Fights in Tight Spaces
Always punch the shark.
I’ve been playing this game since the Prologue, and now that a 1.0 release is on the brink of the horizon, I feel compelled to try and convey the experiences I’ve had playing it.
The gameplay captivated me from day one - it was a great mix of positional and situational tactical battles with the additional layer of board-game-style deck management. There’s also some route-planning to consider, but it doesn’t weigh too heavily on the course of your runs - EXCEPT when tackling Daily Play for score maximization. A full run takes about an hour to complete, and you can finish the game much faster with experience.
– Real player with 518.0 hrs in game
Read More: Best Deckbuilding Turn-Based Tactics Games.
Basically, it’s the Elevator fight from Captain America: Winter Soldier. As a card game.
I generally hate card games. I also generally hate rogue-likes. So why have I played so much of this game? FiTS unexpectedly became a big favourite of mine because it actually alleviates a lot of my issues with both
Card games often feel abstract and inscrutable to me. But here the rules are clear and concise, and applied to a concept that you can visually see. You can make so many attacks or moves in a given turn (tied to your “momentum”), and heavier or more esoteric moves can take more time, allowing you to do less per turn.
– Real player with 388.8 hrs in game
IMC
A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…
Read More: Best Deckbuilding Singleplayer Games.
Book of the Old
The Old, will Return
A puppet somehow has its own will, accidentally summoned a mystical soul from the Otherworld.
Now they are trapped in a mysterious manor.
What is behind all this, and what is awaiting these two souls?
The answer lays in the Book of the Old.
A Roguelike shooting game
Dodge enemies' bullets and shoot them! Every time you start a journey, it will be all new!
Adventure deeper, and new maps, enemies, stories will appear.
Decide you own adventure plan – do you prefer easy maps, or dangerous ones with high benefits?
Equipment? No, they are cards!
Collecting coins after cleaning rooms. Use coins to get powerful cards, or keep the coins for interest – if you are not killed by powerful enemies.
The altar will provide 5 cards each time for you to pick, and you can refresh them all if there is no your target card – of course you should pay for that.
3 same cards will became higher ranked card, witch can assist you fighting more powerful enemies.
Each card has two forms of ability and two bonds. With 80 cards and 32 bonds, it’s up to your wisdom and imagination how powerful you can be.
What’s that monster?
80 monsters and 23 bosses, every of them has its unique skill and action.
Some of them can even cooperate.
Be careful, every single kind of these monsters is fatal!
This is a roguelike game with infinite possibilities.
What is your road, you decide.
Read More: Best Deckbuilding Action Roguelike Games.
Fights in Tight Spaces (Prologue)
Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.
Pros:
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fighting has a puzzle-like aspect to it, planning your move order really matters
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great art style and animations
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some potential for different builds and deck styles
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it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)
– Real player with 26.2 hrs in game
The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.
– Real player with 12.3 hrs in game
FORCED SHOWDOWN
Disclaimer - Backed at low tier, however, that’s not going to influence my opinion, the game really is great
Smash TV finally has a spiritual successor that’s actually worthy of the name, step into the light FORCED SHOWDOWN!
FORCED, as some of you may recall was a bit of a mixed bag, there were some good ideas in it, but it was hampered by a lack of clear direction and in some senses was more of a testbed for what was to come. There was a game lurking in FORCED, a game that was just itching to get out. One where Betadwarf just cut loose with the crazy, went “You know what? Stuff all that stuff which says games need to be normal and based around the usual cliched tropes, let’s go all out nutty and take what made Smash TV a hit, and go from there”
– Real player with 34.7 hrs in game
I played the game from an really early version on, and experienced the “developement” of the game throughout the years.
First of all: it is a nice game, but not worth 20€, imho. Why? Just read my Review about this game, you are interested in.
What is this game about?
-It is an game, which is about creating an Deck, consisting of 3 types of cards, Spells, Consumeables and Upgrades.
|- you can chose that deck to challenge an Program, there exists 3 Programs currently, with ranging “difficulties”.
– Real player with 30.9 hrs in game
Book of Beasts — The Collectible Card Game CCG
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Book of Beasts is a free-to-play Collectible Card Game. It is nothing like Hearthstone, Magic, Yu-Gi-Oh, and the likes. It’s more like a Puzzle game.
Your Deck consists of 20 cards. Each turn you draw up to four cards. You can play all of them on the field. Each card has (a) different element(s). There is fire, water, air, earth, and spirit. A card can have different elements on each side which means you will have a card you can connect to another fire card and have a connection to a water card at the same time. You can’t play a card if you can’t connect it to another one.
– Real player with 0.7 hrs in game
First Impressions:
I learned how to play the game after just the first introduction match. That is impressive!
The game is so simple to learn, I think I can get others who would be intimidated by other card games to try this out. I REALLY hope a Mobile version of this is on the way, because this game has great potential for a strong scene.
Also I was curious on how they monetize the game. It appears to be SUPER generous. I mean, 15 bucks for the ENTIRE first season of cards? Insane value!
– Real player with 0.5 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
Lost in Random™
As much as it pains my heart, I cannot recommend Lost in Random. While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it.
Here are the major detractors for Lost in Random:
- Repetitive game play, lack of variety (the card mechanic and its related interface are unnecessarily difficult to navigate and, when you finally do figure out how it all works, you will get bored)
– Real player with 32.7 hrs in game
Lost in Random is a gorgeously crafted adventure in a fairy tale world, with lots of Alice:Madness Returns vibes and a Burton~esque art style.
Without spoiling much about the story, you live in the world of Random, a kingdom with 6 districts that’s being overseen & ruled by an Evil Queen. You control a cute girl named Even, searching for her sister Odd, which gets “abducted” in the beginning of the game by the Queen to her castle.
– Real player with 25.5 hrs in game
Rise of Humanity: Prologue
I recommend this to fans of turn based games who are cool with card based attacks. This is basically a free demo of the full version of Rise of Humanity, and it accomplished its goal of getting me interested in the full game which I have now wishlisted.
Here is what you need to know:
+High quality graphics detail, great antialiasing, as well as decent music and sound effects, but as for graphic performance…
-Ultra graphics setting @ 1440p on my RTX 3080 maxes out the GPU with an average of ~90 FPS? Its not like I can zoom out wide, so I was hoping for something a bit closer to my 165 Hz refresh rate.
– Real player with 1.4 hrs in game
Changed the audio settings aaaand… it’s gone. Completely. Reinstall did not help. I’ll probably try it later, with version 1.x. Unplayable atm.
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upd.: the bug was fixed fast enough, devs are surprisingly interested in feedbacks, and gameplay, nevertheless still being buggy, is promising.
I’d like to see less pointless actions in battles, like move to the shoot distance - use card - click on the single enemy instead of use the card on the enemy on click. Or drag card on yourself if this is the only option to use it - on yourself. Also planing a chain would be better imho then use cards one by one.
– Real player with 1.2 hrs in game
SUPER METBOY!
Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!
– Real player with 0.2 hrs in game