Tetrogue Dragons
Tetrogue Dragons is a deckbuilding rogue-lite with a fun puzzle twist. Choose from three initial classes and unlock four more. Each class has a unique set of abilities that correlates to falling blocks on the battle board. The classes also have different stats altering the penalties they take for filling their battle board or the speed that blocks fall onto the board. As you move through procedurally generated maps, you add shapes into your deck, gain potions, and add items that alter gameplay and can also stack for impressive bonuses. Items can increase the size of your battle board, your loot drops, your maximum health or much more. Beware though! As you add shapes to your deck, the enemy’s decks get bigger as well and their abilities grow with each new map. At the end of each map battle a dragon boss with unique abilities like reversing your controls or obscuring part of your battle board. Play to become a master, or just have some casual fun, it is up to you!
Read More: Best Deckbuilding Casual Games.
AHOD: All Hands on Deck!
AHOD: All Hands on Deck is a vehicle based multiplayer deckbuilder. It is a balanced blend of fast paced vehicle action and deck building strategy. Set in a dangerous pirate world arena, players must duke it out in PvP and PvE action for limited resources. Stockpile unique cards, play the market, and reveal a new way to play each time.
Vehicle Action ☑
Arena Multiplayer ☑
Deckbuilder ☑
Fame and fortune await.
Read More: Best Deckbuilding Pirates Games.
SUPER METBOY!
Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!
– Real player with 0.2 hrs in game
Read More: Best Deckbuilding Action Games.
ProtoStone
Probably the best game ever made, Not biased of course.
– Real player with 23.2 hrs in game
The AI is very stupid and only does bad trades without attacking face. I like the card design and I am having fun farming.
– Real player with 4.5 hrs in game
Roll
Roll is original and engaging. You roll dice to collect points, and use those points to upgrade your dice. The goal is to get the highest score possible in 2500 rolls.
It is likely to be too ‘mathy’ for some - figuring out which upgrades will generate the most had me setting up spreadsheets. However, some players like that sort of thing and once I got my head around the upgrades (most of the upgrades, there are some I still don’t really understand), I found I could do pretty well playing from the gut - which is more fun for me.
– Real player with 24.9 hrs in game
The man behind this game seems to be very passionate about the project. He has been putting out updates very frequently and even wiping leader boards with significant enough changes. he has also targeted and stopped (as far as I can tell) cheaters so the in game leader boards should be fairly accurate. On the limited youtube content available for this game he pops up time to time to interact with people in the comments section and answer questions or even just say hello, seems like a small thing but its kinda the reason I started playing. A random video about it popped up in my youtube feed and after seeing the dev in the comments seem so genuinely happy to talk to people about the game I figured id give it a shot. Im having a great time with this and id say its well worth the $4.99 I paid for it. I normally value my time as a gamer at roughly $1/hr of gameplay and Im only a few days into owning this game and I have already surpassed that mark. This deserves more attention and I think that if a community starts up around this it could really be a fun experience. Honestly my biggest gripe is that if I dont understand something or want to look something up about the game its simply not popular enough for google or youtube to understand what Im talking about and I havent come up with the right buzzword to have a more efficient search. “roll” and “roll game” paired with whatever Im trying to search or even by themselves usually yield either DND results or other games. but Im not even really sure thats any fault of the developer. If you have an extra $5 lying around you wont feel like you wasted it on this game
– Real player with 13.3 hrs in game
SNKRX
What a fun game, really love it. It was the first auto-battler I played and I became a fan of the genre.
– Real player with 48.1 hrs in game
snake game go brrr, this is the first game in a while that i played for 7 hours straight. i would say this game is insanely under priced but i’m not complaining, each time you beat the game you unlock new difficulties and can make your snake a unit longer. i love the many different classes and units you can pick, things such as aoe or projectile attacks, or other things like the merchant which gives you interest on money and other stat booster and abilities you can get from beating elite enemies. buy this game. now.
– Real player with 27.8 hrs in game
EndCycle VS
Picked this up earlier, and found it to be quite fun. It’s similar to the old Megaman Battle Network series for the Nintendo Gameboy Advance, a series I used to love a lot. It’s fast paced with unique mechanics, as well as mixing in some old ones with a unique twist such as the CRUSH system(Think guard break from other fighter games). It’s a bit different from Battle Network 6 in terms of combat pacing, but you have a lot more weapons you can use to control the battlefield as well as your deck being more consistent since you have access to all 12 weapons in your deck all the time, with cooldowns for differing levels and weapons.
– Real player with 535.8 hrs in game
If you want a game that plays similarly to Battle Network, then EndCycle VS is the game for you. I know I’ve been having a blast with it in the 109 hours I’ve already clocked in at the point of this review.
First and foremost, this game offers a very unique twist to the Battle Network “grid fighter” formula, by replacing the Battle Chips you would burn through with VOC’s that you can keep on hand at all times. Sure, you’re more limited when it comes to how many you can use during a battle, but that’s why you have three different sets you can shift through in the middle of the fight and change up your play style on the fly. It takes some getting used to, though. Even now, I’m still trying to get used to it, though that’s due in part by most of my time being eaten up getting into modding rather than the competitive scene, but I’ll get on to that subject later.
– Real player with 129.2 hrs in game
FORCED SHOWDOWN
Disclaimer - Backed at low tier, however, that’s not going to influence my opinion, the game really is great
Smash TV finally has a spiritual successor that’s actually worthy of the name, step into the light FORCED SHOWDOWN!
FORCED, as some of you may recall was a bit of a mixed bag, there were some good ideas in it, but it was hampered by a lack of clear direction and in some senses was more of a testbed for what was to come. There was a game lurking in FORCED, a game that was just itching to get out. One where Betadwarf just cut loose with the crazy, went “You know what? Stuff all that stuff which says games need to be normal and based around the usual cliched tropes, let’s go all out nutty and take what made Smash TV a hit, and go from there”
– Real player with 34.7 hrs in game
I played the game from an really early version on, and experienced the “developement” of the game throughout the years.
First of all: it is a nice game, but not worth 20€, imho. Why? Just read my Review about this game, you are interested in.
What is this game about?
-It is an game, which is about creating an Deck, consisting of 3 types of cards, Spells, Consumeables and Upgrades.
|- you can chose that deck to challenge an Program, there exists 3 Programs currently, with ranging “difficulties”.
– Real player with 30.9 hrs in game
ROUNDS
A brilliant game with friends. I must have played 200+ matches and no two have been the same. Great balancing system and a sprinkling of luck built-in to ensure matches are competitive while still giving the edge to the more skilled players.
– Real player with 50.5 hrs in game
TLDR good game though modding makes it even better
Base game.
If i had to choose a game that i will play and is pvp 1v1 this is almost always one of the best choices to make.
This game has all of the greatness of stick fight but with little to none of the issues.
Simply put this game is pretty good by default.
Modded game.
Do you have slight issues with something then why not try playing without it.
Would like to try some thing wacky go for it.
Would you like picking 5 cards at the very start and at the end of EACH round you got it. (can get 25 cards in 1 match).
– Real player with 33.0 hrs in game
Hero Soul: I want to be a Hero!
Taken from the banned texts in the Imperial Library
Long ago, on the small continent of Altaria, two races mastered the art of magic. The first were the elves mastering the magics of life known as astral magic. The second were the demons mastering the magics of death known as umbral magic. The elves, fearing umbral magic, banded with the the other races on a crusade to wipe out the demon race. The crusade was all too successful, leading to the extinction of the demon race. The elves no longer contested, ruled Altaria forming the Altarian Empire.
Present Day
Knowledge of the demon race and umbral magic have all been forgotton. The elves rule over Altaria and occupy the nobility of the empire, while the humans and beastmen that helped them remain commoners in the empire.
Cecilia Grey is your less than average human commoner. Her father is a member of a civilian organization known as the adventurer guild, and unlike many girls her age, she wants to join the guild to follow in his footsteps. How will her adventure unfold?
#### Mixing Roguelite and JRPG Genres!
Ever wonder what would happen if a story driven JRPG mixed with a rouge-lite? Does that even work? Hero Soul started as an experimental project to explore this concept where I tried smashing the two together, and the result… well you’ll have to judge for yourself.
#### What can I expect?
Hero Soul is a 2D pixel ARPG, which incorporates traditional RPG/JRPG gameplay with rogue-lite elements. Like traditional rogue-lites, gameplay is broken into runs or small sessions. Each session will be similar but not the same as the last. The story will progress as you do more runs and Cecilia will grow stronger as well!
#### Features
- Procedurally generated levels
The landscape of Altaria is always shifting, and no two levels will be alike. Experience increased replay-ability with procedurally generated levels, quests, and monsters! No level or run will be exactly the same and no story will be either!
- Customizable spell system
In Hero Soul you can cast spells in addition to your normal attacks. As you play you will discover spell cards to add to your collection. You may then pick and choose which spell cards to use. Spell effects vary so experiment to find which cards suit your play style.
- Modular skill trees
While the game’s name is Hero Soul, the Hero Soul also refers to the modular talent tree system that handles your character’s skills and talents. This system allows you to mix and match different hero archetypes to create your ideal hero. Heroes are are discovered randomly as you progress thorough the game.