School of Magic
School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.
FULLFILL YOUR DREAMS
You have always wanted to be a Wizard, but a poor bloke like you couldn’t afford the School of Magic. However, this is the first year with a scholarship, you just need to pass the entrance exam and you will be trained to become a real wizard.
PASS THE ENTRANCE EXAM
The wizards of the School of Magic created a magical World to test the applicants. To pass the entrance exam you will need to use your spells wisely and find the exit of this world.
REPLAYBILITY
Whenever you start the exam, you will have new spells to learn, a new world to explore and new characters to meet. Unlock new spells and encounters to increase the number of options you have in each run.
FAQ
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Will there be a beta, and if so, when?
There will be a closed beta later on but currently, but I do not have any fixed dates yet.
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Is this game really a deckbuilding game?
The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.
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How many people are working on this game?
The game is being developed only by me (Nikolas Crisci).
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Read More: Best Deckbuilding Isometric Games.
Trial Of Destiny
The game still needs polish but the overall gameplay loop is pretty fun and Roguelike fans will feel right at home in this game.
– Real player with 0.8 hrs in game
Read More: Best Deckbuilding Action Roguelike Games.
Very interesting hack and slash. I like the variety of enemies and abilities.
Let’s play https://www.youtube.com/watch?v=x0wIWBNQoKc
– Real player with 0.5 hrs in game
Book of Demons
This game is a gem. I’d like to highly recommend it to any player who enjoys a mix of action, planning, and collecting.
What could make you love this game?
First of all, the art style. It catches the whole idea of it being a “book”. Well designed pop-up book graphics, both in the world, the character sheet and inventory (your card deck), as well as in the menus. And if you are a fan of Diablo I & II, you will notice that Thing Trunk got one important part – that made those titles stand out – just right: the lighting. Be it torches illuminating that tiny space just outside your radius of view, be it the ominous glow of a not-so-distant boss… it does a great deal to help you “feel” the dungeon. And of course: it pretty.
– Real player with 159.5 hrs in game
Read More: Best Deckbuilding Dungeon Crawler Games.
Overview
Book of Demons is a hack & slash which pays homage to Diablo with a few twists - it is set in a paper-cut universe like in a pop-up book, and everything you can equip, use, do comes in the form of cards that you assemble into your loadout to conquer the said Paperverse. You start out with 3 card slots out of the maximum of 10 available. Card slots are unlocked using gold and cost incrementally more. As of the build I played (0.75.11062+), only the Warrior class is available. The other 2 classes - Mage and Rogue will be released at a later date according to the roadmap but apart from this the game is pretty complete for an Early Access game. The total of 32 cards in the Warrior’s arsenal are divided into Artifacts (equipment - e.g. weapons, armor, trinkets), Items (e.g. potions, bombs, town portal scroll) and Spells (e.g. Mighty Blow, Charge, Blade Storm). All Artifacts have a mana cost which effectively reduces your mana pool available for using Spells (Items have no mana cost). Leveling up allows you to increase your health or mana, which translates to taking more hits / casting more spells. You do not actually grow stronger by levelling up. Instead you increase in strength by discovering new cards or upgrading your existing cards using gold and runes you find.
– Real player with 144.7 hrs in game
One Step From Eden
the dark souls of rockman.exe
– Real player with 120.3 hrs in game
Takes a few hours to get used to but it’s great afterwards
– Real player with 116.0 hrs in game
FORCED SHOWDOWN
Disclaimer - Backed at low tier, however, that’s not going to influence my opinion, the game really is great
Smash TV finally has a spiritual successor that’s actually worthy of the name, step into the light FORCED SHOWDOWN!
FORCED, as some of you may recall was a bit of a mixed bag, there were some good ideas in it, but it was hampered by a lack of clear direction and in some senses was more of a testbed for what was to come. There was a game lurking in FORCED, a game that was just itching to get out. One where Betadwarf just cut loose with the crazy, went “You know what? Stuff all that stuff which says games need to be normal and based around the usual cliched tropes, let’s go all out nutty and take what made Smash TV a hit, and go from there”
– Real player with 34.7 hrs in game
I played the game from an really early version on, and experienced the “developement” of the game throughout the years.
First of all: it is a nice game, but not worth 20€, imho. Why? Just read my Review about this game, you are interested in.
What is this game about?
-It is an game, which is about creating an Deck, consisting of 3 types of cards, Spells, Consumeables and Upgrades.
|- you can chose that deck to challenge an Program, there exists 3 Programs currently, with ranging “difficulties”.
– Real player with 30.9 hrs in game
SNKRX
What a fun game, really love it. It was the first auto-battler I played and I became a fan of the genre.
– Real player with 48.1 hrs in game
snake game go brrr, this is the first game in a while that i played for 7 hours straight. i would say this game is insanely under priced but i’m not complaining, each time you beat the game you unlock new difficulties and can make your snake a unit longer. i love the many different classes and units you can pick, things such as aoe or projectile attacks, or other things like the merchant which gives you interest on money and other stat booster and abilities you can get from beating elite enemies. buy this game. now.
– Real player with 27.8 hrs in game
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game
Legend of Krannia: Cursed Fate
Legend of Krannia: Cursed Fate
Legend of Krannia: Cursed Fate is a brand-new indie RPG set in a medieval fantasy past. With a goofy storyline and a fun Hack and Slash, Action RPG style gameplay, Legend of Krannia: Cursed Fate is going to be a fun one.
The game is nowhere near polished or complete, but so far what I have been introduced to is nothing short of impressive, from its quirky dialogue to its point and click hack and slash gameplay.
*– [Real player with 10.3 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
The game is pretty fun and the developers is making great progress in updating the game in a timely manner.
*– [Real player with 9.2 hrs in game](http://steamcommunity.com/profiles/76561198038903562)*
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![WARTILE](https://cdn.cloudflare.steamstatic.com/steam/apps/404200/header.jpg "")
## WARTILE
Edit: I've won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.
*– [Real player with 322.1 hrs in game](http://steamcommunity.com/profiles/76561198011185518)*
### Tabletop quest for the Sagas
Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.
*– [Real player with 17.5 hrs in game](http://steamcommunity.com/profiles/76561198010155821)*
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![Lost in Random™](https://cdn.cloudflare.steamstatic.com/steam/apps/1462570/header.jpg "")
## Lost in Random™
As much as it pains my heart, I cannot recommend Lost in Random. While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it.
Here are the major detractors for Lost in Random:
- Repetitive game play, lack of variety (the card mechanic and its related interface are unnecessarily difficult to navigate and, when you finally do figure out how it all works, you will get bored)
*– [Real player with 32.7 hrs in game](http://steamcommunity.com/profiles/76561197996639472)*
Lost in Random is a gorgeously crafted adventure in a fairy tale world, with lots of Alice:Madness Returns vibes and a Burton~esque art style.
Without spoiling much about the story, you live in the world of Random, a kingdom with 6 districts that's being overseen & ruled by an Evil Queen. You control a cute girl named Even, searching for her sister Odd, which gets "abducted" in the beginning of the game by the Queen to her castle.
*– [Real player with 25.5 hrs in game](http://steamcommunity.com/profiles/76561198040176307)*
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