win. To defeat the enemy, you need to thoughtfully place creatures on the table, combining their abilities and skills.

Iconic characters of Lovecraft’s works

Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as plenty of other momentous characters of Lovecraft’s works.

Some will become your opponents, while others will become loyal allies.

Call of Myth on Steam

Crawlyard

Crawlyard

The performance starts – unending, ever changing, cruel to its actors and viewers alike. Yet you are far from being powerless: you can affect the Mansion’s backstage, send puppets to explore its mysterious rooms and rewrite the play however you see fit.

Every new pattern will bring new opportunities, your bonds with other members of the audience will grow stronger, until one day you finally discover the perfect scenario that the previous owner of the Mansion was obsessed with.

  • Card combos: rooms affect each other in many surprising ways. Find out how you can utilize it to develop your own winning strategy or make your runs more challenging. But beware: some patterns may prove to be too difficult for specific puppets.

  • Indirect battle system: strategy and preparation are the key to success. Plan your way carefully, exploit the rooms' mechanics, use spells and make event-related decisions at crucial points to end up victorious.

  • Adaptability and growth: your puppets already offer different play styles for you to choose from, but with the items found in the rooms you can customize and buff your heroes even further – or uncover new doll parts to build unique fighters.

  • Intertwining stories: meet other characters bewitched by the call of the Mansion. Get them to open up to you, learn about their traumas and manias, and affect their future – perhaps in a romantic way. The more you give, the more you obtain in return.

  • Choices matter: the others are stuck, but you can still move forward, unraveling the threads of their unfortunate fates. Will you advise your new comrades to do what they want? Or will you suggest they search for what you think they need?

  • Reach the Endgame: grow stronger, collect enough hints and find the perfect pattern – the ultimate room layout that will reveal the Wishmaster. Have your desires fulfilled at last… unless you found something, or someone, along the way that made your change your mind.

Going strong! We’re a small indie team, and every wishlist brings us closer to completing our passion project. Thank you for your patronage!

Want to become a part of the growing community and share your impressions about the game? Join our Discord server to stay in contact, learn more about the development process, and get exclusive sneak peeks into the project as it unfolds!

Crawlyard on Steam

Banners of Ruin

Banners of Ruin

I do not play deckbuilders if I can help. I’m not really down for the whole card system usually and I think Slay the Spire was the only exception. I’ve tried others in the past and none of them really stuck. This one was baller, I dig the art style and the card system isn’t overBEARing. I’m sure some folks that play this games primarily may find it easy but for a noob, it’s awesome. Even the music gets you pumped and it is very much like a choose your own adventure.

That being said, there’s not really a lot of content to the game and I kinda wish there was more to it. I didn’t even know I beat the game, I thought it was just the first part or something and then abruptly ended. Still, that didn’t keep me from coming back and playing it again and again.

Real player with 40.0 hrs in game

TLDR: If you don’t have enough patience to read this review then you don’t have enough patience to play this game I assure you. That being said, it has a LOT of redeeming qualities and is worth a look for anyone who likes deck builders or games similar to Slay the Spire.

Let me start off by saying that I REALLY want to love this game and it is pretty good in spite of its faults. I was raised on CCGs and the advent of deck builders has given the genre a fresh and new take that I thoroughly enjoy and Slay the Spire, a game which I have played into the ground. (Ascension 20 on most characters) Ever since I have been looking for the next StS and there have been some decent offerings, but none have managed to capture my attention in quite the same way. Because of this when I saw this game come up on my store page and watched some gameplay I was immediately sold.

Real player with 27.2 hrs in game

Banners of Ruin on Steam