Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
Read More: Best Deckbuilding Choices Matter Games.
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
Cards of Cthulhu
Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.
Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.
– Real player with 13.4 hrs in game
This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.
Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.
– Real player with 8.2 hrs in game
FORCED SHOWDOWN
Disclaimer - Backed at low tier, however, that’s not going to influence my opinion, the game really is great
Smash TV finally has a spiritual successor that’s actually worthy of the name, step into the light FORCED SHOWDOWN!
FORCED, as some of you may recall was a bit of a mixed bag, there were some good ideas in it, but it was hampered by a lack of clear direction and in some senses was more of a testbed for what was to come. There was a game lurking in FORCED, a game that was just itching to get out. One where Betadwarf just cut loose with the crazy, went “You know what? Stuff all that stuff which says games need to be normal and based around the usual cliched tropes, let’s go all out nutty and take what made Smash TV a hit, and go from there”
– Real player with 34.7 hrs in game
Read More: Best Deckbuilding Singleplayer Games.
I played the game from an really early version on, and experienced the “developement” of the game throughout the years.
First of all: it is a nice game, but not worth 20€, imho. Why? Just read my Review about this game, you are interested in.
What is this game about?
-It is an game, which is about creating an Deck, consisting of 3 types of cards, Spells, Consumeables and Upgrades.
|- you can chose that deck to challenge an Program, there exists 3 Programs currently, with ranging “difficulties”.
– Real player with 30.9 hrs in game
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game
One Step From Eden
the dark souls of rockman.exe
– Real player with 120.3 hrs in game
Takes a few hours to get used to but it’s great afterwards
– Real player with 116.0 hrs in game
SNKRX
What a fun game, really love it. It was the first auto-battler I played and I became a fan of the genre.
– Real player with 48.1 hrs in game
snake game go brrr, this is the first game in a while that i played for 7 hours straight. i would say this game is insanely under priced but i’m not complaining, each time you beat the game you unlock new difficulties and can make your snake a unit longer. i love the many different classes and units you can pick, things such as aoe or projectile attacks, or other things like the merchant which gives you interest on money and other stat booster and abilities you can get from beating elite enemies. buy this game. now.
– Real player with 27.8 hrs in game
Book of the Old
The Old, will Return
A puppet somehow has its own will, accidentally summoned a mystical soul from the Otherworld.
Now they are trapped in a mysterious manor.
What is behind all this, and what is awaiting these two souls?
The answer lays in the Book of the Old.
A Roguelike shooting game
Dodge enemies' bullets and shoot them! Every time you start a journey, it will be all new!
Adventure deeper, and new maps, enemies, stories will appear.
Decide you own adventure plan – do you prefer easy maps, or dangerous ones with high benefits?
Equipment? No, they are cards!
Collecting coins after cleaning rooms. Use coins to get powerful cards, or keep the coins for interest – if you are not killed by powerful enemies.
The altar will provide 5 cards each time for you to pick, and you can refresh them all if there is no your target card – of course you should pay for that.
3 same cards will became higher ranked card, witch can assist you fighting more powerful enemies.
Each card has two forms of ability and two bonds. With 80 cards and 32 bonds, it’s up to your wisdom and imagination how powerful you can be.
What’s that monster?
80 monsters and 23 bosses, every of them has its unique skill and action.
Some of them can even cooperate.
Be careful, every single kind of these monsters is fatal!
This is a roguelike game with infinite possibilities.
What is your road, you decide.
Trial Of Destiny
The game still needs polish but the overall gameplay loop is pretty fun and Roguelike fans will feel right at home in this game.
– Real player with 0.8 hrs in game
Very interesting hack and slash. I like the variety of enemies and abilities.
Let’s play https://www.youtube.com/watch?v=x0wIWBNQoKc
– Real player with 0.5 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
Arcanium: Rise of Akhan
I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.
You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.
– Real player with 163.1 hrs in game
–This is a really good deckbuilding roguelike game.
–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).
–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?
– Real player with 104.4 hrs in game